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Wearable Computing Yuanfang Cai Dec. 6, 2000
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  • Wearable ComputingYuanfang CaiDec. 6, 2000

  • Discussion OutlineWhat is Wearable computingWearable computing implementationWearable computing NetworkingWearable computing and Ubiquitous computing

  • What is wearable computingWearablePortable while operationalHand-free or one-handed operationunobtrusiveAugmented realitysituation aware

  • >>Wearable Computer ImplementationOverall System Block Diagram :WirelessNetworkVideo CameraCom portVGA outFrame grabberNetwork cardParallel portBack planeMain Unit

  • >>Wearable Computer Implementation>>Input Devicespeech recognizer keyboard alternative including chording keyboards and special purpose keyboards mouse alternatives including trackballs, joysticks tab alternatives including buttons, dial eye trackers head trackers pen gesturing bar code reader video capture devices, microphones, GPS locatorsother exotic devices such as skin sensors

  • >>Wearable Computer Implementation>>Input DeviceWireless Finger Ring

    Detection of finger-tip typingWireless LinkBlock DiagramsChording METHOD

  • Wearable Computer Implementation>>Input DeviceWireless finger Ring>>Detection of finger-tip typing

  • Wearable Computer Implementation>>Input DeviceWireless finger Ring>>Wireless Link

  • Wearable Computer Implementation>>Input DeviceWireless finger Ring>>Block Diagrams

  • Wearable Computer Implementation>>Input DeviceWireless finger Ring>>Chording Method

  • >>Wearable Computer Implementation>>Output Devicehead mounted displays (HMDs)flat panels, text to speechtactile outputnon speech auditory outputpaper and olfactory output (scent)

  • >>Wearable Computer Implementation>>Output DeviceAugmented Reality

    Typical Augmented Reality SystemDisplay Technologies in Augmented Reality

  • >>Wearable Computer Implementation>>Output DeviceAugmented Reality>> Typical Augmented Reality System

  • >>Wearable Computer Implementation>>Output DeviceAugmented Reality>> Display Technologies in Augmented Reality

  • >>Wearable Computer NetworkingGeneral requirements

    Short-rangedSimple in designLow power consumptionSelf-configurationRestricted to the userSecurity

    Security requirements

    PrivacyData ConfidentialityData integrityAccess ControlAvailabilitySource Authentication

  • >>Wearable Computer NetworkingBlueTooth Security>>Security Architecture

  • >>Wearable Computer NetworkingBlueTooth Security>>Key ManagementE2E2E3E3Link KeyLink KeyEncryption KeyEncryption KeyEncryption and Key ControlAuthenticationEncryptionPINPIN

  • >>Wearable Computer NetworkingBlueTooth Security>>AuthenticationChallenge-response for symmetric key systemSRES = E(key, IDB, RAND)Checks:SRES = SRESVerifier(User A)SRES = E(key, IDB, RAND)Verifier(User B)SRESRAND

  • Wearable Computing & Ubiquitous ComputingProperties and Problems with Ubiquitous ComputingPrivacy issuesDifficulty with personalized information:Properties and Problem with Wearable ComputingLocalized information: Localized controlResource management: The Combination-Hive and Locust SwarmA General Scenario

  • Wearable Computing & Ubiquitous ComputingProperties and Problems with Ubiquitous ComputingPrivacy issuesDifficulty with personalized information:

    I am Tom !Hi all, I am Mike, your new Boss

  • Wearable Computing & Ubiquitous ComputingProperties and Problem with Wearable Computing

    I am Tom !Tom:Age: 25Favorite Song:My heart will go onEmail: [email protected], let me check his emailOK, I will play this song

  • Wearable Computing & Ubiquitous ComputingProperties and Problem with Wearable Computing1. Localized information: 2. Localized controlI am Tom !Device Table:--------------------1.Computer2.Recorder3.PrinterA New device! It should be added to my DB.Device Table:--------------------1.Computer2.RecorderWhere is the printers driver?should I install it?

  • Wearable Computing & Ubiquitous ComputingProperties and Problem with Wearable ComputingResource management: Oh my, What should I do?

  • Wearable Computing & Ubiquitous ComputingThe Combination-Hive and Locust SwarmWhy Hive?Agents are AutonomousAgents are proactiveAgents can interactAgents can be mobileWhat is Locust Swarm?

  • Wearable Computing & Ubiquitous ComputingReaping the best of both worlds

    Today, I will talk about wearable computing. My talk has three parts:First, What is Wearable computing, where we will get a feeling of what is wearable computing and how cool it is.

    Second, Wearable computing implementation. where I introduce you the basic idea of what makes the wearable computing possible

    Fianlly, we will talk about Wearable computing and Ubiquitous computing. When wearable computing is combined with ubiquitous computing, it can be become more powerful, more useful and more cooler.

    Ok, let's first have a feeling of what is wearable computer.

    (first slide)When I prepare for this presentation, I learned a very cool girl named Kio. She wears her computer as clothes all the time, everywhere. Although she has no social life, she stays constant contact with her friends at any time.

    first, let's look at her interface, a six-petal ring, which allows her to control volume, channels and functions by pressing the petals in a certain order. The ring also responds to certain hand motions. Depending on her mood, she decides how accessible she wants to be and she let the system know through the ring. It does the rest.

    Wearables are situation aware, and the more I use them, the more they learn about me. For example, my phone interface has just learned that if Im with my new boyfriend and my mother calls, the call goes directly to voicemail. Cool or what?

    (second slide)This is her 'message wand, which is another input device. Its kind of translucent and displays messages spinning inside. It can be used like pen. The RF system let her write on any surface, even in the air, and the signal is transmitted back to her system so she can see the writing on a screen. With handwriting recognition capability software, Ill be able to input information, notes from class, just about anything

    (3td slide)This is the output device, a really coll bug-eye monocle. It connects to the audio piece and works like a tiny monitor that projects an image into my eye. with a camera, she can have video chats with her friends while she is walking down the street!

    All the accessories are connected by a short range radio data network, so you just need to choose the one you want to use and put it on.

    (4th slide)Let's look at the belt. this is the base Unit. it contains the central processor, memory, short/long range wireless communications and power unit, as well as GPS capability.

    So, as we have seen, wearable computering makes computers disapper into our clothes and accessaries and has the following main features:

    WearablePortable while operationalHand-free or one-handed operationAugmented realitysituation awareunobtrusive

    Even if I am just wearing the base module I can interact with the network. Just by sitting in front of one of the computers at the library, the network recognizes me and brings up my files, my desktop, my system. I can get my e-mail or surf the web without lugging around a laptop.

    The system itself is really amazing. The GPS capability lets me post messages to my roommate so that shell get them when theyll have the most impact. For instance, I can send her a reminder to clean up her stuff and have it post just as shes opening the door to our room.

    The last thing I want to tell you about this scenario is that this dead cool girl is from future. However, I believe from not very far future. In fact, these are what we have now.The rest of the system--its central processing unit (CPU), which includes a microprocessor, RAM, and hard drive--is worn in a belt around the waist. The

    Others of the input devices - eye and head trackers, for example, are not yet generally available.One hand or hand freeApplication-specific

    Military and industrial applications for wearables especially emphasize their hands-free aspect, and concentrate on speech input and heads-up display or voice output. Other wearables might also use chording keyboards, dials, and joysticks to minimize the tying up of a user's hands. The most appropriate output device to be used with wearable computers again depends on the task to be performed but a wide variety of possible output devices were mentioned by the attendees at the breakout. These were: head mounted displays (HMDs), flat panels, text to speech, tactile output, non speech auditory output, paper and olfactory output (scent). Of these we discussed in more detail HMDs and flat panels.

    Advantages and disadvantages should be discussed