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Jenfelder AU Descripon: This project is vizualizaon of Jenferlder AU quarter for client LIG Hamburg developed as part of internship at Inreal Technologies. Tasks: Creang buildings with materials for CryEngine; material seng and adjusng. Tools: CryEngine, 3Ds Max, Adobe Photoshop, Bitmap2Material, xNormal, ZBrush.
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Page 1: Vitalij Sinicyn Samples.pdf

Jenfelder AUDescription:This project is vizualization of Jenferlder AU quarter for client LIG Hamburg developed as part of internship at Inreal Technologies.

Tasks:Creating buildings with materials for CryEngine; material setting and adjusting.

Tools:CryEngine, 3Ds Max, Adobe Photoshop, Bitmap2Material, xNormal, ZBrush.

Page 2: Vitalij Sinicyn Samples.pdf

MetroTheme: Post-apocalyptic undeground.

Texturing tools:Adobe Photoshop, Quixel Suite, Bitmap2Material

Description:Final scene was developed using Unreal Engine 4.

Modeling Tools:3Ds Max, ZBrush

Used maps:Albeldo, normal, roughness, emission, height.

Page 3: Vitalij Sinicyn Samples.pdf

Metro: GeneratorItem: Damaged 7kva diesel generator.

Description:Generator is used as secondary item for Metro scene.

Modeling Tools:3Ds Max, ZBrush

Texturing:Adobe Photoshop, Quixel Suite, Bitmap2Material, TexTools

Normal

Albeldo

Metalness

Color

Roughness

Page 4: Vitalij Sinicyn Samples.pdf

DinerTheme: Pseudo-retro diner.

Description:Final scene was developed in Unreal Engine 4.Motorcycle was developed for BOSCH AG office in Moscow.

Texturing:Adobe Photoshop, Quixel Suite,Bitmap2Material, ZBrush polypainting.

Modeling Tools:3Ds Max, ZBrush

Page 5: Vitalij Sinicyn Samples.pdf

Detail lightingDescription: Metro without diffuse color, with only lightinng and normal map applied with concetration on tunnel.

Description: Diner without diffuse color, with only lighting and normal map applied.