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New England Institute of Technology Fall 2013 Number 2 GameTech Video Game Technology Newsletter A Super Charged Power Game Day! October 24th was a day to remember! A record breaking number of students heard from industry leaders and had the opportunity to experience cutting edge technology first hand at New England Institute of Technology. This year’s event started off with some background information about Modeling and Simulation (M&S) in preparation for several of the guest speakers from that industry. M&S, with primarily an audience of military training, truly represents a doubling of the potential employment opportunity marketplace for NEIT VGDD graduates. Sonalyst Studios Bob Kurzawa, Vice President at Sonalyst Studios in Connecticut, led off the parade of speakers, describing Sonalyst’s role in the M&S industry from gaming to underwater sonar technology. Sonalyst’s expansion into the video and audio world of entertainment was also explored. In his talk, Kurzawa, a retired Naval Officer, described his life journey, offering students advice gleaned from his real life experiences. In an open, frank discussion, his message was to always do your best, always be learning and go enthusiastically where life leads you. Last Quarter, Sonalyst hosted an intern from the NEIT VGDD Department. A successful relationship developed and the intern was hired for a fulltime position. The afternoon Game Expo brought students virtually “into the game.”
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Video Game Technology Newsletter A Power Game Day! · Game Number 2 Tech Video Game Technology Newsletter Page 4 GiGuy ‐ Boston Dynamics Wrapping up the speaker parade was Alex

Jul 17, 2020

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Page 1: Video Game Technology Newsletter A Power Game Day! · Game Number 2 Tech Video Game Technology Newsletter Page 4 GiGuy ‐ Boston Dynamics Wrapping up the speaker parade was Alex

 

 

New England Institute of Technology Fall 2013

Number 2

GameTech Video Game Technology Newsletter 

 

 

A Super Charged Power Game Day! 

 

October 24th was a day to remember! A record breaking  

number of students heard from industry leaders and had 

the    opportunity to experience cutting edge technology 

first hand at New England Institute of Technology.  

This year’s event started off with some background        

information about Modeling and Simulation (M&S) in 

preparation for several of the guest speakers from that 

industry. M&S, with primarily an audience of military 

training, truly represents a doubling of the potential     

employment opportunity marketplace for NEIT VGDD 

graduates. 

 

Sonalyst Studios  

Bob Kurzawa, Vice President at Sonalyst Studios in       

Connecticut, led off the  parade of speakers, describing 

Sonalyst’s role in the M&S industry from gaming to      

underwater  sonar technology. Sonalyst’s expansion into 

the video and audio world of entertainment was  also  

explored. In his talk, Kurzawa, a retired Naval Officer,  

described his life journey, offering students advice 

gleaned from his real life experiences.  In an open, frank 

discussion, his message was to always do your best,     

always be learning and go enthusiastically where life 

leads you.   

Last Quarter, Sonalyst hosted an intern from the NEIT 

VGDD Department. A successful relationship developed 

and  the intern was  hired for a full‐time position. 

 

 

The afternoon Game Expo brought students        

virtually “into the game.”  

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New England Institute of Technology Fall 2013

Number 2

GameTech Video Game Technology Newsletter Page 2 

 

Chrysler Academy/NEIT 

Joining Instructor Jay Aguiar were Kristin Bowler and Alok

Mishra  from the Chrysler Corporation in Detroit, Michigan 

to announce a new industry/VGDD relationship. Ms. 

Bowler explained how gamification is used by Chrysler for 

training its employees across the country. Over the next 

few months Chrysler will be working with the Faculty and 

the Administration to develop meaningful activities and 

learning scenarios for our students. This is hopefully the 

start of a long term relationship that will prepare stu‐

dents for real world positions.. 

 

Microsoft  

Michael Cummings, Microsoft Evangelist, visited us from 

the Cambridge offices of Microsoft. He presented a      

survey of the various software offerings Microsoft has 

developed relating to the video game industry. The talk 

covered new tools to help streamline development. At 

the conclusion of the talk, Cummings conducted an ex‐

tended Q & A session addressing topics ranging from Vis‐

ual Studio to XNA. In the afternoon expo, Michael hosted 

a Microsoft booth where he was able to speak at length 

to students, answering their questions and discussing 

ideas. The VGDD faculty looks forward to working with 

Michael toward  optimizing the integration of Microsoft’s 

latest developments into the curriculum. 

 

What’s the difference between VGDD, GDS & VGD? 

In case you are confused, VGDD stands for “Video Game 

Development and Design,” the technology degree program 

here at NEIT. Within  the VGDD technology, students can 

earn degrees with either a GDS (Game Development and 

Simulation) emphasis on programming or a VGD (Video 

Game Design)  emphasis on design. Simple, right? 

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Power Game Day 2013!  

 

 

New England Institute of Technology Fall 2013

Number 2

GameTech Video Game Technology Newsletter Page 3 

 

Defective Studios 

Returning to Power Game Day, Jono Forbes led his team 

in updating students on the developments of their game, 

Gimbal Cop. Perhaps the coolest development is the inte‐

gration of the Oculus Rift into the game play. The team 

showed some of the process of working with the stereo 

vision set up within Unity, the game software  used for 

their development. Their presentation included valuable 

tips and insights they have acquired through their experi‐

ence.   

In the afternoon Game Expo, Defective Studios let stu‐

dents try their Oculus Rift head sets first hand. Currently, 

the hardware is only available to software developers. 

Students expressed their thoughts on the experience to 

Defective which, according to them, was the best     

meaningful feedback they have had to date. Great for 

their development process.  

Disco Pixel 

Industry veteran, Trevor Stricker, from Disco Pixel         

presented a talk on breaking into the video game         

industry. Students listened intently to the insights Trevor 

shared  about the realities of entry level positions for 

both designers and programmers.  Learning about the 

interviewing process, the types of entry level positions 

and the traits of potential candidates for those positions 

were invaluable to the future graduates in the audience.  

After fifteen years working at major game companies, 

Trevor has started a new venture, creating Disco Pixel 

with some fellow industry vets. Jungle Rumble is the title 

of their first effort with more to come soon. 

 

 

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New England Institute of Technology Fall 2013

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GiGuy ‐ Boston Dynamics 

Wrapping up the speaker parade was Alex Broadbent 

from Boston Dynamics. Alex showcased the company’s 

M&S game “DiGuy.” Utilizing their optimized engine, 

DiGuy is capable of creating large numbers of animated 

characters using AI in complex crowd formations. The 

program can create unique models with an array of tex‐

tures , managing them all in an active window of play. 

The game also has path creation that allows the designer 

to customize a character’s animation path. Recently the 

company developed the program to interface with Unity 

3d, an important step for wider distribution.  

Alex also showed Boston Dynamics’ developments in the 

field of robotics. Initially, their robots are designed on the 

computer with sophisticated simulations, run for calculat‐

ing the robot’s reactions to physics, inertia, etc. Once the 

robot virtual issues are resolved, they manufacture the 

live robot. The process is a successful example of the im‐

portance of utilizing modeling & simulation to do cost 

effective development.  

Boston Dynamics was very impressed with the VGDD  

program here at NEIT and has proposed we explore a  

formal relationship to benefit students in the creation of 

creative solutions to video game development.  

Global Game Jam 2014! 48‐Hours of Making Games! NEIT has once again been approved as an official GGJ site for January 24‐26. The event is open to all over 18 years 

of age. Time to bring in your friends to show off your game making talents!  

 

Please register on both the GGJ site and the NEIT site and to find more information.  

To register on the GJ site, go to www.GlobalGameJam.org , login/create login  and then find us in “Locations.” 

Then  click on the “Join this Site” button. 

Also, please Register at NEIT’s site: http://globalgamejam.neit.edu/GlobalGameJam.htm  

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New England Institute of Technology Fall 2013

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Power Game Day Game Expo! New to Power game Day, the Game Expo allowed         

vendors to speak one‐on‐one with students and faculty. 

The afternoon event  featured high tech products like the  

Virtusphere, oculus Rift and the latest Cintiq line‐up from 

Wacom. Several student teams also exhibited their 

games. 

 

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New England Institute of Technology Fall 2013

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Power Game Day Game Expo! 

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New England Institute of Technology Fall 2013

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Power Game Day Game Expo! Demos  in  both  the  Game  Expo  areas  (S330  and S249) were packed to the wall with students eager to  try  the products. Special  thanks  to Virtusphere for bringing their product from Ney York.