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From the Nexus Publishing House:
Warp Rit is not endorsed, nor does it endorse, Games Workshop, and it is not an ocial publication o Games Workshop. Any words, phrases or images are uspermission and no challenge is intended as a result o such a usage, including the use o these words, phrases and images without the appropriate symbols o copyrtionally, these pages including content, design and images are copyright (except where copyright should inringe other such rights). Licensed names, images andcopyright their respective companies or authors. No part o these pages may be borrowed or reproduced, and no articles or rules should be considered ocial in
Warp Rift Issue 30, December
COVER CREDITS:
From "The Lord Inquisitor" movie: Inquisitor Battle-
barge & Light Cruisers escort vessels.
3D models by Andrea Carassai.
Texturing, lighting, space scene composition &
rendering by Erasmus Brosdau.
THE WARP RIFT TEAM:Aaron Dickey Vaaish
Roy (Horizon) Amkreutz Void Stalker II
Iain (Cybershadow) Watcher in the Dark
Ray Bell Admiralty
Reg Steiner Tyranid War Veteran
Jack Watling Magician
ADDITIONAL CREDITS:
Model Photos Gothicomp Participants
Additional Artwork Xeones
Contributing Authors David Hscocks, Hellbore,
Dan Lee., Mangozac,
Hugo, A.R. Aston
Warp Rift Table of ContentsEditorial
Navis Nobilite
HigH admiralty
lExicanum: bfgrulEsandtactics
tactical commaNd: UsiNg tHe veNgeaNce class graNd crUisersHips database: eldar pHoeNix battlesHip
eNcyclopedia gotHica: imperial aNd cHaos vessel timeliNe
thE forgE: bfgmodElingandpainting
dry dock: bUildiNg tHe ZeUs ligHt crUiser
sHowcase: gotHicomp 2010 Fleet category wiNNer: wesselsteiN
sEnsor rEadings: bfgfanfictionandscEnarios
void stalker: battles iN tHe warp
oFFicers mess: a good deed, part 1
SUBMISSIONS:
All types o articles are desper-
ately needed to keep this publi-
cation alive. In some cases,
submission includes placement
on the web at: www.tacticalwar-
games.net. Please include a
note with your submission iyou would like this claried.
Submission via e-mail implies
approval or publication.
SEND YOUR SUBMISSIONS TO:
Please register your support or
this publication. Download your
copy rom the ocial web site:
www.tacticalwargames.net/
archive/bfgmag/
Discuss and Talk about Warp Rit
at the ollowing location:
Warp Rift Forum
Read the Warp Rit Blog or news
updates and extra material here:
Warp Rift Blog
http://andrea1969.deviantart.com/http://destrega85.wordpress.com/http://www.tacticalwargames.net/http://www.tacticalwargames.net/http://www.tacticalwargames.net/archive/bfgmag/http://www.tacticalwargames.net/archive/bfgmag/http://www.taccmd.tacticalwargames.net/viewforum.php?f=89&start=0http://www.players.tacticalwargames.net/tiki-view_blog.php?blogId=10http://www.players.tacticalwargames.net/tiki-view_blog.php?blogId=10http://www.taccmd.tacticalwargames.net/viewforum.php?f=89&start=0http://www.tacticalwargames.net/archive/bfgmag/http://www.tacticalwargames.net/archive/bfgmag/http://www.tacticalwargames.net/http://www.tacticalwargames.net/http://destrega85.wordpress.com/http://andrea1969.deviantart.com/8/7/2019 Warp Rift 30
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Warp Rift Issue 30, December
Warp Rift Issue 30, December
Navis Nobilite
Hello everyone,
As some may know, Roy, who you know
better as Horizon, is stepping down as
the editor o Warp Rit and hes let me
to take over in his stead. I want to thank
him or the opportunity to shape the
magazine and I hope that I can do halas good a job as he has done since, well,
orever it seems.
As part o taking over, Ill also be over-
seeing a redesign o the magazine
geared toward opening up more space
on the pages and standardizing the
sections common to each issue. As
always, we desperately need your help
in providing articles, art, and photos to
showcase.
To give everyone a better overview o
where we are headed, Ill be running
through some o the major changes
that are happening alongside the more
cosmetic adjustments. To start with,
there will be our regular divisions to
the magazine. The rst o these is the
Editorial section which will contain
things like the article you are currently
reading. This section will also include a
small article rom the High Admiralty to
help keep the an base up to date with
what is going on in the BFG world.
The second section is the Lexica-num which contains the old Tactical
Command and Encyclopedia Gothica
sections. Tactical Command will remain
dedicated to tacticas on the various eets o BFG and to
any battle reports. Encyclopedia Gothica will remain the
same as a repository or new rules and eet lists, but new
ship designs will be broken out into a new category named,
somewhat unsurprisingly, Ships Database.
For painting, modeling, and other hobby related articles we
have created a category named The Forge. This will be hometo the Dry Dock and Showcase sections. Both o these sec-
tions will remain as they have been in the past and we look
orward to seeing any submissions you may have.
Fan Fiction has been grouped under a single category
named Sensor Readings and contains the older sections
Void Stalker, and Ocers Mess. These two have a slight dis-
tinction rom each other with Void Stalker containing story
driven scenarios and campaigns and Ocers Mess used an
ction without scenarios.
While I would love to have articles and content or each
section in every issue, I know that some issues just wont
have articles submitted in every area. Because o this, some
o the subsections may not appear in every issue o the mag-
azine. I you see one lacking, eel ree to submit an article or
it. This magazine is driven by your submissions ater all!
Finally, I would be remiss to not tell you a bit about mysel
beore signing of. Some o you may know me as Vaaish on
various orums related to 40k and Specialist Games. Ive
been active in 40k or quite a ew years ater being intro-
duced to the universe through the original Dawn o War
games. From there I quickly moved over to BFG and nally
Epic as Ive ound those games to be much more enjoyable
to play. I typically spend a good bit o my hobby time paint-
ing, so expect to see stuf show up rom time to time in thepicture box to the right.
Thanks or reading,Aaron (Vaaish)
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Warp Rift Issue 30, December
High Admiralty
Heylo,
Im Ray, the youngun o the High Admiralty
clocking in at a little under 3 decades! Ive
been playing BFG since its release, in act
it was my rst tabletop game and is still
my avourite ater playing and owning all
o the Games Workshop games, includingthose no longer in production like Gorka-
Morka and Warhammer Quest. Ive also
dabbled in numerous other spaceship/
naval games my second avourite being
B5 A Call To Arms(out o production) as
it easily allows numerous players to the
table without much pause. There are nu-
merous other tabletop games Ive played
and occasionally use or inspiration or as
examples o what not to do! Sae to say
Ive got a rich gaming background which
Inuences most o my geeky lie!
I have a crazy huge collection o BFG
ships including all eets, easily exceed-
ing a total points value o 100,000pts! I
I including home brew ships it would get
even more extreme. This allows me to run
campaigns lending out eets to people
that dont own their own or just ancy a
change. Although it has been over a year
since Ive run a campaign, I still squeeze in
the odd BFG game in between the myriad
o others cluttering my gaming table.
Being a HA member is very important
to me, I dedicate a lot o my ree time to
reviewing the rules and taking the pulse
o the online community. Some may have
noticed this is almost seasonal, this
the real part o my lie which ebbs
beyond much o my control.
With the current big FAQ getting na
and hopeully being made availabl
website or at the very least deeme
can see room or eet specic renethe next ew years in anticipation o
2 rerelease! However unlikely this is d
cutbacks by GW I choose to believe
uture!
Cheers,
Ray
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TACTICAL COMMAND
USING THE VENGEANCE CLASS GRAND CRUISER by DaviD Hscocks
In this article I will be arguing that the Vengeance class grand
cruiser (see the Imperial Fleets PDF) is a worthy choice or many Im-
perial eets. I am not discussing its role in the context o a Traitor
eet. I should point out that o the purposes o this study I willbe comparing its perormance to the Overlord class Battle-cruiser.
I chose this ships to compare it to based on roughly equivalent
points cost and their role in the eet.
The reason why I rst bought this model was basically just because
I liked the look o it. In my opinion it is one o the coolest looking
Imperial vessels. The sculpting is truly superb, and its size is equiva-
lent to an Imperial battleship. What more does one need?
As a gaming piece though, why should one take the Vengeance? I
do not believe, like some do, that it is a Jack of all trades and ergo,
master o none. It ulls an important niche role, in a way that no
other Imperial cruiser can, at least so eciently or relative points
cost. At this point I ought to make it clear that a ew things, in thespirit o honesty. It will not be able to outgun a regular gunship,
such as the Repulsive Grand cruiser, at close range at least. Nor will
it be able to tear apart its nearest rival, the Overlord class, which
has torpedoes and 6+ prow armour, with only slightly less repow-
er to the anks, or 5 points more. Nor, in truth, is it signicantl y
more powerul than the average Chaos Cruiser. So, having said
this, what can the Vengeance class actually do?
Its two greatest strengths are its weapon batteries, and its sheer
durability against incoming re, be it weapon batteries or ord-
nance; with its increased number o hit points it will survive a duel
longer, ad its multiple turrets give it a air chance o surviving an
average strength bomber wave with minimal impact. Combinethese two strengths with its low points cost (especially so when
one considers it against the Overlord!), and the Vengeance sud-
denly looks more promising.
Bearing these strengths in mind we can determine what role it
should take in the average, balanced Imperial eet. It is my belie
that it is viable or use in any size Imperial eet. It should be used
to support the torpedo armed close ranged cruisers (i.e., the Lunar
class) as they close with the enemy. This is done to disrupt the
enemys ormation, and slow them down. I you are lucky you may
cause some damage. Then, once the cruisers are within 30cm and
are ready to re torpedoes, the Vengeance should shit its re onto
anking cruisers, escorts, etc, as the need arises according to the
greatest threat. It can also be used to nish of badly damaged
enemy vessels rom aar. In this re support role it is the ideal
companion to the Emperor battleship. Not only does it have a
good level o repower, but its imposing nature may draw re of
the Emperor.
This idea o being imposing is a personal idea. To the less ex-
perienced player, the scarier the ship looks, the greater its target
priority. Ergo, the Vengeance can be used as bait; it looks scarier
than it actually is. Whilst the enemy res at the Vengeance, the
Emperor can do its job more efectively. And i the enem
the Vengeance, it can still dish out some useul repow
long range re support role it is more specialised and e
the Overlord, whose torpedoes are usually wasted at las its overall design dictates. The lack o 6+ prow armo
Vengeance is not important. So, we can see that in no
battles, the Vengeance serves the same niche as the Ov
slightly better repower where it matters (the weapon
or ewer points and with greater durability.
In a more niche area, the Vengeance is also very useul ve
a stratagem that will surprise some. Not only is it just a
vrable and ast when compared to the standard Imper
but it is tougher. Additional ly, its long range weapons m
it can hit the Eldar even when they ee (hopeully!). But
vantages when considered together makes it an excelle
indeed, it is unique. Not only does it stand a better cha
viving an Eldar rst strike, but is has the range to reac
take its revenge (pun intended) once the Eldar retreat.
in a terrain heavy board this is less useul, but even in thi
its two strengths, durability and repower, make it a bet
than lighter weight cruisers. A cheaper Lunar class or
will not do better as they will be less likely to survive an E
range assault, thereore the act they are cheaper points
relevant. As a gunship, paying a bit more or toughness
Eldar is well worth it. It is also worth bearing in mind tha
used as a rallying point or the Imperial eet in such ac
its size it and long range batteries it can cover the ad
withdrawal o lighter and aster Imperial ships.
So, in conclusion the Vengeance has a niche role in a regula
in anti-Eldar operations it is also very handy. I hope that mo
will eld this antastic and ot underrated vessel in the ut
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SHIPS DATABASE
ELDAR PHOENIX BATTLESHIPS by HELLBoRE
The largest Eldar stellar vessels besides the Cratworlds themselves,
the Phoenixships have a strong symbolic place amongst the eet.
Named or the symbol o the Lord o the Eldar gods, Asuryans
Phoenix represents the hope and rebirth o the Eldar race rom the
ashes o the Fall; their attempt to rekindle what was lost. The Phoe-
nixships are a potent symbol o this, equipped wit h the most power-
ul Eldar weaponry available and can lay waste to entire squadronswith a single barrage. The ship design emphasizes durability and
destructive orce, something not oten seen amongst Eldar ships.
To the Cratworlders however, speed is secondary to absolute orce,
as nothing is more important than the protection o the Cratworld
itsel. Very rarely do the battleeets o a Crat world stray too ar rom
home, as to do so would leave their kin horribly exposed to the dep-
redations o a hostile galaxy. With this in mind the Phoenixship has
an enlarged hull design to ree up space or weapon mounts and
give the ship a staying power greater than even a Dragonship. To
power such a large ship the design incorporates extra sails, giving
the Phoenixship a magnicent yet sinister silhouette.
Phoenixships are also sometimes upgraded with unusual weaponry,ancient devices created beore the Fall when Eldar technology was
at its height. These weapons vary rom massive pulsar cannons
adapted rom their mounts on the Cratworld itsel to the deadly
Distortion Lance, a horric weapon that
tears the very abric o reality apart to
spill the horrors o the warp into reals-
pace. An enemy ship that takes a hit rom
a D-Lance will discover whole sections
missing as a miniature warp-storm is
created within the ship itsel. Unortu-nately, despite the advance technology
o the Eldar the power necessary to re
such weapons slows the ship down con-
siderably, leaving it dead in space or
precious seconds, and so are only used
in the direst o circumstances.
The running engagements and escort
attacks avoured by corsairs are at odds
with the Phoenixship design and so the
corsairs retrot these behemoths to
create the Void Stalkers, and lacking the
resources to keep the more complicatedsystems unctioning, strip down the hull
or greater speed and manoeuvrability.
N: on h h n un n dnh phnh 1000 nh 50 n. sh n h n n n h nn h h un u h n n h un u.
T dn ln h N cnnn u h n h nu n n neh h u d3 h n h un h n d6 n h un h h
T pu cnnn h u pu ln h u, h un nf d3 h
PHOENIXSHIP 400
Type/Hits Speed Turns Shields Armour T
Battleship/10 10/15/20 Special Holoelds 5+
Choose ONE Dorsal Weapon System:
Armament Range/Speed Firepower/Str FireDorsal Weapons Battery 45cm 10 Let/Fro
Dorsal Phantom Lances 45cm 3 Let/Fro
Choose ONE Prow Weapon System:
Armament Range/Speed Firepower/Str FireProw Weapons Battery 45cm 16 Fro
Prow Pulsar Lances 45cm 4 Fro
Choose ONE Keel Weapon System:
Armament Range/Speed Firepower/Str FireKeel Torpedoes 30cm 8 Fro
Dorsal Phantom Lances 45cm 3 Let/Fro
Armament Range/Speed Firepower/Str FireDistortion Lance 45cm Special Fro
Pulsar Cannon 60cm 1 Fro
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ENCYCLOPEDIA GOTHICA
IMPERIAL AND CHAOS VESSEL TIMELINE by DaN LEE
Prompted by eedback on Warseer about my article in the last
issue o Warprit (thanks BaronIveagh) Ive compiled a timeline o
known ship construction dates or the Imperial and Chaos eets.
The timeline is based on inormation rom the BFG rulebook andArmada and this inormation is summarized ater the timeline. I
looked through my Horus Heresy novels too but ound they were
generally vague about ships, so I decided to stick to BFG uf. Even
just sticking to these two books though, there are contradictions.
The Apocalypse class battleship is said to be a precursor to the
Retribution, and was developed to counter raids rom the Eye o
Terror (which are themselves post Horus Heresy events), but then
the Retribution is said to date rom the ounding o the Imperium
(which is beore the Horus Heresy). This would put the Apocalypse
in production or only a relatively short period o time, or have itbeing produced ater the ship that was supposed to replace it. This
single contradiction aside though, most o the inormation in these
books makes sense.
Imperial ships are in blue and Chaos ships are in red, and Ive put
the key periods o human history at the top or easy reerence.
Where a colour abruptly starts or ends we have a denite start or
stop date or production o a ship, and where the colour
or in we dont have a denite date.
As you can see rom the timeline, the general trend o
ships being newer and Chaos ships being older is actu
noticeable, but it is there. Only the Murder, Mars, Styx an
ter class vessels have denite end dates to their produc
other vessel could theoretically still be in production som
the Imperium, and many vessel types (the ones not show
timetable), both Imperial and Chaos, could have begun p
at any point rom the Dark Age o Technology onwards.
MILLENNIUM
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M15M25 Dark Age o Technology
M25M30 Age o Strie
M30 Emperor class Legatus Stygies construction began
M30 Artisan Magos Lian Ramilies designs the Ramilies class
star ort rom STC data
M30M31 Great Crusade
~M30 Desolator class battleships developed
M31 Avenger class Forinax, Leonis, Iron Duke, Duchess Arbel-
latris, and Vengeance class Castigator and Vindicare
present at battle or Diamat [Fallen Angels]
M31 Founding o the Imperium
~M31 Apocalypse class battleships developed to counterChaos raids rom the Eye o Terror
M33 Emperor class Legatus Stygies completed (construction
was halted or nearly 2 millennia)
M33 Styx class heavy cruisers begin to gain popularit y
M33 Construct ion o Murder class cruisers begins
M34 Inception o the Repulsive class grand cruisers
M34 Construct ion o the Slaughter class Dutifulbegins. The
Dutiful subsequently bombards the only orgeworld
capable o manuacturing the engine coils needed
Slaughter class cruisers, preventing any more rom
ever being commissioned
~M34 Mars class battlecru iser begin to replace Styx class
heavy cruisers
M36 Emperor class Divine Right recovered estimated to
have been in the warp or ten millennia
M36 Despoiler class battleships developed as p
Gareox Prerogative
M36 Age o Apostasy
M37 The Lunar cruiser class begins to replace t
class cruiser
M38 Adeptus Mechanicus Artisan- Magos Hyus N
pletes a number o new ship designs, inc
Tyrant class cruiser
M39 Production o Mars class battlecr uisers stops
ries beore Gothic war)
M40 Designs or the Indel escort are stolen and
o Chaos begin their construction
M41 Falchion class escort developed to replace
Indel class
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DRY DOCK
BUILDING THE ZEUS LIGHT CRUISER by MaNGoZac
I recently received an email rom my riend Vaaish, notiying me
that he was taking over the editorial aspect o Warp Rit and asking
i I could do some articles or upcoming issues. Well how could I
say no? So here I present my rst article or Warp Rit, providing acondensed overview o the process that goes into designing and
completely scratchbuilding a BFG model: the Zeus light cruiser.
Following the completion o my Zeus prow project, I received
a lot o eedback rom people suggesting that I try my hand at a
ull scratchbuild, specically a model along the same lines as the
inamous Voss light cruisers (o which only a handul were ever
produced by Games Workshop beore the product was canned).
All o the ego stroking went to my head and I accepted the chal-
lenge, embarking in what would end up being a 3-month project.
For a number o reasons I had never been a big an o the Voss light
cruiser design, so ater accepting the challenge Vaaish and I came
up with what we elt to be a very nice new design, combining a
number o diferent Imperial design aesthetics so that it would t
in with any Imperial eet theme.
I will point out early on that the intention rom the start was to
make a model that I could then duplicate in resin so I could have a
number in my eet (and provide a couple as prizes or Gothicomp
2010 as it turned out). This has two implications on the project:
1. The design must be constructe d with casting in mind, so that
it is split up into easily cast components.
2. No Games Workshop parts can be used, as there can be legal
implications or casting GW IP. This means that all parts to be
cast will be 100% build rom scratch.
With a plan in place, the project had begun. This article is in essencea stripped down version o the build thread I ran on Port Maw and
Resin Addict, and thus uses only the images I took or those posts.
This means that they are more progress reports than instructional
pictures, but I hope that by presenting them here and discussing
the process people will be able to learn rom it.
The Concept Art
So Ive scratchbuilt a ew things by now, and the biggest thing one
can do to ensure that the project goes as smoothly as possible is
to have some good concept art to work rom. Some people are
sculpting reaks who can just mash plastic and putty and come up
with something awesome, but not me. Thankully Vaaish is quitean accomplished graphic designer and ater I supplied him with
a crude sketch o my own, he returned to me a beautiul sketch
showing the side and top views o the design. Furthermore, as the
project progressed he provided updated versions o the
Although the nal physical design does have variatio
concept art, this does not make the concept art any les
or useul.
Equally important at this stage is deciding how the mod
broken up or casting. O course i doing your own one o
build this isnt a concern but in my case it was! I decided t
hull into three main pieces: the prow, the hull and the e
n. In addition to that would be the horizontal and vert
or a total o 6 parts. Later in the project I decided to do
prow variant and my own design o weapons battery,
the parts count to nine.
Initial Frame
Since I was happy with the main proportions o the conce
rst step in the process was to print it out, measure anthe basic side prole to some 1mm thick styrene sheet. T
is made rom just two materials: styrene and putty, howe
several diferent styrene extruded shapes in addition to
sheet. A couple more shapes were added and a basic
ormed, as shown in the picture. Note the early engi
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that was soon ater scrapped or a better one. When working with
styrene I use plastic cement almost exclusively.
Adding Details
OK lets just say that this project took a lot longer than I had antici-
pated, mainly due to the level o detail required! Each and every
little thing had to be cut rom some tiny styrene extrusion. The
arches below the bridge took quite a while to complete, each re-
quiring a precisely drilled hole which was then cut into an arch. Itsso small and ddly that I broke the rst two attempts.
The detail is all added in layers, which I hope these images portray.
When breaking them down like that the task isnt so daunting and
the process can be made out airly easily. In this picture you can see
the new 6-tube engine design. By ar the most widely used styrene
strip in this project was the 0.75mmx0.25mm stuf used or most
o the detailing. I oten built it up in sections to get 0.5mm and
0.75mm by gluing two or three strips on top o each other. Alterna-
tively you could just buy the right thicknesses o strip, but that can
get quite expensive!
The next ew shots show the continued detail build up. You will
notice that some sections (particularly the block just at o the
weapons module) receive some gradual rework as the design
is rened. You must excuse the misalignment o the parts in the
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photos they are just being held together with globs o blu-tac,
which doesnt exactly make or precision joins!
Weapons Battery Module
Unortunately I didnt take any pictures o the very early stages o
the weapons battery design, but much like the ship itsel its simply
the gradual building up o styrene.
The grey domes used to make the top row o turrets (and used in
other places on the ship) are a little scratchbuilding secret called
Modelling Support Goods made by Kotobukiya in Japan. They
produce a number o small sprues with all sorts o cool shapes and
sizes or detailing and although intended or Gunpla (i.e. Gundam
models), they work just ne or any modelling application. They
can be intimidating to buy though i youve never dealt with Japa-
nese online stores.
Barrels or the top row turrets are made rom 0.8mm diameter
tinned copper wire (the lead o a 1N4007 diode shopped up, or
those who know what that is).
The Prow
Originally the plan or the project was to do a unique new prow
design in which the bulk o the prow was covered with sweeping
orward wings o the eagle, but ater it had been created there was
a lot o eedback that I should do a standard Voss style prow. So
I did both!
Both prows are constructed using the same technique. The rst
step is to create a basic rame out o 0.75mm styrene: this includes
the side prole piece, top surace, bottom surace and rear. Once
the glue is set then some Milliput is mixed up and pushed into the
cavities o the rame. You then have two options: spend some time
to properly sculpt the Milliput into the exact shape o the prow
itsel (i.e. the blank prow without the eagle, wings, etc.) or just do a
rough shaping beore letting the Milliput set and then rening theshape with sandpaper. I preer the latter option as I nd it easier,
but either technique is perectly valid.
Once the basic prow shape is complete its then time to detail. More
styrene is used to create interesting shapes on the top and bottom
suraces, like the miniature masts, etc. I sculpted the armoured
lower tip o the prows with Milliput using the same technique o
rough application and then urther renement through carving
and sanding once it has set.
Arguably one o the most dicult par ts o the project (depending on
how good a sculptor you are) is creating the prow gurehead eagle.
It took me a couple o goes to get right. First of the basic outline is
sketched onto the prow using a pencil. Ensure that various pointsare measured so that the two sides are symmetrical as possible. I
ound it easiest to sculpt the wings rst (one side at a time, allow-
ing curing in between) and then the head in a separate session. For
the record, my medium o preerence or this kind o scu
50/50 mix o greenstuf and Milliput. I hate working with
by itsel and or very ne work the uncured Milliput can
too. But mix them together and you have the best o bo
Note that in these pictures only the Voss style prow was
this mix as I was still experimenting through this project.
The very last step in creating the prow is to carve the
and drill torpedo tubes. Again, I rst sketch them on in
then create over the top o these lines. The panel line
using a tiny saw blade intended to t onto a scalpel, wwiden using a sculpting tool that I nd has a perectly sh
or carving panel lines.
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Finalisation
You may notice in some pictures pink areas on the mod
where Ive used automotive spot putty to ll in little gap
Although the spot putty can only ll small gaps/holes (a
times may need a couple o coats), its extremely quick c
means that it can be sanded and worked with ater less th
hour, much aster than sculpting putties! It does need to
a well ventilated room though...
With the master model complete its time or moulding an
but those are subjects or another day! Here are some p
the nished product.
Conclusion
As mentioned earlier in the article, this project did end
much longer than I had rst anticipated, and by the end
tainly eager to see the completion. I now have several o
and gave a couple to Vaaish who did a antastic job o
them up (I have too much un modelling these days to
or painting!). Although Im currently working on plans
scale model scratchbuild, Im always discussing ideas o
projects with others and I wouldnt be surprised i I takone on soon enough!
I hope this article has presented a suitably useul demon
the process used to scratchbuild a BFG model and that
others to undertake such projects. I you do, please tak
share the results! For any questions or urther inormatio
to contact me or the other mad keen modellers on the Re
orum at http://www.resinaddict.com/orum/
Thanks or reading!
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SHOWCASE
GOTHICOMP 2010 FLEET CATEGORY WINNER: WESSELSTEIN
ABOUT THE ARTIST:
My name's Hugo (known as "Minus" on internetboards) and I'm a 27-year-old French gamer. Ive
played WHFB, 40k and Mordheim since I was in
high school and a riend o mine wanted us to
start playing BattleFleet Gothic. The board we
belong to has group painting projects in which
several people build and paint an army at the
same time with several steps and deadlines to
observe. When the board launched a BattleFleet
Gothic project, my riend joined it and so did I !
The aim or the teen attendees was to paint
a 750 points eet plus some scenery elements
during a three months period. My riend had
chosen to paint a dirty Nurgle Fleet, I decided to
do the opposite and paint an immaculate Impe-
rial Navy Fleet. I wanted to use purple as the main
color. Ater some color scheme trials, the current
one came out : metallic purple or the body, and a
white prow with golden ornaments to symbolize
the purity and the arrogance o the Imperium.
This year's Gothicomp ended exactly the same
day as our deadline and we thought that attend-
ing to this contest was a unny way to end our
project. That's why several French painters were
present this year.
To conclude, I'd like to thank the Gothicomp team
and all those who voted or my eet.
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VOID STALKER
BATTLES IN THE WARP by DaN LEE
Though ghting space battles in the Warp is dangerous to the
point o being suicidal, there are times when an admiral is desper-
ate or crazy enough to try it. Such battles are incredibly dicult to
ght as most o a ships auger systems are non-unctional in warp
space and much o the ships power must be diverted to the Geller
eld which maintains a bubble or real-space around the ship.
Fighting a battle in warp space is best done as a one-of battle
where both players agree to do so beore hand, or as an interesting
twist to a scenario in a narrative campaign.
SCENARIO
Given the rarity o battles in the warp they are probably best rep-
resented by conrontations between small orces. I would recom-
mend playing a small point size eet engagement or a cruiser clash.
Small games are also helpul as the rules or ghting in warp space
are quite chaotic and could over-burden a larger game.
CELESTIAL PHENOMENA
There is no solar wind or light rom the stars in warp space, so there
is no need to roll to see which table edge is sunward. For the sake
o Eldar movement, assume that they are always acing away rom
the sunward edge.
The warp is completely alien to real-space, but at the same time
contains reections o real-space which create deceptively amiliar
phenomena.
Use the ollowing generator to determine celestial phenomena
(roll D6):
1. Warp Tsunami: Roll a D6 at the start o each player turn. On a
roll o 6 a tsunami occurs. Every ship or squadron must make a
leadership test. Any ship or squadron that ails is attacked by
the equivalent o a strength 2D6 lance battery (roll separately
or each ship or squadron). Shields and brace or impact are
allowed as normal. I multiple tsunamis are generated only roll
one D6 per player turn, but continue to roll each turn or the
tsunamis until all generated tsunamis have arrived.
2. Warp Current: Draw an arrow D3 x 10cm long. Determine the
arrows direction using a scatter dice. Any ship crossing the
arrow will immediately move in the direction o the arrow by
2D6cm without changing its direction. I two currents cross
and a ship is thereore moved through one current ollowed by
the other, apply both current movement efects in ull.
3. D3 Warp Currents
4. Shoal of Warp Predators: A shoal o warp predators is D3 x
5cm by D3 x 5cm big. Any ship which is in base contact with
one or more shoals during any part o the movem
sufers D6 hit and run attacks at the end o the m
phase. In every end phase move each shoal D6cm to
nearest ship.
5. D3 Shoals o Warp Predators
6. Ghost Planet: Place a small planet on the table. The
planets gravity well randomly uctuates. At the sta
player turn roll D3 and multiply the result by 5cm to g
o the planets gravity well.
SPECIAL RULES
Beyond the Geller Field: Anything which passes beyo
Geller eld immediately begins to break down as the laws
upon which its very existence depends begin to unravel
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Lances(andsimilarweapons)hitona5+ifthetargetisover30cm
away, and require a 6+ to hit i the target is over 45cm away.
Weaponsbatteries(andsimilarweapons)suerarightcolumn
shit or every 15cm (or part thereo) that the target is away.
Novacannonsmaynotberedastheirammunitionistoopre-
cious to be wasted in the warp.
Ordnancewaveslooseasinglesquadronortorpedoattheend
o each ordnance phase.
Teleportattackssimplydonotworkasthematterbeamsdis-
solve in the warp.
Geller Field Failure: The rigours o battle play havoc with a ships
Geller eld, which makes incoming re doubly dangerous when
ghting in the warp. At the start o each end phase every ship or
escort squadron that has taken a point or more o damage in the
current turn, or is in contact with blast markers, must make a Geller
eld check. Geller eld checks are resolved as ollows:
1. Roll 1D6 and then add one or each point o damage taken in
the current turn, plus another one or each blast marker that
the ship (or squadron) is in contact with. As escort squadrons
that are damaged are destroyed, you do not need to add the
amount o damage taken by escort squadrons to their Geller
eld checks.2. Subtract the ships remaining hit points or the squadrons re-
maining number o escorts rom that number.
3. The ship or squadron then sufers a number o hit and run
attacks equal to this remaining number as warp predators
and daemons nd weaknesses in the Geller eld and begin
materializing onboard the ship. In the case o esc
rons the hits are distributed as evenly as possible a
squadron.
Battles in the warp work normally in all other respects. S
normally, can disengage (they make an emergency real-s
sition), and have shields. Note that loosing shields is not
as loosing the Geller eld. A ship can have its shields dow
sufer a Shields Collapse critical hit and still be protecGeller eld.
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OFFICER'S MESS
A GOOD DEED, PART 1 by a. R. asToN
The signal came in bursts. At rst it was garbled; like a person
shouting underwater. Then, as the Explorer neared the waysta-
tion, the signal relayed through the bright glinting space station
became much clearer.
++Come to us... help...++
Repeated over and over, the signal called out to KorVanai and his
various water caste interpreters like a siren song. PorKais, the PorO
o his expedition was almost certain the voices down the line were
Guela voices (indeed, he had translated the signal or the Air Caste
Admiral only scant days beore), but distorted somehow. It wasnt
just intererence or the long lag and deterioration that eventually
decayed all signals in the void; their voices sounded strained and
unlike the deep throaty voices o GueVesa he had met. As i they
were gargling something vile.
He turned inside his grave-dome; letting his limbs oat without
efort in the weightless sphere, as he languidly pressed holographicrunes or tapped on symbols that were pressed into the plastic-glass
that surrounded him. With a gesture, an image o the world beyond
the explorers ank-windows swam into view. It was an odd realm;
the space between space. The Earth Caste knew it as another di-
mension, a realm when time and space contracted, until journeys o
millennia took weeks, unlocking a realm o near-innite possibility
beyond Tau. Out into the galaxy, where his race could encounter
diverse cultures and bring them into the old o the greatest good
in the galaxy. The thought made him smile, yet the aster than light
dimension always unsettled him or some reason.
For two decades he had plied this realm; plunging his various
vessels into a yawning chasm o darkness and dull muted colours
his sensors couldnt quite determine, beore his vessel would expe-
rience a sudden surge in apparent speed. It didnt eel like he had
penetrated anything at all. It elt, in his hollow bones, that the ships
o the Tau were being skipped along the surace o some great
vast... deepness, which would not permit them entry. O course the
guela, that ancient race o star-mariners, spoke o the realm as i it
were some realm o mythical monsters and sea beasts, but every
caste knew the guela were hopeless mystics; they saw terrors
wherever they went, and whoever they met. Anything they didnt
understand was a oe to be overcome. Perhaps that was why their
Empire, the Imperium was so reluctant to join with the Tau and
help them save the galaxy rom the old terror o disunity?
hate, but rather a collective terror, a ear o the dark betw
Vanai lacked this deect o course, as did his race entire
trusted the Earth Caste. They would one day penetrate th
ies o that anomalous dimension. A phenomenon under
a phenomenon overcome. Vanai couldnt remember w
had said that. He cursed himsel or his laxity.
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His mind returned eventually to the signal. Guela calling out into
the void or help. This deep in Tau space, they must know only theTau could respond quickly enough to do anything or them? Yes,
this signal was surely or them; the Guela were throwing them-
selves upon the mercy o the KaMais sept. Vanai vowed that he
would prove to them that their hope was not unounded. Then,
perhaps, the way would be paved or assimilation into the collec-
tive. In truth, the humans would have no choice but to accept the
Greater Good. KorVanai couldnt in good conscience save a guela
vessel only or it to remain opposed to his ideology. E couldnt
permit an enemy to grow stronger rom his charity, only to strike
at the Empire later. The Tau were many things; merciul, persuasive,
hopeul, but they werent naive. I they rejected their eforts to help
them become better than they were, then hed have to remove the
threat, regrettably. Such is the price o peace.
The vast Explorer class starship broke back into realspace in a
wash o azure hues and strange coils o colour that lingered
briely on the colossal hull like electromagnetic ripples o
energy; ghosts o a realm beyond the real. The cold, expansivevoid stretched out in all directions, studded with pearl-like stars
that glittered with promise.
Admiral, wide range scans have yet to pick up the engine signa-
ture o the stricken GueLa vessel, one o the KorLa explained in
calm tones rom his own grav couch.
Keep scanning; it may be shrouded by the radiation rom this
systems red star. It is in its last stages beore collapse, he replied
proessionally. No one argued.
# # #
It took the expedition three days to locate the weak, stuttering sig-
nals source, winking rom the midst o a eld o slowly spinning
debris. KorVanai didnt like to linger or so long in such a realm
o the dead and the silent. It was a diversion rom the
goal; the oundation o the new colony worlds beyond t
ern plane-wards region o the third sphere expansion. B
they ound the vessel originating the communication,
the Tau eet burst into the system like worrying pilot
their wayward behemoth.
AunTava was on the deck as they reached the vessel, and
on the bridge stood that little bit straighter, or spoke wi
altering, awe-inspired words while the Ethereal paced t
polished oors with almost the practiced grace o a dan
May I see the ship, Admiral? Tava asked sweetly, her
honey; peaceul yet so ull o certainty it made Vanai
simple joy to hear it. He compiled instantly, tapping sev
until a wide panel o a viewscreen shimmered into existe
the Ethereal.
The ship was ugly; it was prooundly angular and osten
could almost pass or a greenskin vessel i it wasnt or th
signs o aesthetic that showed through in the great
and crenulations that decorated the stricken vessel. An
it was, or its entire port side seemed ripped away; r
o ormerly-liquid metal spiralling of rom the old wdebris eld was composed o elements o the injured v
there was too much wreckage or it to be the remains o
ship. There must have been a great and terrible battle
the system. Not a clean and civilised engagement bet
naval powers, but some great and brutal mauling. A war
and mutual destruction. A war between barbarians. Kor
curled in distaste.
I think we should send a team to this vessel, to rescue the
calling out to us. Do you think this KorVanai? Tava asked
Up until then, KorVanai had not thought o this. But no
had said it, he was certain that is what should happen.
O course. I will organise the details Aun, he nodded inweightlessness.
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She nodded humbly, deerring to the technical skills o the various
castes under her guidance. The ethereal never claimed to be
experts in the eld o leading or organizing. They were to guide
and encourage and to shape the ideology upon which their civili-
zation rested. They were the bedrock and the cornerstone in one.
He reluctantly turned away rom the Ethereal, and ocussed once
more upon the orbidding darkness o the wreck.
I anyone still lived, then by the Aun hed bring them into the light.
# # #
ShasUiLox was the rst into the breach burned into the guela ves-
sels hull. There was no light, save the glittering o broken displays
and dials long since shattered into irrelevance.
Blacklight, was all he needed to say to his men as he plunged into
the darkness, anked by his re team.
Within moments, the darkness vanished; replaced by a world illu-
minated in blue-green tones. The Tau warriors moved rom room
to room, deck to deck, with practiced eciency and cold precision.
First the bobbing sensor drone would enter each chamber in turn,passing its wide beams throughout, searching or any signs o lie.
The Fire Warriors would ollow the instant the dull-witted machine
bleeped a positive result.
The ship was a tomb or the most part, with deck ater deck lled
with shattered consoles and void-rozen corpses sprawled across
the ground in various stages o decay and destruction. Red alien
blood coated the walls in nonsensical patterns, and gathered in
tight little crimson ball bearings o rozen gore across the oor. Lox
thanked the Earth Caste or his sealed environmental suit, which
warmed his blood despite the hateul chill beyond. It took them
almost 2 decs o dispassionate searching beore they ound the lo-
cation o the miniscule heat source that still lived within the ruin.
From deathly chill to sweltering heat, the re team burst into the
heated deck. Here there was air, yet Lox reused to allow his ellow
Tau to sample it, or he opened his vents or a ew seconds and
instantly regretted it. Faeces and lth assailed his sense organs
in an overwhelming tide o revulsion. He knew Guela had a poor
sense o smell, but surely they knew this rotten stench was beyond
tolerable! But then again, it seemed they had little choice. One
did what one could to survive he supposed, as he looked upon
the wretches that huddled in alcoves and doorways, glaring at his
men with eyes aame with hope, or perhaps mania. Bodies and
ruptured tins o rotting ood and other, less wholesome remnants,
littered the oor hoo-deep. He sealed his helmet vents with an
unseen sneer o distaste.
The aces o the survivors were carved with that same runic lan-
guage Lox had ailed to decipher beore, and their hair was matted
with caked grime and dried blood, giving them an ever more
savage appearance.
Lox almost stumbled as a dozen o the gures pressed upon
him and his team, hands groping the armour and stroking it like
beggars. They babbled and moaned in guela speak. Lox tapped
his helmet antennae once.
ShasUiLoxVaneshKais here. We have located survivors. Water
caste, Im linking my audio sensors to your control desks; tell me
what they are saying.Within moments, the smooth voice o PorKais ltered through the
comm.
++ They are asking i you have come to save them. Others are
thanking you, and a ew are begging you to help their... leader. ++
Hesitation? Lox inquired.
++ Apologies. Their dialect is strange. It might be leader, or holy
man, or demagogue. I cannot be entirely certain. ++
Lox shrugged, gesturing or them to lead on.
They plunged deeper into the inner reaches o the cramped guela
vessel, with its narrow passages and harsh angular lines. Only the
icker o torch-ames illuminated the path through the squaloror the guela, while Lox retained his green mono-colour image
to navigate by. He took note o several strange and interesting
machines as he passed, making a mental note to inorm
Caste o interesting new technology that could be assim
their wider knowledge. Every situation was an opportun
terment, he smiled sagely.
Eventually, they reached the innermost sanctum o the c
o starving aliens. A strange star-like symbol was carve
deck plates, and dozens o guela clad in black and w
hung back in the shadows, observing the new arrivals
the middle o the room, surrounded by several mutteri
clad in bloodstained orange workers atigues, was a ma
ing up blood. His body was a ravished mess; probably th
multiple projectile wounds. The primitive guela had att
help the stricken gure, but their stitches and bandages
ully inadequate and oozed pus and inected esh which
would stink o rot. A wilting stick o some sort o parch
rolled and sat smoking in his mouth, and the dying ma
to gurgle with laughter as the smoke billowed rom a
wound which opened up his throat. It seemed surreal
an injured gure could seem so at peace. Perhaps he kn
dying? Perhaps he had given up?
The men at his side babbled at the Fire Warriors and
rantically.
What are they...?
++ Save him! Save him! Please! Please! The saviour mu
The truth must be known! That is as much as I can
ShasUi. I suspect this is some sort o spiritual leader, a
own Aun. I strongly advise you bring him to the ship o
We will require him or negotiation. ++
Understood. Earth Caste; We will require a saviour
several medical attendants as soon as possible. In a
have markerlighted several technologies o interest a
ShasUiLox out.
e' n: l h nun "a g d" n h nWarp Rift.
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