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Technology Agile Estimating and Planning

1. Planningagile estimating & planning 2. your [email protected]@dneighbors 3. The Purpose of planning 4. why plan?Reduce RiskReduce UncertaintySupport…

Documents The Intersection of Game Engines & GPUs: Current & Future Johan Andersson Rendering Architect 2.5.

Slide 1The Intersection of Game Engines & GPUs: Current & Future Johan Andersson Rendering Architect 2.5 Slide 2 Agenda Goal Goal Share and discuss current &…

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PowerPoint Presentation CSCE 431: Application Programming Interface (API) Design 1 Outline Introduction About a Good API Interface Resources Error Handling Inheritance and…