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10 lifestyle CONTACT US AT: 8351-9186, [email protected] Fri/Sat/Sun June 22~24, 2018 AFTER recently debuting three new Frappuccinos, Starbucks made another bold move by adding the brand new Mango Dragonfruit Refresher to its permanent menu. The hot pink drink’s base is made with ingredients like sugar, white grape juice, natural green coffee flavor, and features freeze-dried dragon fruit pieces floating in the cup, similar to how the Strawberry Acai Refresher is stirred with chunks of sliced strawber- ries. However, there’s one essential ingredient that seems to be missing from the brew — and that’s mango. That’s pretty odd considering the name of the drink is Mango Drag- onfruit Refresher. Apparently the “mango” you’re tasting is from “natu- ral flavors.” Two things we’re happy that Star- bucks intentionally left out? Artificial colors and sweeteners. Instead of blending the beverage with these ques- tionable fillers, the chainstore opted for real sugar and reb-A (stevia extract) to sweeten things up. But are the Instagram likes worth the nutritional damage? What’s the nutritional information for the Mango Dragonfruit Refresher? A Grande packs in 90 calories, 0 grams of fat, 15 milligrams of sodium, 21 grams of carbs (0 grams of fiber, 19 grams of sugar), and 0 grams of protein. You can further cut that belly-bloating sugar count down by ordering a Tall, which contains just 70 calories and 15 grams of sugar. Starbucks also debuted a lemonade- spiked version of this magenta drink. A Grande Mango Dragonfruit Lemonade Refresher clocks in at 140 calories, 0 grams of fat, 15 milligrams of sodium, 33 grams of carbs (0 grams of fiber, 30 grams of sugar), and 0 grams of protein. Essentially, you’re sipping on a cup full of sweetened water, and if you opt for a Grande, plan to ingest an entire day’s worth of added sugar in one Starbuck’s run. If you must try this tropical beverage, skip the lemony version and opt for a Tall to save 20 calories and 4 grams of sugar. (SD-Agencies) Key ingredient missing in Starbucks’s new drink W ATCHING as a video game ensnares their child, many a parent has grumbled about “digital heroin,” likening the flashing images to one of the world’s most addictive substances. Now, they may have backup: The World Health Organization (WHO) announced “gaming disorder” as a new mental health condition included in the 11th edition of its International Classifi- cation of Diseases, released Monday. “I’m not creating a precedent,” said Dr. Vladimir Poznyak, a member of WHO’s Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO’s deci- sion-making body, the World Health Assembly. Instead, he said, WHO has followed “the trends, the developments, which have taken place in populations and in the professional field.” However, not all psychologists agree that gaming disorder is worthy of inclu- sion in the International Classification of Diseases, known as the ICD. Characteristics of gaming disorder A diagnosis standard, the ICD defines the universe of diseases, disorders, inju- ries and other related health conditions. Researchers use it to count deaths, diseases, injuries and symptoms, and doctors and other medical practitio- ners use it to diagnose disease and other conditions. In many cases, health care companies and insurers use the ICD as a basis for reimbursement. Poznyak said the expectation is that the classification of gaming disorder means health professionals and systems will be more “alerted to the existence of this condition” while boosting the possi- bility that “people who suffer from these conditions can get appropriate help.” He said there are three major diag- nostic features or characteristics of gaming disorder. “One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery,” he said. The second feature is “impaired con- trol of these behaviors,” Poznyak said. “Even when the negative consequences occur, this behavior continues or esca- lates.” A diagnosis of gaming disorder, then, means that a “persistent or recur- rent” behavior pattern of “sufficient severity” has emerged, according to the ICD. A third feature is that the condi- tion leads to significant distress and impairment in personal, family, social, educational or occupational function- ing, Poznyak said. Overall, the main characteristics are “very similar” to the diagnostic fea- tures of substance use disorders and WHO: gaming disorder is mental disease BRIDES may have 99 things to worry about on the big day, but now using the restroom doesn’t have to be one of them, thanks to a now-viral hack starring an Ikea tote bag. On June 3, Djsweeby shared the inno- vative trick to Facebook in a post that since been liked over 20,000 times and shared nearly 8,000 times. The bride, who identifies herself as Tina in a blog post, divulged that the classic, sturdy Ikea Frakta shopping bag was her saving grace during her nuptial festivities. “I got married a few weeks ago (in a mermaid wedding dress) and I was really worried about going to the bathroom and not being able to handle myself. Someone helping or watching me going to the bath- room on my wedding day? NO WAY!,” she mused on the social network. “My bridal bathroom helper hack costs about 0.80 euro and I did it the day before my wedding. It took only 3 minutes. What I like best is it’s almost free and allows me to make my life easier on my wedding day,” she added. Tina offers the following tips on IkeaHackers.net for ladies eager to optimize Ikea totes, after cutting a large hole in the bottom, for making bathroom visits in similarly voluminous, expensive gowns: “Simply step inside the bag, your feet in the hole. You don’t need to remove your shoes! Pay attention to step in the hole, not in the bag if you don’t want to have a dirty wedding dress,” she instructs. “Take the bottom of your dress and put it in the bag — all of it. Place the larger handles on your shoulders. You can also if you prefer, ask someone to just help you put the dress inside the bag and to leave you alone after.” “YEAY! Being a bride and having some privacy IS possible,” she quips. Across Twitter, the hack is being praised as “genius” as many brides, past, present and future weigh in on the cre- ativity of the concept. The classic blue waterproof bag retails for US$1.29 on Ikea’s website. (SD-Agencies) Bride has ‘genius’ hack for Ikea bag gambling disorder, he said. Gambling disorder “is another category of clinical conditions which are not associated with a psychoactive substance use but at the same time being considered as addictive as addictions.” For a diagnosis to be made, the nega- tive pattern of behavior must last at least 12 months. However, exceptions can be made when the other criteria are met and symptoms are severe enough. Most interventions or treatments for gaming disorder are “based on the prin- ciples and methods of cognitive behav- ioral therapy,” he said. He added that different types of support may also be provided, including “psychosocial inter- ventions: social support, understanding of the conditions, family support.” ‘It’s a little bit premature’ Anthony Bean, a licensed psycholo- gist and executive director at The Telos Project, a nonprofit mental health clinic in Fort Worth, Texas, counts himself as a member of the camp that opposes inclu- sion of gaming disorder in the ICD. “It’s a little bit premature to label this as a diagnosis,” Bean said. “I’m a clini- cian and a researcher, so I see people who play video games and believe them- selves to be on the lines of addicted.” In his experience, they’re actually using gaming “more as a coping mechanism for either anxiety or depression.” Forthcoming research shows that gaming is a secondary diagnosis in coping with a primary diagnosis of anxi- ety and depression, Bean said, “When anxiety and depression is dealt with, the gaming goes down significantly.” The criteria being used by WHO to define gaming disorder in the ICD are “too broad,” he said, while the mild, moderate or severe versions of the disorder have not been adequately delineated. Diagnosing a patient with gaming disorder, then, would be based on the “very subjective experience of clinicians,” he said. For parents or other loving ones con- cerned about a much-too-avid gamer, the first step is becoming “as informed as possible,” recommended Bean, who is an author of a guidebook for clinicians wishing to work with gamers. “That’s by far the number one thing that comes in with parents who have concerns. They don’t even know what games are being played,” he said. The first question to ask, then, is “Why is this interesting to you?” Ultimately, Bean is not saying gaming disorder doesn’t exist, he just thinks “it’s not really a good idea to go forward with this [diagnosis]. ... It really opens the door for anything to be a sickness.” Absolutely anything — watching too much football on TV, doing too much research — could be considered behav- iorally addictive if mental health pro- fessionals don’t insist on more rigorous study of the issue, Bean said. “Opening that door is a Pandora’s box.” (SD-Agencies)
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Page 1: WHO: gaming disorder is mental diseaseszdaily.sznews.com/attachment/pdf/201806/22/a8a29faf-3349-42d7-af… · ATCHING as a video game ensnares their child, many a parent has grumbled

10 x lifestyleCONTACT US AT: 8351-9186, [email protected]

Fri/Sat/Sun June 22~24, 2018

AFTER recently debuting three new Frappuccinos, Starbucks made another bold move by adding the brand new Mango Dragonfruit Refresher to its permanent menu.

The hot pink drink’s base is made with ingredients like sugar, white grape juice, natural green coffee fl avor, and features freeze-dried dragon fruit pieces fl oating in the cup, similar to how the Strawberry Acai Refresher is stirred with chunks of sliced strawber-ries. However, there’s one essential ingredient that seems to be missing from the brew — and that’s mango.

That’s pretty odd considering the name of the drink is Mango Drag-onfruit Refresher. Apparently the

“mango” you’re tasting is from “natu-ral fl avors.”

Two things we’re happy that Star-bucks intentionally left out? Artifi cial colors and sweeteners. Instead of blending the beverage with these ques-tionable fi llers, the chainstore opted for real sugar and reb-A (stevia extract) to sweeten things up.

But are the Instagram likes worth the nutritional damage? What’s the nutritional information for the Mango Dragonfruit Refresher?

A Grande packs in 90 calories, 0 grams of fat, 15 milligrams of sodium, 21 grams of carbs (0 grams of fi ber, 19 grams of sugar), and 0 grams of protein. You can further cut that belly-bloating sugar count down by ordering a Tall, which contains just

70 calories and 15 grams of sugar.Starbucks also debuted a lemonade-

spiked version of this magenta drink. A Grande Mango Dragonfruit Lemonade Refresher clocks in at 140 calories, 0 grams of fat, 15 milligrams of sodium, 33 grams of carbs (0 grams of fi ber, 30 grams of sugar), and 0 grams of protein. Essentially, you’re sipping on a cup full of sweetened water, and if you opt for a Grande, plan to ingest an entire day’s worth of added sugar in one Starbuck’s run.

If you must try this tropical beverage, skip the lemony version and opt for a Tall to save 20 calories and 4 grams of sugar.

(SD-Agencies)

Key ingredient missing in Starbucks’s new drink

WATCHING as a video game ensnares their child, many a parent has grumbled about “digital heroin,”

likening the fl ashing images to one of the world’s most addictive substances.

Now, they may have backup: The World Health Organization (WHO) announced “gaming disorder” as a new mental health condition included in the 11th edition of its International Classifi -cation of Diseases, released Monday.

“I’m not creating a precedent,” said Dr. Vladimir Poznyak, a member of WHO’s Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO’s deci-sion-making body, the World Health Assembly. Instead, he said, WHO has followed “the trends, the developments, which have taken place in populations and in the professional fi eld.”

However, not all psychologists agree that gaming disorder is worthy of inclu-sion in the International Classifi cation of Diseases, known as the ICD.

Characteristics of gaming disorder

A diagnosis standard, the ICD defi nes the universe of diseases, disorders, inju-ries and other related health conditions. Researchers use it to count deaths, diseases, injuries and symptoms, and doctors and other medical practitio-ners use it to diagnose disease and other conditions. In many cases, health care companies and insurers use the ICD as a basis for reimbursement.

Poznyak said the expectation is that the classifi cation of gaming disorder means health professionals and systems will be more “alerted to the existence of this condition” while boosting the possi-bility that “people who suffer from these conditions can get appropriate help.”

He said there are three major diag-nostic features or characteristics of gaming disorder.

“One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery,” he said.

The second feature is “impaired con-trol of these behaviors,” Poznyak said. “Even when the negative consequences occur, this behavior continues or esca-lates.” A diagnosis of gaming disorder, then, means that a “persistent or recur-rent” behavior pattern of “suffi cient severity” has emerged, according to the ICD.

A third feature is that the condi-tion leads to signifi cant distress and impairment in personal, family, social, educational or occupational function-ing, Poznyak said.

Overall, the main characteristics are “very similar” to the diagnostic fea-tures of substance use disorders and

WHO: gaming disorder is mental disease

BRIDES may have 99 things to worry about on the big day, but now using the restroom doesn’t have to be one of them, thanks to a now-viral hack starring an Ikea tote bag.

On June 3, Djsweeby shared the inno-vative trick to Facebook in a post that since been liked over 20,000 times and shared nearly 8,000 times. The bride, who identifi es herself as Tina in a blog post, divulged that the classic, sturdy Ikea Frakta shopping bag was her saving grace during her nuptial festivities.

“I got married a few weeks ago (in a mermaid wedding dress) and I was really worried about going to the bathroom and not being able to handle myself. Someone helping or watching me going to the bath-room on my wedding day? NO WAY!,” she mused on the social network.

“My bridal bathroom helper hack costs about 0.80 euro and I did it the day before my wedding. It took only 3 minutes. What I like best is it’s almost free and allows me to make my life easier on my wedding day,” she added.

Tina offers the following tips on IkeaHackers.net for ladies eager to optimize Ikea totes, after cutting a large hole in the bottom, for making bathroom visits in similarly voluminous, expensive gowns:

“Simply step inside the bag, your feet in the hole. You don’t need to remove your shoes! Pay attention to step in the hole, not in the bag if you don’t want to have a dirty wedding dress,” she instructs. “Take the bottom of your dress and put it in the bag — all of it. Place the larger handles on your shoulders. You can also if you prefer, ask someone to just help you put the dress inside the bag and to leave you alone after.”

“YEAY! Being a bride and having some privacy IS possible,” she quips.

Across Twitter, the hack is being praised as “genius” as many brides, past, present and future weigh in on the cre-ativity of the concept.

The classic blue waterproof bag retails for US$1.29 on Ikea’s website.

(SD-Agencies)

Bride has ‘genius’ hack for Ikea bag

gambling disorder, he said. Gambling disorder “is another category of clinical conditions which are not associated with a psychoactive substance use but at the same time being considered as addictive as addictions.”

For a diagnosis to be made, the nega-tive pattern of behavior must last at least 12 months. However, exceptions can be made when the other criteria are met and symptoms are severe enough.

Most interventions or treatments for gaming disorder are “based on the prin-ciples and methods of cognitive behav-ioral therapy,” he said. He added that different types of support may also be provided, including “psychosocial inter-ventions: social support, understanding of the conditions, family support.”

‘It’s a little bit premature’Anthony Bean, a licensed psycholo-

gist and executive director at The Telos Project, a nonprofi t mental health clinic in Fort Worth, Texas, counts himself as a member of the camp that opposes inclu-sion of gaming disorder in the ICD.

“It’s a little bit premature to label this as a diagnosis,” Bean said. “I’m a clini-cian and a researcher, so I see people who play video games and believe them-selves to be on the lines of addicted.” In his experience, they’re actually using gaming “more as a coping mechanism for either anxiety or depression.”

Forthcoming research shows that gaming is a secondary diagnosis in

coping with a primary diagnosis of anxi-ety and depression, Bean said, “When anxiety and depression is dealt with, the gaming goes down signifi cantly.”

The criteria being used by WHO to defi ne gaming disorder in the ICD are “too broad,” he said, while the mild, moderate or severe versions of the disorder have not been adequately delineated. Diagnosing a patient with gaming disorder, then, would be based on the “very subjective experience of clinicians,” he said.

For parents or other loving ones con-cerned about a much-too-avid gamer, the fi rst step is becoming “as informed as possible,” recommended Bean, who is an author of a guidebook for clinicians wishing to work with gamers. “That’s by far the number one thing that comes in with parents who have concerns. They don’t even know what games are being played,” he said. The fi rst question to ask, then, is “Why is this interesting to you?”

Ultimately, Bean is not saying gaming disorder doesn’t exist, he just thinks “it’s not really a good idea to go forward with this [diagnosis]. ... It really opens the door for anything to be a sickness.”

Absolutely anything — watching too much football on TV, doing too much research — could be considered behav-iorally addictive if mental health pro-fessionals don’t insist on more rigorous study of the issue, Bean said. “Opening that door is a Pandora’s box.”

(SD-Agencies)