@agatestudio VIDEO GAMES & LEARNING Restya Solution Agate Studio Agate Studio 2014©
May 14, 2015
@agatestudio
VIDEO GAMES & LEARNING
Restya
Solution
Agate Studio
Agate Studio 2014©
VIDEO GAMES & LEARNING
Principles of Gamae-based Learning
EMPOWERED LEARNERS
Learners feel that what they do is going to matter and be good for
them.
GAME AS A FORM OF PROBLEM BASED LEARNING
Schools teach facts. People can’t solve problems with their knowledge
DEEP UNDERSTANDING
Create understanding that can last a lifetime. Prepares for future
learning.
Principles of Game-based Learningby James Paul Gee3 categories:
EMPOWERED LEARNERS CATEGORY
Learners feel that what they do is going to matter and be good for
them.
WHAT YOU DO AFFECTS THE GAME
Game designers has set up set of choices, and decisions, and actions.
Player co-designing the performace of the game.
Principle 1: Co-design
EMPOWERED LEARNERS CATEGORY
Learners feel that what they do is going to matter and be good for
them.
DIFFERENT TYPES OF LEARNERS
Customize to type of learning.
Good games allow to try to change type of learning.
Principle 2: Customization
EMPOWERED LEARNERS CATEGORY
Learners feel that what they do is going to matter and be good for
them.
PROVIDE MOTIVATION TO LEARN SOMETHING
The beginning of learning is for me to know who I am going to be, what
am I going to get if I do this and learn this.
Principle 3: Identity
GAMES GIVE CLEAR GOALS & CLEAR ROLES
Learning as an invitation to become a new type of person with new
skills, new goals, new possibilities.
EMPOWERED LEARNERS CATEGORY
Learners feel that what they do is going to matter and be good for
them.
MANIPULATE WORLD & CHARACTER
Neuroscience: when human can manipulate in very fine way, there is a
feeling that they are going inside the game world.
Principle 4: Manipulation
OFFERS TOOLS TO TRULY INVOLVE BODY AND MINDLearning in a very deep way.
HUMAN MINDS NEED SEQUENCED PROBLEMS
Probles that people see early should lead to generative solution that
work later on for harder problems.
Principle 5: Well-Ordered Problems
SEQUENCING PROBLEMS IS LEVEL DESIGNEach level is meant to teach how to solve a problem that will lead to
even better solutions for harder problems on next level.
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
LEARNING BEST WHEN IT IS PLESANTLY FRUSTATING
Player feel a challenge. Feel that some acomplishment being had by
solving the challenge.
Principle 6: Pleasantly Frustating
FLOWPeople loose a sense of time because they are so involved with
problem solving.
Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY
BOSS LEVEL
When routine knowledge doesn’t work anymore.
Principle 7: Cycles of Expertise
Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY
JUST IN TIME
Give litte information that can be applied on the spot.
Principle 8: Information Just in Time & On Demand
ON DEMANDProvide information when needed.
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
COMPLEXITY ADDED SLOWLY
Ease the player into understanding a complex system.
Principle 9: Fish Tank Principles
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
SAVE PLACES TO EXPLORE
Before level up, player needs time to exploring.
Principle 10: Sandboxes
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
PRACTICE SKILLS & KNOW HOW TO ACCOMPLISH GOALSNot primarily focus on practicing basic skills but also know how to use
skills to accomplish goals.
Principle 11: Skills under Strategies
GAME AS A FORM OF PROBLEM BASED LEARNING CATEGORY Schools teach facts. People can’t solve problems with their knowledge.
Games: interesting problem spaces.
SYSTEM THINKINGPlayers need to understand how system works and how complex the
system is.
Principle 12: System Thinking
DEEP UNDERSTANDING CATEGORY
Create understanding that can last a lifetime. Prepares for future
learning.
Good players try to build model in their head about how are the rules of
the game working. Model based reasoning is the base of scientific
reasoning.
MODEL BASED REASONING
MORE THAN WORDSWe can associate words with images, actions, and goals if we have
experiences before. Not only get the verbal meaning.
Principle 13: Situated Meaning
DEEP UNDERSTANDING CATEGORY
Create understanding that can last a lifetime. Prepares for future
learning.
THANK YOU!AND LET THE GAME BEGINS!
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https://www.coursera.org/course/videogameslearning