WESTERN MICHIGAN UNIVERSITY PHYSICAL EDUCATION TEACHER/COACH PROGRAM Michigan Department of Education Physical Education Framework 06/15/22 1
Jan 16, 2016
WESTERN MICHIGAN UNIVERSITY
PHYSICAL EDUCATION TEACHER/COACH PROGRAM
Michigan Department of Education
Physical Education Framework
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PLAN OR CHANCE?
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MODULE OUTCOMES MODULE OUTCOMES
Introduce the Mission/Vision for the Michigan Department of Education (MDE) Physical Education Content Standards and Benchmarks
Introduce Michigan’s six Physical Education Content Standards
Introduce the four curricular strands associated with the standards
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• Articulation among vision/standards and strands
• Identify the domains included in the MDE Framework
•Identify the components of the Teaching Games for Understanding (TGFU) System
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PERTINENT DOCUMENTS
Content Standards and Benchmarkshttp://www.michigan.gov/documents/mde/PE_Stnds.Bench_FINAL_2.14.07_246701_7.pdf
Grade Level Content Expectationshttp://www.michigan.gov/mde/0,4615,7-140-28753_38684_29234-162275--,00.html
Michigan Merit Curriculum Expectationshttp://www.michigan.gov/documents/mde/NewMMCPE9-5-2007_213954_7.pdf
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WWW.MICHIGAN.GOV/PHYSED
GLCE By the Grade: Content expectation documents for each grade K-8
• By grade, documents containing what students should know and be able to do at the end of each grade.
GLCE Across the Grades: K-8 Scope and Sequence Documents
• Motor Skills and Movement Patterns• Content Knowledge • Fitness and Physical Activity• Personal and Social Behaviors and Values
MMCE: Guidelines: High School Expectations
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MDE VISION: PHYSICAL EDUCATION
Physical Education is a sequential, developmentally appropriate educational program that provides students with the knowledge, skills, fitness and attitudes necessary to lead a healthy (active) lifestyle.
From Content Standard and Benchmarks
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MISSION
Pursuit of a healthy,
active lifestyle
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TOOLS / SKILLS NEEDED
MOTOR SKILLS
FITNESS SKILLS
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COGNITIVE SKILLS
PERSONAL-SOCIAL SKILLS
THEORY BASE
What will guide the selection of content provided to students?
What does “developmentally appropriate” mean?
Motor Development---- HPHE 240004/21/23
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DEFINITION: MOTOR DEVELOPMENT
STANDARDS & BENCHMARKSSTANDARDS & BENCHMARKS
PE Content Standards and Benchmarks (2007):• Six physical education content standards.• Benchmarks include more detailed learning objectives for:
• Early Elementary K-2• Later Elementary 3-5• Middle School 6-8• High School 9-12
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MICHIGAN PHYSICAL EDUCATIONMICHIGAN PHYSICAL EDUCATIONCONTENT STANDARDSCONTENT STANDARDS
Standard 1: Demonstrate motor competency…
Standard 2: Demonstrate understanding of movement concepts, principles, strategies, and tactics….
Standard 3: Participate regularly in lifelong physical activity.
Standard 4: Achieve and maintain a health-enhancing fitness.
Standard 5: Exhibit responsible personal and social behavior…
Standard 6: Value physical activity for health, enjoyment, challenge, self-expression and/or social interaction.
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STRANDS
Strand 1: Motor Skills and Movement Patterns (M)
Strand 2: Content Knowledge (K)
Strand 3: Fitness and Physical Activity (A)
Strand 4: Personal/Social Behaviors and Values (B)
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ARTICULATING STANDARDS AND STRANDS*
Standard Strand
1 Movement ConceptsMotor Skills
2 Cognitive Concepts
3 & 4 Physical ActivityPhysical Fitness
5 & 6 Personal Social Skills04/21/23
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PE content in standards was organized into strands for use within the GLCEs
REVIEW
Mission?
Tools Needed?
Number of Standards?
Number of Strands?
Relationship: Standards/Strands?
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PHYSICAL EDUCATION DOMAINS
Strands
Motor Skills/Movement Patterns
Content Knowledge
Fitness and Physical Activity
Behaviors/Values
Domains (Content Categories)
Motor Skills
Movement Concepts
Outdoor Pursuits
Target Games
Invasion Games
Net/Wall Games
Striking/Fielding Games
Rhythmic Activities
Aquatics
Fitness04/21/23
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Each strand is broken down into domains
STRAND 1: MOTOR SKILLS & MOVEMENT PATTERNSSTRAND 1: MOTOR SKILLS & MOVEMENT PATTERNS
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Motor Skills (MS)
-Non-locomotor
-Locomotor
-Manipulative
-Aquatic
Movement Concepts (MC)
-Space Awareness
-Effort
-Relationships
Domains (Categories)
STRAND 1: MOTOR SKILLS & MOVEMENT PATTERNS
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Aquatics (AQ)
Outdoor Pursuits (OP)
Rhythmic Activities (RA)
Target Games (TG)
Invasion Games (IG)
Net/Wall Games (NG)
Field/Run Games (FG)
Domains (Categories)
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Strand 1 Motor Skills and Movement
Patterns (M)
Strand 2 Content Knowledge
(K)
Strand 3 Fitness and Physical
Activity (A)
Strand 4 Personal/Social Behaviors
and Values (B)
Domains
- Movement Concepts (MC) Space Awareness Effort Relationships
- Motor Skills (MS) Non-Manipulative Locomotor Manipulative
- Aquatics (AQ) - Outdoor Pursuits (OP) - Target Games (TG) - Invasion Games (IG) - Net/Wall Games (NG) - Striking/Fielding Games (SG) - Rhythmic Activities (RA)
- Feedback (FB) - Movement Concepts (MC)
Space Awareness Effort Relationships
- Motor Skills (MS) Non-Manipulative Locomotor Manipulative
- Aquatics (AQ) - Outdoor Pursuits (OP) - Target Games (TG) - Invasion Games (IG) - Net/Wall Games (NG) - Striking/Fielding Games (SG) - Rhythmic Activities (RA) - Participation Inside/Outside of Physical Education (PA)
- Health-Related Fitness (HR) - Physical Activity and Nutrition (AN)
- Personal/Social Behaviors (PS) - Regular Participation (RP) - Social Benefits (SB) - Individual Differences (ID) - Feelings (FE)
- Participation During Physical Education (PE)
- Participation Outside of Physical Education (PA)
- Health-Related Fitness (HR)
- Physical Activity and Nutrition (AN)
- Feedback (FB) - Personal/Social Behaviors (PS)
- Regular Participation (RP) - Social Benefits (SB) - Individual Differences (ID) - Feelings (FE)
How the GLCEs and
MMCE are
Organized
COMMON CONTENT
Motor Skills
Movement Concepts
Fitness
Rhythmic Activities (Dance)
Aquatics
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GAME CLASSIFICATIONSTEACHING GAMES FOR UNDERSTANDING
Invasion Net/Wall Striking/Fielding Target
Basketball Netball
Team handball Water polo
Soccer Hockey Lacrosse Speedball
Rugby Football
Ultimate Frisbee
NetBadminton
Tennis Table tennis
Pickleball Volleyball
Wall
Racquetball Squash Handball
BaseballSoftball
RoundersCricket
Kickball
GolfCroquetBowling
Lawn BowlingPool
BilliardsSnooker
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INVASION GAMES
INVASION GAMES
Purpose of Game Invade opponent’s (defender’s) area to score a goal while simultaneously protecting own goal
Concepts and Skills Keeping possession/getting possessionpassing, receiving, traveling, dodging, guarding, footwork, changing speed, accuracy
Roles of Players Goalkeeper, defensive and offensive player
Playing Area Shared by all players; rectangular; marked by zones
Offensive Strategies
Creating space, moving ball/puck to designated areas, transition from offense to defense, organization of players
Defensive Strategies
Elimination of space, intercepting ball/puck, guarding/marking opponents, elimination of options
Examples of Games
Basketball, field/ice hockey, football, lacrosse, soccer, team handball, water polo, speedball, ultimate frisbee
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NET/WALL GAME
NET / WALL GAMESPurpose of Game Send ball to opponent’s court so that it cannot be returned
through forced error or failure to defend area. Ball held ONLY during service.
Concepts and Skills Striking, volleying, serving, receiving, footwork, trajectory, force, direction, angles, transition (off/def), opponent position (target area)
Roles of Players All players require the same skills as they rotate positions
Playing Area Area is divided by a net or wall; Net gamers have separate areas/wall gamers share area
Offensive Strategies Place ball away from opponent(s), place ball close to boundaries, volley position at net/wall
Defensive Strategies Return ball keeping inbounds, diverting ball from intended target, anticipating intended target
Examples of Games Badminton, pickleball, tennis, table tennis, volleyball, racquetball, paddleball, squash
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STRIKING/FIELDING
STRIKING / FIELDING GAMES
Purpose of Game Place ball away from fielders in order to run bases and score more runs than opponent
Concepts and Skills Placement of ball in field, striking, catching, throwing, running, footwork, base/area coverage, body positioning, anticipation, placement of pitch
Roles of Players Specific roles for defensive players (pitcher, catcher, infield, outfield)/batting order
Playing Area Area is specifically marked, a “running track “ is designated, common use according to role
Offensive Strategies Placement of ball according to runner position, base-running (tagging up, advancement)
Defensive Strategies Holding players on base, forcing outs at bases through efficient coverage, double-plays, relay throws
Examples of Games Baseball, softball, cricket, kickball, rounders
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TARGET GAMES
TARGET GAMES
Purpose of Game To send an object to make contact with a specific, stationary target using fewer attempts than an opponent
Concepts and Skills Throw with accuracy, strike (drive, chip, putt) with specific implements, force, trajectory, direction, impact surfaces
Roles of Players Same skills required of all players
Playing Area Playing surfaces are shared; Players take turns; Specific areas are marked for use by all participants
Offensive Strategies Throwing or hitting to a target, avoiding obstacles, implement selection, using fewest throws or strokes to reach target
Defensive Strategies No defensive strategies
Examples of Games Archery, bowling, croquet, curling, golf, BAGS, pool, disc golf,
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INCLUSIVE LIST: CONTENT CATEGORIES
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Movement Concepts * undergirds ALL motor skills
Motor Skills
Rhythmic Activities
Aquatics
Outdoor Pursuits
Fitness* undergirds ALL game categories
Invasion Games
Striking/Fielding Games
Net/Wall Games
Target Games
WMU CURRICULUM REVISED COURSES
HPHE 1610- Skills and Instruction: Invasion Games
HPHE 1620- Skills and Instruction: Net/Wall Games
HPHE 1630- Skills and Instruction: Target/Striking/Fielding Games
HPHE 1640- Skills and Instruction: Rhythmic Activities
HPHE 1650- Skills and Instruction: Fitness Activities
HPHE 2480- Skills and Instruction: Aquatics
PEGN 3500- Water Safety Instruction
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Common
Document
for:
GLCE
MMCE
GUIDING DOCUMENTS FOR CONTENT SELECTION
GLCE : K-8 MMCE: HIGH SCHOOL
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5th Grade
Physical Education Grade Level Content
Expectations
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Strands
http://www.michigan.gov/documents/mde/5-PE2_213950_7.pdf
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DOMAIN
STRAND
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READING K-8 MDE GLCE
Strand - Domain - Grade Level - Expectation #
M - Motor Skill/Movement Pattern Strand
MS – Motor Skill
05 - Fifth Grade
5- Fifth Expectation in Motor Skills
READING THE GLCE: SKILL
Teaching the Skill
M.MS.05.05 demonstrate selected elements of the mature form of the manipulative skills of chest pass, bounce pass, hand dribble, volley (e.g., forearm pass, overhead set), and punt in isolated settings.
Teaching Drills and Games
M.NG.05.01 demonstrate selected solutions to tactical problems, such as maintaining a rally, setting up an attack, (e.g., opening up to teammates), and defending space (e.g., returning to base) during modified, cooperative net/wall games.
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READING THE GLCE: KNOWLEDGE
Teaching the Skill
K.MS.05.04 apply knowledge of the critical elements of movement concepts while performing selected manipulative skills: catch, kick, foot dribble, strike with an implement and with the hand, chest pass, bounce pass, hand dribble, volley, overhead pass, and punt in isolated settings.
Teaching Drills and Games
K.NG.05.01 identify tactical problems, such as maintaining a rally, setting up an attack (e.g., opening up to teammates), and defending space (e.g., returning to base) during modified, cooperative net/wall games.
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READING THE GLCE
Movement Preparation/Fitness Skills
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READING THE GLCE
Knowledge of Fitness Activities
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READING THE GLCE
Class Rules
B.PS.05.01 exhibit selected behaviors which exemplify each of the personal/social character traits of responsibility, best effort, cooperation, and compassion in controlled settings.
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MMC
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Michigan Merit
Curriculum
Physical Education
Credit Guidelines
(9-12)
MICHIGAN MERIT CURRICULUM EXPECTATIONS (MMCE)
Required course for graduation
Organized by module instead of strands
All four strands included in each moduleStrand 1: Motor Skills & Movement Patterns (M)
Strand 2: Content Knowledge (K)
Strand 3: Fitness and Physical Activity (A)
Strand 4: Personal/Social Behaviors and Values (B)
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FITNESS MODULE EXAMPLE
A- Strand
3- Standard
HR- Domain
2- Expectation in this domain
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FITNESS MODULE EXAMPLE
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TARGET GAMES MODULE
M----Which strand?
1- What does this represent?
TG- What term should be used?
2- What does this number represent?
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REVIEWWhat is the common document that serves as basis for physical education
mission, vision and assessment?
How many standards are there?
How many strands?
What does GLCE mean?
On what grade levels do GLCE focus?
What is the difference between GLCE and MMCE?
What does the term domain mean?
TGFU refers to…..
What does M.MS.04.01 mean?
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FINAL THOUGHTS!FINAL THOUGHTS!