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Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug
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Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Dec 21, 2015

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Page 1: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Web Design, Usability, and Aesthetics 1

Notes from book

“Don’t Make Me Think:

A Common Sense Approach to Web Usability”

by Steve Krug

Page 2: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Five important steps

Make sure visitors see and understand as much of your site as possible:

1. Create a clear visual hierarchy on each page

2. Take advantage of conventions

3. Break pages up into clearly defined areas

4. Make it obvious what is clickable

5. Minimize noise

Page 3: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Clear visual hierarchy

Make sure that the appearance of the things on the page, all of the visual cues clearly and accurately portray the relationship between the things on the page

(Which things are related, and which things are part of other things, each page should have a clear visual hierarchy)

Page 4: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Pages with a clear visual hierarchy have three traits:

1. The more important something is, the more prominent it is

(For example: Important headings are larger, and bolder)

Page 5: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Pages with a clear visual hierarchy have three traits:

2. Things that are related logically are also related visually

(For example: Group similar items together in a heading, different style, or area)

Page 6: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Pages with a clear visual hierarchy have three traits:

3. Things are “nested” visually to show what’s part of what

(For example: The visual display on your page should be logical. Like newspapers, prominence, grouping, and nesting)

Page 7: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Parsing visual hierarchies:

We are forced to think when the visual cues, or their absence, don’t enable us to parse its visual hierarchy

(If everything looks equally important we are forced to scan and interpret importance)

Page 8: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Parsing visual hierarchies:

Good visual hierarchy saves us work by preprocessing a page for us

(Contents are organized and prioritized in an acceptable and easily understandable way)

Page 9: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Conventions are your friends:

Web has conventions and continues to refine them and develop new ones over time

(Most derived from newspaper and magazine conventions, and new ones continue to appear)

Page 10: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Conventions evolution:

How does an idea or method come to be accepted as a convention?

(Hint: Works well, frequently imitated, widely acceptable by users. Shopping cart icon for example)

Page 11: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Two important things to know about Web conventions:

1. They’re very useful

(They only become a convention if they work well! Easier for users to go from site to site, sense of familiarity, déjà vu)

Page 12: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Two important things to know about Web conventions:

2. Designers are often reluctant to take advantage of them

(Designers want to reinvent the wheel. But why? Only innovate when you are certain you have a better idea)

Page 13: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Break up pages into clearly defined areas:

Users should be able to easily identify the different areas on your page and know where they go or where they (the links) will take them

(Allows users to decide quickly which areas of the page to focus on and which areas they can safely ignore)

Page 14: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Make it obvious what’s clickable:

Make it obvious what’s clickable and what’s not

(Images or buttons that can be clicked on should be obvious. Hyperlinked text must stand out from the other text and is most often underlined)

Page 15: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Keep the noise down to a dull roar,

two kinds of visual noise:

1. Busyness

(Viewer should not have to wade through your content trying to find a desired item. Limit colors and attention getting components)

Page 16: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Keep the noise down to a dull roar,

two kinds of visual noise:

2. Background noise

(Numerous small bits of noise can be very distracting. Everything on your page could be considered visual noise)

Page 17: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

“Animal, vegetable, or mineral”

“Why users like mindless choices …because its easier.”

Presenting simple choices to the user that are totally unambiguous, example of a mindless choice.

Page 18: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Krug’s second law of usability

“It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice”

Page 19: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

How hard each click is?

The number of clicks to get somewhere, may be useful…

… but how hard is each click?

The better question to ponder.

(The amount of thought required, and the amount of uncertainty about whether I’m making the right choice.)

Page 20: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Choices on the web should be clear but usually aren’t

Drop down menus confusing

Slang / verbage not understood

Non intuitive naming or buttons/ links

Unknown convention

Links not underlined or not distinquishable

Choice / option not listed

Page 21: Web Design, Usability, and Aesthetics 1 Notes from book “Don’t Make Me Think: A Common Sense Approach to Web Usability” by Steve Krug.

Make choices “mindless”

We face choices all the time on the Web and making the choices “mindless” is one of the main things that make a site easy to use

Don’t alienate your viewers by forcing them to work hard, or you run the risk of forever losing a visitor