Top Banner
Millionair e
24

Who Wants to be

Jan 19, 2016

Download

Documents

tarala

Who Wants to be. Millionaire. a Distributed Learning. Goals of the Presentation. To introduce emerging technologies in distributed learning environments To discuss implications of investment in distributed learning and emerging technologies - PowerPoint PPT Presentation
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Who Wants to be

Millionaire

Page 2: Who Wants to be

Goals of the Presentation

To introduce emerging technologies in distributed learning environments

To discuss implications of investment in distributed learning and emerging technologies

To discuss the role of distributed learning in the education of the future

Page 3: Who Wants to be

$1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

Which of the following is not a technology suited for distributed learning?

A. Computer-supported collaborative learning (CSCL)

B. Multimedia/Hypermedia

C. Experiential Simulation D. Morse code

Page 4: Who Wants to be

Computer-supported collaborative learning

(CSCL), multimedia/hypermedia,

and experiential simulations are all forms of

technology being developed for use in distributed learning

environments.

Page 5: Who Wants to be

CSCL includes technologies for communication within groups,

structure for group dialogue and decision making and facilitating

collective activities. This includes the formation of virtual

communities. “Such telepresence enables mentoring across distance and provides a social context that motivates

and reinforces learning.” (Dede, 1994)

Page 6: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

For what can CSCL be used?

D. All of the above

A. To perform work-related tasks

B. To support interaction among students

C. To develop a shared mental model among

students

Page 7: Who Wants to be

CSCL has many applications including

Collaborative Visualization Project

(CoVis), Distant Mentor Project, Teaching

Teleapprenticeships, and Classrooms with

Electronic Walls.

Page 8: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

Some students are attracted to CSCL because of what can be gained through collaboration. What are some of the “capital” gains of virtual communities?

A. Social network capital

B. Knowledge capital

C. Community capital

D. All of the above

Page 9: Who Wants to be

Distributed learning is still seeking a balance between

direct and virtual interaction. We can

expect a variety of social inventions to emerge that provide the best of both worlds and incorporate

CSCL into other DL applications.

Page 10: Who Wants to be

Multimedia and Hypermedia are learner-controlled

interactive technologies. Users can tailor

presentations by selecting paths through the material

customized to their interests. Learners of various styles (visual,

auditory, etc) will be able to chose how to view the

material to best suit their needs.

Page 11: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

What is the underlying learning model for multimedia/hypermedia?

A. Learning-by-doing B. Learning-by-osmosis

C. Learning-by-letting somebody else do all the work

D. Learning-by-sitting back and watching

Page 12: Who Wants to be

Experiential simulations range from models that mirror the simplified essence of reality to elaborate synthetic environments with immersion interfaces that place students

inside alternate virtual worlds. Simulations can provide a learning experience for a single student or can involve multiple

students interacting in a distributed virtual environment. Their content can reflect real phenomena made less complex to enhance

understanding or can embody virtual universes that operate on different physical

and social principles than those of our world. (Dede, 1996)

Page 13: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

Which is not a positive psychosocial dynamic of virtual environments ?

A. Disinhibition – learners are not afraid to ask “dumb”

questions

B. Disinhibition – usually polite people tend to “flame”

more at others

C. Fluidity of identityD. Trial and error

reflection

Page 14: Who Wants to be

The sky really is the limit in terms of the possibilities for new

technology in distributed learning.

Page 15: Who Wants to be

However, as Hawkins (1999) states, “The educational opportunities that

the new technologies afford are exciting and technically feasible, but institutions face significant obstacles

that need to be addressed before such opportunities can be made

operationally feasible.”

Page 16: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

Which of the following is not an institutional challenge to the implementation of large-scale distributed learning?

A. Library access B. Faculty workload

C. Intellectual property D. Lack of parking

Page 17: Who Wants to be

Library access, faculty workload and intellectual property

are all challenges that institutions must

consider before entering the business

of distributed learning.

Page 18: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

Again, which is not institutional challenge to the implementation of large-scale distributed learning?

A. Financial Aid B. Pricing

C. Technological Infrastructure

D. Cafeteria food

Page 19: Who Wants to be

Financial aid, pricing, and technological

infrastructure are also institutional challenges

that must be faced before developing a distributed learning

program.

Page 20: Who Wants to be

$ 1 000 000

$ 500 000

$ 250 000

$ 125 000

$ 64 000

$ 32 000

$ 16 000

$ 8 000

$ 4 000

$ 2 000

$ 1 000

$ 500

$ 400

$ 200

$ 100

What is the estimated cost of supplying every American student with continuous access to high performance computing and communications?

A. $50-$200 million B. $50-$200 billion

C. $50-$200 trillion

D. $50-$200 bazillion

Page 21: Who Wants to be

Soon, virtual communities will be as much a part of

education as textbooks. All teaching will have some attributes of distributed

learning.

Page 22: Who Wants to be

Points to Ponder

You will now have a chance to discuss in a small group setting some of the issues surrounding the future of distributed learning.Within your group:

The person whose first name is first alphabetically will record thoughts.

The person whose birthday is closest to today will present your ideas to the whole group.

You will have 7 minutes before returning to the large group.

Page 23: Who Wants to be

Points to PonderWhat do you envision for the future of DL as it applies to you? Describe your dream for the future.How do we (or should we) justify spending in technological infrastructure given the current climate of cutbacks and restraint?In this class, we are preaching to the choir. What do you see as obstacles to the development of DL environments? How do you plan to “sell” DL to the “non-believers”?

Page 24: Who Wants to be

ReferencesBarone, C.A., and Luker, M.A. (1999) The role of advanced

networks in the education of the future. Educom Review, Nov/Dec 34(6), pp44-50.

Dede, C. (1998). Casting a wider net: Investing in distributed learning. Multimedia Schools, Mar/Apr 5(2), pp10-12

Dede, C. (1996). Emerging technologies in distance education for business. Journal of Education for Business, Mar/Apr 71(4), pp197-204.

Hawkins, B. (1999). Distributed Learning and Institutional Restructuring. Educom Review, Jul/Aug 34(4), pp12-18.

Heiens, R.A., and Hulse, D.B. (1996) Two-way interactive television: An emerging technology… . Journal of Education for Business, Nov/Dec 72(2), pp74-77.

Palloff, R.M. and Pratt, K. (2001). Lessons from the cyberspace classroom: The realities of online teaching. San Francisco, CA: Jossey-Bass Inc.

Savage, A.R. (1999) Assuring quality distance learning programmes: The emergence of a new faculty. Higher Education in Europe, 24(2), pp209-211.