XORs in The Air: Practical Wireless Network Coding Daniel Courcy- [email protected] Sachin Katti, Hariharan Rahul, Wenjun Hu, Dina Katabi, Muriel Medard, Jon Crowcroft MIT CSAIL & University of Cambridge
Dec 22, 2015
XORs in The Air: Practical Wireless Network Coding
Daniel Courcy- [email protected]
Sachin Katti, Hariharan Rahul, Wenjun Hu, Dina Katabi, Muriel Medard, Jon Crowcroft
MIT CSAIL & University of Cambridge
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Introduction - COPE
• New Architecture For Wireless Mesh Networks
• Routers Forward & Code (Mix) Packets
• Intelligent Mixing Improves Throughput
• Prior Work = Theoretical & Multicast
• This Study = Practical & Unicast
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Review
• Mesh Networks– Way to Route Data– Allows For Continuous Connections &
Reconfigurations
• Multicast– Transmission to Multiple Selected Recipients
• Unicast– Transmission to Single Selected Recipient
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COPE
• Substantially Improves Throughput
• ‘Coding Shim’ Between IP and MAC Layers– Finds Coding Opportunities– Benefits by Sending Multiple Packets in
Single Transmission
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COPE: Simple Example
• Bob & Alice• Current
Approach = 4 Transmissions
• COPE = 3 Transmissions
• Thus Allowing For Increased Throughput
• Coding+MAC
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COPE: Even Bigger Savings
• Previous Example: Obvious Throughput Gains
• COPE Exploits Shared Nature of Wireless Medium
• Some Nodes Overhear Transmission– Store These Packets for Short Time– Sends Data Out Telling What It Has Heard
• This Data is Used For Opportunistic Coding
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Opportunistic Coding
• Each Node Uses Knowledge of What It’s Neighbors Have (Which Packets)
• This Data Allows For Source to Send XOR’ed Packets Intelligently– In Other Words: It Knows who Will Be Able
to Decode The Encoded Packet
• Allows For More Than Two Flows
• Allows For Multiple Packets to be Coded
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COPE = 2 Key Principles (1)
• COPE Embraces Broadcast Nature of Wireless Channel– Typically Network Designers Use Point-to-
Point– Adaptations are Made To Use Forwarding
and Routing Techniques Native to Wired Networking
– COPE Exploits Radio Broadcast (Does Not Attempt to Hide It)
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COPE = 2 Key Principles (2)
• COPE Employs Network Coding– Packets Are Mixed Before Transmission– Prior Work Is Mainly Theoretical– COPE Addresses:
• Unicast Traffic• Dynamic & Bursty Flows• Other Practical Issues Regarding Implementation
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Why is COPE Different?
• 1st System Architecture For Wireless Network Coding
• Implementation: 1st Deployment of Wireless Network Coding
• Performance Study with Results of Wireless Network Coding
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Summarized Findings
• Network Coding Can Improve Wireless Throughput
• When Congested with Mainly UDP Flows Throughput Gains 3 - 4x
• For Mesh Networks Connected to Internet via AP Gains Depend on Total Download / Upload Traffic @ AP
• w/o Hidden Terminals TCP Throughput Increases about 38%
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Background
Famous Butterfly Example:
•All Links Can Send One Message Per Unit of Time
•Sources Want to Hit Both Receivers
•Coding (Again) Increases Overall Throughput
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Background (cont.)
• Ahlswede et al. Pioneered Network Coding– Routers That Mix Information Allow
Communication to Achieve Multicast Capacity
• Li et al. Found For Multicast Linear Codes Sufficient to Achieve Max Capacity Bounds
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Background (cont.)
• All Previous Work Theoretical & Multicast
• Some Unicast Scenarios Show Better Throughput for Those Scenarios
• This Paper Seeks to ‘Bridge the Gap’ Between Network Coding, Practical Design
• Seeks to Provide Operational Protocol
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COPE Overview
• Before Getting Into The Details Know These Terms:
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COPE Overview
• 3 Main Techniques– Opportunistic Listening– Opportunistic Coding– Learning Neighbor State
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COPE Overview:Opportunistic Listening
• Wireless is a Broadcast Medium
• Many Chances for Nodes to Overhear
• COPE Sets All Nodes as Promiscuous• They Store Overheard Packets for Time (T)
– Default T = .5 Seconds
• Also: Reception Reports Are Sent Out– These Are Tacked Onto Normal Output– Includes Seq. Number of Stored Packets
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COPE Overview:Opportunistic Coding
• Which Packets do we Combine to Achieve Maximum Throughput?
• Simple Answer: Send as Many (Native Packets) as Possible While Ensuring Nexthop Has Enough Info to Decode
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COPE Overview:Opportunistic Coding
• Always Seeking Largest N That Satisfies Above Rule
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COPE Overview:Learning Neighbor State
• Each Node Announces Its Stored Packets In Reception Reports
• Sometimes Reports Don’t Get Through– Congestion or In Times of Light Traffic
• To Solve This Problem: Intelligent Guess– Estimation of Probability That Neighbor Has
Packet Based On Delivery Probability
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COPE’s Gains
• How Beneficial is COPE?– Throughput Improvement Depends On:
• Coding Opportunities• Traffic Patterns
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COPE’s Gains:Coding Gain
• Coding Gain:– # Transmissions w/o Coding to the Minimum
# Transmissions w/ Coding
• Remember Alice & Bob?– Coding Gain = 4/3 = 1.33
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COPE’s Gains:Coding Gain
• Maximum Achievable Coding Gain?– For Arbitrary Topologies - Open Question
• Authors Prove:
• With Listening Certain Topologies Benefit
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COPE’s Gain:Coding Gain
• Interesting to Note:– Previous Slide Talks About Theoretical Gain– In Practice Gains Are Lower Due To:
• Coding Opportunities• Packet Header Overhead• Medium Losses
• COPE Coding Gains Are Not Lost When Medium Is Fully Utilized (as Opposed to Opportunistic Routing)
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COPE’s Gain:Coding+MAC Gain
• Interaction Between Coding & MAC– Beneficial Results
• Example Bob & Alice– MAC Divides Bandwidth Between 3– w/o Coding Router Sends 2 x More– Makes Router a Bottleneck– COPE Allows Routers Queue to Drain Fast– Coding + MAC Gain of Alice & Bob = 2
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COPE’s Gain:Coding+MAC Gain
• Authors Prove:
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Making It Work - Packet Coding Algorithm
• Packets Are Never Delayed– If There Is Nothing To Code With, Send
Anyway
• Preference to XOR with Similar Lengths– Small Packet XOR with Large = Less
Bandwidth– If One Must XOR Different Lengths - Pad
• Never Code Packets to Same Nexthop
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Making It Work - Packet Coding Algorithm
• Searching For Appropriate Packets to Code is Efficient– FIFO Output Queue:
• De-queue, Small or Large?, Look at Appropriate Queues (Only Heads to Avoid Reordering)
– Worst Case - Looks @ 2M Packets (M=# Neighbors)
• Packet Reordeing Bad (TCP Thinks Congestion)– Doesn’t Happen Much But If so They Are Put
in Order Before Transport Layer
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Making It Work - Packet Coding Algorithm
• Finally Relay Nodes All Estimate Probability That Neighbor Has Packet Prior to Sending
• PD Must Stay Higher Than Threshold G (G = 0.8 Default)
• If Equation Is Above G Each Nexthop Has Probability G of Being Able to Decode Next Packet
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Making It Work - Packet Decoding
• Fairly Simple– Each Node Maintains a Packet Pool– Searches Hash Table Keyed on Packet ID– XORs Native Packets with Coded Packets– Gets Packet Meant For It (Node)
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Making It Work -Pseudo-Broadcast
• 802.11 Has Two MAC Modes:– Unicast– Broadcast
• Unicast– Packets Are Ack-ed– Exponential Backoff
• Multicast– Un-Reliable– No Backoff
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Making It Work -Pseudo-Broadcast
• Pseudo-Broadcast– Piggy Backs Unicast– Link-Layer Destination Set to One Intended Node– XOR Header Added– Other Nodes Can Overhear Transmission– If Receiving Node is Nexthop - Continue– Else Store Packet in Buffer– More Reliable Than Pure Broadcast– Packets Have Several Tries To Get To Destination– Snooping Nodes Get More Chances to Update Their
Buffers
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Making It Work - Hop-by-Hop ACKs and Retransmissions
• (Again) Encoded Packets Require All Nexthops to Acknowledge Receipt of Native Packet– Packets Headed Many Places & Only Link
Layer Designated Hop Returns Synchronous ACK
– COPE May Guess Node Has Enough Info to Decode When it Really Does Not
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Making It Work - Hop-by-Hop ACKs and Retransmissions
• When a Node Sends an Encoded Packet It Schedules a Retransmission Event For Each Encoded Native Packet
• If Any Packet is Not Ack-ed within Some Threshold (Time) That Native Packet is Encoded and Re-Sent Later
• Nexthops Receive Packets and ACK Immediately Upon Decoding via Header (or Control Packets which are also Used for Reception Reports)
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Making It Work - TCP Packet Reordering
• Asynchronous ACKs Can Cause Packet Reordering– TCP May See This As Congestion
• COPE Has Ordering Agent– For Each TCP Flow Ending @ Host
• Maintains Packet Buffer• Records Last TCP Sequence Number• Will Not Pass On Packets to Transport Layer
Until No Hole Exists or Timer Times Out
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Implementation Details: Packet Format
• COPE Inserts Variable Length Coding Header
• Only Shaded Fields Below Required
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Implementation Details: Packet Format
• First Block: Metadata For Decoding– ENCODED_NUM: # Encoded– For Each Packet PKT_ID (Dest. IP & Seq. #)– MAC of Nexthop (For Each Native Packet)
• Reception Reports– REPORT_NUM: # of Reports– SRC_IP: Source of Reported Packets– Last_PKT: Last Packet Heard From Source– Bit Map of Recently Heard Packets
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Implementation Details: Packet Format
• Asynchronous ACKs– Cumulative ACKs on Per Neighbor Basis– Local Sequence Numbers Established– ACK Headers Start With # of ACKs– Each ACK Starts with MAC of Neighbor– Next Each ACK Has Pointer to End of
Cumulative ACKs– Finally, Bit Map Shows Missing Packets
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Implementation Details: Control Flow
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Experimental Results
• 20 Node Wireless Testbed• Following Slides Will Show:
– When Many Random UDP Flows:• Throughput 3 - 4x Increase
– Traffic Does Not Use Congestion Control:• Throughput Improves - Exceeding Coding Gain
– Mesh Network -> Internet via Gateway• Throughput Improvement Between 5 - 70%
– w/o Hidden Terminals TCP’s Gain Agrees With Expected Coding Gain
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Experimental Results: Testbed
• 20 Node Wireless Network– Two Floors Connected by Open Lounge– Offices, Passages, Etc.– Paths Btw 1 & 6 Hops– Loss Rate Btw 0 - 30%– 802.11a @ 6 Mb/s
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Experimental Results: Testbed
• Nodes Ran Linux / Used Click Toolkit• Runs as User Space Daemon• Applications Interact With Daemon as Normally Would
With Any Network Device• Testbed Used Srcr Routing Protocol
– Djikstra’s Shortest Path Algorithm
• Each Node Had 802.11 Card w/ Omni-Directional Antenna
• 802.11 Ad Hoc Mode w/ RTS / CTS Disabled• udpgen & ttcp Used to Generate Traffic
– Long-live Flows & Attempt to Match Internet Traffic
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Metrics
• Network Throughput– End-to-End Throughput
• Throughput Gain– Ratio of Measured Network Throughputs
With and Without COPE
• What Else Might Have Been Interesting?
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COPE in Gadget Topologies
• Toy Topologies– Very Small Loss Rate & No Hidden
Terminals (40 Different Runs)
• Long-Lived TCP Flows– Close To Expected (Minus Overhead)
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COPE in Gadget Topologies
• Above Results Show That w/ Congestion Control Results Lean Towards Coding Gain Rather than Coding+MAC– When Many Long-Lived Flows (TCP)
Bottleneck Senders Backoff (to Avoid Drop)• This Leaves only Coding Gains
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COPE in Gadget Topologies
• Repeat of Above w/ UDP• Coding+MAC Gains (Better Than TCP)• Coding Allows Downstream Routers to Avoid
Dropping Packets Already Having Consumed Bandwidth
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COPE in an Ad Hoc Network
• Here it is: 20 Node Wireless Testbed• TCP
– TCP Flows Arrive w/ Poisson Process– Pick Sender & Receiver Randomly– Traffic Models Internet– No Significant Improvement (2-3%)– Hidden Terminals are Culprit
• Many Retransmissions• Queues @ Bottlenecks Never Build Up
– Therefore No Coding Gains (or Opportunities)
• Would TCP Do Better w/o Collisions?
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COPE in an Ad Hoc Network
• Compressed Topology– Within Carrier
Sense Range– Artificially Impose
Original Loss Rates
– Hidden Terminals = No More
• At Peak 38% Gain Over No Coding
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COPE in an Ad Hoc Network
• UDP (Back to Large Scale Testbed)
• (Again) Random Sender / Receiver
• File Size Follows Internet Studies
• 500 Experiments…
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COPE in an Ad Hoc Network
• Scare Coding Opp. At Low Demands• Demand Up / Congestion Up / Gain Up
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COPE in an Ad Hoc Network
• Low Demand - Reports Arrive to Late• Demand Goes Up - Bottlenecks Form - Longer Wait Times - Nodes Get More
Reports• Demands Get Higher - High Loss Rates of Reception Reports - Guessing Relied
Upon
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COPE in an Ad Hoc Network
• @ Peak Gain Point (5.6 Mb/s)• On Average 3 Packets Coded Together• Packets Drained From Bottlenecks Faster• Throughput Gains 3 - 4 x
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COPE in a Mesh Access Network
• Growing Interest In Accessing Internet Via Multi-hop Network With One (or More) Gateways
• Nodes Divided Into 4 Sets (1 is Gateway)
• UDP Flows (Of Course)
• Fluctuate Upload / Download Traffic
• Gain Goes Up as Upload Traffic Up
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COPE in Mesh Access Network
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Fairness
• Channel From Source to Bottleneck Matters
• Capture Effect (If Alice’s Channel is Bad Then Bob Might Push More Traffic)
• If Alice Moves Slowly Away?– Coding Opp. Down, Throughput Down,
Fairness Down
• w/o Coding Throughput Goes Up• Coding Aligns Fairness & Efficiency
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Fairness
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Discussion
• Target: Stationary Wireless Mesh Networks
• Memory Needed to Store Packets– Need More Than Delay Bandwidth Product
• Need Omni-Directional Antenna
• Current Design Does Not Consider Power
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Conclusions• Coding is an Old Theme• COPE Has Potential to Largely Increase
Network Throughput• COPE Assists Many Random UDP Flows Best• No Congestion Control Is a Good Thing• No Hidden Terminals Is Good As Well (Even for
TCP)• Mesh Networks Connected to Internet via AP -
COPE Shows Gains From 5 - 70 %• Many Extensions - Sensor Networks? Cellular?
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Questions?