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YOU COULD HAVE TOLD ME! Collaboration on the Design of Interactive Pieces for Museum A case study. Teresa Macchia University of Trento [email protected] Mariana Salgado Aalto University [email protected]
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You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

Jan 23, 2017

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Mariana Salgado
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Page 1: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

YOU COULD HAVE TOLD ME!

Collaboration on the Design of Interactive Pieces for Museum A case study.

Teresa Macchia University of Trento

[email protected]

Mariana Salgado Aalto University

[email protected]

Page 2: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

REALLY, WHAT HAPPENED?

The case study

pic: Venice Biennial (2013)

Page 3: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

CAN YOU TELL ME…

we investigate about the collaboration, interviewing participants

pic: Otaniemi, Finland (2014)

Page 4: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

ANALYSIS

Page 5: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

SHARING AT THE BEGINNING

pic: Venice Biennial (2013)

“Ideal would be to work together in writing the project and diving the tasks. The university could do the theoretical part and the museum the implementation”.

Page 6: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

MANAGING TIME SCHEDULES

pic: Kiasma Musuem (2014)

“You need to understand, that problems in the collaboration made me change the topic of the

doctoral thesis, and I had to ask for an additional year to finish my doctorate…

because with all the schedule changes here and there I could not advance in my research”.

Page 7: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

TALK FRANKLY

pic: Venice Biennial (2013)

‘if the other museum is not participating, we’re not participating either’.

Page 8: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

CONCLUSIONS

Page 9: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

SHARE OWNERSHIP

knowing and respecting each other

pic: Venice Biennial (2013)

Page 10: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

BE TRANSPARENT & FLEXIBLE

Sharing calendars, expectations and plans

pic: Kiasma Musuem (2014)

Page 11: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

REFLECT TOGETHER

work together and regularly review our activities and roles

pic: Venice Biennial (2013)

Page 12: You could have told me! Collaboration in teh Design of Interactive Pieces for Museums. A case study.

CREATIVE COLLABORATIONS,

NOW!

THANK YOU!