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@agatestudio VIDEO GAMES & LEARNING Restya Solution Agate Studio Agate Studio 2014©
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Page 1: Videos Games & Learning by Restya

@agatestudio

VIDEO GAMES & LEARNING

Restya

Solution

Agate Studio

Agate Studio 2014©

Page 2: Videos Games & Learning by Restya

VIDEO GAMES & LEARNING

Principles of Gamae-based Learning

Page 3: Videos Games & Learning by Restya
Page 4: Videos Games & Learning by Restya
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EMPOWERED LEARNERS

Learners feel that what they do is going to matter and be good for

them.

GAME AS A FORM OF PROBLEM BASED LEARNING

Schools teach facts. People can’t solve problems with their knowledge

DEEP UNDERSTANDING

Create understanding that can last a lifetime. Prepares for future

learning.

Principles of Game-based Learningby James Paul Gee3 categories:

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EMPOWERED LEARNERS CATEGORY

Learners feel that what they do is going to matter and be good for

them.

WHAT YOU DO AFFECTS THE GAME

Game designers has set up set of choices, and decisions, and actions.

Player co-designing the performace of the game.

Principle 1: Co-design

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EMPOWERED LEARNERS CATEGORY

Learners feel that what they do is going to matter and be good for

them.

DIFFERENT TYPES OF LEARNERS

Customize to type of learning.

Good games allow to try to change type of learning.

Principle 2: Customization

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EMPOWERED LEARNERS CATEGORY

Learners feel that what they do is going to matter and be good for

them.

PROVIDE MOTIVATION TO LEARN SOMETHING

The beginning of learning is for me to know who I am going to be, what

am I going to get if I do this and learn this.

Principle 3: Identity

GAMES GIVE CLEAR GOALS & CLEAR ROLES

Learning as an invitation to become a new type of person with new

skills, new goals, new possibilities.

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EMPOWERED LEARNERS CATEGORY

Learners feel that what they do is going to matter and be good for

them.

MANIPULATE WORLD & CHARACTER

Neuroscience: when human can manipulate in very fine way, there is a

feeling that they are going inside the game world.

Principle 4: Manipulation

OFFERS TOOLS TO TRULY INVOLVE BODY AND MINDLearning in a very deep way.

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HUMAN MINDS NEED SEQUENCED PROBLEMS

Probles that people see early should lead to generative solution that

work later on for harder problems.

Principle 5: Well-Ordered Problems

SEQUENCING PROBLEMS IS LEVEL DESIGNEach level is meant to teach how to solve a problem that will lead to

even better solutions for harder problems on next level.

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

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LEARNING BEST WHEN IT IS PLESANTLY FRUSTATING

Player feel a challenge. Feel that some acomplishment being had by

solving the challenge.

Principle 6: Pleasantly Frustating

FLOWPeople loose a sense of time because they are so involved with

problem solving.

Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY

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BOSS LEVEL

When routine knowledge doesn’t work anymore.

Principle 7: Cycles of Expertise

Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY

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JUST IN TIME

Give litte information that can be applied on the spot.

Principle 8: Information Just in Time & On Demand

ON DEMANDProvide information when needed.

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

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COMPLEXITY ADDED SLOWLY

Ease the player into understanding a complex system.

Principle 9: Fish Tank Principles

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

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SAVE PLACES TO EXPLORE

Before level up, player needs time to exploring.

Principle 10: Sandboxes

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

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PRACTICE SKILLS & KNOW HOW TO ACCOMPLISH GOALSNot primarily focus on practicing basic skills but also know how to use

skills to accomplish goals.

Principle 11: Skills under Strategies

GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.

Games: interesting problem spaces.

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SYSTEM THINKINGPlayers need to understand how system works and how complex the

system is.

Principle 12: System Thinking

DEEP UNDERSTANDING CATEGORY

Create understanding that can last a lifetime. Prepares for future

learning.

Good players try to build model in their head about how are the rules of

the game working. Model based reasoning is the base of scientific

reasoning.

MODEL BASED REASONING

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MORE THAN WORDSWe can associate words with images, actions, and goals if we have

experiences before. Not only get the verbal meaning.

Principle 13: Situated Meaning

DEEP UNDERSTANDING CATEGORY

Create understanding that can last a lifetime. Prepares for future

learning.

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THANK YOU!AND LET THE GAME BEGINS!

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