// Create a renderer var renderer = new THREE.WebGLRenderer();
// Create a camera var camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
// Setting up SP controller var spControls = new THREE.DeviceOrientationControls(cameara); spControls.connect();
// Setting up VR controller and effect var controls = new THREE.VRControls(camera); var effect = new THREE.VREffect(renderer); effect.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
セットアップはたったこれだけ