Top Banner
THE VISUAL ASPECTS OF MOBILE USER INTERFACE DESIGN STANDARDS With emphasis on the Android icons
13

Visual Aspects of Mobile UI Design Standards

Sep 01, 2014

Download

Technology

courtneydev

The visual aspects of mobile user interface design from an aesthetic and functional perspective -- emphasizing Android icon design
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Visual Aspects of Mobile UI Design Standards

THE VISUAL

ASPECTS OF MOBILE USER

INTERFACE DESIGN

STANDARDSWith emphasis on the Android icons

Page 2: Visual Aspects of Mobile UI Design Standards

ICON DESIGN GUIDELINES Launcher Icon Menu Icon Dialogue Icon Tab Icon Status Bar Icon List Icon

Page 3: Visual Aspects of Mobile UI Design Standards

LAUNCHER ICONA Launcher icon is a graphic that represents your application on the device's Home screen and in the Launcher window.

SIZE: 56-72 sqrd. px (high-density), 38-48 sqrd. px (medium-density), 28-36 sqrd. px (low-density)

COLOR: Neutral & primary colors; not over-saturated, limited color palette

SHADING: Top-lit

OTHER DETAILS: Clean and contemporary, Simple and iconic, Tactile and textured, Forward-facing

Page 4: Visual Aspects of Mobile UI Design Standards

MENU ICONSMenu icons are graphical elements placed in the options menu shown to users when they press the Menu button.

SIZE: 44-72 sqrd. px (high-density), 30-48 sqrd. px (medium-density), 22-36 sqrd. px (low-density)

COLOR: Greyscale

SHADING: slight deboss used to create depth

OTHER DETAILS: flat, pictured face on, 2 px corner radius, when appropriate

Page 5: Visual Aspects of Mobile UI Design Standards

STATUS BAR ICONSStatus bar icons are used to represent notifications from your application in the status bar.

SIZE: 24w x 38h px/ 24w x 24h px (high-density), 16w x 25 px/ 16w x 16w (medium-density), 12w x 19h px/ 12w x 12h px (low-density)

COLOR: #828282 to #919191

SHADING: #FFFFFF, 10% opacity, angle 90°, distance 1px

OTHER DETAILS: Flat, matte, and pictured face-on

Page 6: Visual Aspects of Mobile UI Design Standards

TAB ICONSTab icons are graphical elements used to represent individual tabs in a multi-tab interface.

SIZE: 42-48 sqrd. px (high-density), 28-32 sqrd. px (medium-density), 22-24 sqrd. px (low-density)

COLOR: #808080 (unselected), #FFFFFF (selected)

SHADING: No shadows

OTHER DETAILS: Flat, matte, and pictured face-on

Page 7: Visual Aspects of Mobile UI Design Standards

DIALOG ICONSDialog icons are shown in pop-up dialog boxes that prompt the user for interaction.

SIZE: 48 sqrd. px (high-density), 32 sqrd. px (medium-density), 24 sqrd. px (low-density); 1 px safe frame

COLOR/ SHADING: Light gradient and inner shadow in order to stand out against a dark background

OTHER DETAILS: Flat and pictured face-on

Page 8: Visual Aspects of Mobile UI Design Standards

DIALOG ICONS

Page 9: Visual Aspects of Mobile UI Design Standards

LIST VIEW ICONSList view icons are used with ListView to graphically represent list items. An example is the Settings application.

SIZE: 48 sqrd. px (high-density), 32 sqrd. px (medium-density), 24 sqrd. px (low-density); 1 px safe frame -- based on a 32x32 pixel artboard size in Photoshop

COLOR/ SHADING: Light/ black gradient, 57 % opacity, angle 120°, distance 1px, size 1px

OTHER DETAILS: Flat and pictured face-on with an inner shadow

Page 10: Visual Aspects of Mobile UI Design Standards

LIST VIEW ICONS

Page 11: Visual Aspects of Mobile UI Design Standards

LINK TO ANDROID ICON TEMPLATES PACK http://developer.android.com/

shareables/icon_templates-v2.3.zip

Final art must be exported as a transparent PNG file.

Page 12: Visual Aspects of Mobile UI Design Standards

BEST PRACTICES Fill screens sparingly Be consistent with user interface workflows,

menu types & buttons Make Touch Mode “hit areas” large enough Use big readable fonts & large icons Integrate tightly with other applications on the

system Keep localization in mind Reduce keys or clicks Don’t assume that specific input mechanisms

are available Encourage “thumbing” by default

Page 13: Visual Aspects of Mobile UI Design Standards

THANK YOU