John Seely Brown: I would rather hire a high-level World of Warcraft player than an NBA from Harvard. Why is a game, a massive multiplayer game that has maybe 12 million people or more playing it like the World of Warcraft, so important at both the individual level and maybe at the corporate level? http://bigthink.com/ ideas/45592
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John Seely Brown: I would rather hire a high-level World of Warcraft player than an NBA from Harvard. Why is a game, a massive multiplayer game that has maybe 12 million people or more playing it like the World of Warcraft, so important at both the individual level and maybe at the corporate level?
http://bigthink.com/ideas/45592
World of Teachcraft
What is an Epistemic Game?
• “Authentic Professionalism”
• “Explicit instructions to specific contexts and situations”
• Include Communities of Practice, reflective practice, and epistemic frames
• “Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.”
Massively Multiplayer Online Role Playing Game (MMORPG) is a genre of 3D computer and video games in which the thousands of players are playing online at the same time. This genre of game typically includes a social interaction requirement to complete certain activities.
Common angle is looking over character’s right shoulder
MMORPGs #1
World of Warcraft (WoW)•41,007 hours of game play on June 14, 2012 by almost 10,925 Xfire players for an average of 3.75 hrs / player (http://beta.xfire.com/games/wow)
•10.2 Million players worldwide (12/31/11) http://investor.activision.com/releasedetail.cfm?ReleaseID=647732
– Assumption: • Mastery rating gives you 10% damage increase based on mana• Your base is 10,000 dps
– Math in your head• at 10% mana, 10,100 damage, which corresponds to the normal damage value
increased by 1% (10% of the 10% increase from Mana Adept).• at 25% mana, 10,250 damage, which corresponds to the normal damage value
increased by 2.5% (25% of the 10% increase from Mana Adept).• at 50% mana, 10,500 damage, which corresponds to the normal damage value
increased by 5% (50% of the 10% increase from Mana Adept).• at 75% mana, 10,750 damage, which corresponds to the normal damage value
increased by 7.5% (75% of the 10% increase from Mana Adept).• at 100% mana, 11,000 damage, which corresponds to the normal damage value
increased by 10% (100% of the 10% increase from Mana Adept).
Sounds Easy….
Right?
Now..
• Which do you choose? – Increase Mana (Intellect)? – Increase Mastery? – Lower Hit rating to increase Mastery? – Lower Critical Strike Rate to increase Intellect?