What’s Your Vector Victor? or, in German, “ein-ge- vector”
What’s Your Vector Victor?
or, in German, “ein-ge-vector”
Types of Quantities:
Scalar– size only
speed mass
Vector– size and direction
– velocity, acceleration, momemtum– force, pressure, torque, impulse
Expressing Vectors
Size:
Each unit represents a set magnitude if one unit equals 10 newtons then the force
vector equals 100 N
Expressing Vectors:
Direction:N
E
S
W
900
2700
1800 00
___0 ___ of ___
Deviation - major
Expressing Vectors350 N of E
250 S of W
1200
3200
Rules for Vector Addition
#1 Draw first vector component to scale
#2 Start the tail of the second component at the head of the first and draw it
#3 Start the tail of the resultant at the tail of the first component and end it at the head of the last component
Vector Addition
C1
C2
R
C1
C2
R
C1
C2C3
R
Two forces are applied to our little prankster!
Fg = 65 N
Fb = 70 N
Fg = 65 NFb = 70 N
Reduce our little prankster to a point and andshow both forces from that point!
Fg = 65 NFb = 70 N
Reduce our little prankster to a point and andshow both forces from that point!
P
Fg = 65 NFb = 70 N
P
Convert our point diagram to a vector diagram!
You do this by following the rules of vector addition.
Fg = 65 NFb = 70 N
P
Convert our point diagram to a vector diagram!
You do this by following the rules of vector addition.
Let’s consider Fg as component one and Fb as componenttwo.
Fg = 65 N
P
Convert our point diagram to a vector diagram!
You do this by following the rules of vector addition.
Let’s consider Fg as component one and Fb as componenttwo.Draw Fg first!
Then draw Fb
Remember, the tailof Fb starts at the headof Fg
Fb = 70 N
Fg = 65 N
P
Let’s consider Fg as component one and Fb as componenttwo.
Draw Fg first!
Then draw Fb
Remember, the tailof Fb starts at the headof Fg
Draw the resultant
Remember to start the tailof the resultant from the tail ofFg and ending at the head of Fb
Fb = 70 N
Wow, the family pet just won’tbudge! (da!)
Wow, the family pet just won’tbudge! (da!)
Ma pulls with 65 NDad pulls with 70 N
Fb = 70 NFg = 65 N
Reduce for pet to a point!
Fb = 70 NFg = 65 N
P
Now draw our vector diagram!
Fb = 70 N
Fg = 65 N
P
R
Resolving VectorsA Resultant is broken down into two or more components
R
Ch
Cv
R
CH
CV
Sin 400 = CV / R or CV = Sin 400 (R)
Cos 400= CH / R or CH = Cos 400 (R)
Graphically Analysis of VectorsF1
F2
F1 = 85 N at 400
F2 = 75 N at 2500
Graphically Analysis of VectorsF1
F2
F1X
F1Y
F2Y
F2X
F1
F2
F1Y
F1X
F2Y
F2X
FX = FX1 + F X2
FY = FY1 + FY2
F1Y
F1X
FX = FX1 + F X2
FY = FY1 + FY2
F2Y
F2
F2X
F1 Fx1 = Cos x F1 =
Fx2 = Sin x F2 =
Fx = Fx1 x Fx2 =
Fy1 = Sin x F1 =
Fy2 = Cos x F2 =
Fy = Fy1 + Fy2 =
400
200
F1Y
F1X
F1X
FX
FX = FX1 + F X2
FY = FY1 + FY2F2Y
F2Y
F1Y
FY
F2
F2X
F1
F2X
FR2 = FX
2 + FY2
Tan 0 = FY / FX
F1X
FX
F2Y
F1Y
FY
F2X
FX
FY
FR
0
Equilibrant Vectors
E = -(R)
Same size and 1800 in direction
Two-Dimensional Motion
Projectile Motion Periodic Motion
Projectile MoionVx
Vx
Vx
Vy
Vy
Vy
Vx = constant
Vy = varying
Vx
Vx
Vx
Vy
Vy
Vy
Formulas:
Vx = constant therefore,
Vx = d/t
Vy = varying therefore, acceleration
vf = vi + atvf
2 = vi2 + 2ad
d = vi + 1/2at2
Projectile Motion
vi vy
vx
Vy = sin(vi)
Vx = cos(vi)
Vy controls how long it’s in the air and how high it goes
Vx controls how far it goes
Projectile Motion“Range formula”
vi R = vi2 sin2/gyi
yf
Range formula works only when yi = yf
Remember!!!!! vi is the velocity at an angle and the sin2 is the sine of 2 x
Projectile Motion“Range formula”
vi
R = vi2 sin2/g
If vi = 34 m/s and is 41o then,
R = 1160 m2/s2 (0.99)/9.8 m/s2
R = 120 m
R = (34 m/s)2 sin82o/9.8 m/s2
Projectile Motion“Range formula”
vi
Note that if becomes the complementof 41o, that is, is now 49o, then,
vi = 34 m/s and is 49o then,
R = 1160 m2/s2 (0.99)/9.8 m/s2
R = 120 m
R = (34 m/s)2 sin98o/9.8 m/s2
So, both 41o and 49o yield “R”
Projectile Motion“Range formula”
vi
yiyf
If vi = 34 m/s and is 41o then,vy
vy = sin41o(34m/s) = 22m/s, andvx
dx = vx(t) = 26m/s (4.5 s) = 120 m
vx = cos4 m/s) = 26 m/s, and
vy
t = vfy - viy/g = -22m/s - (22m/s)/-9.8m/s2 = 4.5 s
C1
C2
E
C1
C2
R E
C1
C2
E
Al’s Food Pit
800T1 T2
T1 T2
E
T2T1
1/2FW
Cos 400 = 1/2 FW / T1
T1 = 1/2 FW / Cos 400