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Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu
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Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Dec 16, 2015

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Page 1: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Virtual Interaction:

Basic Similarities and Unique Opportunities

Jeremy BailensonDepartment of Communication

Stanford University

Virtual Human Interaction Labhttp://vhil.stanford.edu

Page 2: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Overview

• Definitions of digital human representation and virtual reality

• Similarities between Physical And Virtual Interaction

• Theory of Transformed Social Interaction

• Empirical examples

Page 3: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Digital Identities:(Avatars)

Page 4: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Digital Immersive Virtual Environment Technology

Page 5: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Digital Immersive Virtual Environment Technology

Page 6: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Digital Human Representation (Avatar) Creation

Page 7: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Digital Human Representation (Avatar) Creation

Page 8: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Facial Expression Tracking

Page 9: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Facial Expression Tracking

Page 10: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Network

CVE

Remote Digital Communication

Page 11: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Collaborative Virtual Environments

Page 12: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Similarities between Physical and Virtual Behavior (“Social Presence”)

Page 13: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Subjective Responses

• Presence scores be sporadic and unreliable

• Do the questions make sense?

• To what extent were there times when you felt that the virtual world became the "reality" for you

• How Colourful was your day?

Page 14: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Social Presence:Interpersonal Distance

Page 15: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Social Presence: Eye Gaze

Page 16: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Social Presence: Physiological Signals

Page 17: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Social Presence: Memory/Facial Recognition

Page 18: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Transformed Social Interaction (TSI)

ActualBehavior

StrategicFilter

TransformedBehavior

Page 19: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

3 Dimensions of TSI

• Transforming Self Representation

• Transforming Social-Sensory Abilities

• Transforming Social Context

Page 20: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI : Transforming Self Representation

Page 21: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Augmented Gaze• Gaze is powerful:

– Learning (Sherwood, 1987)

– Persuasion (Morton, 1980)

– Physiological Arousal (Wellens, 1987)

– Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)

Page 22: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Augmented Gaze

Page 23: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Digital Chameleon

Page 24: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Digital Chameleon

• Persuasive passage read by Agent

• 60 subjects– Mimic (4s lag)– Recording of other

subject

Page 25: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Digital Chameleon

• 40 Dyads digitally shake hands

• One person unwittingly mimics the other

• Negotiation Task

Page 26: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Facial Identity Capture

Page 27: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Identity Capture

• Similarity among people results in:

– Attraction (Shanteau & Nagy, 1979)

– More Persuasion (Chaiken, 1979)

– More purchases (Brock, 1965)

– More altruistic helping behavior (Dovidio, 1984)

– Trust (DeBruine, 2002)

Page 28: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Facial Identity Capture:High Info, Familiar Target

• National random sample (N = 200)

• 1 Week before presidential election

• Viewed candidate photos while evaluating Bush and Kerry

• 3 groups of subjects– No morph– Bush Self, Other Kerry– Kerry Self, Other Bush

Page 29: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Facial Identity Capture

Page 30: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Facial Identity Capture

Page 31: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.
Page 32: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Team Face

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Team Face

Page 34: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

The Proteus Effect

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The Proteus Effect

Page 36: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

The Proteus Effect

Identity Cues

Attractiveness (Yee, 2006, 2007)Height (Yee, 2006, 2007)Race (Groom, 2007)Age (Yee, 2006)

Transfer/Generalizability

Naturalistic Settings (WoW)Outside VR

Page 37: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI in VR: Transforming Social-Sensory Abilities

Page 38: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Transforming Social Perception

T

Page 39: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Transforming Proxemics: Sharing Body Space

Page 40: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI: Homuncular Flexibility

Page 41: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

TSI : Transforming Social Context

Space

Time

Page 42: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Learning: Transformed Proximity:

Angle

Page 43: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Learning: Transformed Proximity:Distance

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TSI : Transformed Conformity

Page 45: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Conclusions

• The digital world is a wonderful and scary place

• TSI both effective and hard to detect

• TSI may have drastic implications on teamwork and collaboration

Page 46: Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

Collaborators

Megan MillerAndrew OrinNicole LundbladJulia HuClaire CarlsonAaron SullivanBoyko KakaradovMichael Jin

Stanford Graduate Students/Post Docs

Nick YeeJesse FoxDan MergetManos PontikakisKayur PatelVictoria Groom

Stanford Faculty

Shanto IyengarCliff NassRoy Pea

Byron ReevesDan Schwartz

UCSB Faculty

Andy BeallJim BlascovichJack Loomis Matthew Turk

Thank you!

Virtual Human Interaction Labhttp://vhil.stanford.edu

Josh AinslieAdrian De La MoraJon ShihJaireh TecarroAmand LutherKathryn RickertsenJerry Yu

Stanford Undergraduates

Berkeley Faculty

Ruzena BajcsyJaron Lanier