Processes in A Post Truth Era Jörgen Nissen and Linnéa Stenliden The self-archived postprint version of this journal article is available at Linköping University Institutional Repository (DiVA): http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170247 N.B.: When citing this work, cite the original publication. Nissen, J., Stenliden, L., (2020), Visualized Statistics an Truth Era, The Journal of Interactive Learning Research, 31(1), 49-76. Original publication available at: Copyright: Association for the Advancement of Computing in Education http://www.aace.org/
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Processes in A Post Truth EraJörgen Nissen and Linnéa Stenliden
The self-archived postprint version of this journal article is available at Linköping University Institutional Repository (DiVA):http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170247
N.B.: When citing this work, cite the original publication.Nissen, J., Stenliden, L., (2020), Visualized Statistics anTruth Era, The Journal of Interactive Learning Research, 31(1), 49-76.
Original publication available at:Copyright: Association for the Advancement of Computing in Educationhttp://www.aace.org/
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Visualized Statistics and Students’ Reasoning Processes in a Post-True Era
In these times, described as an ´post-truth´ era where we are faced with information overload, it is a challenge to help students find relevant information, support their knowledge building and engage them in thinking critically about information and knowledge from different perspectives. This study investigates how a visual analytics interface (with a dynalinked view of an interactive map together with interactive graphs) and students interact to solve tasks in secondary schools’ social-science classrooms. Teachers are probably better able to support their students if they know more about the translations and the patterns that emerge when students try to engage in interactive graph reading. We have distinguished three patterns that emerge in the interactions. These patterns, decoding, manoeuvring and incorporation of prior knowledge, is supportive in elucidating the students’ visual and analytical reasoning processes. Insights about those reasoning processes is important since earlier research has highlighted the centrality of considering the problems of the complexity of interactive graph reading and thus dealing with issues concerning students’ abilities to read and interpret such graphs, when presented as part of interactive information visualization technology.
Introduction
In this ‘post-truth’ era, students (and others) face a situation of information overload, both
accurate and fake information is constantly being generated, and they operate within vast
influxes of information available through digital media (Stokols, 2017). Hartshorne, Heafner,
and Thripp (2019) argue that it becomes incredibly challenging in these times to help students
find relevant information, support their knowledge building and engage them in thinking
critically about information and knowledge from different perspectives. One challenge is the
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circumstances in which objective facts become less influential in shaping people’s opinions
than appeals to emotion or personal belief (Del Vicario et al., 2016; Lewandowsky, Ecker, &
Cook, 2017). In such a society, power may lie with those who are most vocal and influential
on social media: from celebrities and big corporations to botnet puppeteers – fake online
personas through which a small group of operatives can create the illusion of a widespread
opinion (Bu, Xia, & Wang, 2013). Therefore, it is increasingly important to teach students
how to build their knowledge through relevant facts and how to critically discuss and listen to
different perspectives (Joordens, Kapoor, & Hofman, 2019). As an example, schools can
introduce specific technology for data management and presentation and train students to
master these tools. The centrality of employing technology for visual data presentation,
interacting with such data and the reasoning around it in schools has been emphasized by
many (Jern & Stenliden, 2011; Lundblad & Jern, 2012; Stenliden, 2014). It is often
underlined that, the more accessible data becomes, the more visual it is; and the more
comprehensively it can serve to inform teachers and students in 21st-century classrooms, the
more relevant it becomes to implement such study material in schools. So, one way to
address the important educational tasks highlighted in these post-truth times, the development
of students’ ability to work with data, may be to employ visual analytics tools (VA) in
education (Stenliden & Jern, 2012). For students this will involve processes which includes
the action of thinking about something in a logical, sensible way when using interactive
information visualizations. This study explore emerging patterns when students and VA
interact and how these patterns can help to explain students’ reasoning processes.
VA is a research area developing technology that aims to support the management of
large amounts of data and information by using interactive visual interfaces, including
diagrams and graphs. It is a ‘key technology’ for processing ‘raw data’, often in the form of
visualizations of official statistics (Andrienko, Andrienko, Keim, MacEachren, & Wrobel,
2011). The technology builds on the basic idea of integrating human capabilities in terms of
visual information exploration that engages analytical reasoning processes and the processing
power of computers to form a powerful knowledge discovery environment (Andrienko et al.,
2011). VA gives access to a ‘universe’ of data about the ‘real world’ and through this
technology students may be offered access to a range of official databases – there are official
statistics on every neighborhood and nation. Official statistics are an indispensable element in
the information system of a democratic society, providing the government, the economy and
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the public with data about the economic, demographic, social and environmental situation.
Methods and procedures for the collection, processing, storage and presentation of official
statistical data should consider scientific principles and professional ethics (United Nations
Statistics, 2013). This kind of information may help teachers to build students’ knowledge
and opinions on facts and avoid opinions built on emotional affect.
However, it is important to remember that the increasing use of visual presentations of
data (in the media and everyday life, including VA tools) is based on the assumption that
graphs and diagrams are transparent to the viewer, meaning that they will gain an immediate
understanding of the visual message (Glazer, 2011). But, as Dreyfus and Eisenberg (1990)
pointed out three decades ago, comprehension of (static) graphs may not be transparent since
reading a graph is a complex task. In addition, visual media such as VA offer interactive
diagrams and graphs displayed on an interactive digital screen. These graphs provide
immediate information, but as the data changes after interaction with the visual interface, the
graphs also change. Hence, reading interactive graphs is different from reading printed ones.
Although these graphs help in processing information quickly and efficiently, they often
increase the complexity of translating the visual information (Stenliden, 2015). Even though
the process is highly complex, previous studies have shown that students’ knowledge
construction, in grades 4–9 in the social sciences, does benefit from working with VA
(gaining fruitful insights by working with the interactive visualizations), but that students are
often left alone to interpret the interactive graphs (Stenliden, 2014). In line with these results,
this study argues that it is important to consider the problems of complexity and to develop
knowledge about how best to support students’ ability to read interactive graphs. It is
important for students to understand how each visual property is related to the physical world
(Treagust, Duit, & Fischer, 2017). In addition, students may benefit from understanding how
visual properties might direct attention towards phenomena that are not the focus of their
investigation and that they might end up with information in relation to the physical world of
which they had been previously unaware. It is also important to stress that different
representations of the same data can highlight different aspects of information (Bodén &
Stenliden, 2019). Yet, as these understandings of how vision and the visual properties of
graphs connect and how attention might be distracted are central, it is also important to be
aware that this is only part of the multifaceted process of being literate in graph reading. It is
a process that for example includes visual as well as analytical reasoning (Andrienko et al.,
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2010). Visual reasoning characterizes axiomatically what one can see in a picture, a diagram
or graph and how an interpretation determines the meaning of such an image when it is used
in reasoning (E. S. Ferguson, 1992; Wang & Lee, 1993). Thus, visual reasoning becomes the
process of analysing visual information and being able to reach a certain conclusion and solve
problems based upon it. This is a component of a nonverbal skill, meaning that a person does
not have to use verbal language in order to solve visual problems (Zazkis et al., 1996).
Analytical reasoning refers to the ability to look at information, qualitative or quantitative,
and discern patterns within it. It is the ability to analyse a situation, think in a step-by-step
method to evaluate alternatives, eliminating those that do not fit the case, and find a solution
that best matches the problem at hand. It is based on propositions that are axiomatic in that
their ‘truth’ is self-evident, commonly expressed reasoning based on facts (Palmquist, 1993).
So, if students are to create meaning through reading graphs by visual interpretation, this
probably means including processes of reasoning.
However, the main diagram research community has not yet, to any great extent,
explored connections between interactive graphs and their interpretation, in relation to
understand reasoning processes, especially not in schools (Purchase, 2014). Therefore, in this
paper we address the problem of graph interpretation and emerging reasoning processes, with
a specific interest in secondary-school classrooms. For our investigation, we view reasoning
as a concept that might help to consider how knowledge constructs heuristics and biases, and
to discuss the potential for uncertainty in a problem-solving and knowledge-building process
(Zuk & Carpendale, 2007). The aim is to map and clarify the reasoning processes in
secondary-school students’ interactive map and graph reading when visual analytics is
employed in social-science education for students aged 14–15 years. The empirical attention
is directed towards the interactions: the connections between students and the visual entities
at a dynalinked interface, emerging reasoning processes and verbal discussions, building
networks in the classrooms. Based on this, our research questions are:
1. What patterns emerge when the students and the visualized official statistics interact?
2. How can these patterns help to elucidate students’ reasoning processes?
The study is situated in social-science education with the aim of developing students’
skills and awareness of circumstances in society. Students therefore seek to solve problems
concerning societal circumstances with the help of graph parsing as they try to extract
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knowledge from the concurrent data mining. In school classrooms, we see the interactions
between both social and material actors as they work not only with but also upon each other,
coordinating the actions as networks (Latour, 1987). Therefore, what can be studied is how
social and material actors interact and constitute particular patterns, networks, etc., not the
reasoning processes per se. The term translation is used to describe how knowledge appears
and develops, emphasizing that when actors, e.g. social viewers, and the material visual
entities connect, they change one another through their interactions. When this happens, as in
translation, knowledge progresses. Therefore, the paper discusses reasoning abilities and
knowledge-building processes that in the long run might support the development of
students’ opinions and views of the world, their political subjectivity and values as citizens
(Reimers & Martinsson, 2017).
Literature review
To contextualize this study, we will address research on visual and graphical entities and their
use in instructional settings. First, we try to classify the graphical entities, charts, diagrams
and graphs. Then, a short chronological overview of the literature is given, along with a
topical overview of perspectives commonly used in this area of research in relation to
education and schools.
Charts constitute a large group of methods for presenting information in the form of
graphs, diagrams, maps or tables. Graphs provide information by presenting the data in a
visual format. They are composite graphics that consist of a graphic space, a set of
constituents and a set of relationships involving these constituents. The purpose is to show
mathematical relationships between sets of data. In other words, graphs make pictures of
numerical information. Bar graphs, line graphs and pie charts may be the most commonly
used forms of graphs, but many other kinds exist. Maps comprise another category of charts,
with information shown in relation to geography. Charts as diagrams, graphs and maps are
ubiquitous, and, as a means of communicating information, can be found in all areas of
research and practice. Leveraging the power of the visual processing system, they provide a
flexible means for presenting information in an engaging and direct manner (Pettersson,
2019). In this study, a VA that includes interactive graphs, maps and textual information was
introduced into schools (Figure 1). The specific VA, the Statistics eXplorer, can be seen as
offering ways to support both teachers’ ‘transposition’ of ‘raw material/information’
(Ongstad, 2006) and pupils’ “visual and analytical reasoning” (Andrienko et al., 2011).
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Simply stated, Statistics eXplorer is a storytelling tool that allows teachers, based on their
educational plans, to: (1) access statistical data from, for example, the World DataBank (a
database of official statistics) through a direct API interface, (2) make discoveries and derive
insights by exploring trends and patterns, (3) create a story in which visual discoveries are
captured by snapshots together with descriptive metadata and hyperlinks in relation to
analytical reasoning and (4) share the story with colleagues or students by embedding it in
educational blogs or HTML pages. When the visual story is published, it is called a ‘Vislet’.
Figure 1. The VA introduced is the Statistic eXplorer platform, which makes it possible to: import statistical data from official databases; explore and gain insight into the visualized data; create a visualized interactive story and publish it as a blog or web page.
However, even though different possibilities to collect, organize and manipulate digital
data, as in the Statistics eXplorer, have been discovered and open up a perspective on abstract
facts, new complexities and realities, these graphs and maps are useless if not effectively
communicated and understood. Knowledge acquisition from graphs is a highly complex
process that often presents a multifaceted cognitive challenge to students wherein multiple
representations of information must be decoded and interpreted within a specific learning
context (Lowrie, Diezmann, & Logan, 2011). A thorough understanding of this process of
comprehension requires knowledge from a wide range of disciplines (Purchase, 2014). The
problem of understanding diagrams and graphs received a fair amount of interest during the
1980s and ‘90s (R. W. Ferguson & Forbus, 1998; Srihari, 1995). At the time, much of the
existing literature on graphical representations covered specific types of graphics or specific
aspects of their syntactic structure (Card, Mackinlay, & Shneiderman, 1999). The strategies
built, for example, on rules assuming that the visual primitives worked on a specific set of
diagrams (Horn, 1998). Then, methods were proposed so that graphs might be analyzed as
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working with vector representations of these diagrams (Kembhavi et al., 2016 ). So far, the
21st century has been mixed in its approach to studying and understanding visuals (Boling,
Gray, Modell, Altuwaijri, & Jung, 2014). Engelhardt (2002) proposed an understanding that
builds upon a representational language of graphic images that works with a diverse set of
diagrams. Scholars studying images and charts as part of multimodal texts emphasize
interpretation on the part of readers as a central feature of how images are used (Engelhardt,
2002; Kress & Van Leeuwen, 2006; Van Leeuwen, 2005). Watkins, Miller and Brubaker
(2004) studied 60 elementary students using visuals in the context of science learning and
observed that these students “demonstrated a propensity for constructing their own
interpretations to describe visual representations”. Only two of the students chose to read any
part of the accompanying text that was intended to clarify the meaning of the image (p. 23).
Eraso (2007) tells us that students explore visual tasks by utilizing both visual and analytical
reasoning. He argues that, through connecting visual and analytical reasoning, students can
narrow down the options to find correct solutions. Research on improving spatial ability has
usually concentrated on students’ visual reasoning, thus ignoring the contribution of their
analytical reasoning to the development of their graph reading (Eraso, 2007). More recently,
Seo, Hajishirzi, Farhadi, and Etzioni (2014) introduced a method for understanding graphs by
the identification of visual elements in a diagram while maximizing agreement between
textual and visual data.
Boling et al. (2014) claim that learners use a fluid, active, and inter-related mix of
strategies to decide what a visual entity is supposed to mean to them in the context of a
learning activity. However, they highlight the often-inaccurate idea that specific visual forms
ensure specific outcomes when used to support learning, and that simple images or visuals
are simple in the context of a learning activity. Instead, as Glazer (2011) notes, there are
several major challenges related to reading visual entities and their relations within graphs
and diagrams: confusing the slope for the height, confusing an interval for a point, conceiving
a graph as constructed of discrete points, focusing on x-y trends, unclear formatting or
inappropriate choice of visual features, and teachers’ expertise (or lack of it). Also, some
graphs are difficult to understand because they provide too much information: “Instead of
using the right graph it is also possible to use the wrong graph” (Glazer, 2011, p. 197). Boling
et al. (2014) explain that there is a rich interplay between meaning-making and decision-
making on the part of learners, who can be ascribed interpretive agency when working with
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visuals (such as graphs). Bodén and Stenliden (2019) show how, when reading interactive
graphs and maps, secondary students in social-science classrooms become ‘interlinked’ with
the visual properties displayed at the interactive interface. The visual entities in an interactive
graph, for example, such as highlighting, movement, and color, influence the reader’s gaze,
producing multiple possibilities to connect the visuals and the vision – together with the
interactivity, this multiplicity creates an increased complexity. These learners use distinct
types of strategies that are discernible and worthy of further exploration.
Along with (Behnke, 2017), we believe that further research is required, especially
around knowledge-acquisition strategies through graphics. There is little research related to
how students solve tasks in social-science education and the reasoning/analysis processes
present in problem-solving that include interactive diagrams or graphs. As argued, such
knowledge-building processes might affect students’ political subjectivity and values
(Reimers & Martinsson, 2017). Hence, it becomes especially important to know more about
learning activities related to social-science education and the subjects’ problem-solving tasks,
which may include VA.
Theoretical stance
By drawing on Actor-Network Theory (ANT), the activities in classrooms can be
investigated and analyzed using the approach of relational materiality, which means that both
social actors (teachers and pupils) and material actors (technology and other objects and
matters) in interaction form activities (Fenwick & Edwards, 2010). Using this approach, it is
possible to study how the social and material actions together perform particular enactments,
rather than focusing on the humans’ interactions with artefacts, or their use of the tools
(Latour, 2005). Thus, when students and VA technology are studied, working with relational
materiality helps to examine not only how humans interact in new ways through technology
but also how technology (digital and other) plays an active part in shaping those interactions
(in the classroom practice). Hence, by employing the approach of relational materiality, the
expectation is to clarify how actions are shaped by all, both social and material, actors’ (the
VA application, the students, the teachers and other actors) interactions.
In this study, interactions between the social and material actors are understood as
actors who/which create networks. These networks can be seen as assemblages of actors
forming links through interaction (Law, 2007). In other words, the interactions occurring
between different actors in the classrooms together constitute a network, which emerges due
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to their ability to align in pursuit of their interests. This means that the activities in the
classroom are not seen as being performed under established conditions in a social context;
instead, it is the possible actions of all the actants that are seen to construct the learning
activities within the environment: in the network (Pinch & Bijker, 1987). Here, we will
illustrate how the interactions affect, perform and translate the networks. That is to say, the
interactions between the different actors (the students, the visual entities at a dynalinked
interface, the teachers, the school assignments, emerging reasoning processes and verbal
discussions), become significant to study (Sørensen, 2011).
Within this theoretical approach, manifestations of the actors’ interactions are called
translations. The concept of translation defines what happens when actors interact, changing
each other and forming links. This means that actors do not simply work with other actors;
they also transform and work upon each other. The term emphasizes that when actors – for
example social viewers and the material visual entities – connect, they change one another
through their interactions. This dual/multiple relationship affects and coordinates things and
actions, transforming the actors (Callon, 1986). When this happens knowledge progresses,
and the term translation is used in this paper to describe how knowledge appears and
develops. The translations in a network can vary and may at times weaken and/or strengthen
the ties among the actors (Callon, 1986). Accordingly, exploring the interactions in the
social-science classroom by employing the concepts of translation, we can examine what
enables the network of actors to interact. By following the actors’ interactions, we can track
socio-material relations between students and the different information entities in the
dynalinked view and the emerging reasoning processes, as well as the discussions that
materialize. Altogether, interaction, actor, network and translation will be used as analytical
concepts in this study.
Method: producing data
One issue we encountered when attempting to study interactions between a VA and students
is that, so far, this has only occurred in a few classrooms. In the present case, we must open
lines of communication for introducing our thoughts about VA to teachers. Therefore, the
data was acquired by working with a design-based research perspective (DBR) (Anderson &
Shattuck, 2012). A DBR study can be defined as one situated in a real educational context,
focusing on the design and testing of a significant intervention (Anderson & Shattuck, 2012,
p.16).
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A teacher–researcher team
In this case, DBR means working closely in a teacher–researcher team (TRT), here a group of
15 teachers and three researchers. In the TRT, the researchers provided theory and previous
research findings related to developing educational models aligned with theories of
implementing VA in an educational setting. The teachers provided their classroom
experience, well-tried methods and didactic skills. The team members shared their views and
knowledge in several meetings, through testing the application and in-depth methodological
discussions. In this way, the teachers discussed their views and knowledge on four occasions
(half or full day). Specific ways of using the VA, instructions, assignments and assessment
methods were produced in the form of lesson plans. Using the VA application Statistics
eXplorer (Lundblad, 2013), two vislets (interactive data visualizations, Figure 2) were also
produced.
Figure 2. Visual properties of the Statistics eXplorer platform: a map, a scatterplot, a chart and a text box with explanations and student assignments (image source: Mikael Jern, Linköping University).
The vislets demonstrate official statistics about the world in an interactive and visual-
analytic manner that makes it possible for students to interact with the visual information,
analyze it and draw conclusions. Statistics eXplorer and other VA applications are intended
to facilitate analytical reasoning and provide a deeper understanding that will enhance
knowledge-building for both students and teachers (Jern & Stenliden, 2011; Lundblad & Jern,
2012; Rosling et al., 2007). The vislets encompass world statistics from the World Data Bank
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of demographic development and relations between indicators, such as expenditure on
education, health, general net income (GNI), trade and life expectancy. Together, the vislets
consist of seven chapters with instructions and questions. The questions are of two types, one
where the answer can be found by interaction with the graphs and the map, the other is by the
teacher termed ‘reflection questions’. The chapters are: Introduction, GNP and GNP/capita,
HDI (Human Development Index), Population, Import and Export (trade), Export and
Sweden. There are eight questions of the first type and eleven of the second. The developed
lesson plans included plans for how to implement the vislets in the classroom.
Classroom practices
The lesson plans were put to work in two social-science classes in a secondary school, for
K12 students aged 14–15 (grade 8). The teachers introduced the vislet and, together with the
class, reviewed how it works. Then the students, for two lessons, worked in pairs with
different parts of the Vislet. Every part of the lesson involved questions that were formulated
to prompt the students to engage with the statistics and the different forms of visualization.
The students were also instructed to write their answers in a document (using Google Docs).
To do this, they had to use their ability to interpret the visualization, transform the
information and reconstruct their insights. Apart from giving the initial instructions, the
teachers only observed and assisted the students, when requested, during the lessons. During
a third and final lesson, the students were expected to present their findings through a verbal
presentation to another pair of students.
Video captures
Methods of documentation and analysis that advance knowledge about interactions and
relationships during activities are of particular interest when studying media technology in
classrooms. Therefore, video observations were made that facilitated thorough documentation
of the classroom practices. The students’ activities were recorded using their laptops. These
recordings were captured by Camtasia and included the faces, voices and gestures of the
students and their actions and articulations on the screens. In addition to field notes, the
empirical material includes 42 hours of webcam recordings. At the beginning of each lesson,
when the recording started, some students were very aware of the camera, and even talked to
it, but after a while this faded. All the students and their parents were informed about the
study in advance and gave consent in writing.
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Analytical attention
When trying to detect, comprehend and amplify patterns of interaction (socio-material
relations) in the data the starting-point for this study is relational materiality, as mentioned
earlier. The field notes, the video recordings, and the 42 hours of webcam recordings where
viewed by one researcher. Field notes and video recordings gave an overview of lessons
studied and Camtasia recordings gave a detailed view. Parts of the recordings identified as
crucial to the aim were viewed several times by both researchers and transcribed (Heath,
Hindmarsh & Luff, 2010). In this work it is not enough to observe the dominant work
practices; instead, one must also grasp the complexities as well as the unexpected in the
attempt to understand what is and is not happening in the classrooms. Accordingly, in this
process the idea of moment analysis was used to capture what appeared to be spur-of-the-
moment actions that were highly significant to the actors and the subsequent interactions,
what prompted such actions and the consequences of such moments including the reactions
by other actors (Wei, 2011). This approach is a multisensory enterprise in which perception,
cognition and affect come together in an open-ended practice of sense-making in relation to
the research questions (Massumi, 2002). The purpose was to find ways of engaging that were
attuned to the shifting connectivity of persons and objects (McLure, 2013). Our attention was
focused on moments of interaction within the networks, the translations between different
actors in the classroom, such as, for example, the students and the visual entities in the
dynalinked view (the VA Statistics eXplorer). During this analytical process, the concepts of
interaction, actor, network and translation were used. Altogether, this approach enabled us to
recognize crucial patterns in the students reasoning processes.
Findings
In the empirical data we have discerned how reasoning processes emerge in the networks.
Within these processes, we have identified three patterns that are significant in students’
reasoning processes. The patterns, labelled according to their character, are ‘decoding’,
‘maneuvering’ and ‘incorporation of prior knowledge’. Decoding is defined in this paper as
the ability to understand, interpret and read the diagrams. In its simplest form, it is a question
of understanding what the two axes and a bar together represent on a chart. This is
comparable to reading ‘ordinary’ static charts, but only to a certain extent. In our study there
is also a scatterplot and a map with statistical information on the screen. A crucial difference
is that all the charts and the map in the VA are interactive. The second pattern emerges as
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maneuvering, meaning manipulating the interactive charts in order to receive/create a
different view/diagram containing the requested data. As will be shown, there are traces of
both decoding and maneuvering abilities when the students and the VA interface interact. The
third pattern appears when the students are working with the given reflection questions and
they incorporate prior knowledge into the translation process. These three patterns will be
illustrated with significant examples consisting of six episodes from four different networks
trying to solve their assignments. Episodes 2, 4 and 5 are from the same network, the other
episodes are from three other networks.
Episode 1: Zooming, decoding and maneuvering
In this network, two boys and the vislet’s visual entities of GNP and GNP/capita interact. The
problem is to discover which three countries have the lowest GNP/capita in the world. Just
before this episode, the network has been occupied with the question of which countries have
the highest GNP and now continues to work:
In the scatterplot, the cursor establishes a square marked by thin lines (Figure 3). This
is an area that can be zoomed (to make the countries inside the square become
enlarged and discernible).
Figure 3. Maneuvering by using the space for zooming.
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Seven steps of zooming occur. Although some mistakes take place (and once the
students choose to restart from the beginning), after a while part of the screen shows
blue bubbles to the left and some light yellow bubbles to the right (Figure 4).
Figure 4. Decoding the country with the lowest GNP/capita.
The cursor has rapidly moved to the visual entity representing the country with the
lowest GNP/capita: Burundi. The two countries with the next lowest values are
thereafter identified when the curser moves over them and highlights the Central
African Republic and Malawi.
This episode exemplifies how interactions within the network support the students to
find the visual entities in the scatterplot and how the network manages to handle the
interactive features in order to reach a view of the screen where the relevant information can
be detected. The boys have decoded what values the two axes represent and have figured out
where and how to zoom. Thus, without including verbal language, the actors in the network
have together been able to reach a certain conclusion and solve the problem based upon it
(Zazkis et al., 1996). The network has translated and identified the countries with the lowest
GNP/capita. By our identification of patterns of decoding and maneuvering, we can
15
illuminate and thereby understand the visual reasoning process that occurs within this
network.
At the outset of this episode, the parameters in the scatterplot were such that zooming
could be achieved without other prior changes. As the graphs are interactive, the task was
more challenging in the next episode because the parameters must be changed in order to
answer the given question.
Episode 2: Maneuvering through changing parameters
The assignment in this episode is the same as above but the interactions between the students
and the visual interface start by changing the parameter for one axis of the scatterplot.
The cursor moves over the screen and a list of parameters appears. The cursor marks
“GDP per capita (current US$), (Figure 5).
Figure 5. Changing a parameter in the scatterplot.
The scatterplot changes and after some sequences of zooming it shows a couple of
countries gathered in the lower left-hand corner (Figure 6).
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Figure 6. Ongoing zooming.
The cursor moves and tooltips one of the bubbles and a textbox with information
highlights the bubble ‘Iran, Asia’ (Figure 6). But instead of continuing the zooming,
as in the first episode, the cursor moves down to the bar chart, as can be seen in
Figure 7.
Figure 7. A quick change from scatterplot to bar chart.
17
The cursor then clicks on the control below the graph (see Figure 7, the red arrow
marks this control) and moves it to the right-hand end position. The bar chart now
shows the countries with the lowest GDP/capita. One student quickly both says and
notes: ‘Burundi, Central Africa and Malawi’.
In this sequence, the actors interact and one parameter in the scatterplot is changed. We
interpret this as the network having decoded the diagram (because a conclusion must have
been reached that something was not appropriate to find the answer) followed by
maneuvering through zooming efforts.
The change from scatterplot to bar chart is rather black boxed in this episode. The rapid
shift, after Figure 6, to the bar chart in Figure 7 can be interpreted as being guided by visual
reasoning based on earlier experiences that the bar chart is easier to handle. There are no
utterances or other interactions to explain why the cursor moves from one graph to another.
We understand this as an example of how the process of visual reasoning is hidden most of
the time. However, in the next episode, the visual reasoning is more traceable.
Episode 3: Maneuvering to test whether the decoding is correct
In this episode, the patterns of decoding and maneuvering are easier to discern. The actors,
here two girls and the visual entities, interact while trying to figure out which three countries
import the least.
The curser clicks on the link for a snapshot (‘import the most’). The bar chart
changes, which the girls notice.
A very brief conversation between the two girls demonstrates that they decode the bar
chart as showing the countries with the highest imports:
They test this by sliding (maneuvering) the diagram somewhat to the right. As they
do, the bars for the countries with highest imports disappear from the screen. At the
same time, new countries, with lower imports, turn up on the left-hand side of the
screen. To test if they are correct, they click on the snapshot again and when the bar
chart again shows the countries with the highest imports they conclude: ‘then we’re
right’.
By means of this maneuver, the girls confirm for themselves that they understand how
to read (decode) the graph. The clicking on the snapshot makes the graph change as
predicted.
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Almost immediately, the chart changes again. Through the interactions between the
girls and the chart, it slides to the extreme left. The girls are then able to conclude that
the final three countries displayed are the ones with lowest imports.
Besides decoding and maneuvering in order to determine whether their interpretation of
the diagrams is correct, as in this episode, the next episode exemplifies how the interactive
graphs are used to test an idea about two related parameters (imports and exports).
Episode 4: Maneuvering to check a causal relationship
The questions to be answered in this episode are: which three countries have the highest
imports and why is it these countries? The network contrives to find the top three countries
and to use the statistics to test an idea about a nexus related to the second question:
The screen includes a bar chart showing that China, the USA and Germany have the
highest imports.
Boy 1: Why is it Germany, China and the USA that have the highest imports?
Boy 2: Because there are very many people living in all this countries. And Germany
consumes a lot of resources, like Sweden. Because of that they must… a lot is
consumed.
Boy 1: Germany needs to buy… they do have a lot of money, don’t they?
Boy 2: Yes.
Boy 1: They’re on an even level, they consume a lot, they buy a lot.
We can check that!
His arm reaches out for the computer, the cursor moves up to ‘Imports of goods and
services’ and modifies it to ‘Exports of goods and services’. The diagram changes and
displays Germany as the country with the third highest exports.
Boy 2: Yes, there we have Germany again, on exports.
Boy 1: Yes, they do have a lot of extremely large industrial cities.
The network verifies the assumption that, if a country has large imports, this is financed
through large exports. The remark about large industrial cities is an example of how prior
knowledge is incorporated into the network, although in a rather weak sense. Visual
reasoning (maneuvering the graph) is here combined with analytical reasoning (the student’s
prior knowledge of Germany being an industrial nation as a confirmation of large exports).
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The next excerpt is an example of how prior knowledge helps the network to
understand that something is wrong with the parameters in an interactive graph.
Episode 5: Prior knowledge supports decoding
In another phase the same network is searching for the countries with the highest imports. At
the outset, the bar chart is as shown in Figure 8 (except for the visible list of parameters).
Figure 8. Mixing up the parameters between two graphs and a successful decoding.
A click on the first snapshot (the colored words below the chart), which would have
changed the diagrams into showing correct facts, is ignored. Instead, one of the two
boys in the network sees the text at the top left and says: ‘Imports of goods and
services’ (see the thin red line, inserted by us).
This is a mistake because that text/parameter corresponds to the scatterplot above the
text.
Boy 1: Is this imports? How can Bangladesh be so high? Where do they get the
money to import?
But wait!
The cursor moves to the list of parameters for the bar chart (see above) and changes it
to ‘Import of goods and services’. The bar chart changes.
Boy 1: Now it’s correct.
This is an example of decoding, a correct interpretation of the diagram. However, prior
knowledge about Bangladesh (see the doubts about the country having high imports) helped
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the network to recognize that something is wrong. By thereafter maneuvering the parameters,
a correct diagram is located.
In the next and final episode, the network is concentrating on a question to reflect upon,
and the need to incorporate prior knowledge becomes more obvious.
Episode 6: Prior knowledge as a necessity to solve the task
When the network tries to tackle the question of which three countries have the lowest
GNP/capita, and most importantly why it is those countries, it quickly, through the bar chart,
finds that it these countries are Burundi, Malawi and the Central African Republic. The two
boys recognize that all of them are in Africa and decide not to produce country-specific
answers but instead to concentrate on why it is three African countries that have the lowest
GNP/capita. During a conversation, the boys mention factors such as a lack of natural
resources to export, issues of drought, that they are not so developed countries, having few
modern industries and a lack of well-educated citizens. Whereupon the following dialogue
takes place:
Boy 2: Yes, we can use that /referring to the presentation they are expected to make
the next day/. Few well-educated.
Boy 1: They lack training for qualified jobs
/…/
Boy 1: Then they’ve had, what is it called, they have…. like this …. someone has
colonized them, so they’ve been behind all the time
Boy 2: Yes! Colonization could be the reason. That other countries have taken over
Africa, taken the natural resources that existed. They did that. Took it for themselves.
/…/
Boy 1: Yes
Boy 2: Then there was not so much left. Then Africa didn’t mean so much anymore,
then they had no use for Africa anymore /…/
Boy 1: Yes
Boy 2 So then it just got to be…the poor got to stay, those who couldn’t afford to
move on
Boy 1: Then there was the slave trade too.
Boy 2: Yes, colonies and the trafficking of slaves. This we can develop in more detail
tomorrow.
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The reference to ‘tomorrow’ concerns a presentation of their conclusions to another
pair of students.
Our interpretation is that, besides the process of visual reasoning (based on patterns of
decoding and maneuvering) used to identify the three countries with the lowest GNP/capita,
analytical reasoning (based on prior knowledge) is employed when addressing the question of
why (it is these countries). The network produced a hypothesis about still-active traces of
colonization and the trafficking of slaves. These are important factors but are not handled in
the VA, although some of the other aspects mentioned, for example the trading of natural
resources and levels of education, certainly can be searched for within a VA.
The pattern incorporation of prior knowledge is integrated into the network when
dealing with the question of why these three African countries have the lowest GNP/capita.
To reach an explanation, the network incorporates factors that are not found in the VA but
build upon earlier experiences. Sometimes sufficient facts can be found in the statistics, but in
this episode, the choice is to rely on the students’ ideas (colonization and the slave trade)
when preparing their presentation for another group. The circumstances are somewhat
different in episode 5, where prior knowledge (about Bangladesh) leads to the insight that the
parameters in the graph are incorrect and that accurate facts will not be readable without a
change. In episode 5, prior knowledge helps with handling the graphs and in episode 6 it is
needed because an answer to the ‘why question’ is not to be found solely within the VA.
Emerging reasoning processes elucidated by the patterns
In relation to our first research question, we have been able to distinguish the three patterns of
decoding, maneuvering and incorporation of prior knowledge in the translations. These were
illustrated above using empirical episodes. The recognition and description of these patterns
is in turn supportive in elucidating the students’ reasoning processes.
Visual and analytical reasoning are earlier attempts to interpret how graph reading is
done. However, these are analytical/theoretical concepts that cannot be easily observed. But,
supported by the patterns discerned here, it is possible to get a glimpse of the reasoning
processes. We see decoding as part of visual reasoning. This is mainly a way of reading the
information hidden in the graphs. In our interpretation, maneuvering is also mainly related to
visual reasoning since it concerns how to handle the graphs’ interactive features – in order to
find an adequate configuration – and then read/interpret it in relation to the given task. In our
recordings, decoding and maneuvering are mostly achieved without much talk. The
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incorporation of prior knowledge, on the other hand, is frequently combined with
conversations between the students. This is not unexpected since it is not only a matter of
reading graphs for fact-finding but is more related to situations within the networks where
doubts have arisen, or the given task cannot be solved entirely by interacting with figures
within the VA. The network needs verbalized information to successfully continue with the
ongoing work. A conclusion is therefore that the higher the degree of integration of prior
knowledge and analytical reasoning, the more oral conversation will be used.
Discussion
The aim of this study is to map out and clarify the reasoning processes used in secondary-
school students’ interactive map and graph reading when visual analytics is employed in
social-science education. Using almost a basic research approach, the analysis shows that the
interactions, the connections between students and the visual entities at the dynalinked
interface, emerged mainly as three patterns. It is argued that these patterns help in elucidating
the reasoning processes in which students engage when graph reading in the classroom. This
knowledge is important because earlier research has highlighted the centrality of considering
the problems of the complexity of interactive graph reading and thus dealing with issues
concerning students’ abilities to read and interpret such graphs, when presented as part of
interactive information visualization technology. Such abilities are central if students are to
be able to navigate in a society pervaded by data and false facts.
However, this study is limited in the sense that the patterns found can only be seen as
parts of a larger and even more complex case – the multifaceted process of reading graphs,
which includes many more abilities that can be linked, for example, to visual, data,
information, and media literacy.
Nevertheless, teachers are probably better able to support their students if they know
more about the translations and the patterns that emerge when students try to engage in
interactive graph reading. This is in line with Treagust et al. (2017), who argue that teachers
need to consider the use of both visual and non-visual processing strategies in diagram and
graph reading. We argue that the strategies outlined in this paper can serve as such important
understandings for teachers supporting students’ knowledge building. That kind of
comprehension may also assist them in employing VA in the teaching, as it is a key
technology when it comes to handle large volumes of data about the ‘real world’ and the
processing of ‘relevant facts’. Such learning activities – analysis from interactive graph
23
reading – might in the long run contribute to the development of students’ opinions and views
of the world. At the same time teachers need to engage the student’s in thinking critically
about information and knowledge from different perspectives. The spread of misinformation
online has been ranked as one of the 10 most significant issues currently facing the world
(WEF, 2013) and is threatening democracy. Facts, such as official statistics, need to be more
influential in shaping public opinion than appeals to emotion or personal belief (Del Vicario
et al., 2016; Ehrenberg, 2012; Rosling, Rönnlund, & Rosling, 2007) in order to arrive at the
well-known position that “everyone is entitled to his own opinion, but not to his own facts”
(Moynihan, 2010). In order to cope with the demands of contemporary society in terms of
information overflow combined with fake news, schools, teachers and students should do
more than just focus on the core subjects. It is vital to develop the students’ ability to
participate in society as democratic citizens.
Schools, as Martinsson and Reimers (2017) argue, can support knowledge construction
that might, over time, support the development of students’ opinions and views on the world,
their political subjectivity. As future citizens, students need to know how to use their
knowledge and skills, applying them to new situations, analyzing information,
comprehending new ideas, communicating, collaborating, solving problems and making
2011). Students’ knowledge and opinions should be built on facts rather than on emotional
affect. This article is an effort to contribute to such a mission. The three patterns we have
identified and the possibility that they can help us to become acquainted with both visual and
analytical reasoning processes emerging in graph reading will hopefully be useful for further
research and development.
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Financial support
The research was supported by funding from the Swedish Research Council (grant No.
2015.01280) and from Marcus and Amalia Wallenberg memorial fund (grant No.
2014.0120).
Acknowledgement
The authors thanks in particular Ulrika Bodén, Linköping University, for valuable
collaboration, and the teachers and students who participated in the study. We like as well
express our warm thanks to Professor Mikael Jern posthumously. He contributed in so many
ways to our work and made visual storytelling possible for education.