Top Banner

of 18

Vehicle Rules 2568

May 30, 2018

Download

Documents

bedlum1975
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • 8/14/2019 Vehicle Rules 2568

    1/18

    Vehicle RulesVehicles have the same stats as Characters or Ships. Vehicles occupy thespace in-between the two when it comes to combat.

    Brawn = Offensive power of a vehicle. 0 Brawn means no integral weapons.

    Finesse = Typical crew quality of a vehicle. If a character is driving the

    vehicle, they substitute their Gunnery or Driving scores.

    Resolve = Inherent durability of a vehicle. A vehicle takes and deals with

    Dramatic Wounds just like a person. 3x Resolve in Dramatic Wounds means

    the vehicle is obliterated and no salvage may come from it.

    Wits = Agility of a vehicle, how hard the vehicle is to target. A Wits of 0*

    means that the vehicle has no Passive Defense.

    Panache = Speed of a vehicle. A Panache of 0* means the vehicle has no

    means of self propulsion.

    Dramatic Wounds: Vehicles may sustain a number of Dramatic Wounds

    equal to there Resolve before becoming crippled. When a vehicle becomescrippled, none of its dice may explode. When a vehicle receives 2x its

    Resolve in Dramatic Wounds it is totally disabled, no systems will work. 3x

    the Resolve in Dramatic Wounds obliterates the vehicle.

    Starship vs. Vehicle: When a vehicle is facing a starship (not starfighter) its

    Brawn is considered halved (round down, minimum of 1). When a starship

    attacks a vehicle, its brawn is considered doubled).

    Vehicle Advantages:

    Smart Weapon System: Allows a Drama Die to be spent to re-roll a miss.

    Armor Piercing Weapon: Every 10 (not 20) a Wound Check is missed by

    results in an additional Dramatic Wound

  • 8/14/2019 Vehicle Rules 2568

    2/18

    AA Weapon: Allows 1 Free Raise when facing Flyers.

    Mobile Infantry: The vehicle has 1 or 2 squads of ground troops inside.

    Concealed Guns: The vehicle has hidden weapons. The vehicles Brawn dice

    may remain concealed until the weapons are fired.

    Rapid Fire Weapons: May attack groups of Light Vehicles and Personnel as

    if they were Brute Squads.

    High Speed Targeting: Gives a +1 to Panache of the Gunner for purposes of

    Attacks and Initiative

    Hover: The vehicle may cross Water, Ice, and Snow as if it were flat, solid,ground with no control penalties.

    Enhanced Control System: Increases Wits by +1

    Slight Signature: The vehicle is harder to track on sensors, lowering the

    effective signature (size) by 1.

    Fire Linked Weapons: Multiple weapons allow the vehicle to hit its target

    better. This allows +1 Free Raise for Attacking

    Overgunned: The vehicle has a significantly powerful weapon system for its

    size. Increase Brawn by +1.

    Prow Ram:

    Reinforced Engine:

    Ship Class Weapon: The Brawn of this vehicle is not halved when attacking

    starships.

    Superior Engine: The engine has been enhanced resulting in a +1 Panache

    for the vehicle.

  • 8/14/2019 Vehicle Rules 2568

    3/18

    Fragmentary Weapons: Grenade Launchers, Rockets, and some Missiles

    may use the same rules as Rapid Fire Weapons when attacking Grouped

    Light Vehicles or Troops.

    Superior Armor: +1 Resolve

    Troop Carrier: May carry 2x the Cargo capacity in outfitted troops. May

    carry twice that number of people in cramped quarters.

    Flaws:

    No propulsion: This is not really a vehicle, but an Emplacement or a Trailer.

    It cannot move under its own power. It has a Panache of 0 when regarding

    ground speed.

    Sluggish: The vehicle accelerates and runs slow as molasses. The vehiclemoves 1 less hex per round.

    Old: The vehicle is ancient and held together with bailing wire. The vehicle

    has maintenance costs every 6 months instead of every year.

    Brittle Construction: The vehicle is not designed to take a real hit. This is a

    common flaw among civilian vehicles. The vehicles Resolve Dice may not

    explode when resisting damage.

    Crappy Engine: Due to serious problems with the engine, non of the

    vehicles Panache dice may explode.

    Undergunned: The vehicle has a flawed weapon system. Non of the vehicles

    Brawn dice may explode.

    Cramped Ammo Storage: The vehicle has a design flaw resulting in it only

    having 10 times its cargo value in reloads for any weapon system. (This

    does not include Machine Guns, this does include Energy Weapons that rely

    on a battery to charge.)

    Massive Signature: The vehicle has inefficient heat venting systems and is

    easily detectable, even when compared to other vehicles its size. Add +1 to

    its signature (size).

  • 8/14/2019 Vehicle Rules 2568

    4/18

    Brawn 5

    Finesse 3

    Size 4

    Resolve 3Crew 3

    Wits 1Panache 1 Cargo 3

    210mm Roaring Cannon

    Advantages:

    Well trained crew (+1 Finesse) (1)

    Flaws:

    Massive Signature (5)

    Eisen MobileRoaringDrachen

  • 8/14/2019 Vehicle Rules 2568

    5/18

    Montaigne LightMobile Rapid

    40mm Laser

    Brawn 1

    Finesse 3

    Size 1

    Resolve 1Crew 3

    Wits 0*

    Panache 0*Cargo 1

    40mm Laser

    Advantages:

    Accurate Fire (Free raise for targeting actions)

    High Speed Targeting (Gives a +1 to Panache of theGunner for purposes of Attacks and Initiative)

    Flaws:

    No propulsion (The cannon is a trailer that must be towed)

    No Protection (This vehicle offers no protection from

    vehicle weapons for the Gunner and Crew.

  • 8/14/2019 Vehicle Rules 2568

    6/18

    Multi Role MainBattle Tank

    Brawn 3

    Finesse 2

    Size 3

    Resolve 3

    Crew 2

    Wits 1

    Panache 2Cargo 3

    120mm Cannon

    .75 Heavy Bolt Guns

    40mm Grenade Launchers

    Advantages:

    AA Upgrade (Free raise for targeting flyers)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    7/18

    Armored SAMLauncher

    Brawn 3

    Finesse 2

    Size 2

    Resolve 2Crew 2

    Wits 2

    Panache 2Cargo 2

    Advantages:

    AA Upgrade (+1 Free Raise for attacking flyers.)Smart Missiles (May spend a Drama Die to re-roll a miss)

    Troop Carrier (May carry 10 troops or 20 people in

    cramped quarters)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    8/18

    Avalon Shrike,high speed Attack

    vehicle

    Brawn 2

    Finesse 2

    Size 2

    Resolve 2Crew 2

    Wits 3

    Panache 3Cargo 2

    Advantages:

    Smart Missiles (May spend a Drama Die to re-roll misses)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    9/18

    Hammer of ThorMBT, Vendalmaar

    Brawn 4

    Finesse 3

    Size 4

    Resolve 3Crew 3

    Wits 1

    Panache 2

    Cargo 3

    Styrke Massdriver

    .75 Heavy Bolt Gun

    Advantages:

    Flaws:

    Cramped ammo space (May only fire main cannon 30

    times before needing to reload vehicle)

  • 8/14/2019 Vehicle Rules 2568

    10/18

    Armored ScoutTank

    Brawn 1

    Finesse 2

    Size 2

    Resolve 2Crew 2

    Wits 2

    Panache 2Cargo 2

    Fire Light Rail Guns

    Advantages:

    Fire Linked Weapon Systems

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    11/18

    CastillianDiablo del Fuego

    Plasma HoverTank

    Brawn 3

    Finesse 2

    Size 3

    Resolve 3 Crew 2Wits 1

    Panache 2Cargo 3

    Plasma Cannon

    Co Axel Assault Rifles (7.62)

    Flamethrower

    Advantages:

    Fire Linked Weapons (Assault Rifles)

    Hover

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    12/18

    AvalonHellbender, High

    Speed SupportVehicle

    Brawn 2

    Finesse 3

    Size 2

    Resolve 3

    Crew 3

    Wits 3

    Panache 3Cargo 2

    Rapid Acceleration Railgun

    Heavy Bolt Gun (.75)

    Advantages:

    Enhanced Armor (+1 Resolve)Superior Engine (+1 Panache)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    13/18

    Starfighters and

    other flyers

  • 8/14/2019 Vehicle Rules 2568

    14/18

    Attack Helicopter

    Brawn 2

    Finesse 2

    Size 1

    Resolve 1Crew 2

    Wits 4

    Panache 4Cargo 1

    10mm Lasers

    Light Rocket Pods

    Advantages:VTOL (May make short or completely vertical take-offs

    and landings)

    Fire Linked Weapons (Lasers and Rockets)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    15/18

    MontaigneMontegue Joint

    Role Starfighter

    Brawn 2

    Finesse 2

    Size

    Resolve 2

    Crew

    Wits 3

    Panache 5Cargo

    10mm Laser

    Advantages:Transatmospheric (May break planetary gravity and travel

    in space)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    16/18

    EisenFauner Class

    Dropship

    Brawn 1

    Finesse 2

    Size 3

    Resolve 3 Crew 3Wits 2

    Panache 3Cargo 3

    Advantages:

    Troop Carrier (Carries 10 fully outfitted soldiers or 20

    people in cramped quarters

    Transatmospheric (May break planetary gravity and travel

    in space)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    17/18

    Avalon

    Brawn 2

    Finesse 4

    Size 2

    Resolve 2

    Crew 4

    Wits 4

    Panache 3Cargo 2

    Advantages:

    Transatmospheric (May break planetary gravity and travel

    in space)

    Ace Pilot (+1 Finesse)

    Highly Maneuverable (+1 Wits)

    Flaws:

  • 8/14/2019 Vehicle Rules 2568

    18/18

    EisenMark iv Flying

    Tank

    Brawn 3

    Finesse 2

    Size 4

    Resolve 3 Crew 2Wits 2

    Panache 3Cargo 3

    Medium Rail Guns

    Advantages:

    Transatmospheric (May break planetary gravity and travelin space)

    Overgunned

    Fire Linked Weapon Systems (Med Rail Guns)

    Flaws:

    Massive Signature

    Sluggish

    Crappy Engine