Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44 Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl Workshop 3D-Stadtmodelle | Bonn . 2017-11-22 Virtual Reality Workshops Werkstattbericht | Arbeiten aus Lehre und Forschung Beispiele zur Entwicklung von Virtual Reality und Augmented Reality Anwendungen Hochschule Augsburg | Interaktive Medien Prof. Dr. Thomas Rist Prof. Jens Müller Dr.-Ing. Wolfgang Höhl [email protected]
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Virtual Reality Workshops
Werkstattbericht | Arbeiten aus Lehre und ForschungBeispiele zur Entwicklung von Virtual Reality undAugmented Reality Anwendungen
Hochschule Augsburg | Interaktive Medien
Prof. Dr. Thomas RistProf. Jens MüllerDr.-Ing. Wolfgang Höhl
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Das “Reality-Virtuality Continuum“
in: MILGRAM, P. and KISHINO, F. (1994): Taxonomy of Mixed RealityVisual Displays, IEICE Transactions on Information and Systems,E77-D(12), 1321-1329. 29, 30
Was sind angewandteinteraktive Technologien?
“Reality Systems” als umfassende Sinneserfahrung
“The screen is a window through which one seesa virtual world. The challenge is to make that world real, act real, sound real, feel real.“
SUTHERLAND, I. E. (1965): The ultimate display, in: The Congress of the International Federation of Information Processing(IFIP), S. 506-508
Komponenten eines VR-Systemsaus: JERALD, J. (2016): The VR Book - Human Centered Design for Virtual Reality, S. 31
Virtual Reality Workshops
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Komponenten eines VR-Systemsaus: PARISI, T. (2015): Learning Virtual Reality, S. 2-9
- Stereoscopic Displays
- Motion Tracking Hardware
- Input Devices
- Computing Platforms
- Virtual Reality Applications
Was sind angewandteinteraktive Technologien?
Mobile VRRoomscale VR
Augmented Reality
Google Cardboard, Gear VR, VR One, HTC Vive, Oculus Rift
Game Controller, Hand Tracking Motion Sensors, Hand and Full Body Tracker
Software Development Kits (SDKs), Game Engines and Frameworks (Unity3D,Unreal Engine, etc.), Web Browsers (HTML5, WebGL, JavaScript), Video Players
Video Games, Virtual Worlds, Education, Productivity, Tourism, Architecture and Real Estate, Live Events, Web Browsing, Industrial Applications
GEAR VRGOOGLE CARDBOARD VR ONE
HTC VIVE
OCULUS RIFT
MICROSOFT HOLOLENS
Virtual Reality Workshops
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
3D Game Engines
- Unity3D | Unreal Engine | SteamVR- Wintermute | Cry Engine- Ogre3D | Open Scene Graph
Aktuelle Softwarepakete
- Wikitude . https://www.wikitude.com/- Layar . https://www.layar.com/- AR Media . http://www.armedia.it/- AR Works . http://www.arworks.com/en/- Sightspace 3D . https://sightspace.pro/- ARKit . https://developer.apple.com/arkit/- vuforia . https://www.vuforia.com/
Software ARchäologie
- junaio | metaio- AR Studio | ARTag | ARToolKit- DART (Designers Augmented Reality Toolkit)- APRIL | Studierstube- AMIRE (Authoring Mixed Reality) | CATOMIRE- Tinmith
Welche Software gibt es?
Virtual Reality Workshops
Screens from ARTag , in: Höhl, Wolfgang. (2009):Interaktive Ambiente mit Open-Source Software
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Virtual Reality und 3D Modellierung
- Simple 3D Low Poly Modeling Tool with Intuitive GUI- Intuitive 3D Modeling in an Immersive Virtual Environment- Carpentry VR- Basic 3D Cityscapes for VR Environments
Kollaboration in Virtual und Augmented Reality
- Enhancing Presence in Virtual Reality- Multi-User 3D Augmented Reality Anwendungen- The Grid - Rogue AI- MRI Design Review System- Benefits of Tablet Interfaces for Immersive Visualization in Information Visualization
Augmented Reality Tourist Guides
- Oktoberfest 1910- History Traveller
Integration von Biodaten
- Cave Diver- Cowboys vs. Zombies
Workshops, Experimente undKonferenzbeiträge
Virtual Reality Workshops
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl