Co-funded by the Horizon 2020 Framework Programme of the European Union xAPI and Serious Games JISC, xAPI Camp, April 2016, London Realising an Applied Gaming Eco-System Baltasar Fernandez-Manjon, @baltaFM Dai Griffiths Angel Serrano Cátedra Telefónica- Complutense Educación Digital y Juegos Serios
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Co-funded by the Horizon 2020 Framework Programme of the European Union
xAPI and Serious GamesJISC, xAPI Camp, April 2016, London
Cátedra Telefónica-Complutense Educación Digital y Juegos Serios
Co-funded by the Horizon 2020 Framework Programme of the European Union
RAGE: creating the Gaming Learning Analytics infrastructure
H2020 RAGE project will simplify the process of Serious Games creation with ready to use assets• 20 EU partners, 9 M €• Game trackers (Unity3D, javascript)• LA server infrastructure and services
• Basic analysis and visualization of LA data• Extensible architecture
• Standards support (e.g. xAPI)• Open code (github)Using interaction data for assessment
Realising an Applied Gaming Eco-System
Co-funded by the Horizon 2020 Framework Programme of the European Union
01/05/2023RAGE Project presentation3
What it needed to generalize xAPI in serious games?• Game developpers should clearly understand the benefits
of using xAPI for learning analytics– Added value, ROI
From ad-hoc LA solutions to generalizable ones ….• Clear and sound scientific approach• Learning Analytics Models applicable to games (Gaming
Learning Analytics Models)• Methodologies that reduce the complexity of applying GLA
models• GLA Software
– Game Trackers– GLA infrastructure to collect, analyze and exploit the LA data
• Examples to learn from
Co-funded by the Horizon 2020 Framework Programme of the European Union
The GLA problem
Co-funded by the Horizon 2020 Framework Programme of the European Union
Interactions tracked by serious games
• Completion– A level/stage/puzzle was completed or not– Completion achieved (percentage)
• In-game choices– Questions with multiple answers– General choices where the player must select action among
several options• Meaningful variables
– Score– Number of deaths and kills– Coins
Co-funded by the Horizon 2020 Framework Programme of the European Union
Interactions tracked by serious games
• Meaningful actions– Clicked exit button– Asked for help
• Custom interactions– Game-specific interactions, only relevant in the concrete
serious game
Already started the cooperation to contrast our approach with ADL
Co-funded by the Horizon 2020 Framework Programme of the European Union