VI SEMESTER MANAGEMENT AND ENTREPRENEURSHIP (Common to All Branches) Subject Code: 10AL61 I.A. Marks : 25 Hours/Week : 04 Exam Hours: 03 Total Hours : 52 Exam Marks: 100 UNIX SYSTEM PROGRAMMING Subject Code: 10CS62 I.A. Marks : 25 Hours/Week : 04 Exam Hours: 03 Total Hours : 52 Exam Marks: 100 PART - A UNIT – 1 6 Hours Introduction: UNIX and ANSI Standards: The ANSI C Standard, The ANSI/ISO C++ Standards, Difference between ANSI C and C++, The POSIX Standards, The POSIX.1 FIPS Standard, The X/Open Standards. UNIX and POSIX APIs: The POSIX APIs, The UNIX and POSIX Development Environment, API Common Characteristics. UNIT – 2 6 Hours UNIX Files: File Types, The UNIX and POSIX File System, The UNIX and POSIX File Attributes, Inodes in UNIX System V, Application Program Interface to Files, UNIX Kernel Support for Files, Relationship of C Stream Pointers and File Descriptors, Directory Files, Hard and Symbolic Links. 49
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Introduction: File Structures: The Heart of the file structure Design, A Short
History of File Structure Design, A Conceptual Toolkit; Fundamental File
Operations: Physical Files and Logical Files, Opening Files, Closing Files,
Reading and Writing, Seeking, Special Characters, The Unix Directory
Structure, Physical devices and Logical Files, File-related Header Files,
UNIX file System Commands; Secondary Storage and System Software:
Disks, Magnetic Tape, Disk versus Tape; CD-ROM: Introduction, Physical
Organization, Strengths and Weaknesses; Storage as Hierarchy, A journey of
a Byte, Buffer Management, Input /Output in UNIX.
UNIT – 2 6 Hours
Fundamental File Structure Concepts, Managing Files of Records : Field and Record Organization, Using Classes to Manipulate Buffers, Using Inheritance for Record Buffer Classes, Managing Fixed Length, Fixed Field
Buffers, An Object-Oriented Class for Record Files, Record Access, More
about Record Structures, Encapsulating Record Operations in a Single Class,
File Access and File Organization.
51
UNIT – 3 7 Hours
Organization of Files for Performance, Indexing: Data Compression,
Reclaiming Space in files, Internal Sorting and Binary Searching,
Keysorting; What is an Index? A Simple Index for Entry-Sequenced File,
Using Template Classes in C++ for Object I/O, Object-Oriented support for
Indexed, Entry-Sequenced Files of Data Objects, Indexes that are too large
to hold in Memory, Indexing to provide access by Multiple keys, Retrieval
Using Combinations of Secondary Keys, Improving the Secondary Index
3. Brian Marrick: The Craft of Software Testing, Pearson Education,
1995.
OPERATIONS RESEARCH
Subject Code: 10IS661 I.A. Marks : 25
Hours/Week : 04 Exam Hours: 03
Total Hours : 52 Exam Marks: 100
PART - A
UNIT – 1 6 Hours
Introduction, Linear Programming – 1: Introduction: The origin, nature
and impact of OR; Defining the problem and gathering data; Formulating a
mathematical model; Deriving solutions from the model; Testing the model;
Preparing to apply the model; Implementation .
Introduction to Linear Programming: Prototype example; The linear
programming (LP) model.
UNIT – 2 7 Hours LP – 2, Simplex Method – 1: Assumptions of LP; Additional examples. The essence of the simplex method; Setting up the simplex method; Algebra
of the simplex method; the simplex method in tabular form; Tie breaking in
the simplex method
UNIT – 3 6 Hours Simplex Method – 2: Adapting to other model forms; Post optimality analysis; Computer implementation
Foundation of the simplex method.
UNIT – 4 7 Hours Simplex Method – 2, Duality Theory: The revised simplex method, a fundamental insight.
The essence of duality theory; Economic interpretation of duality, Primal
dual relationship; Adapting to other primal forms
57
PART - B
UNIT – 5 7 Hours
Duality Theory and Sensitivity Analysis, Other Algorithms for LP : The
role of duality in sensitive analysis; The essence of sensitivity analysis;
Applying sensitivity analysis. The dual simplex method; Parametric linear
programming; The upper bound technique.
UNIT – 6 7 Hours
Transportation and Assignment Problems: The transportation problem; A streamlined simplex method for the transportation problem; The assignment
problem; A special algorithm for the assignment problem.
UNIT – 7 6 Hours
Game Theory, Decision Analysis: Game Theory: The formulation of two
persons, zero sum games; Solving simple games- a prototype example;
Games with mixed strategies; Graphical solution procedure; Solving by
linear programming, Extensions.
Decision Analysis: A prototype example; Decision making without
experimentation; Decision making with experimentation; Decision trees.
UNIT – 8 6 Hours Metaheuristics: The nature of Metaheuristics, Tabu Search, Simulated
Annealing, Genetic Algorithms.
Text Books:
1. Frederick S. Hillier and Gerald J. Lieberman: Introduction to
Operations Research: Concepts and Cases, 8th
Edition, Tata McGraw Hill, 2005.
(Chapters: 1, 2, 3.1 to 3.4, 4.1 to 4.8, 5, 6.1 to 6.7, 7.1 to 7.3, 8, 13,
14, 15.1 to 15.4)
Reference Books:
1. Wayne L. Winston: Operations Research Applications and
Algorithms, 4th Edition, Cengage Learning, 2003.
2. Hamdy A Taha: Operations Research: An Introduction, 8th
Edition,
Pearson Education, 2007.
58
COMPILER DESIGN
Subject Code: 10IS662 I.A. Marks : 25
Hours/Week : 04 Exam Hours: 03
Total Hours : 52 Exam Marks: 100
PART – A
UNIT – 1 8 Hours
Introduction, Lexical analysis: Language processors; The structure of a
Compiler; The evolution pf programming languages; The science of building
a Compiler; Applications of compiler technology; Programming language
basics.
Lexical analysis: The Role of Lexical Analyzer; Input Buffering; Specifications of Tokens; Recognition of Tokens.
advanced audio coding; Dolby AC3; Other standards.
61
UNIT – 7 6 Hours Wavelet-Based Compression: Overview; Introduction; Wavelets; Multiresolution and the scaling function; Implementation using Filters; Image compression; Embedded zerotree coder; Set partitioning in hierarchical trees;
JPEG 2000.
UNIT – 8 7 Hours
Video Compression: Overview; Introduction; Motion compensation; Video
signal representation; H.261; Model-based coding; Asymmetric applications;
MPEG-1 and MPEG-2; H.263; H.264, MPEG-4 and advanced video coding;
Packet video.
Text Books:
1. Khalid Sayood: Introduction to Data Compression, 3rd
Boltzmann Networks and Graphical Models; Evolutionary Methods.
UNIT – 7 6 Hours
Non-Metric Methods: Introduction; Decision Trees; CART; Other Tree Methods; Recognition with Strings; Grammatical Methods.
UNIT – 8 7 Hours
Unsupervised Learning and Clustering: Introduction; Mixture Densities
and Identifiability; Maximum-Likelihood Estimates; Application to Normal
Mixtures; Unsupervised Bayesian Learning; Data Description and Clustering;
Criterion Functions for Clustering.
Text Books:
1. Richard O. Duda, Peter E. Hart, and David G.Stork: Pattern
Classification, 2nd
Edition, Wiley-Interscience, 2001.
Reference Books:
1. Earl Gose, Richard Johnsonbaugh, Steve Jost: Pattern Recognition
and Image Analysis, PHI, Indian Reprint 2008.
63
COMPUTER GRAPHICS AND VISUALIZATION
Subject Code: 10IS665 I.A. Marks : 25
Hours/Week : 04 Exam Hours: 03
Total Hours : 52 Exam Marks: 100
PART - A
UNIT – 1 7 Hours
Introduction: Applications of computer graphics; A graphics system;
Images: Physical and synthetic; Imaging Systems; The synthetic camera
model; The programmer’s interface; Graphics architectures; Programmable
Pipelines; Performance Characteristics
Graphics Programming: The Sierpinski gasket; Programming Two Dimensional
Applications.
UNIT – 2 6 Hours
The OpenGL: The OpenGL API; Primitives and attributes; Color; Viewing;
Control functions; The Gasket program; Polygons and recursion; The three- dimensional gasket; Plotting Implicit Functions
UNIT – 3 7 Hours
Input and Interaction: Interaction; Input devices; Clients and Servers; Display
Lists; Display Lists and Modeling; Programming Event Driven Input; Menus;
Picking; A simple CAD program; Building Interactive Models; Animating
Interactive Programs; Design of Interactive Programs; Logic Operations
UNIT – 4 6 Hours
Geometric Objects and Transformations-I: Scalars, Points, and Vectors;
Three-dimensional Primitives; Coordinate Systems and Frames; Modeling a
Colored Cube; Affine Transformations; Rotation, Translation and Scaling;
PART - B
UNIT – 5 5 Hours
Geometric Objects and Transformations-II: Geometric Objects and
Transformations; Transformation in Homogeneous Coordinates; Concatenation
of Transformations; OpenGL Transformation Matrices; Interfaces to three-
dimensional applications; Quaternion’s.
UNIT – 6 7 Hours Viewing : Classical and computer viewing; Viewing with a Computer; Positioning of the camera; Simple projections; Projections in OpenGL; Hidden-