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Interactive Games for Increasing Compliance of Chronic Patients A Virtual World for Children with Diabetes Ofer Atzmon Business Development Advisor, Compedia [email protected] Moran Shemesh-Iron - Psychologist, Schneider Medical Center Nessia Nagelberg - Rehabilitative Psychologist, Schneider Medical Center 9 June 2014 Makomba - Virtual World for Children with Diabetes 1
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Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Dec 17, 2014

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Healthcare

Ofer Atzmon

Makomba virtual world for diabetic children developed by Compedia and Schneider Children's Hospital.
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Page 1: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Interactive Games for Increasing Compliance of Chronic Patients

A Virtual World for Children with Diabetes

Ofer AtzmonBusiness Development Advisor, [email protected]

Moran Shemesh-Iron - Psychologist, Schneider Medical Center

Nessia Nagelberg - Rehabilitative Psychologist, Schneider Medical Center

9 June 2014Makomba - Virtual World for Children with Diabetes1

Page 2: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Agenda

• The Development Team• Diabetes Type I – The Implications• The Advantages of Games• The Game Environment• The Clinical Trial• Outcomes and Conclusions

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Page 3: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

The Development Team

• Schneider Children’s Medical Center • Clinical and psychological knowledge • Clinical tests

• Compedia• Co-finance• Gamification and gaming technologies• Software development

• Intel Israel • Financial support• Contribute laptops

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Page 4: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

About Schneider Medical Center

The Institute of Endocrinology & Diabetes, National Center for Childhood Diabetes

• One of the largest type 1 diabetes clinics in the world

• 17,000 out-patients a year, 1,700 patients with type 1 diabetes

• Multidisciplinary team approach which includes: physicians, nurses, dietitians, psychologists and social workers

• Psycho-social team includes 6 psychologists and social workers

• Median HbA1C is lower then international average

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• Schneider’s median HbA1C is 7.8% (2011)• International median: 8.2%• Recommended median: 7.5%

Page 5: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

About Compedia • Twenty-five years experience in gaming and gamification

• Focus on education and healthcare

• 35+ languages, 50+ markets, 10M units sold

• High level of R&D; dozens of awards

• Cross platform: PC, MAC, iPhone, iPad, Android

• R&D cooperation with leading corporations, research

centers and universities

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Page 6: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Areas of Compedia’s Activity• Educational & digital learning systems

• Engagement & reward systems

• Learning management systems

• Adaptive learning and content development

• Sensors integrated systems

• Virtual learning environments and simulations

• Augmented reality (AR) platform for training and applications

• eHealth software systems:

• For children with diabetes

• For children with autism

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Page 7: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Type 1 Diabetics: The Problem

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• 1 in 400 children has type 1 diabetes

• Will double in the next 20 years

• No known cure

• The pancreas does not produce enough insulin, a hormone that regulates blood sugar

• Require daily management of insulin for glycemic balance

• Self-management, education and training are critical for improving outcomes and quality of life

• Intensive insulin therapy reduces the risk of cardiovascular disease

• National burden of disease (USA, 2012): $245 billion

Page 8: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

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A Novel Solution: Games for Health

8

• Games for health are a growing area of interest

• Inform and teach patients and families about proper care

• Turn a routine unpleasant process into fun

• Improve knowledge and adherence

• Save costs, improve outcomes

• Learning by trial and error, without “paying” for mistakes

• Gamification could revolutionize healthcare industry

• Particularly effective for children

Page 9: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

The Makomba Environment

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• Life-simulating virtual environment

• Specific diabetes learning

• Variety of fun games and learning activities

• Multiuser activities & safe social networking

Page 10: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Makomba: The Movie

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https://www.youtube.com/watch?v=rKbdJQ-mDdg

Page 11: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

9 June 2014Makomba - Virtual World for Children with Diabetes11

The Avatar

• Each child has his own Avatar (character) which has diabetes

• The child customizes his Avatar

• The child has to take care of his Avatar’s diabetes while performing daily activities

• The Avatar’s blood glucose levels change during the day

Page 12: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Data Collection

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• Integration of blood glucometer – including data upload

• Monitoring and management tools for caregivers

• Helping the therapists to monitor, control and treat

Page 13: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

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Fun Learning Activities• Many fun games distracting children’s attention away

from their condition

• Disease related knowledge games

• Data on user progress is uploaded to the web

• Personalized and adjusted to each patient

Page 14: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Social Interaction

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• Multi-user activities

• Group sharing and morel support

• Safe and secure private network

• Social support group

Page 15: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Encouraging involvement

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• Rewards (virtual and tangible)

• Designing a personal home

• Hall of Fame

Page 16: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

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Advantages of the System

• Overcoming psychological resistance

• Real engaging environment

• Support & motivation via social networking & multiuser activities

• Enabling rules-based recommendations and alerts

• Collecting data helps therapists to treat and control

• Caregivers’ system for monitoring & mission assignment

• Integration of a blood glucometer

• Cross platform

Page 17: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Testing the Impact• 30 children assigned to study and control group in 2:1 ratio

• Children in the study group were provided with Makomba installed on an Intel® Classmate PC for a 3 months period

• Inclusion Criteria: Type 1 diabetes diagnosed at least one year prior to study entry, ages 7-11 years

• Treatment either with CSII (pump) or MDI (injections), HbA1c > 8.0%

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Page 18: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Study Outcomes

• Playing time:

• Average playing time was 15 ± 8.6 hours/3 months (range from 1.2 - 32.1 hours)

• 50% of the children played > 13 hours

• Clinical/Psychological outcomes:

• Playing Makomba improved Quality of Life of the study group

• Study group doubled their Diabetes Knowledge

• Study group showed a higher effect size in metabolic control compared with the control group

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Page 19: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Quality of Life Results• Improvement in quality of life (PedsQL) in study group

was found to be significant compared to control group

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0

20

40

60

80

100

120

physical emotional Social school psychosocial Total

study control

P<.01 P<.01 P<.01 P<.01

Page 20: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Knowledge Test & Results

• Measures basic diabetes knowledge

• Multiple-choice questions

• % of children who responded correctly to all questions:

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Study Group (N=17) Control Group (N=10)

Base line 17.6% 20%

After 3 months 52.9% 20%

Page 21: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Median HbA1C Results

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8.25

8.3

8.35

8.4

8.45

8.5

8.55

8.6

8.65

8.7

8.75

study control

base line after 3 months

Cohen’s d= 0.75

Cohen’s d= 0.2

Cohen's d : Effect Size Index is calculated by dividing the difference in medians for the two groups by the SD

Page 22: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Conclusions

• Living with diabetes in the fantasy world improves management of diabetes in the real world

• Virtual games have significant potential to improve compliance, knowledge and clinical outcomes

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Page 23: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Future Developments

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• Integration with glucometers and insulin pumps systems

• Integration with eHealth systems for homecare

• Target additional users groups and ages

• Expand scope of clinical trials

• Develop virtual games for other chronic conditions

Page 24: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Summary – Lessons Learned

• Makomba virtual system aims at improving compliance and metabolic control for children with diabetes

• Main advantages:

• Overcoming psychological resistance

• Learning via Life-simulating environment

• Social networking

• Engagement system

• Integration of a blood glucometer

• Monitoring and intervention tools for caregivers

• Promising potential for additional healthcare segments

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Page 25: Virtual Games for diabetic children - ILAMI Conference 9-June-2014

Thank you תודה רבה

Ofer AtzmonBusiness Development [email protected]

Additional information and video:www.Makomba.nethttp://www.youtube.com/watch?v=rKbdJQ-mDdg

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