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UWP Total Offense by Mike Emendorfer

Apr 09, 2018

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    1

    UW-PlattevilleOffenseOffensive Coaches

    HEAD COACHMIKEEMENDORFER

    OFFENSIVE LINE COACH.ULZDAEUBER

    WIDE RECEIVERS COACHANDY MITCHEL

    RUNNING BACKS COACHARRON MACK

    ASSISTANT OFFENSIVE LINECOACHBRANDON DOHERTY

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    1) Attitude: A.M.F.

    2) Spread the Field: Formations or MotionA. Forces the defense to declare their coverage and blitzes.

    B. Easier for the Quarterback to read coverage.C. Helps the run Game (5 to 6 simple plays).

    D. Create mismatches.

    3) Throw to Uncovered Receivers

    A. By Alignment.

    B. By Motion and Adjustment.

    C. By Play-action.

    **This forces defensive adjustments that help in protection and in running game.

    4) Hurt the Blitz: Recognize it Protect it Attack it.A. Protections must be simple (man scheme).

    B. Attack (must have a game plan).

    EX: Sight adjustmentsHot routesBring in extra protection

    Screens

    5) Game Planning

    A. Must be able to adjust during game.

    B. Routes must be adjustable.

    C. Must have the right tools in the toolbox.

    2

    UW-PlattevilleOffense

    Offensive Philosophy

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    Our offense begins with Offensive Organization. With our simple

    organizational tools we are able to implement a very multiple offense.Organization is the key to our success within our system. Our mechanics are

    simple, yet effective. Our play calling is a simple approach that allows us to

    tell different players certain things to change the look we give the defense.Each player has words that affect him or himself and another player working

    together. We have two rules to our basic communication system.

    Focus Only On The Words That Affect You- this is the key to our simpleplay calling, do not get caught-up by all the words in the play call, listen to

    only those words that speak to you.

    1. Learn To See The Big Picture- You will master our system once, and onlyonce, you get past the stage of trying to figure out what you are supposed to

    do, and get to the point that you understand and can visualize the entire play

    and concept of the play.

    4

    UW-PlattevilleOffense

    Offensive Mechanics

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    HUDDLE PROCEDURE

    Center sets the huddle 5 yards from the ball.

    Linemen will bend down slightly, with hands on knees.

    Tackles will turn in at a 45-degree angle to face the QB.

    The back line, the Receivers and R back, will stand straight up.

    As the QB steps in front of the huddle, all talking will STOP.

    All eyes will focus on the Quarterbacks mouth.

    QB will then call the play.

    Focus only on those words and terms that specifically apply to you.

    Learn to see the BIG PICTURE, visualize the entire play

    To the Line of Scrimmage

    1. Center will set the tempo by hustling to the LOS.

    2. All others will hustle to their proper alignments.

    3. Repeat the play and the snap count in your head.4. Approach the LOS with confidence.

    5. Get locked into your stance, ready to explode on the snap.

    5

    Huddle Procedure

    QB

    X YRW Z

    LOS

    5 YDS.

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    At UWP we try to keep play calling very simple and short in length. We implement two

    different types of play calls in our normal huddle situations. Our run game is all called by

    using words, i.e. the name of the play. Our passing game is called using a simplenumbering system. We also use words in our passing game to tag and adjust our base

    plays, but the call will always use numbers in combination with the words.

    Basic Play Call

    Dive Right

    6

    Play Calls

    Run Game

    Tells us the running

    play we are

    running.

    Tells us the

    direction we are

    running the play to.

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    The following is an example of one our play calls within our passing game and also an

    explanation of what the each word means:

    Basic Play Call

    962

    Play Call With Motionand Tags

    Y MO 984 Boston Hot

    7

    The first number indicates the

    protection and the release of therunning back.

    The second number indicatesthe formation and the seriesthat we are running.

    The last number indicates what

    concept we are running in our

    routes. It also indicates where the

    strength is located (odd = left, even

    = right)

    Motion is first in the

    play call.

    Tags or adjustments within

    the concept are directly

    after the play call.

    If we want to take

    the R-Back out of

    the protection and

    hot release him,

    that indication is

    Passing Game

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    I. Offensive Cadence : We implement a very unsophisticated cadence system in hopes thatthe offensive team can better concentrate on WHAT and HOW intently, rather than when

    they are going to do something. There is no question that concentration is a key to getting

    off the ball, but once the snap count is called, it must be stored in your mind and yourthoughts should switch to assignment recognition and intensity. The SNAP count must be

    automatic! The cadence is divided into 5 Phases!

    I.1 Phase one: Quick count or First Sound snapTo keep the defense off balance weuse a First Sound command as a quick count. The First Sound is DOWN.

    1 The QB will merely call the snap as on the First Sound which means

    DOWN.

    2 Everyone must get up to the L.O.S. quickly and get set in your stance.

    No shifting or motion will take place when a play is called on the First

    Sound.

    Example: Toss Right/Toss Right on the First Sound.

    I.2 Phase Two: Color phase

    1 The ball can be snapped on the color is called by the QB. He merely calls

    the play and says on the color, the second color is used as the snap

    count.

    2 No motion or shifting3 Good to use vs. defenses that stem or jumps from defense to defense

    I.3 Phase Three: Non-rhythmic snap counts

    1 Go is the term used as our snap count even, though the QB will call thecount on 1-2-3- or 4 as a huddle call.

    2 If called on 1, the QB will pause for at least one full second after the

    second color and then shout GO.3 If the snap count call was on 3, the QB will call Go 3 times on the L.O.S.

    and the ball is snapped accordingly.

    4 This phase of the cadence is non-rhythmic

    I.4 Phase Four: Repeat (second cadence)

    1 QB will go through the cadence once, IF no one jumps offsides he startsthe 2nd cadence always on one.

    2 Purpose is to try to draw the defense offsides.

    3 Purpose is also to help determine front and coverage.

    I.5 Phase Five: Hard Count

    1 This is designed to specifically draw an opponent off sides.2 The Quarterback will use a non-rhythmic count.

    I.6 Phase Six: No Play No Snap

    1 Purpose is to try to draw the defense offsides.

    2 QB will call in the huddle no play, no snap. Unless the defense

    penetrates across the neutral zone, the ball will not be snapped.

    3 If movement, QB sneak

    4 If no movement, QB will either take the penalty or call time out.

    Depends on the situation.

    8

    Snap Count Mechanics

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    II. Initiating Motion

    2.1 Any time any category of motion is called, the snap count cannot be a phase one

    or phase two call.

    2.2 The man called into motion will initiate his movement on the first color, and the

    QB will be responsible for controlling the distance desired.

    III. Audible Mechanics

    3.1 Basic Philosophy: We will audible merely to get us out of a bad play. We will

    not attempt to mastermind the game on the Line of Scrimmage with an audible.

    1 Box- Number of defenders on the defensive front.

    2 Side to Side- Number of defenders either side of the center.

    3 Personnel- Where a specific player is located.

    4 Looks- Specific front or coverage look.

    5 Any time a play is changed at the L.O.S. the snap count is automaticallyone.

    6 Disregard the audible. QB calls the play in the huddle and then saysdisregard the audible. This is to keep the defense off balanced when we

    do and audible and when we dont.

    IV. Check With Me Mechanics

    Basic Philosophy: Check with me is where we package 2 plays given in the

    huddle and one will be called at the L.O.S.

    1 Example: Run Dive at the 1 tech tackle.

    2 Color will give direction.

    CADENCE

    Examples:

    On Down Down

    On One Down Blue Blue, Set Go

    On Two on Two Down Blue Blue, Set Go, Go

    Hard Count Down Blue Blue, Set Go Go, Go, Go

    On Repeat Down Blue Blue, Set Go, Go, Set Go

    DOWN COLOR COLOR SET GO GO GO

    9

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    Personnel: Split Ends- The two outside receivers in our doubles formation.

    Wings-The two inside receivers in our doubles formation.

    X- Split End on the left side.

    W- Wing on the left side.

    Y- Wing on the right side.

    Z- Split End on the right side.

    R- Running back (R-Back).

    N- Nickel, may be substituted for R in our No-back formations.

    Terms: Wide Side (Field)- Wide side of the field when the ball is on the hash.

    Short Side (Boundary)- Short side of the field when the ball is on the hash.

    Front-Side- The side of the play.

    Back-Side- Away from the play.

    Split- How far a players alignment is from a landmark on the field.

    Landmark- Certain places on the field or another player on the field.

    Trouble- Alerts to offense to a potential blitzing player.

    Run / Quick Check- A packaged call where the QB is given a running play

    and a quick pass to choose from, he will read the front and choose the best

    play for the situation.

    R.A.C.- Run after the Catch.

    A.M.F.- Coach Emendorfer will explain.

    D.A.- Coach Emendorfer will explain.

    Sight Adjust- Refers to the adjustment a receiver makes when he is the Q

    Receiver, he will break off his route to a quicker to fill the void created by the

    blitzing player.

    Six Second Rule- A pre-snap rule for the QB, WRs, and RB, in which they

    mentally go through their respective assignments on the upcoming play.

    10

    Offensive Terminology

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    2003 Playbook Notes:

    1. Talk in terms of play-side (PS) and back-side (BS) in the run game.

    a. PS- side to which the play is goingb. BS- side away from which the play is going

    2. Talk in terms of front-side (FS) and back-side (BS) in the passing game.

    a. FS- side with WR strength, R-back only determines when in doubles ordeuce, and in GUN

    b. BS-side away from WR strength

    3. Run OL line calls in playbook

    4. Pass OL line calls in the playbook

    5. New, better developed snap counta. Check with me

    b. Audiblec. Various counts

    6. Personnel Groupings by formations

    7. Reduce run game to:

    a. Zone (I/O, Stretch?)b. Chase

    c. Dallas (Q)

    d. Speede. Draw (Q and R)

    f. Lead

    8. Make boot and waggle protection a number, 4/5 and 6/7.

    9. Make better terminology, and first part of book.

    F for all frontside tags, B for all back side tags, M for mirrored tags

    11

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    One of the defining characteristics of our offense is that we are a very

    MULTIPLE formation and motion offense. This allows us to gain better

    angles and leverage for certain types of plays, to maximize the use of our

    personnel that lets them get in the most favorable match-ups, creates

    uncertainty and confusion on the part of the defense, and allows greatflexibility within the things we do.

    A few simple terms allow our offense to change its look. Memorization isminimized, and basic can be combined in numerous ways to give us thepossibility of a nearly endless number of different looks. More importantly, itallows us to put our best people or combination of people in positions on the fieldwhere they have the BEST chance of succeeding.

    12

    UW-PlattevilleOffense

    Formations And Motions

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    Formations allow our offense to spread the field. We like to make our

    opponent defend the entire field. We will stretch the defense bothvertically and horizontally. Using different formations also allows us to

    put our best athletes against lesser athletes and weaker defenders. Our

    formations depend on landmarks, both on the field and in relationship

    to our own players.

    13

    Formations

    XZ

    RY

    WX

    ZRY

    W

    X Z

    R

    YW

    X Z

    R YW

    X Z

    R

    YW

    X Z

    R

    YW

    X Z

    R

    YW

    PANTHER RIGHT

    NO-BACK

    HURRICANE LEFT

    NO-BACK

    HURRICANE RIGHT

    NO-BACK

    PANTHER LEFT

    NO-BACK

    DOUBLES

    TRIPS RIGHT TRIPS LEFT

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    14

    X Z

    FB

    Y

    A

    X Z

    FB

    Y

    A

    X

    LT RT Z

    RY

    H X LTRT

    ZR Y

    H

    X

    Z

    R

    Y

    W X

    Z

    R

    Y

    W

    X LT RT Z

    R

    YW

    X LT RT Z

    R

    YW

    CLUSTER RIGHT CLUSTER LEFTSQUEEZE ALIGNMENTY ALIGNS 4-5 YD FROMTACKLE

    3-4 YD

    CIRCUS RTUNBALANCED

    UNBALANCED

    CIRCUS LT SPREAD

    LEEROY

    GATOR COUGAR

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    X

    YW

    R

    Z

    Bunch- Tells the Wing toalign 1 yard form the SE.

    This can apply to the front-

    side or the back side or bothof any play. This will be

    game planned.

    Spread- Tells the R-back toalign 1 by 1 off the front-side

    tackle.

    15

    X

    YW

    R

    Z

    Tight-Tells the front-side

    SE to cut down his split to 7yards from the tackle.

    Squeeze-Tells the back-side SE to cut his split downto 7 ards from the tackle.

    TightSqueeze

    X

    YW

    R

    Z

    Flip-Tells the Z and Y to

    switch positions on this play.

    Flip- Tells W and X toswitch positions o this play.

    FlipFlop

    Bunch

    X

    YW R

    Z

    Spread

    Formation Adjustments

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    Ghost- Tells the R-back toalign out of the backfield in a

    position that will allow him toget into his route.

    Ace- Tells the WBs to be onthe line of scrimmage and the

    SEs to be off. This can be

    front-side, back-side, or both.

    Pro and Con- Tells theWB to align one-by-one offthe tackle. He will check

    release from there. He is

    responsible for the OLB over

    him if he blitzes. Pro tells Wto move, Con tells Y to move.

    The R-back will align away

    from the call.

    16

    X Y

    W R Z

    X

    YW

    R

    Z

    Ace

    Ghost

    X

    YW

    R

    Z

    Pro Con

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    Ram- Tells the RB to motionto the right. His destination

    will vary according to hisroute and play call.

    Lion- Tells the RB to motionto the left. His destination

    will vary according to his

    route and the play call.

    Motion is the second part of how we want to align before we want the ballsnapped. We use motion in our offense for specific, defined purposes some ofwhich include:

    1. To disguise our intentions/delay defensive recognition2. To gain a blocker at the point of attack3. To create personnel advantages4. To force the pass coverage to declare man or zone5. To create coverage problems or checks6. To force the coverage to bump, changing personnel and

    alignment7. To help circumvent the jam

    The basics of our motions will be first in the play call. A player and a type ofmotion will be the few words before the play call. We will designate WHO wewant to be in motion and we will designate WHAT type of motion we want. TheQB will control final destination with the snap count. It is vital to our offense thatour WRs, RBs, and QBs know who has to be on the line of scrimmage and whohas to be off.

    X

    YW

    R

    Z

    XY

    W

    R

    Z

    17

    Motions

    Ram

    Lion

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    Player Specific- This is themost basic motion. A certainplayer will be given a motion

    call. He will align away fromhis normal alignment andmotion to his normal split

    according to the play call.

    Out- Tells a player to alignnext to the nearest person

    inside of him. He will thenmotion out to his normal

    alignment according to the

    play call.

    In- Tells a player to align

    wide and motion in towardthe formation, he will not

    cross another player.

    18

    X Y

    W

    R

    Z

    Ex.- X Mo, 39.

    X lines up in trips and motion to

    his normal split, then runs avertical

    X Y

    W

    R

    Z

    Z Out

    X Y

    W

    R

    Z

    Z In

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    Trace- Tells a player tomotion in until he reaches thecenter then turn and retrace

    his step returning to his

    original position.

    Seal- Tells a player tomotion across the formationand begin breaking down near

    the opposite guard, ending

    just outside the tackles hip atthe snap, then seal the

    defensive end man on the line

    of scrimmage.

    19

    X

    Y

    W

    R

    Z

    Y Trace

    X

    YW

    R

    Z

    Y Seal

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    W Stem / Y Stem-W Stem- Tells W to align

    away from the formation call

    and then shift to hisalignment. R will do so also.

    Y Stem- Tells Y to align awayfrom the formation call and

    then shift to his alignment. R

    will do so also.

    Shifting is a type of motion we will use to change our alignments before the ball issnapped. Shifts and Motions different because when we shift all players will resetbefore the ball is snapped. We use shifts in our offense for specific, definedpurposes some of which include:

    1. To disguise our intentions/delay defensive recognition2. To create personnel advantages3. To create coverage problems or checks4. To force the coverage to bump, changing personnel and

    alignment

    The basics of our shifts, like our motions, will be first in the play call.

    All shift are player specific. We will designate WHO we want shift and

    WHAT shift we want. The QB will control when he wants the shift. It is

    vital to our offense that our WRs, RBs, and QBs know who will be

    shifting their alignments on each call.

    X

    YW

    R

    Z

    X

    YW

    R

    Z

    20

    Shifts

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    Our first key to our success is to recognize the defense. Our offense will see

    many defensive schemes. Some teams will prefer to play zone coverageagainst most of our formations. They may play a 2 deep or 3 deep zone with

    four or five defenders underneath. Other teams will play a man schemeagainst us. They will also do so from a 1 deep or 2 deep look. These teams

    will also blitz from all points on the field. We will see various fronts also. A

    majority of the time the defense will have 5 defenders in the box. This willinclude down linemen and linebackers.

    For our offense to be successful it is important for our players to recognize andunderstand what the defense is doing. We will have tools in the toolbox foreverything we will see, but we have to know what they are doing.

    21

    UW-PlattevilleOffense

    Defensive Recognition

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    We label defenders on the line of scrimmage with numbers and call

    them Techniques. We identify the alignments of the defenders using

    their technique.

    22

    Defensive Line Techniques

    Defensive Gaps

    A B CABC

    01 2 3 4 5 6 92I 4I1234569 2I4I6I 6I

    Fronts

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    23

    Defensive Fronts

    TE T

    M

    M

    W

    E TE T

    W

    M S

    E

    W

    TE T

    S

    E

    E N

    M

    E

    NE S

    M

    E

    M

    E N

    S

    E

    TE T

    M

    EN

    NE

    SW M

    E

    4 - 1 4 - 3

    4 - 2

    3 - 2

    50

    3 - 3

    BEARS MINI BEARS

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    We identify the defenses coverage by first finding the safeties. We want to know if they

    are in a 2 deep look or in a 1 deep look. Once we have identified the safeties, we willnext look at the technique of the defenders over the split ends and the wings. We will

    look for alignment keys. These keys allow us to determine a few basics of the coverage

    we will see. We should be able to determine if it is man or zone, and also where apotential blitz man happen.

    24

    One Deep

    Coverage

    Cover 1

    FS & SS: One deep, aligned in the middle of the field or formation, 10 yardsdeep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes

    on #2.

    Corners: Aligned 5 yards or less from LOS, head up or hold inside leverage,eyes on WR.

    Weak OLB: Aligned head up or hold inside leverage on #2, 4 to 6 yardsfrom LOS, eyes on #2.

    Cover

    3

    FS & SS: One deep, aligned in the middle of the field or formation, 10 yardsdeep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes

    on QB.

    Corners: Aligned head up to outside of WR, 8 to 10 yards deep, eyes on the

    QB.

    Weak OLB: Aligned head up to inside of #2, 4 to 6 yards deep, eyes on theQB.

    Cover 0

    FS & SS: No one deep, usually aligned 4 to 6 yards from LOS, head up toinside of #2 or #3, eyes on #2 or #3.

    Corners: Aligned head up or hold inside leverage, 5 yards or less from theLOS, eyes on WR.

    Weak OLB: Usually coming on a blitz.

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    Cover 2

    FS & SS: Two deep, aligned on or outside the hash, 10yards deep, eyes on the QB.

    Corners: Aligned 5 yards or less from LOS, head up orhold outside leverage, eyes on the QB.

    Weak OLB: Aligned head up or hold inside leverage on#2, 4 to 6 yards deep, eyes on the QB.

    Cover

    4

    FS & SS: Two deep, aligned 10 yards on hash, eyes onthe QB. They will play deep s

    Corners: Aligned head up to outside of WR, 5 to 8 yards deep, eyes onthe QB. Usually deeper then in Cover 2.

    Weak OLB: Aligned head up to inside of #2, 4 to 6yards deep, eyes on the QB.

    Cover 2 White

    (manunder)

    FS & SS: Two deep, aligned on or outside the hash, 10yards deep, eyes on the QB.

    Corners: Aligned head up or hold inside leverage, 5 yardsor less from the LOS, eyes on WR.

    Weak OLB: Aligned head up to inside of #2, 4 to 6yards deep, eyes on #2, may be a rusher if no #2.

    25

    Two Deep

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    26

    This coverage is man to man. Usually both safeties will cover down for a

    LB who has blitzed or b/c of the formation. Usually no safeties deep is

    the base read to this coverage. The corners and safeties will both key a

    E T E

    W

    T

    M S

    CCSS

    F S

    ETE

    W

    T

    M

    S

    CC

    S S F S

    C O V E R 0

    H O W T O A T T A C K I T

    D O U B L E S

    T R I P SP L A Y S : 3 1 O R 3 9964/63 FriscoH O T R E L E A S E R - B A C K .

    PL AYS: 31 - 39180 E AST / WE STH O T R E L E A SE R - B A C K .

    H O W T O A T T A C K I T :

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    27

    E T E

    W

    T

    MSC CSS

    F S

    ETE

    W

    T

    MS

    CC

    S S

    FS

    W E W I L L G . P I TM O S T O F O U R P L A Y SS H O U L D B E G O O D .

    W E W I L L G . P I TM O S T O F O U R P L A Y SS H O U L D B E G O O D .

    H O W T O A T T A C K I T :

    H O W T O A T T A C K I T :

    D O U B L E S

    T R I P S

    C O V E R 1

    This coverage is man to man. The SS will cover down b/c of

    the formation or a LB has moved into the box. The will be FS

    deep, with the SS, CB and LBs playing man technique.

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    28

    This coverage is a basic 2 deep zone. The base reads are depth of the

    safeties and technique of the corners. The safeties will be on or near the

    hash and the corners will be low and looking in at the QB.

    ETE

    W

    T

    MS CC

    SSF S

    E T E

    W

    T

    M S

    CC

    S S F S

    1 /2 1/2

    CURL FLATS

    CURLFLATS

    HOOK

    1/.2 1 /2

    FLATS

    HOOK

    CURLCURLFLATS

    PLAY S: 81 -82 OR 83-84

    V A R I A T I O N S : 2 S O F T / 2 H A R D2 R O B B E R

    H O W T O A T T A C K I

    H O W T O A T T A C K I T

    D O U B L E S

    T R I P S PLA YS: 60's or 90's

    C O V E R 2

    Ho rizontal stretch on the f latsVertically stretch the safeties

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    29

    The base read on this coverage is the two deep safeties and the man

    technique by the underneath coverage. The CBs and LBs will be head-up

    or inside of our receivers.

    ETEW

    T

    M

    SC

    C

    SSFS

    E T E

    W

    T

    MS

    CC

    SS FS

    H O W T O A T T A C K I T :

    H O W T O A T T A C K I

    D O U B L E S

    TRIPS

    QB- DRAW 180 EAST/WES1/21/2

    1/.21/2

    50 East/West

    Cover 2 W hite

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    30

    One deep safety and deep corners are the key reads to this coverage. The

    SS covers down, this allows the defense to cover all receivers or play six in

    the box. The FS will align in the middle of the field or formation. The

    DBs will have their eyes on the QB.

    ETEW

    T

    MS

    CC

    SS

    F S

    E T E

    W

    T

    MS

    CC

    SS

    FS

    H O W T O A T T A C K I T :

    D O U B L E S

    TRIPS

    C O V E R 3

    1/3

    1/3

    1/ 3

    CURL

    FLATS

    HOOKHOOKCURL

    FLATS

    STRETCH IT VERTICALLY ANDH O R I Z O N T A L L Y .

    1/3

    1/ 3

    1/3

    CURL

    FLATS

    HOOKHOOK

    CURL

    FLATS

    PLAY S: X-Z GO / X-Z JAM

    61-62 63-64 OR 90'S

    PLAYS: 80'S OR 30'S

    H O W T O A T T A C K I T :

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    31

    The depth and alignment of the corners and safeties are the key reads to

    this coverage. A four deep concept with the corners and safeties playing

    deep 1/4's and zone underneath. We will see this coverage vs. our trips.

    E T E

    W

    T

    M SC

    C

    SSFS

    ETE

    W

    T

    MS

    C

    C

    SS

    FS

    H O W TO A TTA C K I

    H O W T O A T T A C K

    D O U BLES

    TRIPS

    C O V ER 4

    PLAY S: 51 - 52 O R 32/39ATTACK STRO NG SIDE F LAT

    1/4 1/4RUN SUPPORT KEY OT / PASS READ# 2 RECEIVER

    1/41/4

    PLAYS: EVERYTHING1/4 1/4 1/2 1/2

    1/4 1/4

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    Personnel: FS- Free Safety, plays deep in most coverage.

    SS- Strong Safety, will come down and cover a wing in a 1 deep look.

    S- Sam, strong side OLB.

    W- Will, weak side OLB.

    M- Mike, middle linebacker.

    N- Nickel, may be substituted for a LB in passing situations.

    Joker- A combination rush/drop player who plays from the edge of the

    defense in the nickel package, often from a 3-3 front.

    Terms:

    Strong Side- The side of the defenses strength.

    Weak Side- The side away from the defenses strength.

    Front- Down linemen and the linebacker(s).

    Leverage- This is where a defender aligns over a receiver.

    Combo- A technique in which 2 DBs in man coverage exchange responsibilities

    based on the receiver releases.

    Box- The area spanning from the line of scrimmage to seven yards deep and is

    from tight end to tight end wide.

    Bracket- Situation in which tow defenders are able to double a receiver, with one

    on the inside and one on the outside.

    Cloud- Term for when a CB rotates up and has the flats.

    Robber- A player in coverage who is expected to play in deep coverage moves to

    a short zone or intermediate area late, thus robbing that zone.

    Spot Drop- Refers to a coverage technique where zone defenders drop to

    designated areas on the field and the find receivers from there.

    Pattern Read- Refers to a coverage technique where zone defenders react

    differently to specific releases and route combinations, more like a match-up zone.

    32

    Defensive Terminology

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    In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in the

    box. We are also able to run the ball with our quarterback. Our starting point will be

    throwing the football. When teams begin taking defenders out of the box to defend thepass we will then run the ball effectively. We can run the ball out of any formation that

    we have.

    In addition we will run the ball to balance our offense at times. We will use schemes that

    help us to outnumber the defense at the point of attack and use their alignment to our

    advantage.

    We can also use the running game to set up the passing game. We will do so by including

    play action plays in our passing attack.

    33

    Running Game

    UW-Platteville

    Offense

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    Instruction and Assignment

    QB We will always run this play out of shotgun at the A-Gap player. Stare down the DE awayfrom the play. Hand off the ball and boot away from the play.

    On Chase Read, read the backside DE and hand off or keep the ball accordingly.Vs. back side blitz on Chase Read hand off or throw bubble/sight adjustment by wing/WR.

    RB Attack the outside foot of the play-side tackle while reading the tackles block. If hereaches the DE cut outside. If the DE strings the play out, cut back underneath and get up

    field.

    On Chase Read RB is responsible for mesh, take the hand off or carry out fake.

    FT Reach block the defensive end or combo C-Gap/4 technique with guard.

    FG Chip block the A-Gap/2i technique with the center. If there is no A-Gap/2i player reach to the play side and possibly combo with tackle. Stay

    on your track to the LB.

    C Reach block with the guards chip or combo, the A-Gap or 0 player to the nearest LB.

    BG Scoop block nearest defender to play-side. Stay on track to the LB.

    BT Scoop block most dangerous defender inside the defensive end. Butt block a crashing DEon Chase. Possible seal block on LB on Chase Read.

    34

    Chase

    T N T EE

    B

    E T T E

    B

    E N E

    B B

    TE T E

    B B

    3-24-1

    4-2 BEARS

    Ace B Duce

    AAce B

    A-Back

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    Instruction and Assignment

    QB We always want to run this play at the nearest interior lineman to an A-Gap, or the 2i.Hope back and open to the backside, stare down the DE away from the play, hand off the

    ball, and boot away from the play.On Chase Read, read the backside DE and hand off or keep the ball accordingly.

    Vs. back side blitz on Zone Read hand off or throw bubble/sight adjustment by wing/WR.

    RB Open with the play side foot, role on your second step, and plant and square up to press theLoS on your third step aiming over the play side guard. Read the first defender play side

    of the center. Do not cut out or back before you hit the LoS. Attack the LoS hard and rundown field to daylight. Stay close to piles while cutting back/up field.

    On Zone Read RB is responsible for mesh, take the hand off or carry out fake.FT Drive block/reach and drive the defensive end.

    FG Combo block with the center the A-Gap player (2i technique) to the nearest LB. Move thedouble team to the second level.

    C Combo block with the guard, the A-Gap player to the nearest LB. Move the double team tothe second level.

    BG Scoop block nearest defender to play-side. Seal off B-Gap player if necessary.

    BT Scoop block most dangerous defender inside the defensive end. Seal off B-Gap player ifnecessary. Butt block a crashing defensive end.

    35

    Zone

    T N T EE

    B

    TE T E

    B B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

    Ace

    Ace

    A-Back

    B A

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    Instruction and Assignment

    QB We want to run this play to the A-Gap player. Hand the ball off like on the chase play andattack the back side carrying out a fake to keep the defensive end honest.On Q Counter fake to the RB and follow the pulling tackle.

    On Counter Dog open up like chase, hand off the ball and attack the back side carrying out

    a fake to keep the defensive end honest.

    RB Jab step and come back to the quarterback. Take the inside hand off and follow the pullingtackle. He will lead you either through the A or B-Gap depending on the def. alignment.On Q Counter carry out the fake and run into the backside defensive end.

    On Counter Dog line up on the play side, open up like Chase, plant on your third step and

    follow the tackle straight up field.

    FT Reach drive block the defensive end.

    FG Identify the defensive alignment to alert the back side tackle for his pulling track. Doubleteam/combo back any A-Gap/0 technique player. Reach drive block any B-Gap player.

    C Double team/combo back with the front side guard any A-Gap or 0 technique player. Ifthere is no front side A-Gap player block down to the back side.

    BG Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensivelineman block the first back side linebacker.

    BT Listen to the alignment call by the front side guard for your pulling track. Pull through therespective gap (A or B-Gap) on the front side and block the linebacker. Kick out/trap the

    front side backer if he blitzes.

    36

    Counter

    E T T E

    B

    TE T E

    B

    TE T E

    B B

    TE T E

    B

    E N E

    B B

    E T T E

    B

    4-1 4-2

    4-13-2

    4-1 Q Counter 4-1 Counter Dog

    Wedge Wedge

    Wedge

    Wedge Wedge

    Ace-Back

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    Instruction and Assignment

    QB We always want to run this at the B-Gap player (3 technique). Step up to the center, seatthe ball in the back, and boot away.On Q Dallas/No Back Dallas, one step pass fake and follow guard attacking the A-Gap.

    RB One down hill shuffle step and attack the inside hip of the guard where the play is called.

    FT Pass set or dip and rip to the nearest play side LB depending on DE play. If DE slants hardinside wash him down.Against a 50 Defense or a 4i make a Texas call and pass set and drive the defensive end.

    FGPass set B-Gap player for one count and kick out DE. If we run it to the

    2i side block down on 2i player Cap call.Against a 50 Defense or a 4i make a Texas call and go up to the nearest play-side LB.

    C Block down on the A-Gap player (2i Technique) on the back side. If we run it to the 2iside make Cap call and pull and kick out first defender past the guard.

    BG Pull and kick out the first defender past the center. Block to the back side on Cap call.

    BT Dip and rip to the nearest LB. Rip through DE if necessary. Butt block a crashing DE.

    37

    Dallas

    T T EE

    B

    TE T E

    B B

    E T T E

    B

    E N E

    B B

    3-24-1

    4-2 4-1 to 2i Technique

    Ace-Back

    Cap

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    Instruction and Assignment

    QB We want to run this play out of shotgun at a 3-2 defense. Show pass set for one count thenshovel the ball to the RB behind the center.Against a 4 man front check the play to the B-Gap defenders side.

    RB Come up field and cut at behind the offensive line to the play-side. Receive the shovelpass behind the center and follow the pulling guard up field through the B-Gap.

    Against a 4 man front follow the pulling guard through the A-Gap.

    FT Pass set the defensive end and invite him up field. Widen his rush and drive him out.

    FGCombo block back with the center the nose guard to the back side backer.

    Against a 4 man front pass set and drive the front side B-Gap player.

    C Combo block back with the guard the nose guard to the back side backer.Against a 4 man front block down on the back side A-Gap player.

    BG Pull and lead through the play side B-Gap. Focus on the play side backer while pulling.Against a 4 man front lead through the play side A-Gap.

    BT Pass set the defensive end and invite him up field. Widen his rush and drive him out.

    38

    Bronco

    E T E

    B

    TE N E

    B B

    E N EB B

    E N EB B

    3-23-2

    3-2 - Panther 4-1

    Ace-Back Ace-Back

    Ace-Back Playboy

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    Instruction and Assignment

    QB Smoke action, shuffle the ball on your third step to the running back.

    RB Smoke action, on your third step cut inside, catch the ball behind the A-Gap and follow thepulling guard across the center through the B-Gap.

    FT Pass set and drive the defensive end.

    FG Combo block back with the center the nose guard to the back side backer.Against a 4 man front reach drive block the front side B-Gap player.C Combo block back with the guard the nose guard to the back side backer.

    Against a 4 man front block down on the back side A-Gap player.

    BG Pull and lead through the play side B-Gap. Focus on the play side backer while pulling. Ifthe backer chases the quarter back to the outside turn up field.

    Against a 4 man front lead through the play side A-Gap.

    BT Reach drive block defensive end.

    39

    Mustang

    E T EB

    T

    E N E

    B B

    E N E

    B B

    3-23-2

    4-1

    Ace-Back Ace-Back

    Playboy

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    Instruction and Assignment

    QB We want to run this play to the B-Gap player (3 technique). If in gun show pass set forone count and hand the ball off to the R-Back. On Q Draw direction call is not necessary.

    RB Shuffle step to the right, wait a one count, create a pocket for the QB to put the ball in andrun off of the inside hip of the play-side guard.

    FT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield if possible. Pass set & Turn/Throw

    FG Pass set the 3 technique and get him up field to your outside. Widen his rush.Against a 3-2 listen for centers call to combo to the near backer. If you are not involvedin the combo pass set and block the nearest backer. Pass set & Turn/Throw

    C Against a 4 man front X block with the back side guard. Down block any A-Gap player;

    pass set and X to nearest backer against any player who is shaded on you.Against a 3-2 make a Combo call and combo with the according guard to the nearest

    backer. Pass set & Turn/Throw

    BG Against a 4 man front X block with the center. Pass set and X to nearest backer against A-Gap player; down block any player who is shaded on the center.Against a 3-2 listen for centers call to combo to the near backer. If you are not involved

    in the combo pass set and block the nearest backer. Pass set & Turn/Throw

    BT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield if possible. Pass set & Turn/Throw

    40

    R/Q Draw

    TE T E

    B B

    E T T E

    B

    E N E

    B B

    3-24-1

    4-2

    Playboy

    Playboy

    Ace

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    Instruction and AssignmentQB Hop step back. Attack the DEs outside shoulder if he: 1. Crosses your face, turn up

    field; 2. Plays slow, absorb defender and pitch; 3. Crash, pitch right away.

    RB Depth step then lateral step to play side and maintain 5-yard pitch relationship with QB.Read the tackles block on the backer, cut underneath if necessary.

    On Option Dog align opposite of call and sprint to pitch relationship.

    On Ghost Option, align in Ghost and take two steps back to get in pitch relationship andreact to QB.

    FT Combo block any B-Gap player with play side guard. If there is no B-Gap player, dip andrip inside and get lateral to block the nearest play side backer. String him out if you cannot

    keep him inside. Reach the defensive end on Load/Larry call.

    Against a tight outside/head up alignment you can also dip and rip to the outside to get tothe play side backer.

    FG Combo block any player aligned form the play-side B-Gap to 1 technique with either thetackle or the center.

    C Combo block first player aligned from A-Gap to A-Gap to the play-side with the guard.

    BG Scoop block nearest defender to play-side.

    BT Scoop block most dangerous defender inside the defensive end. Go up to the play sidesafety if no one else crosses your path. But block a crashing defensive end.

    41

    Speed

    E T T E

    B

    E T T E

    B

    E T T E

    B

    TE T E

    B B

    E N E

    B B

    E T T E

    B3-24-1

    4-2 4-1 to 3 Technique

    4-1 Ghost Speed4-1 Speed Dog

    Ace

    Ace Ace

    Ace-Back

    Ace-Back BB

    B B

    B

    Duce

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    Instruction and Assignment

    QB We will always run this play out of shotgun. Fake the hand off to the RB and read theoutside backer while attacking his inside foot. If he attacks you pitch to the wing back. If

    he drops or covers the wing tug the ball and cut up field.

    RB Take the fake, aim for the B-Gap like on the Chase play. Block the defensive end bygetting tackled.

    FT Combo block with the guard the B-Gap player to the nearest inside backer. If there is noB-Gap player go to the nearest backer immediately.

    FG Combo block with the tackle the B-Gap player to the nearest inside backer. If there is noB-Gap player combo block the next player inside with the center to back side backer.

    C Combo block with the guard from A-Gap to A-Gap to the back side backer.

    BG Scoop block from A-Gap to B-Gap to the back side backer.

    BT Scoop block with the guard any B-Gap player. If there is no B-Gap player dip and rip tothe nearest backer or safety.

    42

    Fake Chase Speed

    T N T EE

    B B

    E T T E

    B

    E N EBB BB

    TE T E

    B B B

    3-24-1

    4-2 BEARS

    DuceA Wedge

    DuceA Duce

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    Instruction and Assignment

    QB Always run on first sound. Step and pitch the ball.

    RB One step for depth then sprint to the bottom of the numbers.

    FT Reach block the defensive end. Cut if necessary.

    FG Pull and cut first defender that shows, most likely the nearest inside backer. Find andfocus on target while pulling. Reach the tackle if he is in the B-Gap and make call tocenter.

    C Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cutif necessary. If you have help from the backside guard on a down lineman, combo block to

    the nearest linebacker.If there is a play side B-Gap player front side guard will not pull, you have to go up to the

    play side backer.

    BG Climb to the nearest LB. Scoop block with center if necessary.

    BT Climb to the nearest LB. Punch through DT if necessary.

    43

    Toss

    T N T EE

    B

    TE T E

    B B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

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    Instruction and Assignment

    QB Have the ball snapped when motion is 3-5 yards outside front tackle. Step and pitch theball.

    RB One step for depth then sprint to the bottom of the numbers.

    FT Align off the ball as much as possible. Flash pass set the defensive end. Outside release ofthe split ends block and block secondary force.

    FG Reach to the play side and release second level as quick as possible, pull if there is no B-Gap defender. Rip through if possible.

    C Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cutif necessary. If you have help from the backside guard on a down lineman, combo block to

    the nearest linebacker. Rip through if possible.

    BG Climb to the nearest LB. Scoop block with center if necessary. Rip through if possible.

    BT Climb to the nearest LB. Punch through DT if necessary. Rip through if possible.

    44

    Sweep

    T N T EEB

    TE T EB B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

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    Instruction and Assignment

    QB We want to run this play to the B-Gap player (3 technique). Look off linebackers, givethem time to drop, follow guard into the hole.

    RB Fake 25/26.

    FT Pass set and down/combo block the B-Gap player with the guard to the inside backer.

    FGPass set and combo block the B-Gap player to the nearest backer with the tackle. If there isno 3 technique down/combo on the next defender on any level.

    C Block down on the first defender at any level.

    BG Pull and kick out the defensive end.

    BT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield if possible.

    45

    Houston

    E N EB BE T T E

    B

    TE T E

    B B

    T N T EE

    B

    3-24-1

    4-2 BEARS

    Ace-BackDuce

    Duce Duce

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    Instruction and Assignment

    QB We want to run this play to the B-Gap player (3 technique). Look off linebackers, givethem time to drop, follow R-Back into the hole.

    RB Lead block on the play-side LB. Make it look like you are releasing into a route.

    FT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield. Pass set & Turn/Throw

    FG Pass set the 3 technique and get him up field to your outside. Widen his rush. Doubleteam/combo block with center any player shaded on the center. Pass set & Turn/Throw

    C Double team/combo block with guard any player shaded on you or in the A-Gap.

    BG Pass set A-Gap player and double team/combo with center. Pass set & Turn/Throw

    BT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield. Pass set & Turn/Throw

    46

    Lead Draw

    T N T EE

    B

    TE T E

    B B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

    A Ace

    A

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    Instruction and Assignment

    QB We will always run this play away from trips. Attack outside of the defensive end up field.1. DE rushes hard up field, shovel underneath to RB; 2. DE crashes inside turn up field; 3.

    DE slow plays attack outside up field and make DE commit.

    RB Attack the inside leg of the play side tackle and cut up field inside the defensive end.Receive the shovel pass behind the B-Gap and cut up field inside the defensive end. If thequarterback keeps the ball get up field and block.

    FT Quick pass set defensive end and combo block with guard B-Gap player. If there is not B-Gap player block nearest linebacker.

    FG Quick pass set defensive lineman and go down field or combo block with center or tackle

    to the nearest linebacker.C Quick pass set defensive lineman and combo block with guard to the nearest linebacker.

    BG Quick pass set defensive lineman and go down field or combo block with center or tackleto the nearest linebacker.

    BT Pass set defensive end, club after two counts and go down field.

    47

    Nebraska

    E N EB BE T T E

    B

    TE T E

    B B

    T N T EE

    B

    3-24-1

    4-2 BEARS

    Ace-BackA-Back

    A-Back

    Duce

    Duce

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    Instruction and Assignment

    QB Fake chase to the RB and continue your path. Outside hand off to the wing back. Bootaway from the play after hand off.

    RB Take the fake and aim for the B-Gap while replacing the pulling guard. Get tackled.

    FT Down block or combo block most dangerous defender inside the defensive end.

    FGDown block or combo block most dangerous defender on any level.

    C Down block and replace pulling guard.

    BG Pull and log the defensive end.

    BT Drive block the defensive end.

    48

    Chase Reverse

    T N T EE

    B

    TE T E

    B B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

    Ace-BackDuce

    Duce

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    Instruction and Assignment

    QB Fake chase to the RB and the reverse to the wing back. Hide the ball in your back pocketand continue your path.

    RB Take the fake and aim for the B-Gap.

    FT Reach block the defensive end.

    FG Pull and block the defensive end.

    C Down block and replace pulling guard.

    BG Down block most dangerous defender on any level.

    BT Down block most dangerous defender inside the defensive end.

    49

    Chase Reverse Keep

    T N T EEB

    TE T EB B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

    B A

    B A

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    Instruction and Assignment

    QB Fake chase to the RB and continue your path. Outside hand off to the wing back. Bootaway from the play after hand off.

    RB Take the fake and aim for the B-Gap while replacing the pulling guard.

    FT Down block most dangerous defender inside the defensive end. Dont go down field.

    FG Down block most dangerous defender on any level. Dont go down field.

    C Down block and replace pulling guard. Dont go down field.

    BG Pull and log the defensive end. Dont go down field.

    BT Drive block the defensive end. Dont go down field.

    50

    Chase Reverse Pass

    E N EB BE T T E

    B

    TE T E

    B B

    T N T EE

    B

    3-24-1

    4-2 BEARS

    Duce Ace

    Duce

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    Instruction and Assignment

    QB Fake chase to the RB and reverse to the wing back. Hide the ball in your back pocket andcontinue your path.

    RB Take the fake, aim for the B-Gap, and run your route.

    FT Reach block the defensive end. Dont go down field.

    FGPull and block the defensive end. Dont go down field.

    C Down block and replace pulling guard. Dont go down field.

    BG Down block most dangerous defender on any level. Dont go down field.

    BT Down block most dangerous defender inside the defensive end. Dont go down field.

    51

    Chase Reverse Keep Pass

    T N T EE

    B

    TE T E

    B B

    E T T E

    B

    E N E

    B B

    3-24-1

    4-2 BEARS

    B

    B

    A

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    Instruction and Assignment

    QB We want to run this play from an under center position. Either follow the center up fieldor choose an A-Gap. If you choose an A-Gap make a direction call and duck up field assoon as you received the ball.

    RB Run your rout if we are in no back. If we are in one back fake a toss play to one side.

    FT Block any defender on your inside.

    FG Double team block with the center any A-Gap or 0 technique player. If there is nodefensive lineman in that area block the nearest backer.

    C Double team with the front side guard any A-Gap or 0 technique player. If there is nodefensive lineman in that area block down to the back side.BG Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive

    lineman block the nearest linebacker.

    BT Block any defender on your inside.

    52

    QB Sneak

    T N T EE

    B

    TE T E

    B B

    E T T E

    B

    E N EB B

    3-24-1

    4-2 BEARS

    Wedge Wedge

    AceAce

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    In goal line and short yardage situations we will use a tight end formation. We have the

    ability to use two tight ends and adjust our backfield to a one or two back set. Out of thisformation we can still run our basic passing package. We will use four or five basic

    running plays. The key to success in this formation is aggressive blocking and the

    mentality that we are going to get the first down or touchdown.

    53

    Goal Line and Short Yardage

    UW-Platteville

    Offense

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    Z

    Y

    X

    R

    A

    Z

    Y

    X

    R

    A

    ZLT

    Y

    X

    R

    A

    Z

    Y

    X

    R

    A

    Z

    Y

    X

    R

    A

    ZRT

    Y

    X

    R

    A

    Roy Open

    Roy Wing

    Roy Over

    Lee Open

    Lee Wing Lee Over

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    Instruction and Assignment

    QB Open up to the play and hand off ball to R on Dive and A on Lead Dive. Boot away afterhand off.

    R Dive: Open up to the B-Gap and take hand off.Lead Dive: Lead through the B-Gap.

    A Dive: Block defender aligned over you.Lead Dive: Open up to the B-Gap and take hand off.

    FTE Combo (Trey) with the tackle the C-Gap player or drive block D-Gap player. On LeadDive drive block the D-Gap player.

    FT Combo (Trey) with the end the C-Gap player. Against a B-Gap lineman combo (Duce)

    with the tackle. On Lead Dive drive block D-Gap player.FG Combo (Ace) with the center the A-Gap lineman to the front side backer.

    Against a B-Gap lineman combo (Duce) with the tackle.

    C Combo (Ace) with the front guard the A-Gap lineman to the front side backer. If there isno A-Gap lineman scoop the backside B-Gap.

    BG Reach/scoop play side gap to the next level.

    BT Reach/scoop play side gap to the next level.

    BTE Reach/scoop play side gap to the next level.

    57

    Dive/Lead Dive

    Z

    TE T BB

    B

    Y

    ECX

    C

    R

    B

    A

    SS

    Z

    T ETB E

    B

    Y

    B

    C

    X

    C

    R

    B

    A

    SS

    Z

    T

    LT

    E TB

    B

    E

    Y

    B

    C

    X

    C

    R

    B

    A

    SS

    X

    TE T BE

    B

    Y

    B

    C

    Z

    C

    R

    B

    A

    SS

    Roy 5 Dive right

    Roy Lead Dive left

    Roy 6 Over Dive left

    Lee Strong Lead Dive left

    AceTrey

    Ace

    Ace

    Ace C C

    CC

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    Instruction and Assignment

    QB Open to the play side and sprint to the mesh point behind the B-Gap. Boot away after handoff.

    R Chase: Open up to the play side, cross over and square up to LoS on third step. Take handoff and press LoS. Chase outside foot of the tight end. Cut inside or outside.

    Lead Chase: Lead through the C-Gap.

    A Chase: Block defender aligned over you.Lead Chase: Open up to the play side, cross over and square up to LoS on third step. Takehand off and press LoS. Chase outside foot of the tight end. Cut inside or outside.

    FTE Reach block play side gap. Combo if necessary.

    FT Reach block play side gap. Combo if necessary.

    FG Reach block play side gap. Combo if necessary.

    C Reach block play side gap. Combo if necessary.

    BG Reach block play side gap. Scoop if necessary.

    BT Reach block play side gap. Scoop if necessary.

    BTE Reach block play side gap. Scoop if necessary.

    58

    Chase/ Lead Chase

    X

    TE T E

    BB

    Y

    B

    C

    Z

    C

    R

    B

    A

    SS

    Z

    T

    LT

    NT

    B B

    E

    Y

    B

    C

    X

    C

    R

    B

    A

    SS

    Z

    TE T

    B

    B B

    Y

    B

    C

    X

    C

    R

    B

    A

    SS

    Z

    T ETB

    B B

    Y

    E

    C

    X

    C

    R

    B

    A

    SS

    Roy Strong WingLead Chase right

    Roy 4 Over Chase right Lee Lead Chase left

    Ace

    Ace

    Ace

    DuceA

    B

    B

    B

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    Instruction and Assignment

    QB Open up to the play and hand off ball behind the B-Gap. Boot away after hand off.

    R Ball carrier: Open up to the D-Gap and stay inside of the guards kick out.Lead back: Lead through the D-Gap to the nearest backer.

    A Ball carrier: Open up to the D-Gap and stay inside of the guards kick out.Lead back: Lead through the D-Gap to the nearest backer.

    FTE Block down to the C-Gap player or the nearest backer.FT Block down to the B/A-Gap player or the nearest backer. Eyeball the near backer.

    FG Pull and kick out the first defender on or outside the tight end.

    C Secure play side A-Gap and go second level.

    BG Reach/scoop to the play side.

    BT Reach/scoop to the play side.

    BTE Reach/scoop to the play side.

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    Belly/Lead Belly

    Z

    E N TB

    B B

    Y

    E

    C

    X

    C

    R

    B

    A

    SS

    Z

    E N TB

    B B

    Y

    E

    C

    X

    C

    R

    B

    A

    SS

    X

    TE T E

    BB

    Y

    B

    C

    Z

    C

    R

    FS

    A

    SS

    Z

    T

    LT

    N TB

    B B

    Y

    B

    C

    X

    C

    R

    FS

    A

    SS

    Roy 2 Wing Lead Belly right

    Lee 3 Belly left

    Roy 1 Wing Lead Belly left

    Roy 2 Over Belly right

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    Instruction and Assignment

    QB Open to fake one step, show ball, tug and follow play side wedge.

    R Hard fake to draw linebackers attention.

    A Hard fake to draw linebackers attention.

    FTE Combo with tackle or go second level.

    FT Wedge with guard or combo with tackle.FG Wedge with center or tackle.

    C Wedge with front side guard.

    BG Block inside or wedge with tackle.

    BT Wedge with guard or go second level.

    BTE Block inside or go second level.

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    Sneak/ Fake Run Sneak

    X

    TE T BE

    B

    Y

    B

    C

    Z

    C

    R

    B

    A

    SS

    Z

    T

    LT

    E TB

    B

    E

    Y

    B

    C

    X

    C

    R

    B

    A

    SS

    Z

    T ETB E

    B

    Y

    B

    C

    X

    C

    R

    B

    A

    SS

    Z

    TE T BB

    B

    Y

    ECX

    C

    R

    B

    A

    SS

    TreyTrey

    Wedge Wedge

    Lee 1 Fk Lead DiveSneak right

    Roy Fk Lead DiveSneak right

    Roy 4 Over Fk Dive Sneak left

    Wedge

    TreyWedge

    Roy 5 Fk Dive Sneak right

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    Instruction and Assignment

    QB Open up to the fake side gaining depth, fake to running back and inside hand off to Y.

    R Motion to the outside leg of back side guard, square up and fill B-Gap.

    A Fake dive, charging hard up field through the B-Gap.

    Y Jab up field and come underneath quarterback. Follow pulling guard.

    FTE Block down and secure back side gap.

    FT Block down and secure back side gap.FG Block down and secure back side gap.

    C Block down and secure back side gap for pulling guard.

    BG Pull and lead/kick out around front side tight end.

    BT Secure play side gap for pulling guard.

    BTE Block most dangerous defender form C-Gap to D-Gap.

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    Dive Counter G

    Z

    T N TB

    B

    B

    Y

    BC

    X

    C

    R

    FS

    A

    SS

    Z

    TE T

    B B

    E

    Y

    BC

    X

    C

    R

    FS

    A

    SS

    Z

    T N TBB

    B

    Y

    BC

    X

    C

    R

    FS

    A

    SS

    Z

    TE T

    B B

    E

    Y

    BC

    X

    C

    R

    FS

    A

    SS

    Roy Wing R MoFk Dive Counter G left

    Roy Wing R MoFk Dive Counter G left

    Lee Wing R MoFk Dive Counter G right

    Lee Wing R MoFk Dive Counter G right

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    A major key to the success of our balanced offensive philosophy is having a passing game

    that can make use of numerous different concepts and formations, out number coverage,create positive match-ups, convert numerous situations successfully, and in general

    provide us with a Tool Box full of tools that gives us good answers to every defense we

    see. The structure of our offense allows us to do this through simple building blocks thatcan be used in different combinations. These building blocks include pass protections,

    passing concepts, formational series with tags, route packages that allow us to change a

    passing concepts look, screens, and play action passes.

    As our understanding and execution of the different elements of our system, we expect to

    be able to throw the ball successfully at any time in the game, from any where on the

    field, and to be able to put our players into situations that they can succeed in.

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    UW-PlattevilleOffense

    Passing Game

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    1. Protection- The key to our Success!

    2. Beat the Blitz- Recognize it! Protect it! Attack it! A big play is about to happen!

    3. Route Conversion- Some routes are totally changed vs. some coverage.

    Why: Some routes simply will not work against some types coverage.How: Pre-snap coverage recognition, WRs & QBs read on the move.

    4. Passing Concepts- These concepts are the same across all the series in ouroffense. This allows fast learning and allows us to show many different looks to

    the defense.

    How: Simple number system

    5. Educated Freedom- Players must always have a common sense approach to

    operating and running routes, understanding that their job, first and foremost, is to

    get open in a way that the QB can find them. These situations include both theD.A. rule and A.M.F. rule. They must also understand what their overall job is

    within a given route, and do what ever it takes to get that job done. The last part

    of this principle is knowing all the assignments and how they affect your route andhow your route affects them.

    6. Sandbox Rules- Each player within a concept, by the design of the concept, has

    a specific area assigned to him in which to get open, or a sandbox. Receiversmust ensure that their route stays out of the sandbox of another player, creating

    congestion and ruining our play, making whatever adjustments necessary.

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    UWP Pass OffenseBasic Pass Principles of Pass Offense

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    7. Built in Constants- There are certain things built into our pass offense that do not

    change:

    a. If there is no FS in the middle of the field, someone will be assigned toreplace him.

    b. Vs. Cover 2, we will build triangles to read.

    c. We will throw the ball deep on the hashes if a FS is in the middle of the

    field (Covers 1 & 3).

    d. Against hard corners, Cover 2 type defenses, we will never attempt to

    throw a ball over the head of a cornerback whos retreating; take the shortthrow.

    e. Vs. Zone coverage, receivers are to find and settle in holes between pass

    defenders; QBs are to throw the ball to those holes and not to lead them.

    f. Vs. Man coverage, receivers are to stay on the move, always work for

    separation, accelerating away from pressure. QBs are to lead the receiversand allow them to keep running away, maintaining that separation.

    g. Q Receiver: within all of our passing concepts, we will have a playerbuilt in that will break off his route so the QB has a quick option against

    the blitz. The QB and WRs must always know who is the Q and who

    makes him adjust his route.

    8. QBs never pass up an open receiver to wait for another to get open.

    9. Scramble Rules- In the event of a scramble, receivers have definite break-offcourses based on the type of route they are running. The QB will never throw a

    ball late into the middle on a scramble.

    10. Run After Catch- All people involved in the passing game must be aware that

    over 50% of the yards gained in the passing game come after the catch. Receivers

    will be trained where to go after the catch based on coverage, and the QBs will betrained to provide the specific types of throws that enables them to maximize their

    RAC gains.

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    11. Uncovered Principle-

    Forcing defenses to cover down on our split receivers is something we believe in as

    strongly as anything in our offense. We work to throw to any uncovered receiver createdby alignment or motion. We have two basic types of uncovered throws, each has a

    special audible or cadence indication. If we fail to force the defense to cover ourreceivers it gives a license to put an extra man in the box to defend the run and become anextra rusher vs. our passing game.

    Rules for Throwing Uncovered

    1. Any receiver who can catch the ball and gain 4 yards is uncovered.2. Only throw on first or second down or 3rd with less than 5 yards to go.

    How to Throw the Uncovered PrincipleThe first diagram shows how we teach our uncovered principle. The receiver widens on

    his release at about 45 degrees, looking for the ball quickly. The QB will simply rise upand throw on the first step. We will practice this through our uncovered receiver drill.

    Versus a defender that tries to split two receivers, both receivers execute their uncovered

    release with the QB reading the defender. Since we only want 4 yards on this throw, aslong as the ball is caught we have a successful play. We will widen splits when defenders

    try to play between us so that we can break the defender off from any help.

    Our second form of uncovered we call bubble. It functions like a quick screen, mostlyrun to the trips side. We will create an uncovered receiver through blocking and route

    running.

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    E N E

    B B

    T

    BC

    C

    FS SS

    Uncoverd Receiver

    E N E

    B B

    T

    BCC

    FS SS

    Uncoverd Bubble

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    The first building block of our passing game is protection. Great

    protection is the most basic key to the success of our pass offense. Weare, and always will be, a protection first team, which is to say that it

    gets top priority in our emphasis, our installation, and all our thinking

    related to any part of the passing game. Successful pass protection is the

    result of a total effort that involves EVERY member of the offensive

    unit: Our linemen must be know and be able to execute our schemes, but even

    more, they must maintain a fierce pride in protecting the passer that says,

    Nobody touches the quarterback.

    Our back must understand his role within different protection schemes. He

    must get himself to the right places, and be physical enough to constantlyhandle linebackers and defensive ends.

    Our receivers play a major role by identifying coverage and potential blitzsituations, understanding when they must break off their route to sight

    adjustments (being the Q receiver), and most importantly GET OPEN in the

    time required by each pass so that the linemen and back do not have to pass

    block for unnecessary periods of time.

    Our quarterback is the center of it all, and he insures that we are a great

    protection team through the right recognition and communication. He must

    also get the ball of on the correct timing, and throw the ball away rather thantaking foolish sacks.

    Our protection packages provide us solid answers for any situations that come up. As we

    understand how each of them work, and each position understands and carries out theirindividual responsibility related to protection, we WILL be a GREAT protection team at

    UW-Platteville.

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    Pass Protection

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    The basics of our protection comes form concepts. These concepts will remain constant

    throughout our whole offense. Our protection concepts allow us to teach a basic part ofour offense quickly and then incorporate it into a number of passing plays, by doing this

    we become very multiple with only a few teaching points. Our protection concepts are as

    follows:

    Index Protection Concept the Index Indicates

    1 Slide Protection

    Rip/Liz Gap Protection9 Man Protection

    30s Quick Protection

    Play Action Play Action Protection

    Smoke Semi-Roll Protection

    The direction of the protection is either determined by the last number of the three digit

    play call e.g. 981 RB goes left, a direction call within the play call e.g. Rip/Liz, or is

    determined by the play e.g. RB goes right on all quick protections.

    For Example: If you see the play call 981, you should know by the last

    number to which side the RB is blocking and that the center has to goopposite. 1 indicates that the RB goes left. The first number tells you that

    we are running a man protection scheme.

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    Protection Concepts

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    The basics of our passing game come in the form of concepts. These concepts will

    remain constant throughout our whole offense. Our passing concepts allow us to teach abasic part of our offense quickly and then incorporate it into a number of formations, by

    doing this we become very multiple with only a few teaching points. Our passing

    concepts are as follows:

    Number Concept the Number Indicates

    0 Mesh Concept

    1-2 Vertical Concept

    3-4 Smash Concept

    5-6 Screen Concept

    7-8 Flat / Curl Concept9 No Designated Concept This will be game planned

    Note: Odd #s = Formation Strength to the Left; Even #s = Formation Strength to the

    Right. The concept does not change.

    For Example: If you see the play call 981, you should know by the last

    number what route concept we are running. 1 or 2 indicates the vertical

    concept. This would not change in any series 50 and up. 951/952, 961/962,

    971/972, 981/982, and 91/92 would be all vertical concept routes out of

    different formations. The route and the method we run the routes will stay

    similar throughout each play.

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    Passing Concepts

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    50 East/West80 East/West

    90 East/West

    Our 0 concept is known as the Mesh Concept, and it attacks the underneath edge of

    coverage very rapidly, many times from a tightened environment. This concept createsmultiple rubs by incorporating different crossing routes. Our Mesh Concept is a quick

    rhythm concept, whose primary purpose is to attack man-to-man defense by creating

    match-up problems and multiple rubs. With this in mind we also have a zone better builtinto the mesh concept. This concept, we believe, attacks most of the defenses we will

    face. Since 0 is only a single number, East and West will be used to identify the

    formation strength, with East being right and West being left.

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    0 Mesh Concept

    E N E

    W

    T

    M SC C

    FS SS

    E N E

    W

    T

    M SC C

    FS

    SS

    E N E

    W

    T

    M SC

    C

    FS

    SS

    XW ZR

    Y

    90 East

    W

    R

    YZ

    X

    180 East

    W YZ

    X

    R

    150 East

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    15-16

    25-2665-66

    85-86

    95-96

    The Screen Concept is a concept that we like to rely on. We use our screen game to

    control the blitz and pass rush by inviting the defense up-field and then allowing them torush. Our offensive line will block downfield as we throw underneath to our receivers or

    back. We are attacking the rush and blitz. We are also getting offensive linemen

    downfield vs. defenders that are not used to being blocked by linemen. This concept canbe used to attack about any defense we will face. Mainly we would like to use this

    concept when we are getting a hard rush or zone blitzed.

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    5-6 Screen Concept

    X

    E N E

    W

    T

    M

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    X

    E N E

    W

    T

    M

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    X

    E N E

    W

    T

    M

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    X

    E N E

    W

    T

    M

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    Cut

    16 85

    65 95

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    The second building block of our offense is our formational series. Each series is uniqueand adapts our passing concepts to various formations. The 30 series is the only

    exception to this rule. Our series consist of the following:

    30s- 3 step passing game out of Doubles, Trips, Panther or Hurricaneformations. These are the only pass plays we teach.

    50s- 5 step passing game out of Cluster formation, with the R-Back goingopposite of the strength.

    60s 5Step passing game out of Trips with the running back going tostrength.

    70s 5 step passing game out of Hurricane.

    80s 5 step passing game out of Doubles.

    90s 5 step passing game out of Panther.

    In our offense the 30s are set plays that must be memorized. However, the 50s, 60s,

    70s, 80s and 90s will incorporate one of our 6 passing concepts into their respectiveformation.

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    Formational Series

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    Our 3-step passing game is the 30s series. This is the BREAD AND

    BUTTER of our offense. We will throw it at anytime, anywhere on the

    field. We prefer to use it against covers 3 and 1 or against the blitz.This is a high percentage series. The completion should be 80% - 85%.

    These are the only pass plays we teach. The basic concepts do not

    apply to the 30s. We can run these plays out of most of our formations,

    but a majority of the time we like to run them from Doubles, Trips, or

    Panther.

    Defensive Answers to Our 3-step

    Passing Game1. They will give up the 5 or 6-yard completion. Then think of tackling the receiver at

    that yardage. If the defensive coordinator has done his homework, they will realize

    that half of all passing yardage comes AFTER THE CATCH. So a 5 or 6-yard catch

    will usually turn into a 10 - 12 yard play. We will take that!!

    2. They will play a 2 deep concept either zone or man underneath. Either of these mightforce us to throw the fade route. We can do this, but we would prefer to run the

    football against this coverage. The reason being, with 4 wide-outs it would take 6people to cover them. This puts only 5 in the box, and gives us a great opportunity to

    run the football. However, if we are not able to run the ball, our fade flat and under

    slant should still work effectively.

    3. BLITZ, If the first two theories do not work for them they can go to the blitz theory.If they bring 6 we can block that, 7 is the problem. If the use 4 across coverage theQB has to make a decision. One, get the ball off before they get to him, or two bring

    in an extra player for protection. We prefer the protection concept. **REMEMBER

    this is man to man, no help, if the DB makes on little mistake it is 6 points.**

    30s Receiver Rules

    A.M.F. - This is for both wings and wide-outs if a defender is within 5 yards on hitch or

    out then beat him deep. Or, if his feet do not move on your release up field, work to get

    over the top of the defender, make the decision at break point.

    D.A. - This is for wings, if the defender over you plays wide or on the snap of the ball

    flies out to cover the flats just open up to the QB stay 3-4 yards from LOS.

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    30s

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    COACHING POINTS FOR WIDE RECEIVERS IN THE

    30 Under Route, Outside foot up in stance. Aim for a point 3-5 yards over #2 pos. vs.

    Zone go to spot, vs. Man use misdirection moves.

    31 Read slant, Push vertical for 4 yards, read the technique of the coverage. If you have

    a loose corner break at 4 yards and aim for 12 yards on the hash, this should be a 45-

    degree angle. If you have a tight corner break at 4 yards and slant at an angle that holdsthe defender behind you, the slant angle will be much more flat.

    32 Hitch, Drive 6 yards at the DBs technique, stop, hitch to the inside, come back down

    your stem. Follow A.M.F. rules. Convert to fade if corner does not move his feet.

    33 Out, Run a 6-yard speed cut, getting your head around quickly to pick the ball up in

    the air. Convert to fad vs. Roll up corner.

    34 Slant, Push vertical for 4 yards and break off the wingback.

    38 Stop Route, one step up, turn shoulders and numbers to QB, you may feather behind

    the LOS.

    39 Fade, Read Coverage:Cover 2 - Take outside release, settle between corner and

    safety. Stay wide.

    Cover 5 - Same as Cover 2, stay on the move.Cover 1 - Attack the technique of the DB. Then release up

    field, stay on the bottom of numbers, the QB will leadyou to the sideline.

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    QB Assignments and ReadsVs. Cover

    2

    3-step drop. Chose a side. Read outside linebacker. He will either commit to the slip route by the

    wing or come down and collision the split end. Wide side is usually the best.

    Vs. Cover3

    3-step drop. Chose a side. Read outside linebacker. If he flies out to cover the flat look at thewing. If OLB collisions the wing and is late getting to the flat look at the split end.

    Vs. Man Look at where you think you have the best match-up. Also could audible to a better man beater.

    Receivers and R-Back AssignmentsX Run an under route directly at the toes of the defender that is covering the wing.

    W Push up three steps run a slip route. Widen split, you must stay skinny.

    R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.

    Y Push up three steps run a slip route.

    Z Run an under route directly at the toes of the defender that is covering the wing.

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    QB Assignments and ReadsVs. Cover

    2

    Should Read the hitch fade read by the split end. If split end gets a press corner he should convert

    the route to a fade.

    Vs. Cover

    3

    This is one of our base routes vs. Cover 3. Read the outside linebacker. If he flies out throw to the

    wing. Most often thrown to the short side split end.

    Vs. Man Get out of it.

    Receivers and R-Back Assignments

    X 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

    W 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.

    R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.

    Y 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.

    Z 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

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    QB Assignments and ReadsVs. Cover

    2

    Get out of it.

    Vs. Cover3 Read outside backer. If he flied to the flat throw the hitch to the wing. If OLB collisions the wing,the speed out by the split end will be open.

    Vs. Man Get out of it, or look to the split end (last resort).

    Receivers and R-Back Assignments

    X Cut down split. 6-yard speed out.

    W 6-yard hitch. AMF Rules apply.

    R 4-1 - Block play-side outside linebacker.

    Any 2 linebacker set block play-side inside linebacker.Y 6-yard hitch. AMF Rules apply.

    Z Cut down split. 6-yard speed out.

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    QB Assignments and ReadsVs. Cover

    2

    Look to put the fade in the whole 16-18 yards deep. Come down to the stop route.

    Vs. Cover

    3

    Hit the fade up the hash, can be a quick vertical. Come down to the stop route.

    Vs. Man Fade route over the top. You should have lots of room to fade the ball to the sideline.

    Receivers and R-Back Assignments

    X Quick Stop.

    W Fade route, gain width as you gain depth.

    R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.

    YFade route, gain width as you gain depth.

    Z Quick Stop.

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    QB Assignments and ReadsVs.

    C

    o

    ve

    r

    2

    Get out of it.

    Vs. Cover

    3

    Get out of it.

    Vs. Man Pick a side, if they combo look to the fade over top.

    Receivers and R-Back Assignments

    X Slant route, cut tight off Ws back.

    W Ran directly at the toes of the defender over X, then get vertical.

    R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.

    Y Ran directly at the toes of the defender over Z, then get vertical.

    Z Slant route, cut tight off Ys back.

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    QB Assignments and ReadsVs. Cover

    2

    Pick a side and read the corner. If he drops with the fade 18-20 throw the flat to the wing. If he

    stays up or presses throw the fade to the split end. Think wide side.Vs. Cover

    3

    Read the corner the same way as you would if they were in Cover 2. However, be aware of the

    outside linebacker running to the flat with the wing. The wing must beat the OLB.

    Vs. Man Take a quick peak at the fade, then come down and look at the match-up between the wing and aoutside linebacker or strong safety.

    Receivers and R-Back AssignmentsX Must take an outside release and run a fade route.

    W 5-yard flat route.

    R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.

    Y 5-yard flat route.

    Z Must take an outside release and run a fade route.

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    The basis of this series is to allow our offense to move the R-Back to the back-side of the

    formation. The 50s are part of our 5-step passing game and are the only series that theR-Back will go away from the call. We will incorporate a cluster on the front-side on

    some plays, on the back-side the split end will cut down his split to 5-6 yards from the

    tackle.

    Mesh Concept

    QB Assignments and ReadsVs. Cover 2 Read the front side corner like a smash read with the flag route by the middle wing and the shoot route by the inside

    wing.

    Vs. Cover 3 You can take a quick peak at the shoot route by the R-Back. Then you have two options. You can either read the front

    side corner like a smash route, or when the two crossing routes intersect they should sit down and be open.

    Vs. Man First look at the R back on the shoot route. Second read the mesh by the two crossing routes in the middle of the field.Third look at the fla