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Australian Curriculum: Technologies Digital Technology & Design and Technologies Dr Peter Carey, October, 2013
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WA Curriculum Outline: Technologies

Oct 31, 2014

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Education

Dr Peter Carey

Incorporates Australian Curriculum Technologies
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  • 1. Dr Peter Carey, October, 2013

2. C.N.A. Australian Curriculum Resources WA Curriculum & Assessment Outline - Access to portfolio of work samples A-E Timeline for Implementation: Australian Curriculum Technologies Australian Curriculum Technologies Subjects: strand, sub-strands and content descriptors ICT General Capability Key Differences: - Digital Technologies and ICT General Capability 3. After Recess: a look at Web 2 Tools and Apps After Lunch: a chance to play with what you have seen Feedback on Todays Session: http://acdt.weebly.com 4. Scootle via C.N.A etc http://bit.ly/1b3XoJw Australian Curriculum: Technologies http://www.ceo.wa.edu.au/home/carey.peter/Curriculum/ 5. 1. The WA Curriculum and Assessment Outline http://www.scsa.wa.edu.au/internet/ 2. WA Australian Curriculum: The Western Australian Curriculum encompasses the Australian Curriculumhttp://wacurriculum.scsa.wa.edu.au/ 3. CNA - Digital resources supporting the Australian Curriculum http://ims.cathednet.wa.edu.au ID: surname.firstname Password: 4. The CEO Intranet http://intranet.cathednet.wa.edu.au ID: cathednetsurname.firstname Password: 5. ACARA http://www.acara.edu.au 6. Official Australian Curriculum Site http://www.australiancurriculum.edu.au 6. The WA Curriculum and Assessment Outline comprise: Values of Schooling Principles of Learning, Teaching and Assessment Phases of Schooling The West Australian Curriculum Reporting Policy SCSA Resource Pack Available on the CEOWA Intranet Under the Publication tab menu Also at: this site 7. The New Mandated WA Curriculum: Early Years Learning Framework Kindergarten Guidelines Planning in Foundation (Pre-primary) [Draft] F(P)10 Australian Curriculum Alternative Curriculum KEY POINTS Support Notes 8. Contains the: F(P)10 Australian Curriculum 9. The Melbourne Declaration identifies eight learning areas including: Technologies Mathematics English Science Languages The Arts The Humanities Health and Physical Education 10. Phase 1 2012 - 2015 English Mathematics Science History Phase 2 2013 - 2016 Geography Languages The Arts Phase 3 2014 - ? Health and Physical Education Design and Technology & Digital Technologies Economics, Business, Civics and Citizenship WA TIMELINE 11. Technologies 12. The Technologies Draft Shaping Paper guided the writing of the Australian Curriculum subjects from F-12- its purpose, structure and organisation. The Technologies subject is: Written to date for F-10 Described in Bands: F-2, 3-4, 5-6, 7-8, 9- 10 Has content descriptors not outcomes 13. The Australian Curriculum Technologies subjects reflect the current range of technologies addressed in schools F-12. Two Subjects: Design and Technologies Contexts: foods, wood, metal, engineering, agriculture, textiles Digital Technologies Context: ICT 14. Technologies aims to develop students who: can investigate, design, plan, manage, produce and evaluate technologies solutions both individually and collaboratively are creative, innovative and enterprising when using traditional, contemporary and emerging technologies can select and use technologies (materials, information, systems) safely and appropriately when designing and creating sustainable products, services or environments make informed, ethical decisions about technologies Evaluate, critique and apply thinking skills and technologies processes. 15. All students will study both Design and Technologies and Digital Technologies from Foundation to the end of Year 8. Schools may choose to integrate the strands in teaching and learning programs F- 8. In Years 9 12 (optional), students will be able to choose from a range of subjects developed by ACARA and States and Territories. In WA this will involve the existing elective subjects. 16. Engaging in Creating Preferred Futures - student will have an opportunity to: Identify ways of working towards sustainable patterns of living. Engage in predicting outcomes and impacts of technological decisions for current and future generations. Overtime reconstruct and review their visions for preferred futures through research, experience, dialogue, discussion and the exchange of ideas. This overarching idea is common to Design and Technologies and Digital technologies. 17. Design and technologies Digital technologies 2 complementary strands Knowledge and Understanding Processes and Production 18. Design and Technologies: Contexts: foods, wood, metal, engineering, agriculture, textiles Knowledge and Understanding - the focuses is on the nature of: Materials, Information, Systems, and Technologies and Society (the safe, ethical and appropriate use of materials, information and systems). Processes and Production- the focuses is on providing solutions to meet needs and opportunities whilst promoting the development of sustainable patterns of living. Designing - identifying, exploring and critiquing a need or opportunity; generating, researching and developing ideas; and planning, Producing and Evaluating solutions that utilise Enterprise processes and production skills, creativity and innovation. 19. Digital Technologies: Context: ICT Knowledge and Understanding- the focuses is on the nature of digital: Information and Systems, and on Technologies and Society (the safe, ethical and appropriate use of information and systems). Processes and Production - the focuses is on producing digital solutions to meet needs and opportunities whilst promoting the development of sustainable patterns of living by: Investigating problems; analysing and creating digital solutions; representing, constructing and Evaluating solutions; that utilise Enterprise processes and production skills, creativity and innovation. 20. Subjects Design and Technology Digital Technology Strands Design and Technologies Knowledge and Understanding Digital Technologies Knowledge and Understanding Sub Strands Technology and Society The use, development and impact of technologies in peoples lives Technologies Contexts Design concepts across a range of technologies contexts Digital Systems The components of digital systems: software, hardware and networks, and their use Representation of Data How data are represented and structured symbolically Strands Design and Technologies Processes and Production Digital Technologies Processes and Production Sub Strands Producing (making) designed solutions by:: critiquing, exploring and investigating needs or opportunities generating, developing and communicating design ideas planning and managing design projects producing (making) designed solutions evaluating processes and designed solutions Producing digital solutions by: Collecting, managing and analysing data Defining problems Designing solutions Implementing and evaluating solutions Communicating information, collaborating and managing 21. In Design and Technology Students will have had the opportunity to design, produce (make) and evaluate designed solutions in at least a number of technologies contexts: by the end of Year 2 3 projects by the end of Year 4 3 projects by the end of Year 6 4 projects by the end of Year 8 - 4 projects by the end of Year 10 - 4 projects Contexts Engineering principles and systems Food and fibre production Food specialisation Materials and technologies specialisations 22. Across each band F to 8, students will study each of the technologies contexts and produce designed solutions as a product, service or environment. The combination of contexts and types of designed solutions is a school decision The different designed solutions will give students an opportunity to engage with a broad range of design thinking and production skills. 23. A program of learning would typically integrate knowledge, skills and understanding and focus on a digital technologies context such as: interactive multimedia production game development robotic and automated systems interactive website development data management systems application development artificial intelligence simulation and modelling networking systems. A context would not need to cover all content descriptions and therefore a range of contexts may be included over a band. 24. The technologies subjects are organised in bands: Foundation to Year 2 Years 3-4 Years 5-6 Years 7-8 Years 9-10 Senior secondary (Years 11 and 12) 25. The notional approximations of hours for Design and technologies and Digital technologies combined are: 60 hours across Years F2 80 hours across Years 34 120 hours across Years 56 160 hours across Years 78 80 hours each across Years 910 200 to 240 hours of learning across Years 1112 for each of Design and technologies and Digital technologies. The allocation of hours for teaching the Technologies learning area will be a school authority or school-based decision. 26. TASK 1 10 minutes In pairs, choose a year level Content Descriptor from the Digital Technologies OR Design and Technologies Scope and Sequence and suggest an appropriate activity. e.g. Year 3 4 Subject: Digital Technologies Content Descriptor: 4.7 Work with others to manage the creation and communication of ideas and information safely, applying agreed social protocols. Activity: using a range of online tools to share information, for example adding entries to a class blog, participating in a web conference or online chat with an author, or participating in a forum on a specific topic Reference: http://bit.ly/18XMGPV 27. Australian Curriculum: Technologies Subject: Digital Technologies Strand: Digital Technologies Processes and Production skills Year Cohort: Year 5-6 Content Descriptors: 6.7 Design and implement digital solutions using visual programs with user input, branching and iteration Elaborations (activities/learning experiences): e.g. planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game, suitable for younger children, that requires user input to make selections, taking into account intuitive responses of the audience. experimenting with different programming options that involve repeat instructions. designing and creating a solution that repeats a motion, for example creating an animation that repeats a movement. 28. Using Scratch http://www.youtube.com/watch?v=0pxaFzRtx7k 6.7 Design and implement digital solutions using visual programs with user input, branching and iteration 29. Australian Curriculum: Technologies Subject: Design and Technologies Strand: Design and Technologies Knowledge and Understanding Year Cohort: Year 3-4 Content Descriptors: 4.2 Investigate how forces and the properties of materials affect the behaviour of a product or system Types of activities the students could do include: Identifying and exploring properties and construction relationships of an engineered product or system, for example a structure that floats; a bridge to carry a load; a waterproof container RESOURCES SITES TO ASSIST Bridges http://primaryschool.com.au/search?term=bridges&do=Search Bridge Building http://www.pbs.org/wgbh/buildingbig/bridge/index.html Bridge Builder http://www.bridgebuilder-game.com 30. Other ideas: examining models to identify how forces can be used in the design of a toy exploring through play how movement can be initiated by combining materials and using forces, for example releasing a wound rubber band to propel a model boat deconstructing a product or system to identify how motion and forces affect behaviour, for example in a puppet using available local materials and experimentation to solve problems requiring forces including identifying inputs (what goes in to the system), processes (what happens within the system) and outputs (what comes out of the system), for example sports shoes that use friction to improve performance. Resources: The Olympic Games- Design and Technology http://www.design-technology.org/sportsshoes1.htm Forces Applied to Sports and Research http://www.lakeheadschools.ca/scvi_staff/childs/Gr11_physics_web/downloadable_content/uni t4/textpdf4/phys11_4_5.pdf 31. What are the General Capabilities? The Australian Curriculum is underpinned by seven (7) General Capabilities. These are: Literacy Numeracy Information & communication technology capability Critical and creative thinking Ethical behaviour Personal and social capability Intercultural understanding. 32. The Capabilities are Identified by these symbols in the Curriculum: 33. Where can I find more Information about the General Capabilities? Overviews that describe the nature, scope and significance of each General Capability are on the General Capabilities section of the Australian Curriculum website. 34. All of the Seven (7) General Capabilities (including the ICT Capability) has three sections: Introduction Organising elements A continuum across stages of schooling 35. Introduction e.g. The ICT Capability 36. The Organising Elements The ICT capability is organised into five (5) interrelated elements: Investigating with ICT Creating with ICT Communicating with ICT Managing and operating ICT Applying social and ethical protocols and practices 37. The ICT Continuum Across Stages of Schooling 38. Teaching and assessment of General Capabilities Teachers are expected to teach the General Capabilities to the extent that they are incorporated and identified within each learning area program. 39. Homework? How are the General Capabilities in the Australian Curriculum Evident in your subject areas? How do you presently cover the capabilities? Discuss this with your colleagues! Source: Australian Curriculum Site: http://bit.ly/14iHT9x Source: ACARA: Shaping Papers: Phase 2 and 3 - http://bit.ly/lBsvFO e.g. Languages Shaping Paper Page 35 40. How are they presently covered? Click to go to the Homework Worksheet e.g. Literacy in Mathematics 41. TASK 2 - 5 minutes In pairs, briefly discuss how you could design a learning task for a year level that aligns with the ICT General Capability elements: investigating, creating or communicating. ICT Integration is where ICT is used in the context of each subject learning area e.g. mathematics, science, history . and used safely, ethically and appropriately to meet the learning goals of that subject i.e. the subject "content descriptors" to deepen and enrich the learning experiences for students. Reference: http://bit.ly/zRybQS Example 42. Example: learning task for a year level that aligns with the ICT General Capability elements creatinghttp://bit.ly/zRybQS use Web tools: Padlet or Linoit; App: Popplet In English 43. TASK 3 - 10 minutes In pairs, search for the ICT General Capability icon in a year level subject. How is ICT used? Reference: e.g. English, Year 5 http://bit.ly/145rVhJ 44. Information and communication technology in English http://www.australiancurriculum.edu.au/English/General-capabilities Information and communication technology in Mathematics http://www.australiancurriculum.edu.au/Mathematics/General-capabilities Information and communication technology in Science http://www.australiancurriculum.edu.au/Science/General-capabilities Information and communication technology in History http://www.australiancurriculum.edu.au/History/General-capabilities 45. TASK 4 - 5 minutes In pairs, go to the ICT General Capability and choose an ICT Organising Element and then identify the KEY IDEAS for this element. You will be asked to share your findings with the whole group. The ICT capability learning continuum is organised into five (5) interrelated elements: Applying social and ethical protocols and practices when using ICT Investigating with ICT Creating with ICT Communicating with ICT Managing and operating ICT Reference: http://bit.ly/PQnkJJ 46. Communicating Sharing, exchanging, Collaborating Online social protocols Security of information Creating Generating idea, plans and processes Generating solutions Investigating Data & Information searches Locate, access, refine data/information Select and evaluate data/information Operating Efficient use hardware/software Selection of equipment Understand, ICT systems/networks Managing data & information Social and Ethical Practice Intellectual property/apply security practices /impact on society Using ICT safely, appropriately and ethically to investigate, create and communicate ideas and information in order for individuals to function effectively at home, at school, at work and in their communities. 47. The ICT General Capability is a blueprint about the ICT knowledge, skills and attitudes required in order to use the technology effectively both now (within the subject areas been delivered) and in the future (throughout life and work). Key Difference: The ICT General Capability and the Australian Curriculum subject Digital Technologies 48. Although ALL subject areas will contribute to a student's ICT capability. On its own this would not be systematic or comprehensive. The Digital Technologies subject takes responsibility for ensuring students develop a systematic and comprehensive capability (Australian Curriculum: Technologies- page 36). Digital Technologies is the enabler for making contributions to other subject areas, and going beyond becoming effective users of the ICT to becoming effective developers of digital solutions. Digital Technologies is to the ICT General Capability as Mathematics is to numeracy and English is to literacy. Key Difference: The ICT General Capability and the Australian Curriculum subject Digital Technologies 49. C.N.A. Models of Contemporary Learning & Collaborative Spaces 50. Go to http://ims.cathednet.wa.edu.au ID: Password: Another Resource Foundation - 10 ICT across four Domains http://bit.ly/MQAovH 51. Provide feedback please at: http://acdt.weebly.com Did you copy down the resource site? http://bit.ly/1dACov4