A L REPO R T 9 Creating high-quality software THREE MAIN PHASES Product Definition: The seed of a great product. The product team spends time interviewing, observing, and researching our users and target market. They look at customer challenges and envision a product to meet those challenges. Research and Design: From research to brain- storming to establishing specifics. An instructional designer and a user experience designer lead the effort in defining what to teach and how to teach it. They also lead a team to create a prototype that is tested in the usability lab to ensure it meets the needs of the intended audience. Production: The creation process; creating a usable product. Programmers, graphic designers, writers, illustrators, animators, sound designers, musicians, videographers, quality assurance, etc. work together to create a high-quality, usable, product that meets the needs of all end users. Customer Service We want each child, teacher, parent, etc. to have the best experience with our products. Our friendly customer service team is ready to answer any questions and provide customers with needed assistance. Communications Whether it is technical documentation, marketing, or public relations, we are up to the challenge of creating Websites, brochures, info papers, anything to communicate who we are and what we do. Teamwork is a big part of the Waterford Institute culture with a unified goal to help children learn. You can’t just stick a seed in soil and expect it to grow. A little preparation is needed. Some seeds need to be soaked in water or buried in a mixture of peat moss and sand before they can be planted. Likewise, Waterford Institute™ products require careful planning and preparation before they meet the needs of children. It takes a team of programmers, designers, artists, writers, and more to create a great product; continually make improvements and updates for it; and get it into the hands of children. Growing Young Minds around the World Children gathering at the Waterford lab at the Kimihurura Primary School in Kigali, Rwanda. Young children in Jerusalem enjoying their daily Waterford Early Learning session. Children in Taipei learning center using Waterford Institute’s software to learn English as a foreign language. In 1990, Dr. Heuston challenged Waterford Institute™ design teams to create a program that would help every child learn to read. That challenge has taken on new meaning as our software has spread to nations around the world, providing instruction in English as a second or foreign language. Children in many countries including China, Taiwan, India, Israel, Haiti, Ghana, Kenya, Rwanda, and Senegal now benefit from either Waterford Early Learning™or Rusty and Rosy Reading. ™ We are in active discussions with country-based and international organizations in Africa, Asia, the Middle East, Eastern Europe, and Latin America. It is gratifying, as we expand our reach, to see Waterford Institute’s early learning software benefiting the lives of so many children under such a variety of circumstances. We envision a great future as we continue to work with local and international organizations, as well as global partners like Intel® Corporation. Through Waterford Institute’s software we are working to make English literacy, math, and science instruction available to children of all social and economic circumstances—regardless of gender, learning environment (in public school, in private school, or at home), or community (urban or rural setting). Waterford Institute’s international presence is full of potential, and we look forward to watching it grow. SCHOOL HOME WORLD UPSTART COMMUNITY CLIENT: Waterford Institute DESCRIPTION: Annual Report
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Waterford Institute Annual ReportWaterford Institute 13 3 DELIVER LESSON Lesson delivery is as simple as clicking Launch Playlist and playing through the activities. As teachers present
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AL REPORT 9
Creating high-quality softwareTHREE MAIN PHASES
Product Definition: The seed of a great product. The product team spends time interviewing, observing, and researching our users and target market. They look at customer challenges and envision a product to meet those challenges.
Research and Design: From research to brain-storming to establishing specifics. An instructional designer and a user experience designer lead the effort in defining what to teach and how to teach it. They also lead a team to create a prototype that is tested in the usability lab to ensure it meets the needs of the intended audience.
Production: The creation process; creating a usable product. Programmers, graphic designers, writers, illustrators, animators, sound designers, musicians, videographers, quality assurance, etc. work together to create a high-quality, usable, product that meets the needs of all end users.
Customer ServiceWe want each child, teacher, parent, etc. to have the best experience with our products. Our friendly customer service team is ready to answer any questions and provide customers with needed assistance.
CommunicationsWhether it is technical documentation, marketing, or public relations, we are up to the challenge of creating Websites, brochures, info papers, anything to communicate who we are and what we do.
Teamwork is a big part of the Waterford Institute culture with a unified goal to help children learn.
You can’t just stick a seed in soil and expect it to grow. A little preparation is needed. Some seeds need to be soaked in water or buried in a mixture of peat moss and sand before they can be planted. Likewise, Waterford Institute™ products require careful planning and preparation before they meet the needs of children. It takes a team of programmers, designers, artists, writers, and more to create a great product; continually make improvements and updates for it; and get it into the hands of children.
Growing Young Minds around the World
Children gathering at the Waterford
lab at the Kimihurura Primary School
in Kigali, Rwanda.
Young children in Jerusalem enjoying
their daily Waterford Early Learning
session.
Children in Taipei learning center
using Waterford Institute’s software to
learn English as a foreign language.
In 1990, Dr. Heuston challenged Waterford Institute™ design teams to create a program that would help every child learn to read. That challenge has taken on new meaning as our software has spread to nations around the world, providing instruction in English as a second or foreign language.
Children in many countries including China, Taiwan, India, Israel, Haiti, Ghana, Kenya, Rwanda, and Senegal now benefit from either Waterford Early Learning™ or Rusty and Rosy Reading.™ We are in active discussions with country-based and international organizations in Africa, Asia, the Middle East, Eastern Europe, and Latin America. It is gratifying, as we expand our reach, to see Waterford Institute’s early learning software benefiting the lives of so many children under such a variety of circumstances.
We envision a great future as we continue to work with local and international organizations, as well as global partners like Intel® Corporation. Through Waterford Institute’s software we are working to make English literacy, math, and science instruction available to children of all social and economic circumstances—regardless of gender, learning environment (in public school, in private school, or at home), or community (urban or rural setting).
Waterford Institute’s international presence is full of potential, and we look forward to watching it grow.
SCHOOL HOMEWORLD
UPSTART COMMUNITY
CLIENT: Waterford Institute
DESCRIPTION: Annual Report
13Waterford Institute
3 DELIVER LESSON
Lesson delivery is as simple as clicking Launch Playlist and playing through the activities. As teachers present a playlist, they can pause for discussion, restart activities, and skip to different activities—all from within the Waterford Teacher App.
12 Classroom Advantage: Easy for Teachers
USER TIP
Easily share playlists: Use the export and import features to make sharing playlists a simple task. Once imported, teachers can customize playlists to meet their students’ unique needs.
Easy for TeachersCreating superior lessons using the extensive library of digital resources in Classroom Advantage™ is as easy as 1, 2, 3. In only a few minutes, teachers can be ready for an extraordinary lesson.
1 IDENTIFY USEFUL RESOURCES
Teachers can search Classroom Advantage resources to find activities for their classes. The comprehensive search feature allows teachers to filter results. Previewing activities is as easy as clicking Play.
2 CREATE A PLAYLIST
Teachers save activities into playlists. A playlist is a saved sequence of activities teachers can present in front of their class. Teachers can create, edit, save, export, and import unlimited playlists.
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LANGUAGE SUCCESS WITH WATERFORD
A recent study reported that students using Waterford to learn English as a foreign language are successful. Students performed at or above most benchmarks for American students on skills needed to become an English reader.
Waterford Institute 54 Classroom Advantage: Reading
Classroom Advantage Reading Classroom Advantage™ Reading provides a comprehensive curriculum, including resources to teach all the skills a student needs to become an independent reader and writer in English. Students acquire the ability to work with unfamiliar texts, read fluently, and comprehend what they are reading.
WATERFORD’S 10 PRINCIPLES TO EFFECTIVE READING INSTRUCTION
Emergent readers need to understand how print works.
Rapidly recognizing individual letters is essential to a student’s success in learning to read.
Phonological awareness plays a critical role in learning to read.
Beginning readers need to understand the relationships between written letters and spoken sounds (the alphabetic principle).
Beginning readers need practice reading and listening to a variety of texts.
Beginning readers need to develop automatic word recognition skills so they can pay attention to meaning.
Readers should practice spelling and writing new words.
Readers need practice reading orally with expression and with speed.
Readers can develop comprehension strategies that help them better understand what they read.
Readers should practice writing connected text to express ideas and to learn basic grammar and usage skills that improve their writing.
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3Waterford Institute
› 7,000+ activities to introduce, instruct, practice, apply, extend, and experiment
› 360 digital books
› 330 animated songs
CLASSROOM ADVANTAGE RESOURCES INCLUDE
2 Classroom Advantage: Overview
What Classroom Advantage DoesClassroom Advantage™ supports your current curriculum while putting Waterford Institute’s proven interactive instruction at a teacher’s fingertips.
CREATE A COLLABORATIVE LEARNING ENVIRONMENT
Classroom Advantage is designed for teaching a small group of 5 to 10 students or a large classroom of 50 students or more. Teachers can create and deliver lessons that powerfully engage their entire class in collaborative learning.
INCREASE ATTENTION AND MOTIVATION
Classroom Advantage provides the magic to capture a young student’s attention. Students sing along to a variety of melodies and music styles. Fun characters introduce, instruct, and review concepts. Games encourage active participation from even the most reluctant students. Plus, the curriculum provides multicultural experiences with songs and stories from around the world.
IMPROVE UNDERSTANDING
Classroom Advantage gives teachers the tools to make abstract concepts more concrete for students. Students use visual, auditory, kinesthetic, and tactile learning modalities in nearly every activity. Multimodal learning deepens their understanding of English.
USE PROVEN STRATEGIES
Based on decades of research, Classroom Advantage provides the most effective methods in teaching early reading, math, and science. Dozens of independent studies have demonstrated the effectiveness of the curriculum—particularly for students learning English. Both students and teachers benefit from this rigorous design. Students learn the content and teachers gain research-based approaches to teaching.
MAPS TO MOST MINISTRY OF EDUCATION/EDUCATIONAL BOARD REQUIREMENTS, MAKING IT AN IDEAL TEACHING TOOL
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