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Wonder Book Gamification in Education
11

Wonderbook - Gamification in education - Manu Melwin Joy

Mar 21, 2017

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Page 1: Wonderbook - Gamification in education - Manu Melwin Joy

Wonder BookGamification in Education

Page 2: Wonderbook - Gamification in education - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Wonderbook - Gamification in education - Manu Melwin Joy

Wonder Book• Sony has launched a

new device called

Wonderbook. It is a

device that hooks up

with their PS3.

Page 4: Wonderbook - Gamification in education - Manu Melwin Joy
Page 5: Wonderbook - Gamification in education - Manu Melwin Joy

Wonder Book• It is meant to create a

virtual world allowing

people to view and

participate in the stories

of the book instead of

just reading it.

Page 6: Wonderbook - Gamification in education - Manu Melwin Joy
Page 7: Wonderbook - Gamification in education - Manu Melwin Joy

Wonder Book• This participation allows

the outcome of the book

to be different like a

game.

Page 8: Wonderbook - Gamification in education - Manu Melwin Joy
Page 9: Wonderbook - Gamification in education - Manu Melwin Joy

Wonder Book• Most notably, Sony has

partnered with JK

Rowling to create a

wonderbook for her

Book of Spells.

Page 10: Wonderbook - Gamification in education - Manu Melwin Joy
Page 11: Wonderbook - Gamification in education - Manu Melwin Joy