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XGL_rules

Apr 05, 2018

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Brandon E. Paul
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    Grind League Rules

    XGLXGL

    20012010 Privateer Press, Inc. All Rights Reserved. Privateer Press, Grind, and their logos and slogans are trademarks ofPrivateer Press, Inc., 13434 NE 16th St. Bellevue, WA 98005. Permission granted to download and print for personal use only.

    Starting a GRIND LeagueTo start a Grindleague, you will need at least our players with registered

    regulation Grindteams. Each league player will print out the league card

    sheets ound in this document to use or tracking their teams progress.

    One registered player will act as the league commissioner (LC). The LC is

    responsible or setting up and keeping track o the league schedule using

    printouts o the XGL standings and schedule sheets in this document.

    MetalMetal measures both the experience and the wealth o your Grindteam.

    Metal is earned each XGL game with a greater amount going to the winner.

    You can spend metal to enhance your Grindteam by upgrading your

    steamjacks and crew. Each upgrade costs an amount o metal equal to the

    steamjacks or crewsvlu.

    Dtrnng VluEach steamjack and crew has a value o 2 plus the

    total number o upgrades it has. Your t vlu is the total value o your

    crew plus that o all your steamjacks. Because teams start the league with

    no upgrades, your steamjacks and crew are all valued at 2 each, or a total

    team value o 12.

    Team RegistratinTo register a regulation

    Grindteam into the XGL, take a team card rom the

    printed league sheets and fll in the team name/player box. Then construct

    your team, choose a crew, and choose a sponsor.

    Cnstruct Yur Team

    Choose either red or blue. Your garage contains all the steamjacks and arms

    o the chosen color rom a Grindbox; throughout the league, you will have

    the opportunity to purchase additional jacks and arms. At the beginning

    o the league, your garage contains two Crushers, three Runners, and the

    ollowing arms:

    Fists (three left, one right)

    Interceptor

    Magno-Grip

    Scrambler

    Gyro-Shot

    Grappler

    Heavy Fists (two left, one right)

    Pulverizer

    Wreck-o-Matic

    Heavy Grappler

    Heavy Gyro Shot

    Youve taken powerful steamjacks to the metal-plated oors of the Destructodome,

    pitting them against their equals as well as the arena itsel. You know what it takes

    to compete. Youre ready or the XGL!

    The XGL, Xtreme GrindLeague, is comprised o many Grindteams that clash in

    various arenas. Grindcrews, determined to claim glory and tournament prizes, pre-pare their jacks for steam-powered sport. In the XGL, every challenge is welcomed

    and met with tenacious hard-hitting iron. In the XGL, itsgo hard or go home.

    To construct your team, equip all your steamjacks with arms rom your

    garage. Each steamjack must be equipped with two arms. The three left Fists

    and two left Heavy Fists can be attached only to the left arm sockets of your

    steamjacks. The right Fist, right Heavy Fist, and Interceptor can be attached

    only to the right arm sockets o your steamjacks.

    Take the steamjack cards and arm cards rom the league card sheets

    corresponding to your equipped steamjacks. For each of your steamjacks,

    choose a dierent number and write that number in the number boxes on

    its steamjack card and arm cards. Write in the arm names on the steamjackcard and mark whether the arm is attached to either the let or right arm

    socket o the steamjack. Use the steamjack tags rom the team card sheets

    to mark your steamjack fgures according to their numbers.

    A regulation Grindteam must be composed o steamjacks

    and arms of all the same color (red or blue). Painted teams

    are acceptable, but the steamjacks and arms must clearly be

    rom either the red or blue set rom a Grindbox.

    Chse a Crew

    There are our dierent types o crews that can assist your team o

    steamjacks on the road to victory. Each crew has a dierent set o

    abilities you can gain and upgrade. Choose one o the crew cards rom the

    league card sheets: Maintenance Crew, Strategist Crew, Arcanist Crew, or

    Augmenter Crew. Fill in the starting value of 2 in the crew value box on

    your crew card, then write in your chosen crew type in the crew box on

    your team card.

    Chse a Spnsr

    Sponsors of XGL teams make it easier for you to advance your teams

    value. Take a sponsor card rom the league card sheets and choose a Grind

    sponsor rom the list on the card. Mark the chosen sponsor box on the

    sponsor card. Sponsors remain with you throughout the league until there is

    a breach o contract.

    LC RespnsibilitiesAter each player in the league has completed registration, the LC collects

    their team cards, flls out the team standings sheet, and returns the team

    cards to the players.

    TM

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    Grind League Rules

    XGLXGL

    20012010 Privateer Press, Inc. All Rights Reserved. Privateer Press, Grind, and their logos and slogans are trademarks ofPrivateer Press, Inc., 13434 NE 16th St. Bellevue, WA 98005. Permission granted to download and print for personal use only.

    XGL GamesXGL games take Grindto the extreme. Your turns are timed, and you

    can damage your opponents steamjacks, earn metal, and gain the

    attention o sponsors.

    Td TurnsEach turn has a four-minute time limit. The timer for

    your turn starts once your opponents turn is completed. If time expires

    in the middle o resolving an action, resolve that action, then your turn

    immediately ends.

    DgWhen you knock down a steamjack as a result of an attack,

    immediately roll for damage. To do this, re-roll all super strikes rolled in the

    attack. The results o this roll determine what happens to the steamjack.

    N strks: The steamjack takes no damage.

    1 strk: The steamjack is rattled.

    2 r r strks: The steamjack takes system damage. See the damage

    chart on the steamjack card to determine which system is damaged. If no

    power dice were rolled in the damage check, the frst three rows on the

    damage chart are used. If at least 1 power die was rolled in the damage

    check, the last our rows o the damage chart are used.

    If the damage roll indicates damage to a system that is already damaged, the

    steamjack retains the damage and is also rattled. The eect o a damaged

    system remains with the steamjack throughout the league until it is repaired.

    DamaGeD SySTemS eecTS

    Blr: A steamjack with a damaged boiler cannot redline.

    Lt ar: A steamjack with a damaged let arm rolls 1 less boost die

    whenever using its let arm and cannot use any o its let arm upgrades.

    Lgs: A steamjack with damaged legs suffers 1 to its Speed.

    Rght ar: A steamjack with a damaged right arm rolls 1 less boost

    die whenever using its right arm and cannot use any o its right arm

    upgrades.

    crtx: A steamjack with a damaged cortex cannot roll power dice,

    cannot track ocused actions, and cannot use bonus eects or imprints

    rom its ocus card.

    ernngsAter each game, you gain 5 metal p lus 1 metal or each goal

    you scored.

    Snd-Prd SwthAt the start o the second period o an XGL game,

    you can choose any fve steamjacks rom your garage to play out the rest o

    the game.

    Recrd Keeping

    Keep track o each o your XGL game results on your team card. Ater each

    game, write your opponents name, as it appears on his team card, in the

    Current Match-Up line on your team card and indicate whether you won or

    lost and how many goals you scored. Update your metal, win/loss record,

    and total goals.

    League ScheduleAn XGL season consists of up to ten regular season games with a mid-season

    tournament and end-of-season playoffs. After the rst half of the season,

    all teams enter the mid-season tournament. After the second half of the

    season, all teams enter the playos. The better your record during the

    season, the easier your playo schedule will be.

    mth-Up BnusAter each hal o the season, you gain 1 metal or each

    differentplayer you played during that half of the season. So, just before

    the mid-season tournament and just before the play-offs, you will gain up

    to 5 metal.

    LaTe ReGiSTRaTioN & BoNUSeS

    New players can enter the league anytime during the league beore theend o the frst hal o the season. A new player must go through the

    normal registration process and let the LC know which player in the

    league invited them to join the league. That player gains a recruiting

    bonus o 2 metal.

    When a new player joins the league, determine the lowest number of

    games played by a current player. The new player gains a signing bonus

    of 5 metal for each of those games and crosses out that many match-

    up lines on his team card. The new player can play only the number o

    games remaining on his card. The new player can spend his signing bonus

    metal to make upgrades beore his frst game.

    Mid-Seasn Turnament

    The mid-season tournament is played in a three-round, Swiss-pairing

    format. Before starting the mid-season tournament, the LC collects the teamcards, updates the XGL mid-season tournament sheet, and returns the team

    cards to the players.

    If you enter the tournament with a winning record (that is, more wins than

    losses) and do not have a sponsor, you gain any one sponsor o your choice.

    miD-SeaSoN ToURNameNT PRizeS

    1st Place: +6 metal, +1 sponsor

    2nd Place: +3 metal, +1 sponsor

    3rd & 4th Place: +1 sponsor

    Plays

    The playoffs are played in a single-elimination format. Before starting the

    playos, the LC collects the team cards, updates the league schedule sheet,

    and returns the team cards to the players.

    If you enter the playoffs with a winning record (more wins than losses) and

    do not have a sponsor, you gain any one sponsor o your choice.

    The fnal two teams in the playos will play in the GrindBowl. Th wnnr

    th GrindBwl s th XGL hpn!

    Having extra steamjacks in your garage will allow you

    to change tactics mid-game.

    Spnsrshp BnusIf you win a game and you do not have a sponsor, you

    gain any one sponsor o your choice. Mark the chosen sponsor box on your

    sponsor card. If you just lost a sponsor as a result of the games outcome

    you still receive the sponsorship bonus or winning, but you cannot choose

    the sponsor you just lost.

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    Grind League Rules

    XGLXGL

    20012010 Privateer Press, Inc. All Rights Reserved. Privateer Press, Grind, and their logos and slogans are trademarks ofPrivateer Press, Inc., 13434 NE 16th St. Bellevue, WA 98005. Permission granted to download and print for personal use only.

    Team MaintenanceAter each game, you will have the opportunity to repair, reconigure,

    and upgrade your jacks and to purchase extra steamjacks and arms. You

    can take these actions as many times as you like as long as you have

    enough metal to spend.

    Repairs

    To repair damage o a single system on a steamjack, spend 1 metal and

    remove that damage.

    Recnfguratins

    To perorm a reconiguration, spend 1 metal and replace an arm on

    one o your steamjacks with a dierent legal arm rom your garage.

    The replaced arm loses all upgrades and damage and cannot be used in

    another reconiguration until ater the next game.

    Upgrades

    To upgrade your crew or a steamjack that played in the game that just

    inished, spend metal equal to its value. A steamjack or crews total

    value is equal to 2 plus the total number o its upgrades.

    ar UpgrdsEach arm has upgrades in the orm o special skill s

    and power attacks that its steamjack can learn. To note an arm

    upgrade or your steamjack, mark the upgrade box on the arm card

    and the corresponding upgrade box on the steamjack card.

    Just as wi th normal power attacks, you must roll a power die when

    using an arms upgraded power attack.

    us crdsAs an upgrade, you can ocus your steamjack toward

    a speciic play style. To note this upgrade, choose a ocus card and

    mark one of its three focused action boxes. Write your steamjacks

    number on the ocus card.

    While a focused action is marked, the steamjack gains its bonus effect

    and can track the ocused action during games. To track the ocused

    action, simply mark one o the boxes on the imprint bar whenever thesteamjack perorms the action.

    A steamjack can have only one ocus card at a time. Beore the

    start o each game, or each o your steamjacks, you can remove

    the mark rom a ocused action to mark another ocused action on

    its ocus card. Between games, you can remove a ocus card rom

    your steamjack at no cost, reducing its value, but you cannot buy it

    another ocus upgrade until ater the next game.

    iprntsOnce all the boxes are marked on an imprint bar, you can

    upgrade the steamjack with that imprint. To note an imprint upgrade,

    mark the box on the ocus card next to the name o the imprint.

    crw UpgrdsEach crew abilit y on a crew card has three levels

    with a box next to it. To note a crew upgrade, choose a crew ability

    and mark its irst unmarked box (rom top to bottom).

    Extra Steamjacks & Arms

    Beore the start o the league and at the end o each game, you

    can purchase extra steamjacks and arms or your garage. The extra

    steamjacks and arms you purchase or your garage must be o all the

    same color as your team (red or blue) and must come rom a Grindbox.

    To purchase an arm, spend 1 metal. To purchase a steamjack, spend 2metal. You can equip your purchased steamjacks with arms rom your

    garage immediately.

    Once you have more than ive steamjacks in your garage, you must

    choose ive to begin an XGL game. At the start o the second period, you

    can change that lineup to play out the rest o the game.

    Remember, you cant upgrade a steamjack that sat

    out the game you just inished!

    After each XGL game, t he follow ing may b e done in any order:

    RprsYou can repair any o your steamjacks

    damaged systems by spending 1 metal or each repair.

    RnfgurtnsYou can reconigure any

    o your steamjacks by paying 1 metal or each

    reconiguration.

    UpgrdsYou can upgrade any o your

    steamjacks that played in the game or your crew

    by paying metal equal to the steamjack or crew

    value.

    Purhs extr Stjks nd arsYou can

    purchase extra steamjacks and/or arms to add to

    your garage.

    crw abltsYou can resolve any crew abilities

    that speciy being perormed ater the game.

    AterXGLXGL

    Games

    TM

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    XGLXGL

    20012010 Privateer Press, Inc. All Rights Reserved. Privateer Press, Grind, and their logos and slogans are trademarks ofPrivateer Press, Inc., 13434 NE 16th St. Bellevue, WA 98005. Permission granted to download and print for personal use only.

    XGL Team Standings

    Player/Team Name Team Clr(Red r Blue)

    Crew Type W/L RankGalsTeamValue

    LEAGUE CoMMISIoNER DUTIESThe League Commissioner ranks players in order from most to least wins. When determining team rankings, ties

    are broken in the following order: 1) Head-to-head record (best win-loss percentage in games between the teams);

    2) Best win-loss percentage in common games; 3) Strength of schedule; 4) Most goals; 5) Lowest team value; 6)

    Roll off (each player rolls 5 action dice. The player that rolls the most strikes wins the higher rank).

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    XGL Play Schedule

    1

    4

    2

    3

    Grind Champ!

    4 Player Playoffs

    4

    5

    2

    3

    1

    Grind Champ!

    5 Player Playoffs

    W:

    W:

    1

    6

    2

    5

    Grind Champ!

    6 Player Playoffs

    W:

    W:

    3

    4

    W:

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    1

    8

    4

    5 Grind Champ!

    8 Player Playoffs

    W:

    W:

    2

    7

    3

    6

    W:

    W:

    W:

    W:

    6

    7

    2

    5

    Grind Champ!

    7 Player Playoffs

    W:

    1

    W:

    W:

    3

    4

    W:

    W:

    XGXG

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    XGL Play Schedule

    Grind Champ!

    9 Player Playoffs

    2

    7

    3

    6

    W:

    W:

    W:

    W:

    8

    9

    4

    5

    1

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    1

    6

    7

    10

    Grind Champ!

    10 Player Playoffs

    W:

    W:

    8

    9

    2

    5

    W:

    W:

    3

    4

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    10

    11

    6

    9

    Grind Champ!

    11 Player Playoffs

    W:

    1W:

    W:

    7

    8

    2

    5

    W:

    W:

    3

    4

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    1

    12

    5

    8

    Grind Champ!

    12 Player Playoffs

    W:

    W:

    6

    7

    3

    10

    W:

    W:

    W:

    W:

    4

    9

    2

    11

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    12

    13

    5

    8

    Grind Champ!

    13 Player Playoffs

    W:

    1

    W:

    W:

    6

    7

    3

    10

    W:

    W:

    W:

    W:

    4

    9

    2

    11

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    1

    14

    6

    9

    Grind Champ!

    14 Player Playoffs

    W:

    W:

    7

    8

    3

    12

    W:

    W:

    W:

    W:

    4

    11

    5

    10

    W:

    W:

    2

    13

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    14

    15

    6

    9

    Grind Champ!

    15 Player Playoffs

    W:

    1

    W:

    W:

    7

    8

    3

    12

    W:

    W:

    W:

    W:

    4

    11

    5

    10

    W:

    W:

    2

    13

    W:

    W:

    W:

    W:

    XGXG

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    XGL Play Schedule

    1

    16

    8

    9

    Grind Champ!

    16 Player Playoffs

    W:

    W:

    4

    13

    5

    12

    W:

    W:

    W:

    W:

    2

    15

    7

    10

    W:

    W:

    3

    14

    6

    11

    W:

    W:

    W:

    W:

    W:

    W:

    XGXG