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Workforce Innovation in Regional Economic Development WIRED Talent Driving Prosperity for Appalachian Ohio 1
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Wired Ovita E Tech

Dec 02, 2014

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WIRED staff

Presentation for eTech Ohio 2009. Overview of the Appalachian Ohio WIRED project.
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Page 1: Wired Ovita E Tech

Workforce Innovation in Regional Economic Development

WIREDTalent Driving Prosperity for Appalachian Ohio

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Welcome! The WIRED grant for Appalachian Ohio is focused around Interactive Digital Technology workforce development . You can explore examples from our region on our VIRTUAL island built using powerful IDT tools in Second Life

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The Ohio Department of Jobs and Family Services

Workforce Area No. 1

The Office of Ohio Governor Ted Strickland

ITTAO (IT Alliance of Appalachian Ohio)OVITA (Ohio Valley Interactive Technology Alliance)

U. S. Department of LaborEmployment and Training Administration

WHO SUPPORTS

AND DIRECTS THE WIRED

APPALACHIAN INITIATIVE?

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IDT A broad, high-technology workforce

supporting:ArtsBusinessEducationEntertainment

FinanceHealth CareHomeland SecurityIndustry

Law EnforcementMilitaryScienceTraining

Interactive Digital Technology

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Is to the future of internet 2.0As websites were to internet 1.0

IDT

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“70% of major employers use interactive software and games to train employees and 75% of businesses and non-profits currentlyusing video game technology for training plan to increase their use over the next 3 to 5 years...”

Entertainment Software Association, June 25, 2008

IDT

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Paraphrasing Prof. Ray Kurzweil (MIT), winner of the National Medal for Technology: “Once a technology chain is initiated the development curve is always exponential. Exponential curves often look linear for a short while, but then ....”

Why IDT Now?

Answer: anticipating the exponential technology curve

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PLANNING AHEAD OF THE CURVE

the technology will already be here (on the exponential prediction curve)!

Because, when you plan to reach here

Only an exponential curve accurately

describes theIDT workforce potential!

Workforce planning for transformational technology is impossible using a linear progression for change …

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C O N V E R G E N C E

M A N U F A C T U R E

COMPUTING BECOMES AN INEXPENSIVE UTILITY

2008 ( i.e.. IBM Cloud Computing or Amazon’s AWS )

D I S T R I B U T I O N

UBIQUITOUS HIGHSPEED CONNECTIVITY

(700MHz wireless rollout 2010)

HIGHER ED IMMERSIVEDEGREE PROGRAMS(in place currently)

W O R K F O R C E

IDT9

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Our 29 county WIRED Initiative has three state university partners with a total of 600 students in IDT majors

$39M per yr. in averagestarting salaries that turn overeight times in our communitiesfor a $312M per yr. impact.

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IDT HeadlinesUS retail game sales for March 08 - $1.7B - Associated Press

Game Development $60.3B by 2012 - PricewaterhouseCoopers 2008

New Virtual World Development Funding $180M, Q1, 2008

Virtual Worlds by 2018 -1 billion Users - Strategyanalytics 2008

80% of active internet users (and Fortune 500 Companies) will use virtual worlds by 2011 - Gartner Inc.

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IDTIDT

low ecological impact

high salaries

low infrastructure requirements

simple site requirements

synergistic stand-alone companies

low carbon footprint

high growth long-term forecast

unaffected by economic cycles

high ecological impact

low salary

high infrastructure requirements

specific site requirements

all jobs with a single employer

high carbon footprint

low growth

severely affected by economic cycles

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If you could choose an industry to develop in your region,

What would it look like?

You’ve just described…

or

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When “big box” stores devote entire isles to a product....you know there is a huge workforce behind the production of that product. This is only a part of an IDT workforce growing 10% per year.

Gaming

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Peripheral Jobs

GameTesters

$37,831

network technicianssecretarialaccounting

payrollwebsite

motion capturelegal

banking

GameBus. & Legal

$95,596

GameDesigners

$61,538

GameProducer

$77,131GameAudio

$69,935

GameArtists

$65,107

GameProgrammers

$80,886Lead Programmer

Sr. S.W. ProgrammerEngine ProgrammersAudio ProgrammersClient Programmers

Graphics ProgrammersNetwork Programmers

Tools ProgrammersAI Engineers

GUI EngineersMicrocode Engineers

Audio EngineersMusic Production

Surround Sound Engineer

Exec. ProducerProducer

Game Director Product Manager

Mobile Development DirectorMobile Game Producer

Lead DesignersLevel Designer

Content Designers

ııV.P. Business Development

V.P. MarketingHR

Director of MarketingProduct Marketing Manager

A major game often takes 300 people three years to develop -$30-40M The game Grand Theft Auto grossed nearly $400M its first week.

Source: Gamedeveloper Salary Study

+Avg. Bonus$9,787

+Avg. Bonus$9,666

+Avg. Bonus$11,824

+Avg. Bonus$12,924

+Avg. Bonus$20,251

+Avg. Bonus$13,195

+Avg. Bonus$5,564

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Game Development Average Salaries -

2007

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PricewaterhouseCoopers, June, 08 ...on entertainment game development

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US entertainment game sales for March 08 - $1.7 Billionpredictive of $20B+ year 2008

AP - US March Game Sales

Notes from the web - GAME DEVELOPMENT

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Virtual Worlds

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Virtual Worlds Can Provide Access to Dynamic Content

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The Virtual OfficeThe Virtual Office

You can use a virtual office building from any location on Earth (or in NASA’s case, in space) that has high-speed internet connectivity. It’s available instantly with no travel or per diem expenses.Web content, images, informational slides and data can be distributed from any object in the space.

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Communicating in the Virtual World

Communicating in the Virtual World

Colleagues can engage in real-time conversations in written or spoken modes as well as send, store and receive IMs

Meetings can be held in a traditional conference room or any environment you may wish to imagine.

A non-traditional meeting place on WIRED IslandA meeting of educators at Montclair State University

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Notes from the web - VIRTUAL WORLD DEVELOPMENT

virtual worlds...one billionadopters by 2016

with 290 million “active” users

A senior M

cKinse

y

consu

ltant

states t

hat any co

nsumer-

facing

business

“abso

lutely” had

to be

“experim

enting in

virtual

worlds”

if th

ey want t

he

attentio

n of under t

hirties.

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IDT and Virtual Training

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The Evolution of Virtual Training

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Virtual training was adopted early by the Military, to simulate actual combat conditions in training personnel to use very expensive and complex weapons systems and by Commercial Aviation companies who used flight simulators allowing pilots to be trained in a safe, controlled environment without risk to expensive equipment assets.

Training simulator for Bradley M2 Fighting Vehicle MD90 Flight Simulator

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The Evolution of Virtual Training

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With advances in technology and continuing research, new applications in the medical field have helped to increase the capacity of our training in these critical shortage occupations by employing sophisticated haptics to simulate the varying results of minute differences in pressure applied to an instrument.

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The Evolution of Virtual Training

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With the advent of readily available applications such as Second Life which support the inexpensive creation of immersive 3-D training environments, virtual training content has expanded to encompass a multitude of applications from academic instruction, to serious games for the customer service training.

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WELDING – A Case Study in Virtual Training Applications

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Training for current skill shortages can effectively be addressed via a combination of interactive digital applications.

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The WIRED Vision

Developing the Regional IDT Workforce

Through Cyber Centers and Clubs

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level 0 - Neutrality/no feeling

level 1 - Informational/curious

level 2 - Personal/will we engage?

level 4 - Consequence/how do users benefit?

level 5 - Collaborative/honor conflict, personal concern

level 6 - Refocusing/ IDT training, education or use is adopted

level 3 - Management/how do we engage/participate?

Levels of Concern ScaleGene Hull, Univ. of Texas

WIRED IDT Workforce DevelopmentChange Management

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Cyber Centers est. at Universities

level 0 - Neutrality/no feeling

level 1 - Informational/curious

level 2 - Personal/will we engage?

level 4 - Consequence/how do users benefit?

level 5 - Collaborative/honor conflict, personal concern

level 6 - Refocusing/ IDT training, education or use is adopted

level 3 - Management/how do we engage/participate?

WIRED IDT Workforce DevelopmentChange Management

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Levels of Concern ScaleGene Hull, Univ. of Texas

teaching the teachers

outreach to business & industryoutreach to economic

development

information to public

collaboration with regional leaders

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Student Cyber Clubs est. from Cyber Centers

Business & Industry Cyber Clubs

Cyber Centers est. at Universities

level 0 - Neutrality/no feeling

level 1 - Informational/curious

level 2 - Personal/will we engage?

level 4 - Consequence/how do users benefit?

level 5 - Collaborative/honor conflict, personal concern

level 6 - Refocusing/ IDT training, education or use is adopted

level 3 - Management/how do we engage/participate?

WIRED IDT Workforce DevelopmentChange Management

30

Levels of Concern ScaleGene Hull, Univ. of Texas

teaching the teachers

outreach to business & industryoutreach to economic

development

information to public

collaboration with regional leaders

Page 30: Wired Ovita E Tech

Student Cyber Clubs est. from Cyber Centers

Business & Industry Cyber Clubs

Cyber Centers est. at Universities

level 0 - Neutrality/no feeling

level 1 - Informational/curious

level 2 - Personal/will we engage?

level 4 - Consequence/how do users benefit?

level 5 - Collaborative/honor conflict, personal concern

level 6 - Refocusing/ IDT training, education or use is adopted

level 3 - Management/how do we engage/participate?

WIRED IDT Workforce DevelopmentChange Management

31

Levels of Concern ScaleGene Hull, Univ. of Texas

teaching the teachers

outreach to business & industryoutreach to economic

development

information to public

collaboration with regional leaders

Page 31: Wired Ovita E Tech

Student Cyber Clubs est. from Cyber Centers

Business & Industry Cyber Clubs

Cyber Centers est. at Universities

level 0 - Neutrality/no feeling

level 1 - Informational/curious

level 2 - Personal/will we engage?

level 4 - Consequence/how do users benefit?

level 5 - Collaborative/honor conflict, personal concern

level 6 - Refocusing/ IDT training, education or use is adopted

level 3 - Management/how do we engage/participate?

WIRED IDT Workforce DevelopmentChange Management

32

Levels of Concern ScaleGene Hull, Univ. of Texas

teaching the teachers

outreach to business & industryoutreach to economic

development

information to public

collaboration with regional leaders

Page 32: Wired Ovita E Tech

Student Cyber Clubs est. from Cyber Centers

Business & Industry Cyber Clubs

Cyber Centers est. at Universities

level 0 - Neutrality/no feeling

level 1 - Informational/curious

level 2 - Personal/will we engage?

level 4 - Consequence/how do users benefit?

level 5 - Collaborative/honor conflict, personal concern

level 6 - Refocusing/ IDT training, education or use is adopted

level 3 - Management/how do we engage/participate?

WIRED IDT Workforce DevelopmentChange Management

33

Levels of Concern ScaleGene Hull, Univ. of Texas

teaching the teachers

outreach to business & industryoutreach to economic

development

information to public

collaboration with regional leaders

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Visit our virtual office at… http://slurl.com/secondlife/WIRED%201/129/17/317

 

Visit our virtual office at… http://slurl.com/secondlife/WIRED%201/129/17/317

  Kestral KarasChief Designer/SL [email protected]

Obisam1 CanetiIDT Program [email protected]

Andrew QuellarWIRED Program [email protected]

Ginger [email protected]

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Visit us at…www.ovita.orgVisit us at…www.ovita.org

Bruce MadsonWIRED Program [email protected]

Bill SamsIDT Program [email protected]

Tom SteadAssociate Director for [email protected]

Ginger Gagne’Office [email protected]