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Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX

Mar 15, 2020

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Page 1: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 2: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 3: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 4: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 5: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
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Page 621: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
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Page 623: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 624: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 625: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 626: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 627: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 628: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 629: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 630: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 631: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 632: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 633: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 634: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 635: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 636: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 637: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 638: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
Page 639: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX
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Page 641: Writing Interactive Music for Video Games · INTERACTIVE MUSIC for VIDEO GAMES Michael SWEET . The Addison-Wesley Game Design and Development Series REAL-TIME 3D RENDERING with DIRECTX