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What Learning Design Could Be June 26, 2008 Cadiz, Spain
33

What Learning Design Could Be

Dec 15, 2014

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Technology

Stephen Downes

Presentation on Learning Design and the LAMS conference in Cadiz, Spain. I outline where learning design is now, identify some presuppositions, show how a web 2.0 approach changes those presuppositions, and then outline collaborative and open design processes using objected oriented games as an example.
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Page 1: What Learning Design Could Be

What Learning Design Could Be

June 26, 2008

Cadiz, Spain

Page 2: What Learning Design Could Be

Learning Design Now

Page 3: What Learning Design Could Be

Presuppositions

• Learning is Sequential

• Certain Sorts of Activities

Page 4: What Learning Design Could Be

Instructivism

• A basis in teaching

• A bias toward presentation

Page 5: What Learning Design Could Be

Learning Management

• A basis in the institution

• Idea of the Learning Provider

Page 6: What Learning Design Could Be

A Quick Outline of E-Learning 2.0

• The basis in community

• The basis in creativity

Page 7: What Learning Design Could Be

First Interation - Shared Design

• Examp[le - LAMS on a screen, with the students contributing to the design

• Example - LAMS, except that all the students are able to edit in a common Learning Design space

Page 8: What Learning Design Could Be

It’s a Question…

• Of perspective

• Of ownership

Page 9: What Learning Design Could Be

The Group Thing

• For example, there are groups in learning management, but…

• They are closed, not open

• They foster sameness, not diversity

Page 10: What Learning Design Could Be

The Design Perspective

• Showing vs Doing

• Giving Chioces vs Leaving Open

Page 11: What Learning Design Could Be

The Design of Games

• Quiz Games

• Branching Games

Page 12: What Learning Design Could Be

• Simulation

• Spreadsheet

Page 13: What Learning Design Could Be

Elements of These Games

• Environment

• Agents

• Operators

Page 14: What Learning Design Could Be

Environment

• Is the matrix, I you will

• Consists of subdivisions

Page 15: What Learning Design Could Be

Agents

• Contained within environment

• Interact within environment

• Interact with each other

Page 16: What Learning Design Could Be

Operators

• Humans that control agents

• Interact with each other outside game parameters

• Interact with informational material

Page 17: What Learning Design Could Be

Some examples:

• MUDs & MOOs

• Sim City

• Civilization

• Doom

Page 18: What Learning Design Could Be

Object Oriented Design

• Object = Properties + Functions

• Eg. A Television

• Eg. A person

Page 19: What Learning Design Could Be

The Original Intent of Learning Objects

• They Would be Interactive

• They would inherit properties

• (But instead they became more like books, and learning environments became more like libraries)

Page 20: What Learning Design Could Be

The Real Learning Objects of Our World

• Photos

• Videos

• Lolcats

Page 21: What Learning Design Could Be

Real World LMSs & LCMSs

• Flickr

• YouTube

• Wikipedia

• Google

Page 22: What Learning Design Could Be

Basic Properties - CRUD - Eg. Flickr

• Create (Camera, Camera Phone, etc) + Uploader

• Read - viewing options, tags and groups

• Update - Picnik editor, organizer

• Delete

Page 23: What Learning Design Could Be

Real World Environments

• Facebook and other Social Networks

• Speed Racer the Game

• World of Warcraft

Page 24: What Learning Design Could Be

What Learning Design Could Be…

Page 25: What Learning Design Could Be

A. Environment Builder

= a collection of (types of) objects

+ connections to those objects (= terrain)

+ properties of those objects

+ functions in those objects

( = conditions + input = results )

Page 26: What Learning Design Could Be

Agent Builder

= a collection of (types of) objects

+ location plus movement function (follows connectors)

+ communications layer (for interaction)

+ properties and functions

Page 27: What Learning Design Could Be

Operator Builder

= basic environment (the PLE)

+ interfaces with objects

( = way to change location, way to alter properties, way to initiate interactions)

+ communications tools (chat, discuss, videoconference, etc)

+ (context-sentitive) access to game resources (more traditional learning tools)

Page 28: What Learning Design Could Be

More than just a game

• And more than just a simulation

• Stop thinking of Web 2.0 as sites and applications

• They are environments

Page 29: What Learning Design Could Be

Eg. The Blogging Software

Environment = the blogosphere

Agent = the blog post

Operator = the blog author

Page 30: What Learning Design Could Be

Action in the Blogosphere

The blog post moves - via syndication - to other locations

It interacts with them (via links, trackbacks, tags, etc)

These interactions are mediated by people, who cerate more objects dynamically into the system

Page 31: What Learning Design Could Be

Scoring (in which we learn it is not about grades)

• Is essentially a game value (ie., value of some agent property)

• Typically thought to be a quantitative measure, eg. Most points, most links

• But may reflect state values - eg. Types of harmony, balance

Page 32: What Learning Design Could Be

Educational Examples…

• Budget Simulator

• Interactive Ecosystem (SimEarth)

• Rocket Builder (Math + Physics + Chemistry)

Page 33: What Learning Design Could Be

Stephen Downes

http://www.downes.ca