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Xerox Case Study Gamification in Training & Development
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Xerox Case Study - Gamification in training and development - Manu Melwin Joy

Apr 11, 2017

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Page 1: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case StudyGamification in Training & Development

Page 2: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study

• Xerox is using

gamification examples

with a social game

mechanic for

management training.

Page 4: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study• Xerox’s management

training program

embraced gamification

to better engage

trainees and to combat

high turnover.

Page 5: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study• The company introduced

a gamified application

called “Stepping Up to

Management” to

complement its existing

program.

Page 6: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study• Stepping Up is a module and

mission-oriented platform

which has trainees complete

on the job tasks that they

would normally perform

after completing training.

Page 7: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study• It allows management

trainees to go on quests

to apply their learned

skills to real work

scenarios.

Page 8: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study• Quests can be done alone or

with others for social

interaction, and progress is

noted on leaderboards,

resulting in a more engaging

training program and a lower

trainee turnover rate for Xerox.

Page 9: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study

• As they progress,

ratings and progress is

listed on a

leaderboard.

Page 10: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study

• While competition is

powerful, teamwork can

also be applied to this, and

multiple teams can then

compete.

Page 11: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study

• Yammer integration allows

for a higher level of social

interaction as well, thus

cementing the teamwork

concept even further.

Page 12: Xerox Case Study - Gamification in training and development  - Manu Melwin Joy