WarCraft III Tutorial I -- Terrain Editor By (VooDoo) Neff Aka Joey Neff Welcome! ☺This is a tutorial on the Terrain Editorin the World EditorforWarCraft III. First thing you will need is a copy of WarCraft IIIif you do not have a copy of WarCraft IIIyou might have a hard time with this tutorial If you do have a copy of WarCraft IIIthen this tutorial will be very easy to accomplish ☺Finding World Editor WarCraft IIIcomes with its own editor…How Cool Is That ☺… If you installed WarCraft IIIin its default path that would be in C:\Program Files\Warcraft III
Tutorial para la creación de mapas en Warcraft III
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WarCraft III Tutorial I -- Terrain EditorBy (VooDoo) Neff
Aka Joey Neff
Welcome!☺ This is a tutorial on the Terrain Editor in the World Editor for WarCraft III. First thing you will need is a copy of WarCraft III if you do not have acopy of WarCraft III you might have a hard time with this tutorial If you do have a
copy of WarCraft III then this tutorial will be very easy to accomplish ☺
Finding World Editor
WarCraft III comes with its own editor…How Cool Is That ☺…
If you installed WarCraft III in its default path that would be in
18. Test Map (ctrl+F9) – For test playing the map (will be used in this tutorial ☺)
Ok…now let’s take a look at the Tool Palette to the right side of the Editor.
This contains every thing that we can use to edit our map. There are five selections in the
list box at the top of the Tool Palette.
1. Terrain Palette
• Apply Texture:
• Apply Cliff:
• Apply Height:
• Size:
• Shape:
This allows you to make the terrain: dirt, grass, water, cliffs, hills, holes, also the size andshape of them. If you would like…try playing with some of them before moving on to the
next palette…Go for it. While you do that I’m going to go get some more coffee…lol ☺
Here are scenery doodads some things do something like trees for recourses, and somethings just look nice. Go ahead and play with some doodads while I drink my coffee☺
3. Unit Palette
• Player
• Race
• Units
• Heroes
• Buildings
• Special
This has all the playable characters, buildings, and non playable characters (NPC). Tryadding some buildings to the map and some units. (Don’t become attached to the things
you have placed on this map. This is only to get a feel for some of the objects.)
NOTE: The next Two Palettes will NOT be used in this tutorial so if you’re not interested
in knowing what they are then just skip to the Start a New Map section.
4. Region Palette – This is used for creating regions which is used for the
Trigger Editor. It allows you to call an event within the region also when
entering or even leaving a region
5. Camera Palette – This is used mostly for the Campaign Editor AND TriggerEditor. It allows you to make movies by setting camera positions and making
triggers to change views to make it look like it’s playing a movie.
Here you will see some settings like Map Size and Initial Tile. For the purpose of thistutorial just set the map size to 128x128 and change dirt to Initial Tile: Grass.
Good now that we have a clean map lets make some important changes
For the first setting, click on the Menu Bar: Scenario/ Player properties.
Here is where you can set the number of players, color, race, controller, and fixed start
location. There are many more options to set, but we are only using the Players Tab. But
don’t let that stop you from “looking” at the other tabs and settings.
The only thing you will need to change is Race and Controller. I chose Race as
selectable because when you play a game that you have made, and anyone else that is
playing will want to select a race. For controller chose User this will allow players one
and two to be Human or computer.
NOTE: You could use a setting like Race – Human and Race – Orc if you wanted to
make a specific scenario. If you where to do that, there will be other settings that would
have to change in order for that to work. Controller – Rescuable is used for setting non player characters that you can rescue by walking up to them, and they become a member
of your team. Controller – Neutral makes non player characters that do nothing. This isgood for a campaign with town’s people.
Ok now press the Space Bar to Deselect the object that is on your brush. Each GoldMine starts out with 12,500 Gold. You can change this by double clicking on the Gold
This is the Unit Properties window this works with anything that is in the Unit Palette.
For the Gold Mine we can change the player and Gold Amount (I would NOT recommend changing Player for the Gold Mine. If you do so it will ONLY belong to
that selected player.)
But feel free to change the Gold Amount to any value from 1 – 1000000.
NOTE: you will have to change the value for each gold mine you place on your map. Or
you can make One Gold Mine, change the amount and use Copy/Paste.
Now we need some Trees. You can find a Tree Wall in the Doodad Palette.
Place some trees around your map be sure to make some close to the Start Locations,and experiment with the size, shape, and the Place Names like Lordaeron Summer.
greedisgood 100 -- Gives that value from 1-1000000 in gold & lumber (100 is just an
example)
warpten – Fast Building
Always Save Every Chance You Get! Or you can go to File/Preferences/General and set
the Autosave. (I don’t use this because it becomes a bit annoying, so I just save a lot)
When test playing and you want to exit, it is faster to Exit Program than to Quit
Mission.
Try adding some Neutral Hostile from the Unit Palette. It gives you more to fight than
just the other player.
If you have any questions about this tutorial, or any questions about using the TerrainEditors interface feel free to E-mail me [email protected] and I will try to
answer your questions the best I can☺.
Note: The next tutorial will be on the Object Editor ☺.