What in the EdTech?!? One-slide explanations of your session options. Vote for your top three in the survey link.
Jul 18, 2015
What in the EdTech?!?One-slide explanations of your
session options. Vote for your
top three in the survey link.
Huh?
Once a month, your favorite Digital Consultant will
commandeer a Monday Meeting to discuss a current
trend or overarching principle in education technology.
You get to pick the topics. Here are a few to get you
started. Remember to use the survey link to vote for
the ones that most interest you.
1. 3D Printing
3D printing allows students to create a design and have it printed immediately. Dovetails with experiential learning and Maker movement.
2. Bloom’s Taxonomy
Original framework created in 1956 by Benjamin Bloom to categorize educational goals. Revised to current version in 2001.
3. Coding & Hour of Code
With programs such as Scratch, many schools are adding basic coding to their curriculum. The annual Hour of Code event has increased awareness.
4. EdCamps
These free “unconferences” provide low-barrier professional development for educators, by educators. There are hundreds across the country each year.
5. Game-Based Learning
With gaming, failure is expected. You are rewarded for learning parts and then have to apply it all in one final battle. This is not online worksheets.
6. Genius Hour/20% Time
Encourages students to learn about something they are interested in, and share with others what they’ve discovered.
7. Khan Academy
Created in 2006, Khan Academy provides micro-lectures on a number of topics, perfect for supplementing most K12 curricula.
8. Learning Theory/ Personalization & John Dewey
Learning should be rooted in the child’s interests and provide a better understanding of the world around them.
9. Learning Theory/ Constructivism & Jean Piaget
Children construct their knowledge based on their experiences, and they learn best when creating their own understanding.
10. Learning Theory/ Constructionism & Seymour Papert
Learning is most effective when built on what the child already knows, through an activity where the child is creating a meaningful product.
11. Minecraft
Minecraft is a sandbox-style game where users “mine” for materials and create items using blocks. Used in math, science and geography.
12. MOOCs
Massive Open Online Courses provide free access to university-level courses. Typically thousands enroll, a fraction actually complete.
13. Mystery Skype
Using a video conferencing platform, students connect with another classroom to discuss topics or just to discover where they are.
14. Presentation tools
It more than just a pretty PowerPoint. Visually express ideas through Prezis, Haiku Deck and infographics.
15. Project Based Learning
Also called Problem Based Learning, students learn by focusing on a solution or a larger goal. Often these are cross-curriculuar.
16. Robotics/Maker/STEM
Students apply their knowledge through
engineering and computer science.