Video Prompting to Teach Robotics and Coding to Students with Autism Spectrum Disorder By John C. Wright Dissertation Submitted to the Faculty of the Peabody College of Education and Human Development of Vanderbilt University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY in Special Education May 10, 2019 Nashville, Tennessee Approved: Erin E. Barton, Ph.D. Christopher Lemons, Ph.D. Joseph Lambert, Ph.D. Victoria Knight, Ph.D. Zachary Warren, Ph.D.
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Video Prompting to Teach Robotics and Coding to Students with Autism Spectrum
Disorder
By
John C. Wright
Dissertation
Submitted to the Faculty of the
Peabody College of Education and Human Development of Vanderbilt University
in partial fulfillment of the requirements
for the degree of
DOCTOR OF PHILOSOPHY
in
Special Education
May 10, 2019
Nashville, Tennessee
Approved:
Erin E. Barton, Ph.D.
Christopher Lemons, Ph.D.
Joseph Lambert, Ph.D.
Victoria Knight, Ph.D.
Zachary Warren, Ph.D.
ii
TABLE OF CONTENTS
Page
LIST OF TABLES………………………………………………………………….……….........v
LIST OF FIGURES …………………………………………………………….……..……....... vi
Sections
I. Introduction…………………………………………………………………….……………...7
Current Reviews of VBM………………………………………………….………………….8 VBM and STEM Research………………………………………….…………………….….11 The Current Study………………………………………….………………………………...13
Ozobot and Ozoblockly……………………...…………………………………………..20 Tablets ……………………...……………………………………………………………20 Survey Tool……………………...……………………………………………………….21 Target Skills and Video Clips……………………...…………………………………… 21
Response Definition and Data Collection……………………...…………………………… 21 Interobserver Agreement ……………………...………………………………………...23
IV. Discussion…………...……………………………………………………………………….43
Limitations…………...………………………………………………………………………46 Implications for Practice…………...………………………………………………………...47 Implications for Future Research…………...………………………………………………..49 Conclusion…………...………………………………………………………………………52
REFERENCES…………...……………………………………………………………………...53
Appendix
A. Project Overview and Inclusion Checklist for Potential Participants……………………62
B. Potential Participant Observation Summary…………...………………………………...63
C. Motor Skills Assessment…………...……………………………………………………65
D. Data Collection Sheets…………...………………………………………………………66
E. Task Analyses for Video Prompting Skills…………...…………………………………72
F. Sample Social Validity Interviews and Questionnaire…………...……………………...73
G. Vocabulary Training Data Collection Sheet…………...………………………………..79
H. Technology Training Procedures and Data Collection Form…………...………………81
I. Post-questionnaire Robotics and Video Prompting Procedures …………...……………82
iv
J. Student Visual Aid for Self-directed Access to VBM and Robotics Materials………….84
v
LIST OF TABLES
Table Page 1. Summary of VBM and STEM questionnaire items…………...………………………………39 2. Summary of questionnaire after watching exemplar video clips…………...…………………40 3. Summary of post-questionnaire educator interview…………...……………………...………42
vi
LIST OF FIGURES
Figure Page 1. OzoBlockly digital interface and sample block-based codes…………………………………20 2. Options for self-direction movement and light effects codes…………………………………22 3. Data for Simon………………………………………………………………………………..32 4. Data for Elias……………………………………………………………………………........34 5. Data for Arjun…………...……………………………………………………………………36 6. Sample vocabulary cards of pre-training coding and robotics terminology………………….26
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Introduction
Video Prompting to Teach Robotics and Coding to Students with Autism Spectrum Disorder
Technology has become an essential tool in U.S. classrooms for delivering instruction
and as a platform for student-driven learning. The prevalence of desktop computers, laptops, and
tablets has increased access to learning opportunities, including academic content, for school-
aged children (Sheppard & Brown, 2014). At the same time, these technologies offer teachers a
versatile vehicle for teaching and learning. Over 90% of U.S. children use computers and tablets
at school (National Center for Education Statistics, 2003), and 93% of all U.S. classrooms have
internet-enabled devices available for students on a daily basis (Gray & Lewis, 2010). With
increased availability to rapidly evolving technologies, many special education teachers have
harnessed the utility of these technologies to effectively teach children with autism spectrum
disorder (ASD) and intellectual disability (ID) a variety of skills (Knight, Huber, Kuntz, Carter,
& Juarez, 2018). However, as instructional technologies advance and new technologies become
more accessible, it is critically important to distinguish between effective technology-based
strategies and those that are based on anecdotes or unproven fads (Knight, McKissick, &
Saunders, 2013).
A frequently used type of technology-based instruction in special education research is
video-based modeling (VBM). VBM is built upon social learning theory, which proposes that
learning happens when individuals observe and then imitate others (McCoy & Hermansen,
2007). Bandura’s (1977) foundational research in this area demonstrated that children learned a
variety of skills through observational learning or modeling, which helped lay the foundation for
its use in special education. Based on the flexibility to watch and re-watch a targeted skill being
modeled, VBM uses the fundamental ideas of observational learning theory to increase
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independent completion of a variety of tasks. That is, a model is recorded completing a skill or
task, and an exemplar video is created to allow a learner to watch the model prior to
opportunities to engage in that skill or task (Mason, Davis, Ayres, & Davis, 2016). Perhaps due
to an apparent aptitude in processing visual stimuli (Bryan & Gast, 2000) or due to strengths in
systemizing behaviors (Baron-Cohen, 2009), VBM has been particularly effective in supporting
independent skill development for children with ASD (Kimball & Smith, 2007; Knight et al.,
2013; Pennington, 2010).
Although terminology in special education research has not always been consistent, most
recently VBM has been used as an umbrella term to describe video models with an intended goal
of showcasing tasks or skills to be imitated (Mason, Davis, Boles, & Goodwyn, 2013). There are,
however, variations within VBM, including video modeling (VM), video prompting (VP), and
video chunking (VC). VM involves a participant viewing a skill being modeled in its entirety
before completing the skill for himself/herself (Shukla-Mehta, Miller, & Callahan, 2010). VP
breaks a video of a complete task or skill into individual steps. The participant views a portion of
a video and completes that single step before viewing the next step demonstrated in the video
(Banda, Dogoe, & Matuszny, 2011). VC is a combination of VM and VP, in that it involves
merging multiple steps from a task analysis into “chunks” of manageable tasks that are viewed
and completed prior to attempting the next chunk (similar to VP; Sigafoos et al., 2007).
Each variation of VBM offers two options for the presentation format of the model. These
include video self-modeling (VSM) or video model of another individual (video model other
[VMO]) to demonstrate the target skill or task (Mason et al., 2013). Both peers and adults can
serve as VMO. Further, VBM variations can use either a first-person (point-of-view [POV]) or
third-person a perspective to demonstrate the model (Shukla-Mehta et al., 2010).
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Current Reviews of VBM
I identified seven meta-analyses and comprehensive, systematic literature reviews
evaluating VBM for school-age students with ASD and intellectual disability (ID) in the
published literature. Overall, researchers identified positive results related to the use of VBM.
However, four of these reviews included studies that primarily examined functional or
developmental outcomes (e.g., social or communication skills). Three of these reviews focused
on academic outcomes, and one of these focused specifically on STEM outcomes.
For example, Ayres and Langone (2005) examined the use of video interventions to teach
social and functional life skills to students with ASD. Of the 15 reviewed studies, 60% (n = 9)
included VBM interventions. Further, 90% of all participants in studies using VBM met mastery
criteria of the targeted social and life skills. None of the studies targeted academic skills.
Likewise, Bellini and Akullian (2007) identified 23 studies using VM or VSM interventions for
students with ASD and/or ID. They found that VM and VSM were effective intervention
strategies for teaching communication skills, functional life skills, and behavioral functioning
skills in 22 of the 23 studies. Over 90% of participants demonstrated positive therapeutic change
for a variety of aforementioned dependent variables. None of the reviewed studies, however,
attempted to teach academic skills to any the participants. Odom et al. (2015) reviewed 30
studies using technology-aided interventions to teach adolescents with ASD, and 20 of the 30
reviewed studies incorporated VBM (i.e., VM, VP). Eighteen of these studies focused on
vocational, social, or daily living skills. The remaining two studies measured acquisition of
targeted math or science skills, respectively. There were only five participants with ASD across
these two studies, and all participants met mastery criteria for skill acquisition. Wong and
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colleagues (2015) categorized VBM as an evidence-based practice (EBP) for students with ASD
for teaching social, communication, behavior, joint attention, play, school, school-readiness,
academic, motor, adaptive, and vocational skills. However, their review was limited in the
following ways: (a) out of a total of 31 single case design studies, authors included only one
study (Marcus & Wilder, 2009) addressing academic skills; (b) the review aggregated multiple
and disparate dependent variables into one outcome; and (c) the majority of VBM studies
focused on social or communication skills for young children aged 1 to 5 years.
In contrast, Knight et al. (2013) found 29 studies that used technology-based
interventions (e.g., computer-assisted instruction, VBM) to teach academic skills to students with
ASD. All of the reviewed studies targeted language arts or literacy skills with three studies also
including targeted math skills, and no studies were found evaluating science, technology,
engineering, or social studies. Only four of the reviewed studies used VBM as any component of
the intervention, and all of the VBM studies targeted literacy skills. Likewise, Prater, Carter,
Hitchcock, and Dowrick (2012) identified eight studies that used VSM interventions to improve
academic performance for students at risk for academic difficulty. Of the included studies, only
four included participants with disabilities, which was 6.6% of the total number of participants
across studies. However, of the 12 including participants with disabilities (i.e., ASD, ID), and 11
(91.7%) met mastery criteria for their academic skills via VBM interventions. Of the four studies
that included students with disabilities, each focused on literacy skills or on-task behaviors.
Wright, Knight, and Barton (2019) reviewed the literature using VBM to teach science,
technology, engineering, and math (STEM) skills to students with ASD. Only 10 single case
experimental studies were identified meeting their criteria, 80% of which demonstrated positive
effects for students with ASD. However, none of the included studies focused on engineering
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skills; two studies focused on science skills and one study focused on technology skills. The
majority of studies (90%) targeted at least one math dependent variable. Ultimately, researchers
only found sufficient data to support VBM as an evidence-based practice for teaching math skills
to students with ASD, leaving a substantial set of academic STEM skills insufficiently examined
in regards to the efficacy of VBM.
VBM and STEM Research
As the use of portable technology (e.g., laptops, tablets, smart devices) in classrooms has
increased over the last several decades, so too has VBM research in special education classrooms
(Knight et al., 2013). Research into the efficacy of VBM with participants with disabilities other
than ASD also exists for a wide-range of skills. For instance, VBM interventions have improved
outcomes for students with emotional behavioral disorders (e.g., Axelrod, Bellini, & Markoff,
2014; Lonnecker, Brady, McPherson, & Hawkins, 1994) and developmental and intellectual
Wright, J., Knight, V., & Barton, E. (2019). A review of video-based modeling to teach STEM to
students with autism spectrum disorder and intellectual disability. Manuscript under
review.
Yakubova, G., Hughes, E. M., & Shinaberry, M. (2016). Learning with technology: Video
modeling with concrete-representational-abstract sequencing for students with autism
spectrum disorder. Journal of Autism and Developmental Disorders, 46, 2349-2362.
https://doi.org/10.1007/s10803-016-2768-7
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Appendix A. Project Overview and Inclusion Checklist for Potential Participants
Overview of Video Prompting to Teach Robotics Coding to Students
with ASD Researchers at Vanderbilt University are conducting a project dedicated to increasing STEM skills of students with ASD. Specifically, the project will focus on using video models to teach middle school students how to program robots to move, make sounds, and light up. The project will be implemented by a special education teacher who will be trained by the research staff. The videos will be created by the research team. For this innovative STEM project, we are looking for: Teachers who:
§ Teach students with ASD in grades 5 through 8 § Are willing to work with at least three students (one-on-one) during the duration of the
project § Can provide a space in a special education classroom to implement the project § Are able to commit to at least three sessions per student per week for the duration of the
project (with administration’s approval) § Will not remove students during inclusive core content instructional periods
Students who:
§ Receive special education services § Have a diagnosis of ASD or multiple disabilities (including ASD) § Communicate primarily in English § Have motor skills sufficient to operate a standard tablet (including ability to operate a
video, pause, fast forward, drag and drop images on a screen, use drop down menus) § Might love working with robots
If you are interested in participating in the project and know students who might benefit from learning robotics coding (STEM skills), please contact: John Wright, Doctoral Student Department of Special Education, Vanderbilt University [email protected] 512.560.2146
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Appendix B. Potential Participant Observation Summary Student ID Code: ____________ Observer’s initials: _________ Date: _________ Start/End Time ______________/_______________ Subject: ______________ Activity: ________________________________________________________________ Material: ________________________________________________________________
What motor skills did student use? o Writing o Typing o Used classroom materials/manipulatives (example: used a calculator)
Explain: _______________________________________ o Other Explain: _______________________________________
Were motor skills sufficient for the task? Y N Required support? Y N What motor skills did student use?
o Writing o Typing o Used classroom materials/manipulatives (example: used a calculator)
Explain: _______________________________________ o Other Explain: _______________________________________
Were motor skills sufficient for the task? Y N Required support? Y N
What motor skills did student use? o Writing o Typing o Used classroom materials/manipulatives (example: used a calculator)
Explain: _______________________________________ o Other Explain: _______________________________________
Were motor skills sufficient for the task? Y N Required support? Y N
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Was student redirected to stay on task? Y N By whom? ____________ Was a system of reinforcement used? Y N Explain (i.e., praise, token board) _______________________ Did student communicate during observation? Y N
Communication Partner Method Peer Y N Vocal verbal AAC Teacher Y N Vocal verbal AAC Paraprofessional Y N Vocal verbal AAC Other (Explain: ) Y N Vocal verbal AAC (Question to ask teacher): Did student work appropriately today in class? Y N
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Appendix C. Motor Skills Assessment Student ID Code: ____________ Assessor’s initials: _________ Date: _________ Start/End Time ______________/_______________
Skill Successfully completed? Notes: Start video Y N
Pause video Y N
Fast forward video Y N
Rewind video Y N
Drag and drop image on page
Y N
Uses drop down menu to select choice
Y N
Pushes button on tablet to turn it off or on
Y N
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Appendix D. Data Collection Sheets
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Appendix E. Task Analyses for Video Prompting Skills Video #1: Calibration Task Analysis
1. Go to ozoblockly.com 2. Click Get Started. 3. Click Evo directly under the ozoblockly logo on the left. 4. Click 2 (beginner level). 5. Click Flashing. 6. Close any pop up boxes by clicking the small x in the upper right corner. 7. Pick up an ozobot and hold the on button until it turns white. 8. While still holding the button, place the ozobot on the white outline of a robot. 9. If ozobot turns green, it is calibrated. (Try steps 7 & 8 again if ozobot turns red)
Video #2: Coding Task Analysis
1. Touch Movement (to see movement options) 2. Touch and drag zigzag to the programming area. 3. Select Very Fast from the zigzag drop down menu. 4. Touch Light Effects (to see lighting options) 5. Touch and drag rainbow into the programming area. 6. Connect the zigzag code to the rainbow code by placing it directly above rainbow in the
programming area. 7. Turn ozobot on by pressing the button once and place it on the white ozobot outline. 8. Click Load Evo 9. When loading is complete, put evo on a flat surface. Double click the on button to run the
program. 10. Code successfully ran. (If not, turn robot off and start at step 8 again).
Video #3: Self-Directed Coding
1. Touch Movement (to see movement options) 2. Touch and drag any Movement to the programming area. (adjust drop down menu as
needed) 3. Touch Light Effects (to see lighting options) 4. Touch and drag any Light Effects into the programming area. 5. Connect the Movement code to the Light Effects code by placing it directly above
rainbow in the programming area. 6. Turn ozobot on by pressing the button once and place it on the white ozobot outline. 7. Click Load Evo 8. When loading is complete, put evo on a flat surface. Double click the on button to run the
program. 9. Code successfully ran. (If not, turn robot off and start at step 8 again).
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Appendix F. Sample Social Validity Interviews and Questionnaire
Robotics and Coding Participant Feedback Form
Student ID: ____________________ School: ___________________________ Date: _________________________ Completed by: _____________________ Please read each question to the participant. Circle the answer that best reflects their response. Add any notes below if the student elaborates on the response. 1. Do you like coding robots? Yes No Unsure No Answer Notes: 2. Would you like to do more robotics at school?
Yes No Unsure No Answer
Notes:
3. Would you like to do robotics and coding during science class with your friends?
Yes No Unsure No Answer
Notes:
4. What is your favorite part of coding robots?
Notes:
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Robotics and Coding Implementer Feedback Form
Student ID: ____________________ School: ___________________________ Date: _________________________ Completed by: _____________________ 1. Do your students like coding robots?
Yes Somewhat No
Notes: 2. Was this intervention effective in teaching robotics coding?
Yes Somewhat No
Notes:
3. Is this intervention feasible for a special educator to implement?
Yes Somewhat No
Notes:
4. What is the likelihood that you will use more video prompting in your classroom?
Very likely
Likely Unlikely Very unlikely
Notes:
5. What is the likelihood that you will do more robotics coding in your classroom?
Very likely Likely Unlikely Very unlikely
Notes:
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Robotics and Coding Special Educator Feedback Form
Thank you for agreeing to complete this survey. There are 30 questions to answer. Your responses are anonymous, even if you enter your email address to get access to robotics materials or enter the gift card drawing. Please choose the response that best reflects you or your views. Your responses will help us improve this project in the future. 1. What is your gender identity? Woman
Man Transgender Non-binary Prefer not to answer
2. What is your race/ethnicity? American Indian or Alaskan Native Asian or Pacific Islander Black or African American Hispanic or Latino White/Non Hispanic Multiple Race/Ethnicity Other: _________________
3. What is your age in years? _____________ 4. What is your level of education? High School or GED
Some College Associate’s Degree Bachelor’s Degree Master’s Degree Doctor of Education Doctor of Philosophy
5. Do you have a special education certification? Yes No
6. Do you primarily work with children who received special education services or have documented disabilities?
Yes No
The following five questions relate to your experience with and opinions about video modeling and STEM. Please choose the responses that best reflect your views. 7. Video modeling uses short video clips to teach students a step-by-step method for completing a skill or task. How familiar are you with video modeling?
Very familiar
Somewhat familiar
Neutral Somewhat unfamiliar
Completely unfamiliar
8. I currently use video modeling with students who receive special education services.
Frequently Sometimes Seldom Once Never
9. Video modeling is a feasible instructional tool for special educators?
Strongly agree
Agree Neutral Disagree Strongly disagree
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10. Video modeling is an effective instructional tool for special educators?
Strongly agree
Agree Neutral Disagree Strongly disagree
11. Learning science, technology, engineering, and math (STEM) is important for students who receive special education services.
Strongly agree
Agree Neutral Disagree Strongly disagree
Video #1 - Watch the brief video clip and answer the following four questions based on this video. 12. The instructional procedures in this video clip seem feasible for students who receive special education services.
Strongly agree
Agree Neutral Disagree Strongly disagree
13. The student in this video clip appears to successfully code the robot.
Strongly agree
Agree Neutral Disagree Strongly disagree
14. How likely would you be to use the strategies of the adult in this video when working with students with a disability?
Very Likely
Likely Somewhat Likely
Unlikely Very Unlikely
15. Based on other middle school students you know, how would you rate this child’s robotic coding skills?
Much Stronger
Skills
Stronger Skills
About the Same
Weaker Skills
Much Weaker Skills
Video #2- Watch the brief video clip and answer the following four questions based on this video. 16. The procedures in this video clip seem feasible for students who receive special education services.
Strongly agree
Agree Neutral Disagree Strongly disagree
17. The student in this video clip appears to successfully code the robot.
Strongly agree
Agree Neutral Disagree Strongly disagree
18. How likely would you be to use the strategies of the adult in this video when working with students with a disability?
Very Likely
Likely Somewhat Likely
Unlikely Very Unlikely
19. Based on other middle school students you know, how would you rate this child’s robotic coding skills?
Much Stronger
Skills
Stronger Skills
About the Same
Weaker Skills
Much Weaker Skills
Video #3 - Watch the brief video clip and answer the following four questions based on this video. 20. The procedures in this video clip seem feasible for students who receive special education services.
Strongly agree
Agree Neutral Disagree Strongly disagree
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21. The student in this video clip appears to successfully code the robot.
Strongly agree
Agree Neutral Disagree Strongly disagree
22. How likely would you be to use the strategies of the adult in this video when working with students with a disability?
Very Likely
Likely Somewhat Likely
Unlikely Very Unlikely
23. Based on other middle school students you know, how would you rate this child’s robotic coding skills?
Much Stronger
Skills
Stronger Skills
About the Same
Weaker Skills
Much Weaker Skills
Video #4-Watch the brief video clip and answer the following four questions based on this video. 24. The procedures in this video clip seem feasible for students who receive special education services.
Strongly agree
Agree Neutral Disagree Strongly disagree
25. The student in this video clip appears to successfully code the robot.
Strongly agree
Agree Neutral Disagree Strongly disagree
26. How likely would you be to use the strategies of the adult in this video when working with students with a disability?
Very Likely
Likely Somewhat Likely
Unlikely Very Unlikely
27. Based on other middle school students you know, how would you rate this child’s robotic coding skills?
Much Stronger
Skills
Stronger Skills
About the Same
Weaker Skills
Much Weaker Skills
Please answer the final three questions. 28. If you were provided with all of the robotics materials AND all of the video models needed to teach robotics coding to your student(s) receiving special education services, how likely would you be to implement this instruction with your student(s)?
Very Likely
Likely I don’t know
Unlikely Very Unlikely
29. If you are interested in more information regarding access to video models for teaching robotics AND access to hand-held, programmable robots, please supply your email address.
Email:
30. If you are interested in entering the random drawing for one of the $20 gift cards, please supply your email address.
Email:
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Social Validity Post-Survey Teacher Interview
Teacher ID:
Date:
Interviewer: Wright 1. Did they use the videos as: VM or VP Notes: 2. How many students used them? ____________ How often? _______________ Notes: 3. Were the videos effective in teaching robotics coding? Y N 4. Was the project (videos + robotics) engaging for your students? Y N 5. Is this (videos + robotics + materials) feasible to use in your classroom? Y N 6. What are some obstacles to using video models for instructional purposes in your classroom? 7. Would you be more likely to use video models if they were done for you (and aligned to your curriculum and instruction needs)? Y N Why? 8. If there was an app that allowed to quickly film steps of a task, then organized and edited your videos into a video model, would you be likely to try using it? Y N For what skills/tasks? 9. Additional things you noticed?
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Appendix G. Vocabulary Training Data Collection Sheet Participant ID ______________ Date ____________ Teacher _____________ Procedure: 1. Teacher places a random field of 3 vocabulary cards (2 wrong, 1 correct) in front of participant. 2. Reshuffle cards after each word. 3. Follow the sequence below. Attentional Cue: “Show me you’re ready to work.” Task Direction: “Show me the word that means _________.” Definitions:
Robot means a machine we control with codes. Calibrate means make the robot ready. Code means rules for a robot. Programming Area means a place to gather codes.
Session 1 = Calibrate & Robot 0-second delay
“Show me the word that means …” …make the robot ready.
…a machine we control with codes. …make the robot ready.
…a machine we control with codes. 3-second delay
“Show me the word that means …” …a machine we control with codes. B A NR
…make the robot ready. B A NR B=before prompt; A=after prompt; NR=no response
“Show me the word that means …” …rules for a robot.
…a machine we control with codes. …make the robot ready.
…a machine we control with codes. …rules for a robot.
…make the robot ready. 3-second delay
“Show me the word that means …” …rules for a robot. B A NR
…a machine we control with codes. B A NR …make the robot ready. B A NR
B=before prompt; A=after prompt; NR=no response
Session 3= Calibrate, Robot, Code, & Programming Area 0-second delay
“Show me the word that means …” …make the robot ready.
…a machine we control with codes. …rules for a robot.
… a place to gather codes. …a machine we control with codes.
…rules for a robot. … a place to gather codes.
…make the robot ready. 3-second delay
“Show me the word that means …” …rules for a robot. B A NR
…make the robot ready. B A NR …a machine we control with codes. B A NR
…a place to gather codes. B A NR B=before prompt; A=after prompt; NR=no response
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Appendix H. Technology Training Procedures and Data Collection Form Video Prompting Training
Materials: Sample video, iPad (Video is cued up; iPad is on to the home screen) Attentional Cue: “Show me you are ready to work.” Today we are going to learn how to use a video to complete a task. The video will tell us each step to do. After each step, we pause the video and do that step. I am going to show you how to do it. Then you are going to try.
1. I start the video and watch until the first step is done. (turn on video) 2. Now I pause the video after step 1 like this. 3. The first step on the iPad was Touch the Notes, then Notepad icons. (complete step 1) 4. I did the first step. So, now I watch the video for the second step. Restart the video like this.
(restart video) 5. I pause the video after step 2 like this. 6. The second step on the iPad was to Touch anywhere and type my name. (complete step 2) 7. I did the second step. So, now I watch the video for the third step. Restart the video like this.
(restart video) 8. I pause the video after step 3 like this. 9. I forgot this step 3. I rewind the video like this. (go back to the beginning of step 3) 10. I can rewatch that step. (start video). 11. I pause the video after step 3 like this. 12. The third step on the iPad was Touch the 123 button in the corner and type the date.
(complete step 3) 13. Let’s see if we finished all the steps. (turn on video). We finished all the steps.
Now it’s your turn to show me how to use the video to learn each step. (return the video to start &
close out of notes on iPad) Task Direction: Use the video to do each step one at a time. Remember to pause the video after each step and do that step on the iPad.
Student Response
Prompt Needed
1. Watched step 1 Y N V VM P 2. Paused after step 1 Y N V VM P 3. Completed step 1 – Touched Note, then Notepad icons Y N V VM P 4. Watched step 2 Y N V VM P 5. Paused after step 2 Y N V VM P 6. Completed step 2 – Touched anywhere and typed name Y N V VM P 7. Watched step 3 Y N V VM P 8. Paused after step 3 Y N V VM P 9. Completed step 3. – Touched 123 button and typed date Y N V VM P 10. Watched end of video. Y N V VM P If student is making errors or skipping steps: Use the video to help you with the next step. If student is not responding/stuck: Watch the video to complete the step on the iPad.
Notes: 3s CTD to initiate; 15s to complete Mastery: 3 sessions at 100%
Procedural Fidelity
1. Y N
2. Y N
3. Y N
4. Y N
6. Y N
5. Y N
7. Y N
8. Y N
9. Y N
10. Y N
11. Y N
12. Y N
13. Y N
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Appendix I. Post-questionnaire Robotics and Video Prompting Procedures for Participating Educators Teacher: The following are steps to take to introduce and implement robotics and video prompting into your classroom. Step 1: Introduce the technology to your student(s).
• Show the hand-held smart robot, Evo. o The bottom has sensors, so indicate to students that they should
avoid putting their hands on the bottom. o Show the ‘on’ button. Demonstrate how to simply press it once
to turn it on. Press it again to turn it off. Step 2: Introduce the small Samsung tablet
• Show the ‘on’ button. • Show the ‘Gallery’ to find the videos.
o There are 3 videos they can watch to learn to control Evo. Step 3: Introduce the iPad and OzoBlockly icon.
• Make sure iPad is connected to WiFi. • Show the ‘on’ or ‘home’ button. • Passcode: 246824 • Touch the ‘OzoBlockly’ icon to launch the coding program.
Step 4: Describe the procedures to student(s)
• Watch videos on Samsung tablet. Pause, rewind, fast forward as needed to watch and re-watch the steps.
• As you watch the videos, make sure OzoBlockly is launched on the iPad so students can follow along and complete the steps on the video.
Step 5: Allow independent access to video models as often as you wish and track how often students used video models/coded robots.