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First and Second Order Gaming Playing (with) Educational Games Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009 Thesis Presentation
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Wey-Han Tan Thesis Presentation

May 16, 2015

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Wey-Han Tan

This is the presentation of my MA thesis "Playing (with) Educational Games: First and Second Order Gaming", held on Nov 11th 2009.
The complete thesis will be downloadable at http://blogs.epb.uni-hamburg.de/metagames/
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Page 1: Wey-Han Tan Thesis Presentation

First and Second Order GamingPlaying (with) Educational Games

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Thesis Presentation

Page 2: Wey-Han Tan Thesis Presentation

Starting points

• Promises of game based learning:What are the traits of game and play?

• Educational game design:How to achieve an integrated experience?

• Game contents and games as medium:How to challenge criticism and change?

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Guiding questions

Games and play | First order gaming | Second order gaming

Page 3: Wey-Han Tan Thesis Presentation

Pathways

• 1. Games and play Virtuality, expressive choice, repeatability

• 2. First order gamingIntegrated educational game design

• 3. Second order gamingMetagaming, transmediality, unusability

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

What this thesis is about

Games and play | First order gaming | Second order gaming

Page 4: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

1. Games and playGames and play | First order gaming | Second order gaming

• Virtuality

• Expressive choice

• Repeatability

Important game traits

Page 5: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

VirtualityA game breaks, makes and takes ‚reality‘.

«Playing is a complex sequence of anarchistic toying, innovative game creation and rule-complying gaming, of turning aspects of reality into virtuality.» [p.8]

Games and play | First order gaming | Second order gaming

Page 6: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

VirtualityA game breaks, makes and takes ‚reality‘.

«Playing is a complex sequence of anarchistic toying, innovative game creation and rule-complying gaming, of turning aspects of reality into virtuality.» [p.8]

Games and play | First order gaming | Second order gaming

Page 7: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

VirtualityA game breaks, makes and takes ‚reality‘.

«Playing is a complex sequence of anarchistic toying, innovative game creation and rule-complying gaming, of turning aspects of reality into virtuality.» [p.8]

Games and play | First order gaming | Second order gaming

Page 8: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

VirtualityA game breaks, makes and takes ‚reality‘.

«Playing is a complex sequence of anarchistic toying, innovative game creation and rule-complying gaming, of turning aspects of reality into virtuality.» [p.8]

Games and play | First order gaming | Second order gaming

Page 9: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Expressive choiceA game is a sequence of decisions.

«Playing is about choices and the communication of these choices: What I choose to do within a game – and that I choose to be in a game in the first place.» [p.8]

Games and play | First order gaming | Second order gaming

Page 10: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Expressive choiceA game is a sequence of decisions.

«Playing is about choices and the communication of these choices: What I choose to do within a game – and that I choose to be in a game in the first place.» [p.8]

Games and play | First order gaming | Second order gaming

Page 11: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Expressive choiceA game is a sequence of decisions.

«Playing is about choices and the communication of these choices: What I choose to do within a game – and that I choose to be in a game in the first place.» [p.8]

Games and play | First order gaming | Second order gaming

Page 12: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Expressive choiceA game is a sequence of decisions.

«Playing is about choices and the communication of these choices: What I choose to do within a game – and that I choose to be in a game in the first place.» [p.8]

Games and play | First order gaming | Second order gaming

Page 13: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

RepeatabilityA game is played often - but is always different.

« (...) playing is not about finding the one true path, but about mapping the terrain.» [p.16]

Games and play | First order gaming | Second order gaming

„The Sims“

Page 14: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

RepeatabilityA game is played often - but is always different.

« (...) playing is not about finding the one true path, but about mapping the terrain.» [p.16]

Games and play | First order gaming | Second order gaming

„The Sims“

Page 15: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

RepeatabilityA game is played often - but is always different.

« (...) playing is not about finding the one true path, but about mapping the terrain.» [p.16]

Games and play | First order gaming | Second order gaming

„The Sims“

Page 16: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

2. First order gamingGames and play | First order gaming | Second order gaming

• Moderat constructivist approaches

• Narrative design

• Rule design

• Problem: bias of design

Integrated educational game design

Page 17: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

TheoriesModerate constructivist approaches

• Situated cognition (Brown et al.)Culturally embedded knowledge acquisition

• Anchored instruction (Bransford et al.)Narrative delivery of problem and method

• Cognitive flexibility (Spiro et al.)Different perspectives and configurations, on a complex domain by the same learner

Games and play | First order gaming | Second order gaming

Page 18: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Games as micromedium

«While classic media deliver structured information, games provide a structure for the experimental formation of structured information.» [p.13]

Games and play | First order gaming | Second order gaming

Page 19: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Narrative designProviding context and meaning

Games and play | First order gaming | Second order gaming

«(...) narratives help understand and play (...) games, and render moves and strategies expectable, understandable, and meaningful, while at the same time stabilising the culture the game is played in.» [p.20]

Page 20: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Narrative designProviding context and meaning

Games and play | First order gaming | Second order gaming

1. Visual and behaviour association2. Micronarrative3. The Vantage Point4. The Path5. The Tree6. The Garden7. The Field8. The Market9. The World

How...

What...

WarCompetition

TeamsTrade

Progress

GrowthGathering

Hunting

Protect

Destroy

Page 21: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Rule design‚Objective‘ boundaries and consequences

Games and play | First order gaming | Second order gaming

«If the closed, simplified game environment has to resonate the actual field of application, then the required mechanics to perceive, judge and act should do, too.» [p.22]

Page 22: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Rule design‚Objective‘ boundaries and consequences

Games and play | First order gaming | Second order gaming

Mode of cooperation What is the role of co-players, opponents, allies, or friends?

cooperation | comptition

Mode of jurisdiction What moves are allowed, and what are the consequences?

algorithmic | interpretative

Role of information Is possession of knowledge or its generation important?

depletion | replenishmentExamples...

Page 23: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Rule design‚Objective‘ boundaries and consequences

Games and play | First order gaming | Second order gaming

Mode of cooperation What is the role of co-players, opponents, allies, or friends?

cooperation | comptition

Mode of jurisdiction What moves are allowed, and what are the consequences?

algorithmic | interpretative

Role of information Is possession of knowledge or its generation important?

depletion | replenishmentExamples...

Page 24: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Rule design‚Objective‘ boundaries and consequences

Games and play | First order gaming | Second order gaming

Mode of cooperation What is the role of co-players, opponents, allies, or friends?

cooperation | comptition

Mode of jurisdiction What moves are allowed, and what are the consequences?

algorithmic | interpretative

Role of information Is possession of knowledge or its generation important?

depletion | replenishmentExamples...

Page 25: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Problem: bias of designModerate constructivist approaches

Games and play | First order gaming | Second order gaming

«(...) there is the problem of a cultural bias ingrained in the choice of fitting rules and narratives (...) that tend to produce questions already answered. What is seen as an asset for effective first order game design is a liability for criticism and reflection in face of a given, invisible framing.» [p.32]

Page 26: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

3. Second order gamingGames and play | First order gaming | Second order gaming

• Radical constructivist approaches

• Metagaming

• Transmediality

• Unusability

Page 27: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

TheoriesRadical constructivist approaches

• (Un)decidable questions (von Foerster)Creating and/or discovering knowledge

• Medium as formative space (Luhmann)The (usually) invisible, pre-selected and given environment of thought, creation and communication

• Contexts, choice & conflicts (Bateson)Questioning expectations and breaking habits

Games and play | First order gaming | Second order gaming

Page 28: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Games as accessible medium«(...) how to challenge and support a reflective and creative ‘stepping out’ from within (...) to raise awareness for the medium “game”, as well as for its specific limitations, manipulative dangers and stereotypes (?)» [p.32]

Games and play | First order gaming | Second order gaming

Page 29: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

MetagamingPop up the hood.

Games and play | First order gaming | Second order gaming

• Cheats and walkthroughs

• Exploits and emergent gameplay

• Skinning

• Extensions and conversions

• Integrated (re)creations

Page 30: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

MetagamingPop up the hood.

Games and play | First order gaming | Second order gaming

«With metagaming a game’s frame of reference is temporarily or indefinitely transcended, modified and embraced anew.» [p.45]

SkinningExploit

Page 31: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

MetagamingPop up the hood.

Games and play | First order gaming | Second order gaming

«With metagaming a game’s frame of reference is temporarily or indefinitely transcended, modified and embraced anew.» [p.45]

SkinningExploit

Page 32: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

MetagamingPop up the hood.

Games and play | First order gaming | Second order gaming

«With metagaming a game’s frame of reference is temporarily or indefinitely transcended, modified and embraced anew.» [p.45]

SkinningExploit

Page 33: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

TransmedialityWhen it‘s worth to be retold.

Games and play | First order gaming | Second order gaming

«(...) a game created as potential educational toy should facilitate transmedial play as well as digital networked game genres would do: Both are accepted as in principle polymorph, constantly changing in their forms and inspiring respectively spawning new ones.» [p.45]

Machinima „Turning real“

Page 34: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

TransmedialityWhen it‘s worth to be retold.

Games and play | First order gaming | Second order gaming

«(...) a game created as potential educational toy should facilitate transmedial play as well as digital networked game genres would do: Both are accepted as in principle polymorph, constantly changing in their forms and inspiring respectively spawning new ones.» [p.45]

Machinima „Turning real“

Page 35: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

TransmedialityWhen it‘s worth to be retold.

Games and play | First order gaming | Second order gaming

«(...) a game created as potential educational toy should facilitate transmedial play as well as digital networked game genres would do: Both are accepted as in principle polymorph, constantly changing in their forms and inspiring respectively spawning new ones.» [p.45]

Machinima „Turning real“

Page 36: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

UnusabilityYou don‘t want to play it again.

Games and play | First order gaming | Second order gaming

«(...) game design decisions which deliberately and unbeknownst by the user turn a game unworkable, aporic, disbalanced and disturbing, where it should be intuitive to use, guiding, fair and entertaining.» [p.45]

„September 12th“ „Starpower“

Page 37: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

UnusabilityYou don‘t want to play it again.

Games and play | First order gaming | Second order gaming

«(...) game design decisions which deliberately and unbeknownst by the user turn a game unworkable, aporic, disbalanced and disturbing, where it should be intuitive to use, guiding, fair and entertaining.» [p.45]

„September 12th“ „Starpower“

Page 38: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

UnusabilityYou don‘t want to play it again.

Games and play | First order gaming | Second order gaming

«(...) game design decisions which deliberately and unbeknownst by the user turn a game unworkable, aporic, disbalanced and disturbing, where it should be intuitive to use, guiding, fair and entertaining.» [p.45]

„September 12th“ „Starpower“

Page 39: Wey-Han Tan Thesis Presentation

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

ConclusionMedia specific design | second order gaming support

Games and play | First order gaming | Second order gaming

• Playing is both a compliant and anarchic form of perception and action

• First order gaming: Integrated game design for a consistent experience of content and game

• Second order gaming:Challenging games and content to be seen and treated as created, modifiable toys

Page 40: Wey-Han Tan Thesis Presentation

Leaving the frame of presentation.

Wey-Han Tan • MA Thesis Presentation | ePedagogy Design | Visual Knowledge Building • UIAH | UHH • Nov 11th 2009

Games and play | First order gaming | Second order gaming