8/6/2019 Warp Rift 32
1/21
8/6/2019 Warp Rift 32
2/21
From the Nexus Publishing House:Warp Rit is not endorsed, nor does it endorse, Games Workshop, and it is not an ocial publication o Games Workshop. Any words, phrases or images are uspermission and no challenge is intended as a result o such a usage, including the use o these words, phrases and images without the appropriate symbols o copyrtionally, these pages including content, design and images are copyright (except where copyright should inringe other such rights). Licensed names, images andcopyright their respective companies or authors. No part o these pages may be borrowed or reproduced, and no articles or rules should be considered ocial in
Warp Rift Issue 30, December
COVER CREDITS:
This image started out as a 3D modelling assign-
ment or school. I wanted to depict the a small
otilla o Imperial ships. The battlecruiser and her
escorts, here plying the void, dangers lurking every-
where in the dark.
by Alex Eigner,ttp://eigner.devintrt.com
THE WARP RIFT TEAM:
Aaron Dickey Vaaish, Editor
Roy (Horizon) Amkreutz Void Stalker II
Iain (Cybershadow) Watcher in the Dark
Ray Bell Admiralty
Reg Steiner Tyranid War Veteran
Jack Watling Magician
ADDITIONAL CREDITS:
Model Photos Gothicomp Participants
Additional Artwork Xeones
Contributing Authors David Hscocks, Tom Moseley
Dan Lee, Mangozac, Bryan McMahon
Warp Rift Table of ContentsEditorial
Navis Nobilite
HigH admiralty
lExicanum: bfgrulEsandtactics
tactical commaNd: it's Not so bad: usiNg tHe tyraNtsHips database: spaceleet sHips iN bg: imperial support sHips
eNcyclopedia gotHica: leet eNgagemeNt variaNt
thE forgE: bfgmodElingandpainting
dry dock: black sHip coNversioN
sEnsor rEadings: bfgfanfictionandscEnarios
void stalker: battleleet limaNte, part ii
SUBMISSIONS:
All types o articles are desper-
ately needed to keep this publi-
cation alive. In some cases,
submission includes placement
on the web at: www.tcticwr-
gmes.net. Please include a
note with your submission iyou would like this claried.
Submission via e-mail implies
approval or publication.
SEND YOUR SUBMISSIONS TO:
Please register your support or
this publication. Download your
copy rom the ocial web site:
www.tcticwrgmes.net/
rcive/bgmg/
Discuss and Talk about Warp Rit
at the ollowing location:
Wrp Rit Forum
Read the Warp Rit Blog or news
updates and extra material here:
Wrp Rit Bog
http://aeigner.deviantart.com/http://www.tacticalwargames.net/http://www.tacticalwargames.net/http://www.tacticalwargames.net/archive/bfgmag/http://www.tacticalwargames.net/archive/bfgmag/http://www.taccmd.tacticalwargames.net/viewforum.php?f=89&start=0http://www.players.tacticalwargames.net/tiki-view_blog.php?blogId=10http://www.players.tacticalwargames.net/tiki-view_blog.php?blogId=10http://www.taccmd.tacticalwargames.net/viewforum.php?f=89&start=0http://www.tacticalwargames.net/archive/bfgmag/http://www.tacticalwargames.net/archive/bfgmag/http://www.tacticalwargames.net/http://www.tacticalwargames.net/http://aeigner.deviantart.com/8/6/2019 Warp Rift 32
3/21
Warp Rift Issue 30, December
Warp Rift Issue 30, December
Navis Nobilite
Welcome back!
It's been a busy couple o months here
as we prepare or the release o Warp
Rit. This issue has been especially di-
cult to prepare because we haven't
received submissions or several o the
sections. Since we don't have ull timestaf writers to prepare articles or us,
we really do rely on the community to
produce content or us to publish each
issue. I you've got some uf or ship
designs or perhaps a tutorial on paint-
ing and modeling we'd love to have it!
Feel ree to drop us the article and we'll
put it in.
Another way you can help the maga-
zine is by submitting your ships and
eets to Gothicomp. It's already been
another year and the competition isopen or submissions until the end o
July! It might not seem like a big thing,
but those images provide the magazine
with a large selection o ships to use in
articles throughout the magazine.
I'd also like to apologize or an error in
Warp Rit issue 31. We had incorrectly
listed the author o Battleeet Limante
as Bryan McMacho. His name should
have been listed as Bryan McMahon.
Sorry about that!
This issue has some good stuf withthe nal part o Battleeet Limante, an
alternative rule set or eet engage-
ments, and a Tactica on using the Tyrant
as well as another great conversion by Mangozac, this time
o an Inquisitorial Black Ship. We also have part two o the
Spaceeet to BFG conversion covering the Imperial support
ships.
Unortunately, we are unable to bring you any news on the
status o the 2010 Compendium updates that were sent to
Games Workshop by the High Admiralty a ew months ago.We're hoping that something happens pretty soon because
the update is much needed and provdies a slight expansion
o the BFG ships and rules.
For those o you who might not be amiliar with the update
I'm talking about, it's available rom the link we've provided
here until Games Workshop approves them or posting to
the main website: ttp://tinyur.com/23nu8q
Going back to the previous topic o submitting articles,
another item we are always on the look out or are battle
reports. It seems that there are only a ew that get posted
to begin with, but battle reports are a great way to nd out
about how the diferent eets perorm and how the new
ships and rules changs rom the Compendium hold up. I
you've got battle reports we'd love to get them and photos
make them even better!
Thanks or reading,Aaron (Vaaish)
http://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8qhttp://tinyurl.com/23nul8q8/6/2019 Warp Rift 32
4/21
Warp Rift Issue 30, December
Warp Rift Issue 30, December
High Admiralty
Welcome to one o my of the cuf rants;
this one is about making your own ship
stats or your eet.
First things rst: you'll have to decide
why your ship exists! This rings true or
background and the actual predesigned
elements o the eetlist. Filling a tacticalhole in a eet list is pretty much always
a bad idea! This includes things such as
a 'cheap' carrier in an Imperial eet, or
an armoured prow in a Chaos eet. It is
better to pick an existing ship class and
then alter its stats into a new class. There
is no reason why the two classes have to
be linked in the background but some-
times it does help.
Now consider why anyone would use
your ship and whether this would stop
them rom using a diferent class theyotherwise would. For example having a
Chaos Heavy Cruiser based on a Hades
but replacing some o its WB's with launch
bays. The Hades and this new ship would
ll the same supporting gunboat roles
with their lances but the new ship can
ofer launch bay capacity to other carriers
and so can still use lock-on special orders
just as you would usually with a Hades.
So this is efectively just an upgrade or
a Hades that, beyond imposing a steep
points increase, would make it obsolete.
Consider reducing the stats in some way
to make both choices viable and difer-
ent. Reducing the range o the dorsal
lances to 45cm makes the Hades better at
lance support than the new ship meaning
both ships have advantages over the other
beyond cost.
The most common 'conversions' are Impe-
rial and Chaos capital ships where combing
the diferent plastic weapons can givenew loadouts.Also keep in mind you could
increase/decrease speed (including AAF
distance), turrets, armour and hits. Chang-
ing turning (including minimum distance
beore turning) should only really be a
downgrade.
It is usually best to have the dramatic
changes as down grades so as not to risk
over powering your ship. I you do decide
to upgrade one o these characteristics one
o the others should be decreasedto com-
pensate. For example giving an ImperialDauntless class light cruiser a 6+ prow and
reducing its turning to 45* to compensate.
An important actor which is quite oten
overlooked is are there any advantages to
squadroning with existing classes to gain
an otherwise unrealised advantage? For
example having extra armour or shields
will make them useul on point, protecting
a weaker ship. Even being exremely cheap
can give better leadership to a squadron! An
existing example is high leadership torpedo
Dauntless variants squadroning with lower
leadership Dictators. The 'token' repower,
the weak broadsides o the Dauntless and
Dictator, can be combined into something
ar more useable. The Dauntles
squadron is one o the great hid
in the Imperial eet, both comp
each other impressively well.
Putting a air value to your new sh
easy as buying upgrades or indiv
at a set price. Take the nearest shthe eet the ship belongs to and
them. It is important to compar
within the parent eet list exclusiv
to those in other eets, as one shi
be considered more valuable dep
the other options and ship classes
How much better or worse is yo
that o its closest counterpart? Ke
that eet role is more important t
ship stats! This should give you a g
ing point or value.
There are a ew hidden rules to odesigning a new ship. Battle Cr
Heavy Cruisers should always
or equal to the most expensive
the eet and visa versa; no cruis
cost more than a BC or HC. No c
should have all armour ignoring w
you can help it (the AM Gothic w
Cannon is one o the only excep
ship should be slower than 15cm!
All the best in your uture en
RayB HA
8/6/2019 Warp Rift 32
5/21Warp Rift Issue 30, DecemberWarp Rift Issue 30, DecemberWarp Rift Issue 30, December
TACTICAL COMMAND
IT'S NOT SO BAD: USING THE TYRANT y DAVID HSCOCKS
In this article I will be reuting the claim made by many that the
Tyrant class cruiser is a waste o points and should be avoided at all
costs. I believe this claim is made by those who ail to understand
the role the Tyrant is designed to play in an Imperial eet.
Many people say that the Tyrant class cruiser is able to take on
several roles but be master o none, Adam Brown in Admirals
tactics (pg2) (available as a pd on the Games Workshop site).
This is to say that such people believe that it is neither a premier
line breaker, such as the Lunar class, nor is it a useul long range
gunship, such as the Vengeance class. I it is compared to such
vessels in such a manner then this is undenaible. I one wishes to
regard the Tyrant in such a way then this is a perectly valid claim.
However, it is my belie, rom experiance, that the Tyrant has a
more productive use, when taken without upgrades that is. I
you remember that the Imperial ships need to be used as a team
to bring out their ull efectiveness then the design o the Tyrantmakes more sense. Chaos vessels are excellent individual vessels,
and do not need to work as a team to bring out their efectiveness
(although teamwork always helps). I you couple a Tyrant with a
Gothic class, then its superior weapon batteries can work with the
Gothics lances to cause greater damage. But, people say, a Domi-
nator can do this task better.
Not so, as the Tyrant has torpedoes, which when red with the
Gothics torpedoes produce a strength 12 salvo, enough to score
several points o damage of the average Chaos cruiser. Then,
the Gothic- Tyrant weapon battery/ lance combo can be used to
ecently nish it of, whilst they reload their torpedoes to attack
another ship at close range, something a Dominator cannot dowith a nova cannon. Given the nova cannons reduced efective-
ness since the games inception, this actor is an important one,
the liklihood o a nova cannon causing signicant damage is much
less than torpedoes at point blank range. Note that the Tyrants
weapon battery strength is important as i it was any lower, it does
not guarrantee to knock down the enemys shields, rom most arcs
o re anyway.
Another use or the Tyrant is against Eldar. It is the only basic Impe-
rial Cruiser with longer than 30cm range weapon batteries. Even
though the extra range is minimal, and when not upgraded, a bit
puny, even one hit on an Eldar cruiser can be atal due to their
ragilit y. Most Imperial cruisers will never get the chance to re,
unless the Eldar player is careless. Due to the Tyrants extr a range,
the chance o scoring a hit is propprtionately more likely, making
the Tyrant a valuable anti-Eldar asset. Remember, scorin
on Eldar ships is an achievement, so make sure you take
that makes a hit more likely! Team up your Tyrants with
and you will have a versatile and resilient anti-Eldar eet
I hope that this article will convince people to give t
another go, in the roles it was truly intended or, rathe
role people seem to have assigned it without ully consi
logic and reason behind their decision. When used as a m
a careully constructed team (eet), the Tyrant is a valu
When it is picked or other reasons it will not work. Goo
8/6/2019 Warp Rift 32
6/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, DecemberWarp Rift Issue 30, December
SHIPS DATABASE
SPACEFLEET SHIPS IN BFG: IMPERIAL SUPPORT SHIPS y TOM MOSELEY
This article covers Imperial support ships, it would have
covered Eldar too but Ive been a bit slack. There were a
ew very interesting ships added to the Imperial eet that
werent warships but could greatly increase the ofensive ordeensive potential o the ships around them. I guess young-
sters would call them bufs or something along those lines.
I Space eet had been ully developed I imagine all the races
would have been given something like the Imperial ships,
but support or SF was canned beore the other races got
ully developed eets, or in the case o orks and chaos any
eets at all although chaos could use traitor Imperial vessels.
This part is going to be a lot ier in terms o point values as
most o these ships have abilities that either dont currently
exist in BFG or employ existing abilities in a diferent way.
Youll see what I mean.
Castellan shield ship
This has been given an ocial conversion as a boring old
reighter, a travesty that I eel I must rectiy. In space eet
this was a very useul ship, especially when paired with the
ironclad. While it had virtually zero ofensive capabilities
the Castellan had a massive number o shields that could
be raised again at ull strength i turned of or a turn, very
useul compared to the other ships shields that stayed down
once hit. Unortunatel y i all its shields were knocked down
it exploded. It was amazingly nippy in space eet but Im
going to leave it at standard light cruiser speed.
The castellan extends the protection o its shields to any ship
within 15cm, even enemies that get within that distance. All
hits count against the Castellans shields rst (though the
armour value o the target ship is used to determine hits). I
all ten are knocked down the ship will sufer an
critical hit to the shield generator. Ships within th
re out with no problem; however ring at an
within the eld will take down the Castellans shNote that castellans cannot come within 15cm o
while they both have their shields raised, one will
i this happens, controlling player gets the ch
which. The ship may also perorm an emergency
o the shields at any point during the ring pha
dice are rolled or any given salvo, however they m
turned on again until the end o the next ring p
Only one Castellan may be included per 1000 poin
(not including the Castellan itsel)
Goliath Factory ship
GW already has a BFG conversion or this as the oand or once its actually better and more intere
the original ship, however or completeness Ill giv
a go. You could also use it as a heavy transpor
heavy uel transport. The original was a giganti
ing plant that would pick up raw material X rom
and process it on the journey and so arrive ull
product Y. Theoretically this could be anything bu
always assumed plasma uel, which could be du
last ditch deence efort. It didnt even have any
goodness sake.
It starts with eight blast markers worth o uel an
tison as ew or as many as it likes any time durinto the rear o the vessel. The blast markers can be
no more than 3 wide in a manner o the players
Each blast marker takes down a shield i a ship
N: T cn nn hn h n n n hw. unn h h mhn n q h wz h h h d a w n h n-
h nn x . Hw whn wh w in n h n h h h n nh h n nnn wh h n n n h w.
CASTELLAN SHIELD SHIP 160 points
Type/Hits Speed Turns Shields Armour TurretsLight Cruiser/6 25cm 45 10 5+ 2
Armament Range/Speed Firepower/Str Fire ArcWeapons Battery 30cm 2 All Around
8/6/2019 Warp Rift 32
7/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
it, producing a normal blast marker. Unlike normal blast marker
plasma uel causes one point o damage on a D6 roll o 4 or more
i a ship has no shields and will destroy any ordnance on a roll o
4+. The points value listed here is a nominal gure using Smother-mans ormula, but really this should only ever be used as part o a
scenario.
Galaxy roopship
The simplest use o this is as a standard BFG super heavy troop
transport but I want to try and emulate the way it worked in Space
Fleet. Originally the Galaxy was said to carry up to our regiments
and to also carry extensive training acilities and weapons work-
shops so that the ship could pick up recruits and have the
and armed by the time they reach the warzone.
While the ship based combat stats are nothing to w
about the boarding value is ve times the number o hits
number o regiments on board, plus the standard crew co
o naval personnel and highly experienced guard instru
N: T n h w n h h i, n wh nn n nn h n h wn n h i g n h jn. T nw h h n n h w n h h i h n n n h n h h .
N: v n n wh, h h h wh w n n.oh hn wn h h n jn . Wh h n n n n xn nh n nn .
GOLIATH FACTORY SHIP 40 points
Type/Hits Speed Turns Shields Armour TurretsLight Cruiser/6 15cm 45 1 5+ 2
Armament Range/Speed Firepower/Str Fire ArcWeapons Battery 30cm 2 All Around
GALAXY TROOPSHIP 65
Type/Hits Speed Turns Shields Armour TLight Cruiser/4 15cm 45 1 5+
Armament Range/Speed Firepower/Str FireWeapons Battery 30cm 3 All Ar
8/6/2019 Warp Rift 32
8/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
Although not intended or boarding actions it can engage in
them and they count as an attacking transport in planetary
assaults.
Stalwart Frigate
Converted to BFG and given the name Tarask merchantman by
GW this was originally a much more useul little vessel in Space
Fleet. It was a non warp capable escort ship designed to escort
reighters rom the jump point to their nal destination andprotect them rom pirates. Although lightly armed they pro-
duced a blind eld that could not be red through and had an
efect similar to a holo shield when under attack itsel.
The Stalwart is a relic o the dark age o technology, a number
were ound in systems reunited with humanity during the great
crusade. As warp travel ceased during the age o strie these
little vessels were still useul or in system use and were retained
in working order where larger warp capable vessels became a
waste o resourceas. The ship projects a eld o EM intererence
or hundreds o thousands o kilometres around it, making it im-
possible to target an object through the eld. Unortunately or
the ship itsel the enemy can usually work out the position othe Stalwart at the centre o the eld, although the eld itsel
does alter its dimensions slightly to help hide the ship. The Stal-
warts own weapons are unafected by EM elds generated by
Stalwarts in the same squadron but other squadrons o Stalwarts
will afect them and while it is theoretically possible, the Impe-
rium lacks the technology to interace the cogitators o Stalwarts
and other vessels so any diferent types o vessel in the same
squadron as a Stalwart cannot re through the blind eld.
This kind o cloaking technology is ound almost nowhere else
in the Imperium, and where it is ound it is almost always o
xenos (usually Eldar) manuacture, so human technology o this
type has worth beyond measure to the Mechanicus. As such
the Stalwart is only ound on a couple o major orge worlds,
notably Bakka and Graia and are only used when something
o extreme importance needs an escort rom t
jump point to orbit.*
The Stalwart has a points value o 20 or the s
or the blind eld, or a total cost o 35 points
they may only be used in deensive missions
numbers should be restricted in a way that is
the assets being deended e.g. one per two
or similar.
Constellation argeting ship
The Constellation is absolutely packed to bu
sensors and targeting computers that som
o the Mechanicus believe are the best hum
made. The constellation links into the targeti
tors o riendly ships and gives them greatly
targeting data and re control.
As a result o this all ri endly ships within 15cm g
range bonus to all weaponry and the negativ
the gunnery table is only applied over 45cm r
over 30cm.
Also any one weapon system (not ordnanc
roll misses as i it was on lock on orders. Eac
line on a ship datasheet counts as a separa
e.g. A Tyrant class cruiser could elect to re r
side 45cm range battery or its port side 30cm
could not re roll both. Neither could it re roll
and starboard 45cm batteries. However, a D
could re roll its port batteries as it is only on
system, represented by one line on the data s
N: T sw n n n h h n , wh wnn n wn h n. N h x h sw n h sw n h qn hh h n . T n h sw hh, n hn h nn n h sw n 2+ n nn n n n h n d6 h h n .
STALWART FRIGATE 35 points
Type/Hits Speed Turns Shields Armour TurretsEscort/1 20cm 90 1 5+ 1
Armament Range/Speed Firepower/Str Fire ArcWeapons Battery 30cm 2 All Around
*T n n w n w, i j wn hn n n i hn, n n n h w
hn n h n h hn n h hn.
m h h h wh h e hn wn h n.
8/6/2019 Warp Rift 32
9/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
will stack i the ship is already on lock on orders to give one weapon
system 2 rerolls. Against Eldar the constellation negates the nega-
tive shit on the gunnery table and the Eldar save against lances is
reduced by one, however the range and re-roll efects are lost, as
the sensors and cogitators are working at ull capacity simply to
target the Eldar normally.
The constellation does not afect ordnance and benets rom its
own special abilities, so although listed as 30cm the weapons bat-
teries have an efective range o 45cm.
The constellation costs 25 points or the ship and the special abili-
ties cost another 25 points or a nice round 50 points. However, it
should be noted that these are rare ships and you may on
one Constellation per ull 1000 points o eet.
N: n wh n n n, h cnn h nn, hn, wn n h h nhn h -n h h n n n n h i n.
CONSTELLATION TARGETING SHIP 50 points
Type/Hits Speed Turns Shields Armour TurretsEscort/1 15cm 90 1 4+ 1
Armament Range/Speed Firepower/Str Fire ArcWeapons Battery 30cm 3 All Around
8/6/2019 Warp Rift 32
10/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, DecemberWarp Rift Issue 30, December
ENCYCLOPEDIA GOTHICA
FLEET ENGAGEMENT VARIANT y DAN LEE
These are alternate rules or the eet engagement scenario. Rather
than picking a ormation and then being orced to deploy your
ships separated across the board (in a way that requently looks
nothing like your chosen ormation), in this scenario you choosehow you are trying to approach the enemy and then deploy ac-
cordingly. You can attempt to use stealth to sneak up on your
enemies eet, use long range patrols and reconnaissance to oil
sneaky tactics, or deploy in a convoy, orsaking stealth but also
keeping your eet together.
FORCES
Both eets are picked to an equal points value.
BALEZONE
Fleet engagements could happen anywhere. Setup celestial phe-
nomena in any mutually agreeable manner.
SE-UP
Ater determining who is the attacker and who is the deender,
each player must select to use either stealth, a picket, or a convoy
to engage the enemy. I both players pick stealth the attacker uses
stealth and the deender uses guard down (they have been taken
by surprise by their switer opponents). I both players pick picket
the deender uses picket and the attacker must use guard down
(the more deensive eet establishes their picket lines earlier). In
any case, players take it in turns to deploy ships or squadrons, start-
ing with whoever rolls lowest on a d6.
Stet: Your ships power down and drit towards the enemy. This isvery much a gamble. I it pays o, your enemy will not be able to react
to your presence until your eet is right on top o them. I it ails, your
ships may be caught with their shields down; literally.
Instead o deploying ships or squadrons, deploy numbered tokens
(secretly noting on your roster which numbers corresponds to
which ships or squadrons) anywhere along your table edge. You
may also deploy an extra decoy token or every three ship/squad-ron tokens. Tokens use the ollowing prole (regardless o your
eet rules): speed 15cm, turn 45 degrees, moves as a cruiser, no
weapons, cannot be attacked by your enemy. Note that you cannot
squadron anything other than escorts as the resulting massed
energy signatures would be unmaskable.
Tokens can be removed and replaced by the ship or squadron
they represent in one o two ways. At the start o your turn, you
may remove a token and replace it with your ship or squadron (all
squadron vessels should be within 10cm o the marker), ensuring
they have the same acing as the marker. They may then move,
shoot, etc. as normal or the rest o the game.
The second way to reveal markers is or your enemy to get closeand pass a leadership test. I, ater an enemy ship has moved, it is
within sensor range (see table below) o a marker it may make a
leadership test (with any applicable re-rolls allowed) or each token
within range. I it passes then the token is removed and replaced
as described above. I the test is ailed then the token remains. In
revealed by the enemy, revealed ships/squadrons must take a lead-
ership test (only re-rolls rom the ship/squadron are allowed). I the
test is passed, the ship/squadron behaves normally or the rest o
the game. I it is ailed, the ship/squadron has no shields or turrets
(or any eet equivalents) until the start o its next turn, but may
then behave normally or the rest o the game.
Ship Size Sensor RangStrike Crat Base contact
Escorts 30cm
Cruisers (all varieties) 30cm
Battleships 30cm
Space Stations (all varieties) 50cm
Note on mimic engines: i a token is revealed and it h
engines it is automatically assumed to pass the leaders
allow it behave normally. This replaces the normal rules
engines in this scenario.
Picet: Your eet sends out its escorts and strike crat ahea
vides a better chance o oiling stealth approaches but does
eet to spread out.
Deploy your ships using the deployment zones given beships can each ace in any direction. You can also, as a
ployment, place as many strike crat as you are normally
launch. I you do so, all o your carriers begin the game e
must reload ordinance beore they can launch any m
digrm is on te oowing pge.
Convoy: Your eet stays together so that each ship can s
rest. This leaves you vulnerable to eets trying to sneak up o
gives you the most control over your deployment.
Deploy your ships up to 30cm rom your board edge. All
ace the same direction, though you may choose which
that is. All ships must deploy within 10cm o a previously
ship (not counting the rst one, obviously).
8/6/2019 Warp Rift 32
11/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
PICKET DEPLOYMENT TAbL
Gurd Down:Unortunately you have been taken completely by sur-
prise beore you could deploy your eet properly.
Deploy your ships on your table hal, at least 30cm rom any table
edges. All ships should ace the same short table edge chosen by
you. All ships should be placed, wherever possible, at least 15cm
rom any other o your ships (not counting members o their own
squadron).
FIRS URNAter deployment both players roll a d6. The player with the highest
leadership admiral receives a +1 bonus to this roll. The player with
the most escorts receives a +1 bonus, and the player with the
astest ship receives a +1 bonus. The winner o the dice roll may
choose whether they go rst or second. Re-roll ties.
GAME LENGH
The game lasts until one eet is ully disengaged or totally
destroyed.
VICORY CONDIIONS
Both eets score victory points as normal. To win, a player must get
more than 10% o the game size in points than their opponent. E.g.
in a 1500 point engagement, you must score over 150 points more
than your opponent to win.
Designers notes: The stealth rules work on the assumption that the
stealth ships will want to reveal at about 50cm, so they can move in
and attack within 30cm. Sensor ranges were chosen so that a ship
can also move and possibly detect as ship at about 50cm, hopeully
keeping things relatively balanced, while still giving aster ships an
edge as patrol or infltration ships.
The guard down deployment can heavily penalize a player, but thisis intentional. It can only occur to you in one o two ways: either your
eet tried to sneak up on a much more aggressive eet and they beat
you to it, or you tried to orm a picket against a eet that was much
more deensively orientated and they ormed their battle line frst.
The rules in general should open up some interesting tactics. They are
likely to enorce the dierences between high attack rating eets and
low attack rating eets, rather than diminish them, as more aggres-
sive races will be able to use stealth much more successully but more
deensive eets can orm pickets much more readily.
YOUR OPPONENT'S TaBlE halF
15cm
15cm
ESCORT aND STRIkE CRaFT DEP lOYMENT zONE
CRUISER aND BaTTlEShIP DEPlOYMENT zONE30cm 30cm
8/6/2019 Warp Rift 32
12/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, DecemberWarp Rift Issue 30, December
DRY DOCK
BLACK SHIP CONVERSION y MANGOZAC
Hi BFG ans! Well I again nd mysel writing an article or Warp Rit
at the bequest o its excellent editor Vaaish. He was very ond o a
commission project I did at the beginning o the year and asked i
I would write up a brie Dry Dock article on it. So I hereby humblypresent my second Warp Rit article detailing the conversion o a
pair o Imperial cruisers into Inquisitorial Blackships.
About six months ago I was approached by a European BFG an
who had seen some o my BFG scratchbuilding work and asked
i I could build him on commission a pair o Blackships. The brie
was simple and used a picture o a model created by Rob Hender-
son or a rules PDF, however I was given pretty ree reign to come
up with whatever I deemed appropriate. Since I had to build two
copies I decided that I would create the Blackships as a set o resin
parts which I could use to convert a pair o standard plastic Impe-
rial cruisers.
Unortunately since this project was a commission I didnt docu-ment large parts o the construction process, so the WIP photos I
do have do not begin until the project was well established (theyre
actually the photos I sent to the client to ensure he was happy with
the direction I was taking).
The more scratchbuildin g I do the more Im convinced that anybody
can do it, so long as they have three things:
The right selection o tools
The right selection o materials (particularly styrene extrusions)
Patience
Planning
As stated above, the primary inspiration or the design came rom
the Blackship rules PDF, however I also perused the internet and
ound a couple o other Blackship conversions. I also drew heavy
inspiration rom the Space Marine Battlebarge with regards to its
side ns and prow. From the rules I knew I had to represent the
Blackships superior characteristics: high speed, heavily armoured
and heaily armed.Once the donor plastic Imperial cruisers had arrived I assembled
the main hull (sans drive tubes and horizontal wing piece) and
chopped of the prow. From there I could decide exactly how to
proceed with the project and decided that there would be 7 resin
parts or the conversion:
Engines and horizontal wings
Port and Starboard vertical ns
Two large sized weapons battery modules (each taking the space
o two normal weapon modules).
Prow (with integral launch bay)
Bridge
I then set to work cutting up styrene loosely until I starte
an approximate orm I liked.
Initial ConstructionSince I had experience creating weapons batteries I d
begin work on them very early on. The block is simply s
nated 1.0mm styrene sheet with strip styrene built up
top or detailing. I used a lot o 1.0x1.0mm styrene str
project.
The engines were blocked out by selecting some t
styrene tubing cut to size and mounted around a drive
between them. To represent the power o the engines I
large, long drive tubes that extended right orward to
bridge.
For the prow I cast up a pair o side ns rom my prev
Light Cruiser project and mounted them either side o
rectangular cross section styrene tube which would ult
the prow launch bay.
8/6/2019 Warp Rift 32
13/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
Progress
Like I said earlier, scratchbuilding is all about patience. BFG models
have lots o repetitive details so you have to just get into a zone and
keep layering on more levels o styrene strip/rod. The next picture
shows how signicant progress was made all over, including the
side ns. At this point I was still using a stock imperial bridge but
still intended to scratchbuild a custom one inspired by the Kar
Duniash bridges on the Rogue Trader Cruiser.
The picture to let shows one o the two vertical side ns. Obvi-
ously the two ns are mirror images so two had to be made.
Making mirror duplicates o parts is a real pain, but is easier i they
are made simultaneously. For example the main parts o the n is
made rom two sheets o styrene glued together. To ensure that
the two ns are as closely mirrored as possible I lightly glued two
sheets o styrene together (ensuring that the glue bond would beeasy to break later) and cutout the two n piece shapes. The shapes
were sanded to the correct shape and made sure to t correctly. By
then breaking the glue bonds I had two o each piece needed or
the ns which were then glued together as required or the two
mirrored ns.
he Bridge
The bridge was the part I had been putting of or most o the
project, but eventually I had to tackle it. I began building a box
shape that would t over the mounting block or the standard
bridge and ended up with an interesting design:
Ater consulting with some riends however I became convincedthat my new bridge design just didnt suit the Blackship aesthetic.
Bridge MkII
Actually, calling it a MkII implies that I actually design
thing. But I didnt. At this point I wanted to get the proje
and ater rummaging around ound that one o the pla
bridges looked perect. Some slight cutting and ling lat
project was done! I also mounted some Chaos lance tu
the dorsal to round out the armaments.
8/6/2019 Warp Rift 32
14/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
Resin Casting
The project wasnt quite over yet the client wanted two ships so
I had to take all o my scratchbuilt parts and mould them up! This
was done using single part split moulds in silicone, with the parts
cast in grey tinted resin. Casting is a massive topic in itsel so Im
not going to go into any details here.
Finished Product
These are the photos I sent to the client beore posting him the
completed models. Suce to say he was very pleased with the
result! Notice how I had swapped the Lance turrets back to the big
boxy type that was at request o the client.
Conclusion
Another successul project and another happy customer! I was
very happy with how the design turned out. I dont know i the
client has painted them up yet but perhaps we should pester him
or a showcase or next issue o Warp Rit!
With these articles I write long past completion o the detailed
project I oten nd I dont have pictures o many parts o the
process, leaving things eeling a little incomplete. Im planning to
commence one o my next BFG projects with a Warp Rit article in
mind, so hopeully will be able to give a very complete pictorial
description o the process.
For any questions or urther inormation eel ree to contact me or
the other mad keen modellers on the Resin Addict orum at http://
www.resinaddict.com/orum/
Thanks or reading!
8/6/2019 Warp Rift 32
15/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, DecemberWarp Rift Issue 30, December
VOID STALKER
BATTLEFLEET LIMANTE, PART II y bRYAN MCMAHON
Having returned to port ater successully engaging a local pirate
cartel eet and exterminating its hidden base, the XIXV Cobra o-
tilla returned to a heros welcome. Medals and celebrations were
passed around as reely as the wine. An unortunate side efect o
the estivities would maniest itsel in the ollowing weeks as the
entire watch post, save one man, was planetside enjoying the es-
tivities: one man who was asleep at the console. Thus the Ork eet
was able to pass the outer and inner sensors without detection,
and launch their Roks towards the ourth planet in the system.
The System o Rienea, and the Planet Timiothy were about to receive
a rude awakening to the Ork threat now bearing down on their
homes. The launch o the Roks triggered warning klaxons inside
the stations aging the systems. As general quarters was sounded.
all crews raced to their ships. The Mechanicus beseeched their
vessels to awaken or war with all haste and the planetary guard
mobilized to deend its citizenry and protect their only star port. No
one in the sector had encountered Orks beore and the subsequent
ailure to stop the rst wave or even inict a single enemy casualty
was devastating to morale. The soldiers eared their attackers were
invincible instruments o some unknown powers wrath they had
awoken during their celebrations. Realizing the deenders tenuous
position, the Fleet sallied rom their docks in an attempt to prevent
reinorcements rom deploying via Teleportas to overwhelm the
beleaguered deenders on the surace.
Julima Gregacy, Flag Captain o the combined XIXV and VIKM de-
stroyer groups, ordered that no torpedoes be red beore closing
to within just 100,000 kilometers or ear o them being dragged
into the atmosphere and causing more damage to their home
world then the enemy was inicting. He planned on the initialsalvo baiting the Orks into leaving the atmosphere and giving
chase. There, his aster vessels would keep just ahead o the enemy
: M C . F XF572AI.
S: N .
B, : 42.
B, : 14.
G : D (0.8 )
H
cnz h d hn ex ln n h w
whn h h n h ' n h h xn
h nh n. cn n wh nw nwn h Nhn
nnn, hh h w hn n, h n
h wh h n.
h nnn hn hh h w n
n n h h n whn h n n n whn h w h w. T h n t
w h h n h w n n nn
nn h wh n h n h. N
h h wh wn n x h nh n
h n.
P C: ' F.
N h h wh t ln n h wn
n n n n n n. sh w n n n whn h
h nzn h nx xn
n h h n. sh w n wn n
hn n n nn h xn n
h gx. T n n f, hh h
n wh h h hn n n
h .
D C
a n n '
n n h. H zn n
n n n n n n n nn
n n h wh n h w
s cn n n qn . N w
n h n h n n nn h n nn n h .
M P: A
t h h n nh qn whn h n n
nn w. T h h n
n. an n wh h w n h n.
i h h nn n h 4h e c b
n h h n. Wh h nn
n , n n h n h
C
i hn h t n x n wh n h ,
h n hw n' . d h
inqn n ph gn, h H h
n x xn n wh n n
. Th n h w n h . e n h w
h n n h, n e
n h n h.
T : B .
PLANETARY SURVEY: TIA
8/6/2019 Warp Rift 32
16/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
and lure them to the picket line ormed rom the vessels who had
missed the Ork approach. The rigates, Truths Light and Golden
Pillar, were waiting powered down alongside the escort carriers
Random Fate and Long Arms. The carriers would appear as harmless
transports on sensors and would register little threat to observers.
The destroyer group would move past this trap and hit both anks
simultaneously.
A air plan, but as the age old adage goes. No plan survives contact
with the enemy...###
"Come bout to eding 5489 mr 3982 nd prepre u
svo." The ships captain barked into his comms unit.
A strangled metallic reply came back moments later, "Course d-
justed sir, witing re order on your commnd."
The next ew tenuous seconds ticked by with a pace so slowly only
the seconds ticking by on his watch reminded him time was still
going orwards. The captain removed his cap and wiped his brow
on his sleeve as he waited or the given ring point to be reached.
These invaders, whatever they were, could be deeated. You simply
had to use more ordinance then normal against them.
Commander o the Triumphant and her sister ship Regin's Pride,
both Cobra class destroyers, he knew the deadly efect o a torpedo
volley at close range rom several past experiences. This time it
should work as well. Reaching down to the comm unit he icked
the key and gave a low growl into it. It was reasoned that since
the enemy was unknown any activation keywords could be inter-
cepted and reused against the eet at a later time so only sounds
were issued, with the Regin's Pride using a small bird call as its order
to launch.
"Order received nd crried out Cptin." came the strangled
metallic reply.
His Flag Captain had been with him or nearly 20 years on this
vessel, and they both knew its character aws and quirks like no
one else on board. Not even the Mechanicus priests could tell them
anything about the ship they didnt already know. Looking out his
view port he watched with joy as the torpedo volley was sent on
its way. His cybernetic hand twitching again, he looked down at it
or just a moment reexively beore his ship shuddered under a
sudden and large impact.
Having allen rom his eet he scrambled to regain his ooting when
the comm crackled to lie.
"Sir, return re rom te enemy sips! Fires on mutipe decs
nd sieds down! Wepons systems re minim nd we ve
incoming ttc crt, wt re your orders?"
Keying the unit again his voice came steady and calm, " Return
re s best you cn, prepre deensive turrets to repe teir
ssut nd wt is te sttus o te Regin?"
re-keying the comms unit he seated himsel back into his command
chair and strapped himsel down so that didnt happen again.
"Sir tey re undmged nd moving to support u
te incoming ordinnce wve. Our torpedo spred
neutried. Sir, mutipe new unnowns moving
oction mr, 4879 by 9012. Tey were iding be
steite sir." The worry in his voice came through loud
despite the machinery twisting o his words.
"Understood, order te Regin to pu of nd me o
devous point s ordered, we wi drw enemy re
in teir escpe. Ignore ny repy rom teRegin nd rtubes. Wt is te sttus o te oter wings?"
His own voice continued to remain calm, despite his
running wild in near panic. His survival instinct was kick
now and wanted to rescind his order and to tell the Regin
where it was as he withdrew, but he couldnt bring him
it. To damn a pristine ship and crew to suicide when i
obvious that even a surprise attack was unable to catch
guard, was sheer idiocy.
8/6/2019 Warp Rift 32
17/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
"Sir te oter wings ve meet wit te sme resistnce we
ve, but some ve obtined some minor success. Count
o 5 enemy vesses pprenty cripped nd doen igty
dmged. Cpit sips moving rom r side o te Steite to
cut of our own escpe route, but tey re owing te Regin
to escpe unmoested."
The ag captains own relie mirrored his own. At least some one
would survive this debacle to continue to struggle against this
invader.
His hairs stood on end and his every nerve tingled, having used a
teleporter on several occasions, he knew the signs well. He quickly
unstrapped himsel and slammed his hand down on his command
override button. The boarding warnings went of all through the
ship, and he drew his pistols to prepare to meet the attack on his
vessel personally. The rst wave appeared right in ront o him. 3
brutishly large humanoids with ramshackle armor scraps attached
at random places, one wearing a mop bucket on his head, i it could
be dened as a he within its own species.
His twin bolt pistols boomed of o the inner sanctums walls and
behind him the hissing o hatch releases told him the astropath
was coming to join him shortly. His rounds impacted the back othe closest one and sent him sprawling across the deck and into
the wall, he didnt move. The other two turned and with a loud
yell ran at him with giant cleavers raised. He split his aim and
red again, both stumbled back rom the hits to their torso's but
resumed their charge at him again. His third shots hit the let at-
tacker in his waist while the right was struck on the shoulder. Both
continued charging.
Behind the attackers the command deck's lit was rising and he
could hear the shouts o support rom his command staf, but paid
them no heed. He re aimed both shots at the right one this time
and caught him in the middle o his abdomen and where its heart
should have been i it were human. This one tumbled back to thewall as well, but the last one swung its cleaver or his let shoulder
and bit deeply into his side. The captain let out a strangled yell o
pain as the clever nally stopped below his rib cage just above his
kidney. He struggled to raise his right arm and its bolt pistol to
exact retribution but a large leather boot sent him sprawling and
wrenched the weapon rom his side.
He raised his head eebly unable to comprehend the shouts and
screams rom below. Surely his men could beat back this oe, he had
killed two himsel, he thought. Looking up he could see the other
two limping back towards him, not dead ater all. The last one
grinned at him wickedly with a gaping mouth containing large
rows o anged teeth.
"Det to d Umies!" it roared as it raised a large metal cleaver.
The last sound Flag Captian Gregacys heard was the wet snap o
bone as the clever impacted his skull.
History: he Battle or the Sector
T nhn , inn w h ; h
zn n hnn h n
h g e, w n n h nn
d g. T nn n n
nh h i . Whn
, hw, w hn h wh h
w n n. T h h h
n : ln. T h h hn n n h h n h c
n wh rn .
T ch n n hn n n
h h nn h n nn h o
h s. T n n wh w
hn n h n h h w
n h e.
Th n nn, h w nh
n hnn w n
h n h n hh h w
h . l, h w n n n
n n, hh h w n, h wn h nn h n.
Tn w n n h ch , hw
z nnn i w n
o nn nn n h ln
n n. a r q h
h h -h n n
n h ch . T wh h rn
h n n h
wh n w n. T ch w
h h h nwn .
h w n h h ch h
n n h i . T nh jnn h . T
wh h h i h, h
W Fz
W z h n h nhn WaaaagH-
HH n h n n . rn h W, n o
n, z h n h n bz n
n h n n WaaaagHHH. unn,
n nn h n h h h h j n
nh b h nn. T n d, h. b nhn b, h zn kz n n
wh h hn h !
H nn h n n n n h n n
w w nh h s cn h h n h n
n h nh h bz n hn h h H
w. H n h z, T Invincibalzwhh h n
k knz n n n n
m m hn n wn , o n.
M M
U O j -
,
. T O
L j f
. T
z.
H Kz Imawat?
z.
ORK CHARACTERS:
8/6/2019 Warp Rift 32
18/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
w n w h n n h nh
n h n s cn n
h w h nn h ch.
T ch W t, hn N, h hn
n n h . in wn w
h, h x n -
w h w . T nw w h
"l rn" w n n n-
h n . mn wh w h - h n w. t h n h
nw n, nn h w h wn
n hn n n .
Whn h i w h w h
q h h t wn ,
h W w n . W h gnh
N w h ? r h -
n, h h n n h w n
h .
Using Battleleet Limante in BFG
d h n h n x q h, h
500 n n b ln . bh
n n n n b
ln.
Whn n s o h wh c h n b
ln, h h qn h n n
h bg r. i h, nn
s o, h wn h n. (y,
n hn wn whn n h wn n-
... h wh h n n n !)
Roll Effect
24 Failed as normal
57 -5cm speed next turn.
8Weapons Battery and Lance strength halved. Double
torpedo strength. No efect i ship doesn't have torpedoes.
9
Launch bay strength halved the turn. Add the unmodi-
ed launch bay strength to your Weapons Batteries total.
Example: An Emperor adds 4s side but can only launch two
markers per side. Re-roll i ship doesn't have Launch Bays.
10
May not use Brace or Impact on your opponents turn. +2
LD or Reload Ordinance checks in your next turn. Re-roll
i ship doesn't have ordinance
11One re-roll on one Weapons Battery or Lance dice or a
single ship in this squadron or this turn only.
12
Repair one damaged system without a repair roll neces-
sary and deny your opponent the bonus or your eet
being on Special Orders.
Escorts are king!Wh h n h , wh wh-
n n h n h
. an h n n n
qn wh n. exn n h w
e n c hn n h . Whn n
lh , n h wn h.
Roll Leadership Value1 7
23 8
45 9
6 10
T n n " mhn" "r t" n
wh hn n n n
n h n n n n n
h lh .
Desperate timesa nn n nn h
, w n n nn h
n . Whn n onn
n h qn l h rn onn n.
Home Field Advantaged h -h n n
n, n n h n
. Hw, n b ln
n h h n n n
whn h . T n h
n h n h w w
wh h nn n. b ln
n n h h n
n h n. T j nn w
nh n n h . s
n n; h n.
Campaignsd h h h h h
n w n h , n
ln rn n n
h s mn h.
Re-Rollsr- h h w:
Number of Re-rolls Price
One Re-roll 50 pts
Two Re-rolls 100 pts
Three Re-Rolls 150 pts
8/6/2019 Warp Rift 32
19/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
y h n h h
w:
Rank and Effect Price
Captain (LD 8) 25 pts
Commodore (LD 9) 50 pts
Admiral (LD 10 and 1 Re-roll) 75 pts
b ln aNy i
N wh h wn h n
h :
N: un h n n h xn e h, h nn n h w n h s. i w h h n n a n h nn .
N: d h n n n h wh h w h ln' J w hn d nn hn n. Wh n h wn n nh , nh n h n h w n . unn, h n n h h n h h nn n hn h .
T n nn q . in n j n wh h n h. T n wh wh n n n h wn h nn qn 60% h n .
ESCORT CARRIER 4on n qn e c h 500 n n h qn n x
Type/Hits Speed Turns Shields Armour TEscort/1 25cm 90 1 5+
Armament Range/Speed Firepower/Str Fire
Ventral Launch BayFuries: 30cm
Starhawks: 20cm1 squadron
Prow Weapons Battery 45cm 1 Let/Fro
LIMANTE'S JUSTICE (0-1) 200
Type/Hits Speed Turns Shields Armour TCruiser/8 20cm 45 2 5+/6+ Prow
Armament Range/Speed Firepower/Str Fire
Port Launch BayFuries: 30cm
Starhawks: 20cm1 squadron
Starboard Launch BayFuries: 30cm
Starhawks: 20cm1 squadron
Port Weapons Battery 30cm 3 Le
Starboard Weapons Battery 30cm 3 Rig
Port Torpedoes 30cm 3 Le
Starboard Torpedoes 30cm 3 Rig
Prow Torpedoes 30cm 6 Fro
8/6/2019 Warp Rift 32
20/21
Warp Rift Issue 30, DecemberWarp Rift Issue 30, December
Scenario: Contact!
T h n n h o n. i n n
wh h h n n h -
nn h h h n. T w
n xn . p h n n
wh h wn n.
Battlefield:T n n n 6'x4' . d h
n 6 . T h 6"x3" ; h h
h n . T h h nn n i
v wh h h h h n n . T
h n n h n. T h
5"x4" ; h h h n . T
n n hw h o h h
n h.
Special Rules:in h n h h -
h n h 6. T n h n n
h nn wh n nn. a nn h
n n wn x h n whh w
. T h h h
n n wn. Wh n n wn
h h b i n n 45* n.
T n n wh n n wn n n .
T Divine Judgment j h n-
n whh h n n . e h h
hn 10, 5 n n n h h'
h n . T h h n
n n h hh n n
n nhn h hn. s
n .
R: Because this is the rst contact
with Orks in this sector, the Imperial weapons
may ail to hit critical systems. All Ork ships
receive a 5+ saving throw against all non
boarding damage. Tis includes attack craf
and torpedoes.
bh nn wh -1 -
h n h -
. t n h
n n h s!
Historical Summary:o h n h n' n hn
. T t h h n n w
wh h n wh h b w n
i w h n k kz wh h
n . T o h nn
n h n n h wn
n h n. T hn n h n
i . sw n n q, h Divine
w h n .
h n n h w
n n n h.
T n q h n q
w h j n. T nn qn Scrubbers
h w h h w o h. T
bers q xh h nn n h
. , h h h
. sn h w n
h n h Aarwa's Bane n h n
h wn n n n h n
nn h w nn n.
T o i x h w n n c h n n. a h h
w jn wh h n n w w
n h o h.
ORK FORCES:ki krooer: WAAAAAAGGGGHHH O doom
Wrboss: Dagooztufs, Mega armored Boarding Nobz, LD 7
Terror sip: 'ERE WE GO!
Wrboss: Movitmagots, Looted torpedo's, Maniac Gunners, LD 8
3x Brutes: SMASH!, LD7
3x Brutes: KILL!, LD6
2x Brutes: What?, LD8
2x Brutes: Where?, LD7
5x Rvgers:Squeee!, LD7
IMPERIAL FORCES:
lunr: Divine Judgement, Nova Cannon, LD10
Duntess (Torpedo):Aarwa's Bane, LD8
4x hevy Trnsports:Red 5, LD6
2x Cobrs: Tac Patrol, LD8
3x Cobr Widowmer:Scrubbers , LD9
3x Escort Crriers:Detio, LD8
No Fleet Commander
N: T pw b b j h d e i m wh h xn h h w w . i w 1' n 6 h h h n bz hw hn n n nh h b n.
ORK RIPPER CLASS ESCORT 40
Type/Hits Speed Turns Shields Armour TEscort/1 20cm 45 1 4+/6+ Prow
Armament Range/Speed Firepower/Str FireDorsal Gunz Battery 30cm 2 Let/Fro
Prow Big Boarder 30cm 1 Fro
8/6/2019 Warp Rift 32
21/21