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Technology GAETSS Gamification and Enabling Technologies August 2014 Newsletter

1. August 2014 Our ambitious aim is to establish GAETSS as a world leader in the understanding and use of the fast emerging technologies which influence and shape the world…

Technology Experience (Re)Design Techniques using Innovative Mobile Assistive Technologies and Creative Context...

1. Hybrid Reality, Visualization, and Augmented Spaces for the Generation and Transformation of Learning. Carl Smith Director / Senior Research Fellow Learning Technology…

Technology Cre-am-games_community_march_2014

This project has received funding from the European Unionâs Seventh Framework Programme for research, technological development and demonstration under grant agreement no…

Education Intellectual consumerism maria_droujkova

1. Intellectual Consumerism In Mathematical Learning @MariaDroujkova 2. the opposite  of CONSUMER is... 3. producer creator 4. http://edorigami.wikispaces.com/Bloom%27s+Digital+Taxonomy…