VR Demystified Delivering Experiences Beyond the Screen Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified 3 June 2016
VR Demystified Delivering Experiences Beyond the Screen
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
3 June 2016
georgia spangenberg
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
dreammachine
user research & interaction design
keith hobin
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
experience architect
interactive art director & technologist
fredric freeman
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
dreammachine
Any sufficiently advanced technology is indistinguishable
from magic.
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
“
How does immersive technology change the way we interact with each other?
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
What is Virtual Reality?
a three-dimensional, computer generated environment which can be explored and interacted with by a person
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
immersive
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
History of VR
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereoscope viewerSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
sensoramaSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
headight / sword of damoclesSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
view-masterSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
nintendoSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
hasbro MY3DSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Virtual Reality Today
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
cardboard + smartphone
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereoscope + smartphone
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereo frame & video
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
360° / drone video footage
3D mapped drone footageSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
brickhead demo game
cardboardSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
view-masterSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
daydreamSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
daydream controllerSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
gear vrSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
oculus riftSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
htc vive& steam vr
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
leap motionSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
leap motionSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
combined controllersSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
How can VR impact things like health, journalism, learning, training, travel, entertainment, etc.?
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
travel: NexCAVE “Luxor”Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
ptsd therapySession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
pain managementSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
journalismSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
journalismSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
meditationSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
custom controlsSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
empathySession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Design Considerations
design considerations
• Guidelines
• Data & inputs
• Interaction
• Immersion
• User research
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
head trackingSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
positional trackingSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
virtual noseSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
accelerationSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
positioningSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
rectileSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
gaze cuesSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
buttonsSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
guide with light & soundSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
audioSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
attachedcontrols
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
make it beautifulSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
data & inputs
• Location• Time• User focus • Motion (distance, cadence, speed)• Light• Heart rate / breathing• Skin temperature• Sound
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
immersion
• Tactical immersion
• Strategic immersion
• Narrative immersion
• Spatial immersion
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
user research & usability testing
• Evaluative (task based vs. observational interview)
• Capture screen & eye movements
• Head & body movements
• Motion sickness: users tend to lie about this
• Surrender point & consisent immersion can be compromised
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Experience it
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Thank You Georgia Spangenberg [email protected] @ux247
Keith Hobin [email protected] @kjhobin
Fredric Freeman [email protected] @weareyourdreams
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
References• Oculus Best Practices – https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/ • Google VR Interactive Patterns – http://www.google.com/design/spec-vr/interactive-patterns/setup.html • ustwo designing for virtual reality – https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/ • VRSE Clouds over Sidra – http://vrse.works/826/clouds-over-sidra-wins-sheffield-docfest-award/ • Multiple Controlers Demo – http://i.imgur.com/JsV5i9k.gifv • DEEP VR – http://www.exploredeep.com/ • Oculus Imagery – https://www.oculus.com/en-us/rift/ • Gear VR Remote – http://www.androidpolice.com/2016/05/27/samsungs-upcoming-gear-vr-controller-
revealed-in-leaked-render/ • Play Space diagram – www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf • Daydream Controller Video – https://www.youtube.com/watch?v=KNR4j1DJ4Cc • HTC Vive Imagery – https://www.htcvive.com/us/ • HTC Vive Controllers – http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 • Google Daydream Imagery – https://vr.google.com/daydream/ • We Are Alfred – http://www.embodiedlabs.com/