- 1. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
11Produce a glossary of terms specific to the methods and
principles of Video Game Design and Video Game Terms. Using a
provided template,you must research and gather definitions specific
to provided glossary terms. Any definitions must be referenced with
the URL link of thewebsite you have obtained the definition.You
must also, where possible, provide specific details of how
researched definitions relate to your own production
practice.Name:TomCrookRESEARCHED DEFINITION(provide short
internetresearched definition and URLlink)DESCRIBE THE RELEVANCE
OFTHE RESEARCHED TERM TOYOUR OWN PRODUCTIONPRACTICE?IMAGE SUPPORT
(Provide an image and/or video link of said term being used ina
game)VIDEOGAMES/ VIDEOGAMETESTINGDemo A version of something such
ascomputer software produced todemonstrate its capabilities or
foruse as a
trial:http://www.oxforddictionaries.com/definition/english/demoA
Demo in my opinion is used toul timately test your final productto
see how people react andwhat your ta rget audience couldbe.Thi s is
relevant toThe term demo as it is The Fifa Demo.
2. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
12Beta A beta version of a program, gameetc... i s an unfinished
version releasedto either the public a select few orwhoever signs
up to beta test i t forbugs or
glitches.ttp://www.urbandictionary.com/define.php?term=Betaa beta
version of a game in myopinion is the Line betweencompl ete and
incomplete andcan help pick off those last fewbugs your game may
have.Thi s is relevant tothe term BETA a s it i s the BETA of the
game Destiny.Alpha Thi s phase i s were developersgenerally test
the software usingwhite box techniques. Alpha softwarecan be
unstable and cause crashesand data
loss.http://en.wikipedia.org/wiki/Software_release_life_cycle#AlphaThe
alpha of a game can in myopinion lead to your final productas not
many people play it due tothe unstable nature of thevers ion.Thi s
is relevant tothe term ALPHA as i t shows Minecraft in its Alpha
stage. 3. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
13Pre-AlphaPre-alpha refers to all activitiesperformed during the
softwareproject before testing. IncludingAnalysis, Software Design
andsoftware
development.http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha-alpha-and-beta/The
pre alpha is a developments tage and does not run as well asother s
tages of gamedevelopment such as beta andthe gold master
version.Thi s is relevant of the term PRE-ALPHA as the picture
above is of the game World Of WarCraft in i ts PRE-ALPHA
VERSION.Gold A golden master, or GM i s the finalvers ion of a
software program that issent to manufacturing and is used tomake
retail copies.http://www.techterms.com/definition/goldenmasterThe
gold master is the finalvers ion of a game and is thevers ion the
game will be copiedfrom.https
://www.youtube.com/watch?v=ejWf82doi8YThi s is a link to a youtube
video showing a game in golden master version.Debug In computers,
debugging is theprocess of locating and fixing orbypassing bugs
(errors) in computerprogram code or the engineering ofhardware
device.http://searchsoftwarequality.techtarget.com/definition/debuggingDebugging
is finding a problem ingame and fixing i t mostly in thecoding in a
game.Thi s is relevant to debugging as it shows a game in debug
mode. 4. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
14AutomationAutomated software testing is aprocess in which
software toolsexecute pre-scripts tests on asoftware application
before i t isreleased into
production.http://searchsoftwarequality.techtarget.com/definition/automated-software-testingAutomated
software tool iswhere a software will carry outthe set job until
nit is complete.Thi s diagram explains automation.White-BoxTestingA
software testing technique wherebyexpl icit knowledge of
internalworkings of the item being tested areused to s elect the
test
data.http://www.webopedia.com/TERM/W/White_Box_Testing.htmlWhite
box testing i s selecting acerta in part of the game andtes ting
every aspect of i t checkingfor bugs and other imperfections.Thi s
shows the classification of white box testing. 5. Salford City
CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES
DESIGNUnit 73: Sound For Computer GamesIG2 Task 15Bug A software
bug is a problem causing aprogram to crash or produce
invalidoutput. The problem i s cause byinsufficient or erroneous
logic.http://www.techopedia.com/definition/24864/software-bug-A bug
i s a problem in a gamenormally causing problems likecrashing and
other things whicheffect how the game is played.Thi s is showing a
bug as no items are being shown during the post game
lobby.GAMEENGINESVertexShaderThe vertex Shader i s used totrans
form the attributes of vertices(points of triangle) such as
colour,texture, position and direction. Fromthe original colour
space to thedi splay
space.http://www.pcmag.com/encyclopedia/term/53754/vertex-shaderThe
vertex shader i s used tochange the colour and textures ofvertical
lines.Thi s is showing the process of vertex shader. 6. Salford
City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES
DESIGNUnit 73: Sound For Computer GamesIG2 Task
16GAMEENGINESPixelShaderPixel Shaders are used to change
theappearance of Pixelso
http://www.pcmag.com/encyclopedia/term/53754/vertex-shaderPixel
shader is used to change thecolour of the pixel in your game.Thi s
picture shows how the pixel shaded changes the quality of a
picture.PostProcessinghe term post-processing(or postproc forshort)
is used in the video/filmbusiness for
quality-improvementimageprocessing (specifically digitalimage
processing) methods usedin video playback devices, (suchas
stand-aloneDVD-Videoplayers), and video playerssoftware and
transcoding software.It is also commonly used in real-time3D
rendering (such as invideo games) to add additionaleffects.The term
post processing i s thereto improve the overall quality ofyour
image and can be used inother fi elds such as 3D rendering.Thi s
shows the post processing effect on a picture. 7. Salford City
CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES
DESIGNUnit 73: Sound For Computer GamesIG2 Task 17Rendering
Rendering is the process of generatingan image from a model by
means of acomputer programs
.http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Rendering_(computer_graphics).htmlRendering
is the process ofgenerating the level or imagesaround you on a
game.Thi s image shows a map rendering all the
pixels.NormalMapNormal map i s important for a 3Darti sts, Normal
maps cons i s t of red,green and
blue.http://gamedevelopment.tutsplus.com/articles/gamedev-glossary-what-is-a-normal-map--gamedev-3893Normal
mapping is made of threecolours red,green and blue andthey form to
make one colour.Thi s image shows mapping of a characters.Entity
ntity-component-system (ECS) isa software architecture pattern
thatimplements conceptsfrom Composition overinheritance using a
database-likestructure. Common ECSapproaches are highly
compatiblewith Data-drivenprogramming techniques, and thetwo
approaches are
oftencombined.http://en.wikipedia.org/wiki/Entity_component_systemEnti
ty i s a software whichbas ically uses your ideas in a databas e
like format.Thi s image is showing an example of an entity s
tructure. 8. Salford City CollegeEccles Sixth Form CentreBTEC
Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer
GamesIG2 Task 18UV Map UV mapping i s the 3D model ingproces s of
making 2D imagerepres inta tion of a 3D model
.http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/UnwrappingUV
mapping is used to form the3D characters from 2D pictuers.Thi s
image shows the mapping of a 3D model.ProceduralTextureProcedural
textures areterxtures generated by ourengine on the basis of
thiertext description. They can beused instead of
normaltextures.https://community.bistudio.com/wiki/Procedural_TexturesThi
s is the creation of texturesbased on text in the gamingengine.Thi
s image shows the textuers of items inside a game map. 9. Salford
City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES
DESIGNUnit 73: Sound For Computer GamesIG2 Task 19Physics A phisics
engine is general useddescribe a software programthat is used to
simulate phisicalphenomena. One of the firstuses of a phisics
engine was forsimulating where artillaryshells would land based
ontheir
weight.http://www.computerhope.com/jargon/p/physics-engine.htmThe
physics engine is used tos imulate physical actions in agame like a
punch or explosion.Thi s image shows the phisics of a game with
aball breaking through a wall.Collision collisons consist
ofalgorrithiams to detectcollision in 2D games dependon the type of
shapes that
cancollide.https://developer.mozilla.org/en-US/docs/Games/Techniques/2The
col lision is used to show thecol l ision of s hapes in a 2D
game.Thi s image shows collision programming inside a game engine
and the radius of it.Lighting To produce l ighting in games youmus
t increase the contrast of acerta in point in the environment
tocreat the lighter darker effect.Make colours brighter and
darkerdepending on how you want thel ighting.Thi s image is showing
an example of l ighting in a game environment. 10. Salford City
CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES
DESIGNUnit 73: Sound For Computer GamesIG2 Task 110AA
Anti-AliasingAnti allising is used to detectand smooth out jagged
edgesusing a quick
scan.https://answers.yahoo.com/question/index?qid=20100420031929AAON6YBAnti
-aliasing is basically used tomake your game images or justany
images look better withsmoother quality.Thi s image is showing anti
aliasing so the smoothing out of the image in the image.LoD Level
ofDetailThe level of detail for a BIMmodel must correspond to
theneeds of the modeler, theproject engineer, and theestimators and
schedulers.LOD identifies how muchinformation is known about amodel
element at a given
timehttp://www.vicosoftware.com/BIM-Level-of-Detail/tabid/89638/The
level of design focuses on theamount of information known onthe
level and helps the modellerdes ign the level.Thi s image shows the
Level of detail in the level design involved in the image. 11.
Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma
in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
111Animation Animation is the process ofdisplaying still images in
arapid sequence to create theillusion of movement. Theseimages can
be hand drawn,computer generated, orpictures of 3D
objects.http://www.wisegeek.org/what-is-animation.htm#didyouknowoutAnimation
is basically used tomake your characters come tol i fe and can be
used to makecharacters move and add motionto the s cene your game
iscurrently in.Thi s image is showing the animation used on a
character involved in a game.Sprite A graphic image that can
movewithin a larger graphic.Animation software thatsupports sprites
enables thedesigner to developindependent animated imagesthat can
then be combined in alarger
animation.http://www.webopedia.com/TERM/S/sprite.htmlA spri te is
something that is usedwithin a bigger graphic and helpsmake
developing a game mucheasier.Thi s image shows multiple images used
to create an animation 12. Salford City CollegeEccles Sixth Form
CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For
Computer GamesIG2 Task 112Scene A scene graph is a general
datastructure commonly used byvector-based graphics
editingapplications and moderncomputer games. Examples ofsuch
programs include Acrobat3D, Adobe Illustrator,AutoCAD,
CorelDRAW,OpenSceneGraph, OpenSG,VRML97, and
X3D.http://en.wikipedia.org/wiki/Scene_graphScene graphics is
generally dataused on modern games and isedited easily by programs
such asi l lustrator.Thi s image is showing the structure that is
used to create a s cene in a game.Library A l ibrary i s used to s
tore your gameinformation such as programs andother things cri
tical to your game.Somewhere you s tore your data.Thi s image shows
a library containing the gaming things needed. 13. Salford City
CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES
DESIGNUnit 73: Sound For Computer GamesIG2 Task 113UI User
interface design in gamesdiffers from other UI designbecause it
involves anadditional element -- fiction.The fiction involves an
avatarof the actual user, or
playerhttp://www.gamasutra.com/blogs/AnthonyStonehouse/20140227/211823/User_interface_design_in_video_games.phpUser
interface is how a playerplays a game so there ownpersonal s tyle
within a game.Thi s image is showing the inner working of the level
and of the design.Frames frame or fps determines thesleakness of a
game and howthe game overall
looks.http://gamedev.stackexchange.com/questions/6825/time-based-movement-vs-frame-rate-based-movementFrames
is the amount of framesyou get per second and theamount of frames
you get persecond is determined by theamount of RAM your
computerhas .Thi s image is showing the average frame for certain
times. 14. Salford City CollegeEccles Sixth Form CentreBTEC
Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer
GamesIG2 Task 114Concept Bas ically what the idea of the game is.
The concept is the base idea of agame so the idea which turnsinto
program and then themodelling then the game.Thi s is showing some
concept art for a game.Event Decouple when a message orevent is
sent from when it isprocessed.An event i s when a program
orcharacter is s et to do things oncommand when a certainmes sage
is relayed.Thi s is programming the character to do certain things
at different.PathfindingPathfinding or pathing is theplotting, by a
computerapplication, of the shortestroute between two points. It
isa more practical varianton solving mazes. This fieldof research
is based heavilyon Dijkstra's algorithm forfinding the shortest
path ona weighted graph.The plotting of paths is findingthe
quickest possible waythrough a puzzle and is used toset character
paths in game.Thi s shows a path finding algarythm implemented in a
game. 15. Salford City CollegeEccles Sixth Form CentreBTEC Extended
Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task
115