Interactive Games for Increasing Compliance of Chronic Patients A Virtual World for Children with Diabetes Ofer Atzmon Business Development Advisor, Compedia [email protected]Moran Shemesh-Iron - Psychologist, Schneider Medical Center Nessia Nagelberg - Rehabilitative Psychologist, Schneider Medical Center 9 June 2014 Makomba - Virtual World for Children with Diabetes 1
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Virtual Games for diabetic children - ILAMI Conference 9-June-2014
Makomba virtual world for diabetic children developed by Compedia and Schneider Children's Hospital.
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Interactive Games for Increasing Compliance of Chronic Patients
• The Development Team• Diabetes Type I – The Implications• The Advantages of Games• The Game Environment• The Clinical Trial• Outcomes and Conclusions
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The Development Team
• Schneider Children’s Medical Center • Clinical and psychological knowledge • Clinical tests
• Compedia• Co-finance• Gamification and gaming technologies• Software development
• Intel Israel • Financial support• Contribute laptops
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About Schneider Medical Center
The Institute of Endocrinology & Diabetes, National Center for Childhood Diabetes
• One of the largest type 1 diabetes clinics in the world
• 17,000 out-patients a year, 1,700 patients with type 1 diabetes
• Multidisciplinary team approach which includes: physicians, nurses, dietitians, psychologists and social workers
• Psycho-social team includes 6 psychologists and social workers
• Median HbA1C is lower then international average
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• Schneider’s median HbA1C is 7.8% (2011)• International median: 8.2%• Recommended median: 7.5%
About Compedia • Twenty-five years experience in gaming and gamification
• Focus on education and healthcare
• 35+ languages, 50+ markets, 10M units sold
• High level of R&D; dozens of awards
• Cross platform: PC, MAC, iPhone, iPad, Android
• R&D cooperation with leading corporations, research
centers and universities
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Areas of Compedia’s Activity• Educational & digital learning systems
• Engagement & reward systems
• Learning management systems
• Adaptive learning and content development
• Sensors integrated systems
• Virtual learning environments and simulations
• Augmented reality (AR) platform for training and applications
• eHealth software systems:
• For children with diabetes
• For children with autism
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Type 1 Diabetics: The Problem
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• 1 in 400 children has type 1 diabetes
• Will double in the next 20 years
• No known cure
• The pancreas does not produce enough insulin, a hormone that regulates blood sugar
• Require daily management of insulin for glycemic balance
• Self-management, education and training are critical for improving outcomes and quality of life
• Intensive insulin therapy reduces the risk of cardiovascular disease
• National burden of disease (USA, 2012): $245 billion
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A Novel Solution: Games for Health
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• Games for health are a growing area of interest
• Inform and teach patients and families about proper care
• Turn a routine unpleasant process into fun
• Improve knowledge and adherence
• Save costs, improve outcomes
• Learning by trial and error, without “paying” for mistakes
• Gamification could revolutionize healthcare industry
• Particularly effective for children
The Makomba Environment
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• Life-simulating virtual environment
• Specific diabetes learning
• Variety of fun games and learning activities
• Multiuser activities & safe social networking
Makomba: The Movie
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