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Wii Sports - Game Design Choices in Tennis and Baseball A Presentation by Dr. Christopher Hopkins
44

Wii Sports - Game Design Choices in Tennis and Baseball

Jan 22, 2018

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Page 1: Wii Sports - Game Design Choices in Tennis and Baseball

Wii Sports - Game Design Choices in Tennis and Baseball

● A Presentation by Dr. Christopher Hopkins

Page 2: Wii Sports - Game Design Choices in Tennis and Baseball

Main Design Areas

Page 3: Wii Sports - Game Design Choices in Tennis and Baseball

Main Design Areas

● Simplicity– Controls

– Mechanics

Page 4: Wii Sports - Game Design Choices in Tennis and Baseball

Main Design Areas

● Simplicity– Controls

– Mechanics

● Accessibility– All ages

– All skill levels

Page 5: Wii Sports - Game Design Choices in Tennis and Baseball

Main Design Areas

● Simplicity– Controls

– Mechanics

● Accessibility– All ages

– All skill levels

● Social– Casual

– Competitive

Page 6: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Tennis

● What are gameplay aspects of tennis?–

Page 7: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Tennis

● What are gameplay aspects of tennis?– Serving

– Drop Shot

– Indoor/Outdoor

– Singles/Doubles

– Crowd

Page 8: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Tennis

● What are gameplay aspects of tennis?– Serving

– Drop Shot

– Indoor/Outdoor

– Singles/Doubles

– Crowd

– Hitting

– Overhead Smash

– Court Type

– Referee and Ball Retrievers

– Grand Slam tournament

Page 9: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Tennis

● What can the player control?– Serving

– Drop Shot

– Indoor/Outdoor

– Singles/Doubles

– Crowd

– Hitting

– Overhead Smash

– Court Type

– Referee and Ball Retrievers

– Grand Slam tournament

Page 10: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Tennis

● What can the player control?– Serving – Hitting

– Overhead Smash

– Court Type

– Referee and Ball Retrievers

– Grand Slam tournament

Page 11: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Tennis

● What can the player control?– Serving – Hitting

Page 12: Wii Sports - Game Design Choices in Tennis and Baseball
Page 13: Wii Sports - Game Design Choices in Tennis and Baseball

Tennis Mechanics

● Serving–

● Hitting–

Page 14: Wii Sports - Game Design Choices in Tennis and Baseball

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

● Hitting–

Page 15: Wii Sports - Game Design Choices in Tennis and Baseball

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

– Controller buttons – throw ball up

● Hitting–

Page 16: Wii Sports - Game Design Choices in Tennis and Baseball

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

– Controller buttons – throw ball up

● Hitting– Motion gestures – forehand, backhand, lob, spin,

smash

Page 17: Wii Sports - Game Design Choices in Tennis and Baseball

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

– Controller buttons – throw ball up

● Hitting– Motion gestures – forehand, backhand, lob, spin,

smash

Page 18: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

Page 19: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

● Core gameplay– Serve, hit ball

Page 20: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

● Core gameplay– Serve, hit ball

● Easy actions to map to motion controls– Serve ball, swing racquet

Page 21: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

● Core gameplay– Serve, hit ball

● Easy actions to map to motion controls– Serve ball, swing racquet

● minimum action for players to feel invested (meaningful choice)

Page 22: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Baseball

● What are gameplay aspects of baseball?–

Page 23: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Baseball

● What are gameplay aspects of baseball?– Batting

– Fielding

– Baserunning

– Stat tracing

– Weather

– Stadium Design

– Coaching

– Player Development

– Leagues

Page 24: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Baseball

● What are gameplay aspects of baseball?– Batting

– Fielding

– Baserunning

– Stat tracing

– Weather

– Stadium Design

– Coaching

– Player Development

– Leagues

– Pitching

– Online

– Strategy

– Management

– Crowds

– Uniform Design

– Financial Planning

– Hats

– Warming Up

Page 25: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Baseball

● What can the player control?– Batting

– Fielding

– Baserunning

– Stat tracing

– Weather

– Stadium Design

– Coaching

– Player Development

– Leagues

– Pitching

– Online

– Strategy

– Management

– Crowds

– Uniform Design

– Financial Planning

– Hats

– Warming Up

Page 26: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Baseball

● What can the player control?– Batting – Pitching

– Online

– Strategy

– Management

– Crowds

– Uniform Design

– Financial Planning

– Hats

– Warming Up

Page 27: Wii Sports - Game Design Choices in Tennis and Baseball

Essence of Baseball

● What can the player control?– Batting – Pitching

Page 28: Wii Sports - Game Design Choices in Tennis and Baseball
Page 29: Wii Sports - Game Design Choices in Tennis and Baseball

Baseball Mechanics

● Pitching–

● Batting–

Page 30: Wii Sports - Game Design Choices in Tennis and Baseball

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

● Batting–

Page 31: Wii Sports - Game Design Choices in Tennis and Baseball

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

– Controller buttons – pitch type, pitch direction

● Batting–

Page 32: Wii Sports - Game Design Choices in Tennis and Baseball

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

– Controller buttons – pitch type, pitch direction

● Batting– Motion gestures – swing timing

Page 33: Wii Sports - Game Design Choices in Tennis and Baseball

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

– Controller buttons – pitch type, pitch direction

● Batting– Motion gestures – swing timing

Page 34: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

Page 35: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

● Core gameplay– Throw ball, hit ball

Page 36: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

● Core gameplay– Throw ball, hit ball

● Easy actions to map to motion controls– Throw ball, swing bat

Page 37: Wii Sports - Game Design Choices in Tennis and Baseball

Why?

● Core gameplay– Throw ball, hit ball

● Easy actions to map to motion controls– Throw ball, swing bat

● minimum action for players to feel invested (meaningful choice)

Page 38: Wii Sports - Game Design Choices in Tennis and Baseball

Where is...?

Page 39: Wii Sports - Game Design Choices in Tennis and Baseball

Where is...?

Page 40: Wii Sports - Game Design Choices in Tennis and Baseball

Where is...?

Page 41: Wii Sports - Game Design Choices in Tennis and Baseball

Where is...?

Page 42: Wii Sports - Game Design Choices in Tennis and Baseball

Where is...?

Page 43: Wii Sports - Game Design Choices in Tennis and Baseball

Questions?

Page 44: Wii Sports - Game Design Choices in Tennis and Baseball

Questions?

● Dr. Christopher Hopkins– Official Website

– E-Mail