VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur – 603 203 DEPARTMENT OF COMPUTER APPLICATIONS QUESTION BANK II SEMESTER MC7205 – Computer Graphics and Multimedia Regulation – 2013 Academic Year 2016 – 17 Prepared by Mr. S.K. Saravanan, Assistant Professor/MCA
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VALLIAMMAI ENGINEERING COLLEGE Semester/MC7205-Computer... · 2 Understanding 2. Define computer graphics with its types? ... Discuss the composite 2D transformation in detail. (13)
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VALLIAMMAI ENGINEERING COLLEGE
SRM Nagar, Kattankulathur – 603 203
DEPARTMENT OF
COMPUTER APPLICATIONS
QUESTION BANK
II SEMESTER
MC7205 – Computer Graphics and Multimedia
Regulation – 2013
Academic Year 2016 – 17
Prepared by
Mr. S.K. Saravanan, Assistant Professor/MCA
VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur – 603 203.
DEPARTMENT OF COMPUTER APPLICATIONS
QUESTION BANK SUBJECT : MC7205 – COMPUTER GRAPHICS AND MULTIMEDIA
SEM / YEAR: II / I YEAR
UNIT I - BASIC CONCEPTS
2D Transformations – Clipping – Window – View Prot Mapping – Graphical User Interfaces and Interactive Input Methods – Picture Construction Techniques – Virtual Reality Environment.
PART - A
Q.No Questions BT Level Competence
1. Distinguish between window port and view port. 2 Understanding
2. Define computer graphics with its types? 1 Remembering
3. Mention the difference between rigid body and non‐rigid body transformations.
2 Understanding
4. How can a set of transformation converted from a window area into a viewport area?
3 Applying
5. Demonstrate translations with translation matrix. 3 Applying
6. What is exterior clipping? 1 Remembering
7. Analyze rotation of an object with its equivalent rotational matrix.
4 Analysing
8. What is Rotation point or pivot point? 1 Remembering
9. Define Virtual reality. 1 Remembering
10. Create the equation for rotation of a point about any specified rotation position (xr,yr).
5 Evaluating
11. Analyze scaling with its equation and matrix. 4 Analysing
12. What is scaling factor? 1 Remembering
13. Differentiate uniform scaling and differential scaling. 2 Understanding
14. Analyze reflection with its transformation matrix. 4 Analysing
15. Summarize the transformation matrix of shear. 6 Creating
16. Illustrate the Inverse Transformation. 3 Applying
17. What are the picture construction techniques? 5 Evaluating
18. Define homogeneous transformation. Summarize its benefits.
2 Understanding
19. How a point can be clipped? 6 Creating
20. Define Clipping polygon. 1 Remembering
PART - B
1. What is transformation? Describe 2D transformations in detail. (13)
1 Remembering
2. Discuss the composite 2D transformation in detail. (13) 2 Understanding
3. Combine the performance of Reflection & Shear. (13) 4 Analysing
4. Illustrate the Cohen‐Sutherland Line Clipping algorithm in detail with its merits and demerits.(10+3)
3 Applying
5. Discuss the Liang Barsky Line clipping algorithm in detail. (13)
2 Understanding
6. Describe the Nichooll‐Lee‐Nicholl Line clipping algorithm in detail. (13)
12. Discuss the composing primitive transformation
method. (13)
2 Understanding
13. Illustrate and explain the properties of orthogonal matrices.
(13)
4 Analysing
14. Consider the line segment AB parallel to the z-axis with
end points A[5 1 3 2] and B[ 4 3 5 2]. Perform the
perspective projection on to the z=0 plane from a center
of projection at zc = 3. (13)
5
Evaluating
PART - C
1. a. Illustrate 3D Shearing in detail. (7) b. Examine the performance of 3D Reflection. (8)
5 Evaluating
2. Describe the Axonometric projection methods. (15) 5 Evaluating
3. Explain the Painter’s algorithm. (15) 6 Creating
4. Explain the back face detection. Write the algorithm also. (8+7)
6 Creating
UNIT III - MULTIMEDIA BASICS
Introduction to Multimedia – Components – Hypermedia – Authoring – Authoring tools – File formats – Color models – Digital Audio representation – Transmission – Audio signal processing – Digital music making – MIDI – Digital video – Video compression techniques – Video performance measurements – Multimedia Databases – Animation – Key frames and tweening techniques – Principles of animation – Virtual reality – Multimedia for portable devices
PART - A
Q.No Questions BT Level Competence
1 Define authoring? 1 Remembering
2 Illustrate the multimedia authoring tool. 3 Applying
3 Discuss the uses of multimedia authoring software. 2 Understanding
4 Identify the different data objects used in multimedia systems.
1 Remembering
5 Summarize the design issues of multimedia authoring? 6 Creating
6 Analyze the standard file formats defined multimedia. 4 Analysing
7 Differentiate hypertext and hypermedia? 2 Understanding
8 List the key format information caused across in RTF document files.
1 Remembering
9 Compare RTF and TIFF file formats. 4 Analysing
10 Classify Animation. Give real time example. 3 Applying
11 List the various types of junks defined in RIFF? 1 Remembering
12 Discuss the features of extended JPEG and DIB stands. 2 Understanding
13 Compose the transmission of digital sound? 5 Evaluating
14 Prepare the difference between CMY and RGB color models. 5 Evaluating
15 Analyze virtual reality system. 4 Analysing
16 What is frame interleaving? 1 Remembering
17 Illustrate the morphing. 3 Applying
18 Recall the applications of multimedia database? 2 Understanding
19 Summarize video compression techniques. 6 Creating
20 List the multimedia portable devices? 1 Remembering
PART - B
1 Describe multimedia applications developed using authoring software? Give the most common features of audio editing software. (7+6)
1 Remembering
2 a. Summarize the Components / elements of
multimedia. (7) b. Discuss the need and efficiency and capabilities of
multimedia data bases. (6)
2 Understanding
3 a. Analyze the Digital audio signal processing. (7) b. Explain the Evaluation methods of video
compression system. (6)
4 Analysing
4 Describe the different color spaces / models in detail. (13)
1 Remembering
5 Compare the different representations of sound. (13) 4 Analysing
6 Describe the video performance measurements. (13) 2 Understanding
7 Explain the different types of video compression methods in detail. (13)
4 Analysing
8 Illustrate the design of animation sequence and principles of animation. (13)
3 Applying
9 Integrate the different types of animation. What are the advantages of animation? (13)
5 Evaluating
10 Briefly describe the different standards of Meta data. (13)
1 Remembering
11 Describe the following multimedia Authoring tools.
a. Icon-based, event- driven tools (7)
b. Time based tools. (6)
3 Applying
12 Explain color models and its types used in digital image processing. (13)
6 Creating
13 Write notes on the following:
a. File formats of Digital audio. (7)
b. Transmission of Digital audio. (6)
1 Remembering
14 Illustrate and explain the Video performance Measurements. (13)
2 Understanding
PART - C
1. a. Describe organization of RIFF chunk. (5) b. Discuss the various implementation issues of TIFF file format. (5) . c. Describe advantages and disadvantages of TIFF format. (5)
5 Evaluating
2. a. Explain the advantages of RIFF format. (5)
b. Compare RIFF waveform audio file format and RIFF MIDI file format. (5)
c. Compare MIDI file format with MIDI communication protocol. (5)
6 Creating
3. a. Describe Key frames and tweening in animation. (5)
b. Describe Components of TWAIN (or) architecture. (5)
c. Describe the Transmission of digital sound. (5)
5 Evaluating
4. a. How do you formulate the make digital music’s? (5)
b. Illustrate the Evaluation methods of video compression system. (5)
c. illustrate Virtual reality. (5)
6 Creating
UNIT IV - MULTIMEDIA COMMUNICATIONS
Stream characteristics for Continuous media – Temporal Relationship – Object Stream Interactions - Media Synchronization – Models for Temporal Specifications – Streaming of Audio and Video – Recovering from packet loss – RTSP –– Multimedia Communication Standards –RTP/RTCP – SIP and H.263- Real time streaming and On-demand streaming
PART - A
Q.No Questions BT Level Competence
1 Define Data stream with its transmission modes. 1 Remembering
2 RTP does not ensure real‐time delivery. So, How come it is called are real‐time protocol?
1 Remembering
3 Classify the stream characteristics for continuous media.
4 Analysing
4 Examine RTSP with its disadvantages.. 3 Applying
5 Demonstrate the strong, weak periodic and aperiodic stream for continuous media.
3 Applying
6 Illustrate the video in demand. Mention its types. 3 Applying
7 Distinguish continuous and discrete streams. 2 Understanding
8 What is synchronization? Specify its contents. 1 Remembering
9 Differentiate Intra‐Stream and Inter‐Stream of temporal relationship.
2 Understanding
10 Distinguish event and continuous of temporal relationship.
2 Understanding
11 Differentiate sequential and parallel relationships of temporal relationship.
2 Understanding
12 Analyze tweening. 4 Analysing
13 Define medial synchronization. 1 Remembering
14 Prepare temporal specification. 5 Evaluating
15 Assess the packet loss in multimedia communication. 6 Creating
16 Compare the different stages of authoring? 4 Analysing
17 List the protocols involved in multimedia communication.
1 Remembering
18 Prepare medial related protocols. 5 Evaluating
19 What is TRIP? 1 Remembering
20 Formulate progressive streaming. 6 Creating
PART - B
1 a. Explain the different transmission modes of data
stream. (7) b. Analyze the characteristics for continuous media.
(6)
4 Analysing
2 Compare the content and spatial relationship with example. (13)
4 Analysing
3 Explain the models for temporal specification in multimedia communication. (13)
4 Analysing
4 Describe the streaming of audio & video through a web server. (13)
1 Remembering
5 Illustrate the different packet loss anticipation scheme with neat diagrams. (13)
7 Compose the RTSP and RSVP protocols operations. (13) 5 Evaluating
8 Discuss the SIP architecture with a neat diagram. (13) 2 Understanding
9 Describe the structure of H.263. (13) 1 Remembering
10 Describe the various multimedia communication standards with examples. (13)
1 Remembering
11 Illustrate the principles of Progressive streaming with example. (13)
3 Applying
12 What is synchronization? Explain the types of media objects relationships. (13)
1 Remembering
13 Explain in detail Forward Error Correction Method of packet loss. (13)
6 Creating
14 Describe briefly any two media related protocols. (13) 3 Applying
PART - C
1. Explain the Object stream interaction with suitable diagram. (15) 6
Creating
2. Summarize the principles of the Temporal relationship with example. (15) 6
Creating
3. Describe the Receiver‐based repair of damaged audio streams. (15) 5
Evaluating
4. a. Illustrate Live streaming? (5) b. Illustrate the principles of On‐demand streaming. (5) c. Illustrate the working principles of Real time streaming. (5)
5 Evaluating
UNIT V - MULTIMEDIA APPLICATIONS DEVELOPMENT
Design, Development and evaluation of multimedia a system - The development of user interface design - Design Process - MultiMedia & the Internet - Multimedia conferencing - Multimedia file sharing – Multimedia broadcasting - Multimedia Development Issues - Multimedia project - Structured Multimedia development - Multimedia project timing - Sample project
PART - A
Q.No Questions BT Level Competence
1 Illustrate CASPER. 3 Applying
2 Define proximity. 1 Remembering
3 Summarize the use of storyboard and Mention its components.
2 Understanding
4 Illustrate the difference between dedicated and desk top video conferencing.
3 Applying
5 What is meant by user‐interface? Summarize the consideration of designing user‐interface.