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Being a Designer.
54

What is Design? Are you really a good Designer?

Jul 24, 2016

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Design is a simple solution to a problem. It is not something you have to decorate.
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Page 1: What is Design? Are you really a good Designer?

Being a Designer.

Page 2: What is Design? Are you really a good Designer?

WHAT IS DESIGN?

WHAT IS A DEFINITION OF A DESIGNER? Are you really a designer?

Page 3: What is Design? Are you really a good Designer?

Design is a simple solution to a problem. It is not something you have

to decorate.

Designer is a person who provides a visual solution to a problem.

Designer must not create a problem within his design.

Now ask again “are you really a designer? Are you really providing a

solution to a problem or creating new problems for users, clients and

your co-developers?”

Page 4: What is Design? Are you really a good Designer?

JUST IMAGINE.

A doctor giving cough and cold medicines to a patient suffering from bone fracture or a

tailor stitching a night wear for a groom

instead of a suit for his marriage out of

same material.

Obviously these things will create a lot more

trouble for the user without solving a single

problem which he has before

Page 5: What is Design? Are you really a good Designer?

Be sure what you do. Provide a solution for the users.

Don’t do exactly what other designers

have done for some other problem.

Like a cough syrup wont work for a

broken leg, similarly a wrong solution

what others have already done will not

solve a problem.

Take inspiration. Don’t copy. Always

create something new.

Page 6: What is Design? Are you really a good Designer?

Graphic Designers vs DEVELOPERS

Page 7: What is Design? Are you really a good Designer?

#1

Developer: “The designer didn’t accommodate for real-world content.”

Solutions:

Design comps are static, but real-world web pages have to be fluid and

dynamic. Designers should recognize this and cover all possible sce-

narios.

Please dont use Lorem Ipsum. Try to fill real content.

Page 8: What is Design? Are you really a good Designer?

#2

Developer: “I don’t need no designer telling me how to program! ”

Solutions:

Listen to what the designer has to say about technical alternatives; you

may not have thought of all of them.

Remember that you and the designer (hopefully!) share the same goal of creating the best product possible.

Page 9: What is Design? Are you really a good Designer?

#3

Developer: “The designer expects me to guess what styles he has

used. ”

There is always a breakdown between the team related to spacing, line

height, etc.

Solution:

Communicate is the only solution.

Page 10: What is Design? Are you really a good Designer?

SO WHAT?

Deploying graphic design principles will enhance your ability and skills.

Deploying graphic design principles will enable you to create more user-friendly interfaces.

Help you to enhance the knowledge.

Make base of HCI strong, which is increasingly necessary with millions

of users.

Page 11: What is Design? Are you really a good Designer?

FOR ALL.

Please follow the User Interface guidelines.

Dont randomly add or subtract elements without thinking from the

design perspective.

Remember client is neither a designer nor a developer. Don’t blindly do

what he asks. If you think he is wrong, explain him politely. Especially

developers, if client asks you to do some changes, please take the right

decision after consulting with the designer.

Do for users. Not for clients.

Page 12: What is Design? Are you really a good Designer?

Basics of Design. Basics. Contrast. Allignment.

Spacing. Icons. Colours.

Page 13: What is Design? Are you really a good Designer?

Basic #1: Concept. It is the base where idea is related to.

To build a design you need to be an actor!

If you are buildig an app for a grocery chop, act a sif you are a

customer and then come out with the design.

Page 14: What is Design? Are you really a good Designer?

It is a music related app for teenagers, hence playful, fun and is

drenched in colour.

Page 15: What is Design? Are you really a good Designer?

Basic #2: Hierarchy. What are the levels of importance? What should the user see first? Second? Third?

Page 16: What is Design? Are you really a good Designer?

Basic #3: CLARITY.

Every element in an interface should have a reason.

Remember less is more.

White space is important.

Page 17: What is Design? Are you really a good Designer?

Basic #4: Consistency. Be consistent.

In layout, color, images, icons, typography, text

Within screen, across screens

Stay within metaphor everywhere Platform may have a style guide -- follow it!

Page 18: What is Design? Are you really a good Designer?

Basic #5: PROXIMITY.

Items close together appear to have a relationship.

Blue

Large distance implies -- no relationship

Blue

Page 19: What is Design? Are you really a good Designer?

CONTRAST. VISIBILITY.

Pulls you in.

Guides your eyes around the interface.

Take advantage of contrast to guide user through hierarchy of

information; add focus; or to energize an interface.

Can be used to distinguish active control.

Page 20: What is Design? Are you really a good Designer?

CONTRAST. VISIBILITY.

Can be used to set off most important item.

Allow it to dominate.

Ask yourself what is the most important item in the interface, highlight it.

Page 21: What is Design? Are you really a good Designer?

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Page 23: What is Design? Are you really a good Designer?
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Page 25: What is Design? Are you really a good Designer?

Alignment. IMPORTANT. Grids are horizontal and vertical lines to help locate window

components.

Align related things. Group items logically.

Minimize number of controls, reduce clutter.

Page 26: What is Design? Are you really a good Designer?
Page 27: What is Design? Are you really a good Designer?

Alignment. RULES. Choose one out of: left, center, right or justified.

Choose one, use it everywhere

Twinkle Twinkle Twinkle Twinkle Twinkle Twinkle little star, little star, little star, How I wonder How I wonder How I wonder What you are? What you are? What you are?

Novices often center things! Hard to read. No definition, calm, very formal.

Use only in small quantities

Also avoid right alignment.

Twinkle Twin- kle little star,

How I wonder

What you are?

Page 28: What is Design? Are you really a good Designer?

SPACING. FEEL GOOD.

All the spacing across the website/app/print media should be same or in multiples of it.

Spacing is the only reason that makes a website/app perfect and wisely designed.

It removes chaos and clutter.

Makes design neat and legible.

Page 29: What is Design? Are you really a good Designer?
Page 30: What is Design? Are you really a good Designer?

ICONS. CREATIVE.

Represent object or action in a familiar and recognizable manner.

Relies on drawing ability. Please don’t copy!

Avoid meaningless use of icons.

Too many icons quickly become illegible.

Limit number of different icons.

Make icon stand out from background.

Page 31: What is Design? Are you really a good Designer?

ICONS. SAME.

Most important part of design is family. All icons used should be of same family.

+ = + =

RIGHT

WRONG

Page 32: What is Design? Are you really a good Designer?

COLOURS. ESSENCE.

Colours are the most important part of any design.

It shows emotion and mood.

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Thank you. Be creative.