Top Banner
pdfcrowd.com open in browser PRO version Are you a developer? Try out the HTML to PDF API Giant in the Playground Forum Gaming Homebrew Design Shardminds! (3.5, PEACH) Thread: Shardminds! (3.5, PEACH) Site Navigation 12/22/2014 - Books A re Shipping! 12/1/2014 - 2014 Holiday Ornament, T-shirts, and FA Q 10/20/2014 - Book 5 - Blood Runs in the Family (+2015 Calendar) 8/11/2014 - O-Chul, Redcloak, and MITD from Morland Miniatures Frequently Asked Questions (FAQ) Your ad could be here, right now. If this is your first visit, be sure to check out the FAQ by clicking the link above. You will have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. User Name Password Log in Stay Logged On Register Help News Comics Shop Forum Rules Forum Home FAQ Community Forum Actions Advanced Search | End Results 1 to 12 of 12 Thread Tools 2011-03-24, 04:48 PM (ISO 8601) Shardminds! (3.5, PEACH) - - - Spoilers Top End #1 LOTRfan Ogre in the Playground Forum
31

Www Giantitp Com Forums Showthread Php 192273 Shardminds 2

Nov 10, 2015

Download

Documents

Duskblade

dnd stuff
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Giant in the Playground Forum Gaming Homebrew Design Shardminds! (3.5, PEACH)

    Thread: Shardminds! (3.5, PEACH)

    Site Navigation

    12/22/2014 - Books Are Shipping!12/1/2014 - 2014 Holiday Ornament,T-shirts, and FAQ10/20/2014 - Book 5 - Blood Runs inthe Family (+2015 Calendar)8/11/2014 - O-Chul, Redcloak, andMITD from Morland MiniaturesFrequently Asked Questions (FAQ)

    Your ad could be here, right now.

    If this is your first visit, be sure to check out the FAQ by clicking the link above. You will have to registerbefore you can post: click the register link above to proceed. To start viewing messages, select the forumthat you want to visit from the selection below.

    User Name Password Log in

    Stay Logged On

    RegisterHelp

    News Comics Shop Forum Rules

    Forum Home FAQ Community Forum Actions Advanced Search | End

    Results 1 to 12 of 12

    Thread Tools

    2011-03-24, 04:48 PM (ISO 8601)

    Shardminds! (3.5,PEACH)

    - - - Spoilers Top End #1

    LOTRfan

    Ogre in the Playground

    Forum

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Twitter

    Frequently Asked Questions (FAQ)

    Order of the Stick 975 Up in the AirErfworld 163 The End of Book OneErfworld Now at Erfworld.com!

    RSS Feeds: OOTS

    The Duke's Wolf, Part Four by AmberE. ScottThe Duke's Wolf, Part Three by AmberE. ScottThe Duke's Wolf, Part Two by AmberE. Scott

    The New World, Part 9: Barbarians byRich BurlewThe New World, Part 8: Gnomes byRich BurlewThe New World, Part 7: Names andCultures by Rich BurlewLooking for the Gaming Articles?

    PEACH)

    This race originally appearedin the 4e Player's HandbookIII. Here, I present them asa 3.5e monstrous race.

    ShardmindMedium Construct (LivingConstruct, Psionic,Extraplanar)Hit Dice: 4d10-2 (20 hp)Initiative: +0Speed: 30 ft. (6 squares)Armor Class: 16 (+2natural, +4 chain shirt),touch 10, flatfooted 16

    Join Date: Oct 2009

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Most Searched Tags

    Most Used Tags

    Contacts List

    Tweets by @RichBurlew

    3.5 3.5e build c leric d&d d&d 3 .5 d20r darkheresy dm help druid durkon eberron

    empire! feats ffrp ges talt helphomebrew magic nexus ooc optimizationpaladin pathfinder pbp spells vampirewarhammer wfrp wizard

    3.5 3.5e avb build c leric d&d d&d 3 .5d20r dm help druid eberron empire! featsffrp ges talt glog help homebrew magicmagic items nexus ooc optimization

    paladin pathfinder pbp spellsvampire warlock wizard

    Not logged in.

    touch 10, flatfooted 16Base Attack/Grapple:+3/+3Attack: Claw +3 melee(1d4)Full Attack: Claw +3 melee(1d4)Space/Reach: 5 ft./5 ft.Special Attacks: Shardmindtraits, Powers, Shard formswarmSpecial Qualities:Shardmind traits, DamageReduction 5/Bludgeoning,Vulnerability to sonic attacksSaves: Fort +0, Ref +1, Will+2Abilities: Str 11, Dex 10,Con 9, Int 12, Wis 11, Cha12Skills: Autohypnosis +9,Knowledge (The Planes) +9,Knowledge (Psionics) +9,Spot +6Feats: Psionic Body, OpenMindedEnvironment: The AstralPlaneOrganization: SolitaryChallenge Rating: 4Treasure: StandardAlignment: Often LawfulNeutralAdvancement: By

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    character classLevel Adjustment: +1

    A crystalline humanoid canbe seen walking forward.Small bright lights pulsethroughout its body, almostlike blood.

    Shardminds are thefragments of the LivingGate, which once stood tokeep aberrations and Daelkyrfrom entering the world.Even with its eternalwatchfulness, somecreatures managed to getthrough, resulting in thevarious aberrations that nowinfest the planes. Recently,however, an unknown forcesmashed apart the gate,sending millions of shardfragments throughout theAstral Plane. Within threeweeks of the destruction ofthe Living Gate, a new typeof creature evolved; theShardminds.

    Shardminds are clusters ofpsionically focused crystalsthat have gathered together

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    into a humanoid shape. Theyhave learned to take on ahumanoid form (the formthey usually are in) to betterinteract with othercreatures. Shardminds comein a variety of colors,including blue, green, purple,and (most commonly) red.Despite their relatively newcreation, Shardminds areexceedingly wise andintelligent; it is believed thatthis is leftover from thecollective consciousness ofthe Living Gate. Regardlessof where exactly this innateintelligence comes from, itensures that all Shardmindsare aware of how they werecreated. Most still dontknow why.

    Some groups of Shardminds(referred to as ThoughtBuilders) believe that thedestruction of the LivingGate was a terrible accident,and now they must worktogether to rebuild it. Theybelieve that they mustgather up all Shardminds andform together again to make

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    the Living Gate whole. Notall of these Shardminds arepurely benevolent. Some arewilling to torture and coerceother Shardminds intoreforming the gate.

    Another group (the GodShards) believes that if theGate is recreated, there willstill be a chance that it willfall again sometime in thefuture. Instead, they believethat Shardminds shouldbecome as powerful as theycan psionically to face thegrowing aberration threat incombat. These Shardmindsare highly individualistic, andtend to be more chaoticthan the other types.

    The final group (ShardSlayers) believes that theircreation was a mistake.They believe that when aShardmind dies, their soulsform part of the Living Gate.So, they believe that inorder to bring the LivingGate back to its formerglory, all Shardminds mustbe killed. These Shardminds

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    are obsessed with thegenocide of their own race,and wander the Astral Planein search of their latestvictims. These Shardmindsare often viewed associopaths, but many trulybelieve that the genocide oftheir race is a saddening,but necessary, task.

    Shardminds (no matterwhich gender theyresemeble) are thin andsleek, weighing 90 pounds.Most are human height, butothers may have modeledtheir height after othermedium humanoids, like Elvesor Half-Orcs. All Shardmindsspeak Undercommon, andmost also speak Common.

    CombatShardminds usually attackwith their powers first. Ifheavily damage, they revertto their shard swarm formsto attack.

    Powers: Shardmindsmanifest powers as a 4thlevel Wilder. Typical Powers

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Known (power points 21;save DC 11 + power level).1st- Crystal Shard, EnergyRay. 2nd-Swarm of Crystals.Being naturally psionic,Shardminds gain 2 bonuspower points at 1st level.

    Swarm Form (Ex): Onceper day, a Shardmind maybreak down into its baseform, a swarm of animatedcrystalline shards. In thisform, the Shardminds sizechanges to diminutive, has aspace of 10 ft., and has areach of 0 ft. The Shardminddoes not have thedistraction ability, but dealsswarm damage as a swarmof its HD would. A Shardmindgains all other swarm traits,except a Shard swarmreduced to 0 hp becomesinert. A Shardmind canremain this form for anumber of rounds equal toits Wisdom modifier beforehaving to makeconcentration checks (DC 15+ number of rounds spent inswarm form) to maintain it.All items being carries by the

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Shardmind are droppedduring the transformation. AShardmind who is killed orknocked unconsciousautomatically enters theSwarm Form, even if it hasexpended its daily use. Itdoes not deal swarm damagewhen this occurs, but itkeeps all swarm immunities.Once brought back topositive hit points, theShardmind regains itshumanoid form.

    Shardmind RacialTraits -2 Constitution, +2Intelligence, +2 Charisma Medium Construct(Living Construct,Extraplanar): Livingconstructs combine aspectsof both constructs and livingcreatures. See the LivingConstruct subtype for moredetails. As Mediumcreatures, Shardminds donot gain and advantages ordisadvantages due to size.As natives of the AstralPlane, Shardminds gain the

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Extraplanar subtype when onthe Material Plane. +2 bonus to attack anddamage rolls againstAberrations. Naturally Psionic:Shardminds gain 2 extrapower points at 1st level.This benefit does not grantthem the ability to manifestpowers unless they gain thatability through anothersource, such as levels in apsionic class. Racial Levels: AShardmind starts with fourlevels of Construct. Thisgrants a BAB of +3, tworacial feats, 4d10 HD, andbase saves: Fort +1, Ref +1,Will +1. Racial Skills: Shardmindsgain a number of skill pointsper day equal to (2 + INTmod) for each HD it has,with x4 for its 1st HD. AShardmind's class skills arelisten, spot, autohypnosis,knowledge (the planes), andknowledge (psionics). Powers: Shardminds canmanifest powers as a 4thlevel Wilder would.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Shardminds have a basedaily allotment of 17 (notincluding their natural psionicpower and any bonus toCharisma). Two natural claw attacks(1d4) Swarm Form (Ex): Onceper day, a Shardmind maybreak down into its baseform, a swarm of animatedcrystalline shards. In thisform, the Shardminds sizechanges to diminutive, has aspace of 10 ft., and has areach of 0 ft. The Shardminddoes not have thedistraction ability, but dealsswarm damage as a swarmof its HD would. A Shardmindgains all other swarm traits,except a Shard swarmreduced to 0 hp becomesinert. A Shardmind canremain this form for anumber of rounds equal toits Wisdom modifier beforehaving to makeconcentration checks (DC 15+ number of rounds spent inswarm form) to maintain it.All items being carries by theShardmind are dropped

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    during the transformation. AShardmind who is killed orknocked unconsciousautomatically enters theSwarm Form, even if it hasexpended its daily use. Itdoes not deal swarm damagewhen this occurs, but itkeeps all swarm immunities.Once brought back topositive hit points, theShardmind regains itshumanoid form. Damage Reduction5/Bludgeoning Vulnerability to SonicAttacks: Shardminds, beingcomposed of living crystal,are more vulnerable to sonicattacks than othercreatures. They take 50%extra damage from suchattacks. Shardminds takedamage from the Shatterspell (see spell descriptionfor more details). Languages: Common,Undercommon. BonusLanguages: Terran,Celestia, Infernal, Abyssal. Favored Class: Wilder Level Adjustment: +1

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Last edited by LOTRfan; 2011-03-24 at 06:05 PM.

    Extended HomebrewSignature

    Let's Read the MonsterManual II!

    Dwarf Cleric avatar byazuyomi244. Thanks!

    Saurial Soulknife avatar bySerpentine. Thanks!

    Warforged Fighter Avatar byC-Lam. Thanks!

    Reply With Quote

    2011-03-24, 05:03 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    You list two different LevelAdjustments. Is it +4 or +1?+1 would probably beplayable, +4 probably not.

    They manifest as a Wilder,but have Psion as a favoredclass. This doesn't makesense. If they naturallymanifest as Wilders, any

    - - - Spoilers Top End #2

    Join Date: Aug 2010

    Benly

    Bugbear in the Playground

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    manifest as Wilders, anyshardmind who takes classlevels is best served takingWilder levels to continue itsnatural manifesting and keepgetting level-appropriatepowers instead of resettingto level 1.

    Reply With Quote

    2011-03-24, 05:06 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    - - - Spoilers Top End #3

    Join Date: Oct 2009

    LOTRfan

    Ogre in the Playground

    Originally Posted byBenly

    You list two differentLevel Adjustments. Is it+4 or +1? +1 wouldprobably be playable,+4 probably not.

    They manifest as aWilder, but have Psionas a favored class. Thisdoesn't make sense. Ifthey naturally manifestas Wilders, anyshardmind who takesclass levels is best

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Some of those are minorerrors. I copy pasted frommy old stats for the mostpart, and I must've forgot tochange those.

    Level Adjustment is +4, andthe favored class is Wilder.

    served taking Wilderlevels to continue itsnatural manifesting andkeep getting level-appropriate powersinstead of resetting tolevel 1.

    Extended HomebrewSignature

    Let's Read the MonsterManual II!

    Dwarf Cleric avatar byazuyomi244. Thanks!

    Saurial Soulknife avatar bySerpentine. Thanks!

    Warforged Fighter Avatar byC-Lam. Thanks!

    Reply With Quote

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    2011-03-24, 05:09 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    Unplayable. LA +4 and 4 HDis HORRIFICALLY BAD.Change it back to +1,please, for the love of god. Iwas almost excited there fora moment.

    If you want feedback onthem as a monster... eh.They're ok I guess. SwarmForm is nice, but weak, agood trade-off for the utilityof becoming a swarm. They

    - - - Spoilers Top End #4

    Join Date:Location:

    Jul 2008Broken DamagedWorthless

    arguskos

    Titan in the Playground

    Originally Posted byLOTRfan

    Some of those areminor errors. I copypasted from my oldstats for the most part,and I must've forgot tochange those.

    Level Adjustment is +4,and the favored class isWilder.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    have great thematicsthough, gotta give 'em that.

    All that I say applies only to myself.You author your own actions andchoices. I cannot and will not beresponsible for you, nor are you forme, regardless of situation orcircumstance.

    Reply With Quote

    2011-03-24, 05:18 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    Unfortunately, I think theirability to manifest powers as4th level Wilders eliminateany possibility of that.These are meant more for a

    - - - Spoilers Top End #5

    Join Date: Oct 2009

    LOTRfan

    Ogre in the Playground

    Originally Posted byarguskos

    Unplayable. LA +4 and 4HD is HORRIFICALLYBAD. Change it back to+1, please, for the loveof god. I was almostexcited there for amoment.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    gestalt campaign coming up,sorry.

    I can post a link to the LA+1 version, if you want,though.

    Thank you.

    Originally Posted byarguskos

    If you want feedbackon them as a monster...eh. They're ok I guess.Swarm Form is nice, butweak, a good trade-offfor the utility ofbecoming a swarm.They have greatthematics though,gotta give 'em that.

    Last edited by LOTRfan; 2011-03-24 at 05:18 PM.

    Extended HomebrewSignature

    Let's Read the MonsterManual II!

    Dwarf Cleric avatar byazuyomi244. Thanks!

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    azuyomi244. Thanks!

    Saurial Soulknife avatar bySerpentine. Thanks!

    Warforged Fighter Avatar byC-Lam. Thanks!

    Reply With Quote

    2011-03-24, 05:25 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    Uh... no it doesn't? Youhave FOUR HIT DICE! That'syour Wilder stuff. Trust me,

    - - - Spoilers Top End #6

    Join Date:Location:

    Jul 2008Broken DamagedWorthless

    arguskos

    Titan in the Playground

    Originally Posted byLOTRfan

    Unfortunately, I thinktheir ability to manifestpowers as 4th levelWilders eliminate anypossibility of that.These are meant morefor a gestalt campaigncoming up, sorry.

    I can post a link to theLA +1 version, if youwant, though.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    it is unplayably bad.

    Construct hit dice areterrible. You have four ofthem. Getting 3 powers foryour four hit dice is barelyan even trade. With LA +1,you're still worse than alevel 5 Wilder.

    Really, do this followingexperiment. Get a level 5wilder and a Shardmind withno levels. Have them duke itout. Watch as theShardmind gets ravagedover and over by someonewith more and better powersand class features thatmatter. Alternately, makethem LA +4, then make aShardmind Wilder 1 and havehim adventure with a partyof 9th level characters.Watch as his terrible hit diceand horrible casting fails tobe important and how hecan be killed ON ACCIDENTby anything.

    I understand you're makingthis for gestalt, but youcannot balance to that

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    point. You must balance forstandard play, what 99% ofpeople will be using. Doingso easily proves that LA +4is unplayably terrible. Please,for the love of all that isholy, make it LA +1. It's yourcreation, you have thepower, please please PLEASEexercise it.

    All that I say applies only to myself.You author your own actions andchoices. I cannot and will not beresponsible for you, nor are you forme, regardless of situation orcircumstance.

    Reply With Quote

    2011-03-24, 05:29 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    - - - Spoilers Top End #7

    Join Date: Oct 2009

    LOTRfan

    Ogre in the Playground

    Originally Posted byarguskos

    Uh... no it doesn't? Youhave FOUR HIT DICE!That's your Wilder stuff.Trust me, it isunplayably bad.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Construct hit dice areterrible. You have fourof them. Getting 3powers for your four hitdice is barely an eventrade. With LA +1,you're still worse than alevel 5 Wilder.

    Really, do this followingexperiment. Get a level5 wilder and aShardmind with nolevels. Have them dukeit out. Watch as theShardmind gets ravagedover and over bysomeone with more andbetter powers and classfeatures that matter.Alternately, make themLA +4, then make aShardmind Wilder 1 andhave him adventurewith a party of 9th levelcharacters. Watch ashis terrible hit dice andhorrible casting fails tobe important and howhe can be killed ONACCIDENT by anything.

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Alright, you've convincedme.

    I guess the Rakshasa isn'tworth +7 LA as well, than?

    I understand you'remaking this for gestalt,but you cannot balanceto that point. You mustbalance for standardplay, what 99% ofpeople will be using.Doing so easily provesthat LA +4 is unplayablyterrible. Please, for thelove of all that is holy,make it LA +1. It's yourcreation, you have thepower, please pleasePLEASE exercise it.

    Extended HomebrewSignature

    Let's Read the MonsterManual II!

    Dwarf Cleric avatar byazuyomi244. Thanks!

    Saurial Soulknife avatar bySerpentine. Thanks!

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Warforged Fighter Avatar byC-Lam. Thanks!

    Reply With Quote

    2011-03-24, 05:40 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    OH GOD NO AUUUUUUUUUGHDON'T DO THIS TO ME I'MMEEEEEEEEEELTING....

    But seriously, LA is a blight.Keep it low at all times,period.

    - - - Spoilers Top End #8

    Join Date:Location:

    Jul 2008Broken DamagedWorthless

    arguskos

    Titan in the Playground

    Originally Posted byLOTRfan

    Alright, you'veconvinced me.

    I guess the Rakshasaisn't worth +7 LA aswell, than?

    All that I say applies only to myself.You author your own actions andchoices. I cannot and will not beresponsible for you, nor are you forme, regardless of situation or

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    me, regardless of situation orcircumstance.

    Reply With Quote

    2011-03-24, 05:45 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    They manifest as wilders.

    Their favored class is wilder.

    They get +2 Int and Wis

    Also where are their featsfrom I don't recognize them.

    LA +1 looks about right.Shardform is neat but makesyou drop items (it sayscarried I'm assuming thatincludes worn as well) whichmeans making you losemagic item benefits, and theDR 5/bludgeoning is usefulbut by no meansimpenetrable (bite attacksdeal bludgeoning damage)and the vulnerability to sonicnicely counter balances it.Just why +2 to Int and Wis

    - - - Spoilers Top End #9

    Join Date:Location:Gender:

    Aug 2009The Beastlands

    Zaydos

    Titan in the Playground

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    and not Cha?

    Half Peanut Dragon Wizardby Kurien

    I'm on an arcane casterhomebrew kick, check it out.Now with more martial(?)disciplines and theurgy. Andwith a final PrC Wizard Weekends. And wizard week willnot fit in my sig.

    My homebrew

    Reply With Quote

    2011-03-24, 05:55 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    - - - Spoilers Top End #10

    Join Date: Oct 2009

    LOTRfan

    Ogre in the Playground

    Originally Posted byZaydos

    They manifest aswilders.

    Their favored class iswilder.

    They get +2 Int andWis

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    That is another unedittederror from the LA +1 version.If you look in the monsterentry, there is indeed a +2bonus to charisma instead ofwisdom. I'll fix that, now.

    EDIT: Feats are fromExpanded Psionics

    Also where are theirfeats from I don'trecognize them.

    LA +1 looks about right.Shardform is neat butmakes you drop items(it says carried I'massuming that includesworn as well) whichmeans making you losemagic item benefits,and the DR5/bludgeoning is usefulbut by no meansimpenetrable (biteattacks dealbludgeoning damage)and the vulnerability tosonic nicely counterbalances it. Just why+2 to Int and Wis andnot Cha?

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Handbook/SRDEDIT II: Oh, wait, no theyare not; they arehomebrewed feats on theD&D wiki. I switched 'em for two newones.

    Last edited by LOTRfan; 2011-03-24 at 06:06 PM.

    Extended HomebrewSignature

    Let's Read the MonsterManual II!

    Dwarf Cleric avatar byazuyomi244. Thanks!

    Saurial Soulknife avatar bySerpentine. Thanks!

    Warforged Fighter Avatar byC-Lam. Thanks!

    Reply With Quote

    2011-03-24, 09:22 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    This would be interesting for

    - - - Spoilers Top End #11

    radmelon

    Bugbear in the Playground

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    the improved monsterclasses homebrew edition.Might wanna think 'boutthat.

    Join Date:Location:Gender:

    Feb 2010The Blind Eternities Spoiler

    Spoiler

    Homebrew:Show

    Misc:Show

    Reply With Quote

    2011-03-24, 09:37 PM (ISO 8601)

    Re: Shardminds!(3.5, PEACH)

    I've always preferred savageprogressions (what can Isay, I'm weird ), but youmay be right. While I wouldbe willing to allow others tomake one, I don't think I'mthe right person to do thatsort of thing.

    - - - Spoilers Top End #12

    Join Date: Oct 2009

    LOTRfan

    Ogre in the Playground

    Extended HomebrewSignature

    Let's Read the MonsterManual II!

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    Previous Thread | Next Thread

    Manual II!

    Dwarf Cleric avatar byazuyomi244. Thanks!

    Saurial Soulknife avatar bySerpentine. Thanks!

    Warforged Fighter Avatar byC-Lam. Thanks!

    Reply With Quote

    Quick Navigation Homebrew Design Top

    You may notpost newthreadsYou may notpost repliesYou may notpostattachmentsYou may notedit your posts

    Posting Permissions

    BB codeis OnSmiliesare On[IMG]code is On[VIDEO]code is OnHTMLcode is Off

    ForumRules

  • pdfcrowd.comopen in browser PRO version Are you a developer? Try out the HTML to PDF API

    -- Playground Sand

    Your ad could be here, right now.

    Contact Us Giant in the Playground Archive Top

    All times are GMT -5. The time now is 05:32 AM.

    Powered by vBulletinCopyright 2015 vBulletin Solutions, Inc. All rights reserved. Digital Point modules: Sphinx-based search

    Usage of this site, including but not limited to making or editing a post or private message or the creation of an account,constitutes acceptance of the Forum Rules.