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“Come on now, who do you think you are? Bless your soul, you really think you’re in control?” - Gnarls Barkley USING NEUROSCIENCE TO INFLUENCE HUMAN BEHAVIOR
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Using Neuroscience to Influence Human Behavior

Oct 27, 2014

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Nir Eyal
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Page 1: Using Neuroscience to Influence Human Behavior

“Come on now, who do you think

you are?Bless your soul, you really think

you’re in control?”- Gnarls Barkley

USING NEUROSCIENCE TO INFLUENCE

HUMAN BEHAVIOR

Page 2: Using Neuroscience to Influence Human Behavior

Welcome to the experiment

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Assignments• Today - Time provided to meet with team, discuss and post

to Coursework

• Tuesday - Meet with team after class to build Desire Engine for group assignment.

• Wednesday - Work on team and individual assignments.

• Thursday - Time provided to meet with team, discuss and post to Coursework

• Friday - Presentations. Present individual assignment (5 min each) or group assignment (15-20 min) (but only if entire team agrees)

Page 4: Using Neuroscience to Influence Human Behavior

The nature of behavior

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One brain, two minds

• Elephant = impulsive mind

• Rider = Rational mind

• Path = the environment

Willpower is the strength of the rider

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Where the elephant lives

• “Primitive” parts of brain

• Basal ganglia

• Storage of instinctual habitual behaviors

• Nucleus accumbens

• Center of reward system

• Wants immediate gratification / satiation

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Where the rider lives

• “Newest” part of brain

• Pre-frontal cortex (PFC)

• Executive function

• Controls impulses and higher level thinking

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Think of your behaviors

• What are the routines, habits, skills, addictions in one’s life?

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HighLow

Do

Resist doing

Amateur behaviors

Self-Control Required

Amateur

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What defines amateur behaviors?

• The rider and elephant are in sync

• Easy to do, but also easy to forget

• Reward, process motivated, “for the love”

• Long-term

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Amateur behaviors

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How did you create your amateur behavior?

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Creating amateur behaviors

• Create a path for the elephant

• Make it simple, easy

• Placing well-timed cues

• “Baby steps”

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HighLow

Do

Resist doing

Skillful behaviors

Self-Control Required

Skillful

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Skillful behaviors

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What defines skillful behaviors?

• Rider is steering the elephant

• Outcome, goal driven

• Hard work, grit

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How did you create your skillful behavior?

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Creating skillful behaviors

• Deliberate practice

• Focus on fixing failures

• Grit and persistence

• Often with coaching

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Skillful behaviors

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Amateur- Casual

enjoyment- Jog into old age

Skillful- Goal driven

- Win a marathon

Running

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HighLow

Do

Resist doing

Self-Control Required

Habitual behaviors

Habitual

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Habitual behaviors

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What defines habitual (negative) behaviors?

• The rider tries to control the elephant

• Constant temptation

• Struggle with desire

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How did you stop your habitual behavior?

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Resisting habitual behaviors

• Mindfulness

• Surfing the urge, creating space (ex - 10-minute rule)

• Reminder of purpose

• Self-compassion

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HighLow

Do

Resist doing

Self-Control Required

Addictive behaviors

Addictive

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Addictive behaviors

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What defines addictive behaviors?

• The rider has lost control and the elephant is charging

• Self-destructive

• Extremely hard to resist

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Resisting addictive behaviors

• Reigning in the elephant

• Abstinence, removal of cues

• Physical detoxification

• Social support

• Root cause analysis

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HighLow

Do

Resist doing

Behavior types

Self-Control Required

Amateur Skillful

Habitual Addictive

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Matching behavior types with change

methods

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Change with right tool

Behavior type Change method

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HighLow

Do

Resist doing

Change methods

Self-Control Required

Create the path

Reign the elephant

Train the rider to push the elephant

Train the rider to pull the elephant

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Does the method match the type?

• “No pain, no gain”

• “Never quit”

• “Set strict goals”

• “Hold yourself accountable”

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Healthy lifestyle

• Over a lifetime

• Do (amateur behaviors):

• Physical activity

• Eating healthy foods

• Resist doing (habitual behaviors):

• Eating unhealthy foods

• Overconsumption

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Beating yourself up hurts

• The worse a drinker feels about how much they drank the night before, the more they drank the next night. (Muraven et al 2005)

• Gamblers who feel most ashamed by losses, most likely to “chase” the loss and keep gambling. (Yi and Kanatar 201)

• Students who feel the worst about procrastinating, put off studying the longest for next exam. (Wohl, Pychyl, Bennett 2010)

• Addicts who feel most guilt about a minor relapse, were most likely to have a major relapse. (Stephens et al 1994)

Source: Kelly McDonigal, “The Willpower Instinct”

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The “what-the-hell” effect• Dieters and non-dieters

asked to drink a milkshake as part of “taste perception study”

• Then asked to sample as much ice cream as “needed” for taste test.

• Dieters ate more than non-dieters after drinking the milkshake

• Showed increased activity in nucleus accumbens

Source: Kelly McDonigal, “The Willpower Instinct”, Heatherton & Wagner, 2011

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One size does not fit all

HighLow

Do

Resist doing

Amateur- Path driven- Long-term

- Self-directed

Skillful- Goal driven

- Grit- Hard work- Coaching

Habitual- Surfing urge- Mindfulness

- Self-compassion

Addictive- Abstinence

- Physical detox- Root cause

- Social support

Self-Control Required

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In summary

• Rider, elephant and path

• Before changing a behavior:

• Identify behavior type

• Match with appropriate change method

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Take a break and a survey

www.OpinionTo.us(and take your stuff)

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Why influence behavior?

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Helping people do what they want to do.

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HighLow

Do

Resist doing

Persuasive products

Self-Control Required

Amateur Skillful

Habitual Addictive

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pref· er· ence/ˈpref(ə)rəns/

Noun, Def: A greater liking for one alternative over another or others.

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be· hav· ior/biˈhāvyər/

Noun, Def: The way in which an animal or person acts in response to a particular situation or stimulus.

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rou· tine/ro ͞oˈtēn/

Noun, Def: A sequence of actions regularly followed; a fixed program.

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hab· it/ˈhabit/

Noun, Def: An behavior that has become nearly or completely involuntary, without cognition.

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ad· dic· tion/əˈdikSHən/

Noun, Def: A persistent, compulsive dependence on a behavior or substance.

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Are customer habits good for business?

• Higher life-time value

• Greater price inelasticity, can charge more

• Word-of-mouth brings down cost of acquisition

= Higher ROI

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Source: Inc. magazine, Dec. 2011

Why is this graph “smiling”?

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StackOverflow

• Largest technical QA site

• Alexa rank 93

• 5,000 questions are answered per day

• FT Staff: 66

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Holding on to customers by forming habits

Source: Amy Jo Kim, “Community Building on the Web”

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To build habits need...

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Au· to· ma· ta· city

Noun, Def: The ability to do things without occupying the mind with low-level details, allowing it to become an automatic response pattern.

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What is automaticity good for?

• Ability to learn

• Helps us decide

• Saves energy

• Allows multitasking

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Impairment of basal ganglia• Trouble performing tasks requiring multi-

step behaviors or where emotion is deciding factor.

• With “elephant” out, the “rider” tries but fails.

• Making simple decisions. (which pen?)

• Ignoring insignificant details. (reading faces)

• Inability to act quickly “from the gut.”

Source: Antonio Demasio via Lehrer "How We Decide"

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Decision fatigue• “Rider” gets tired and lazy because decision

making requires effort.

• Prisoners appearing for parole hearings early in the morning granted parole 70% of the time.

• However, those appearing late in the day, when judges were more tired, paroled less than 10% of the time.

• So, making more decisions through habit instead of logic, can leave more resources for important decisions

Source: Levav and Danziger, 2011

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How to build automaticity?

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Frequency and utility

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How do we get users to come back?

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Building desire through engagement

Low engagement

High engagement

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The Desire Engine

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Remember: A TARI

A - A Desire Engine has 4 parts:

T - Trigger

A - Action

R - Reward

I - Investment

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In summary• Habits can be good for business.

• Habits require automaticity - action without cognition.

• Leaves us with more “decision making reserve.”

• Creating automaticity is a function of utility and frequency.

• Frequency from creating desire.

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Triggers

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Habits aren’t created, they are built upon

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Where are you sitting?

• Who is sitting where they sat before break?

• Why did you sit there?

• What told you to sit?

• Where did you learn this behavior?

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TriggersExternal Internal

AlarmsCalls-to-action

EmailsStores

Authority

What to do next is in the trigger

What to do next is in the user’s head

EmotionsRoutinesSituations

PlacesPeople

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TriggersExternal Internal

AlarmsAdvertising

Calls-to-actionEmailsStores

Authority

EmotionsRoutinesSituations

PlacesPeople

What to do next is in the trigger

What to do next is in the user’s head

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DissatisfiedIndecisiveLostTenseFatiguedInferior

Fear of lossBored LonesomeConfusedPowerlessDiscouraged

Negative emotions are powerful internal triggers

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When I feel... ... I use

LonelyHungryUnsureAnxious

LostMentally fatigued

FacebookYelp

GoogleEmailGPS

ESPN, Glam

Internally triggered technologies

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Bored Stressed

ExcitedContent

Emotional triggersShiv x-framework

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People with depression check email more.

Source: Kotikalapudi et al 2012,Associating Depressive Symptoms in College Students with Internet Usage Using Real Internet Data

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Habits form from frequent problem/solution fit.

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• Need to find the existing behavior to attach to.

• Find the behavior that occurs just before.

• “Every time you (verb), use (product).”

To find the problem, know the narrative

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Jack Dorsey on narratives

http://www.youtube.com/watch?v=acMXhhdWylQ

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The “Instagram moment”

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Instagram triggers

External Internal

- FB and Twitter- App notifications

- Fear of loosing the moment...- Bored, lonesome, curious...

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Your turn

• Pick an “amateur” behavior you’d like to turn into a new routine in your life.

• Brainstorm with the person next to you for 5 min each about potential triggers.

• Describe the narrative of both external and internal triggers.

• Write this down and be prepared to share.

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Form teams and complete Coursework assignment (see syllabus)

Debrief with team:- What resonated with you?

- What stimulated new thinking?- Ideas for personal and professional growth?

- Ideas for new ventures?- What intrigued you, either by creating new questions

or by kindling a quest for more?

30 min discussion15 min post to Coursework

Page 85: Using Neuroscience to Influence Human Behavior

Actions

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whendoing < thinking = action

Creating the path

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triggers

ability

B = m.a.t.

Fogg Behavior Modelm

otiv

atio

n

Source: Dr. BJ Fogg, Stanford University

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trigger(SUCCESS!)

trigger(FAIL!)

ability

mot

ivat

ion

Source: Dr. BJ Fogg, Stanford University

B = m.a.t.

Fogg Behavior Model

Page 89: Using Neuroscience to Influence Human Behavior

mo· ti· va· tion/mōtə vāSHən/

Noun, Def: The psychological feature that arouses an organism to action toward a desired goal.

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mot

ivat

ion

Motivators of Behavior

Seek:PleasureHopeAcceptance

Avoid:PainFear

Rejection

SensationAnticipation

Social Cohesion

Source: Dr. BJ Fogg, Stanford University

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a· bil· i· ty/əˈbilitē/

Noun, Def: The capacity to do something

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ability

How increase capacity to do something?

Source: Dr. BJ Fogg, Stanford University

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ability

Factors of ability

TimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine

Source: Dr. BJ Fogg, Stanford University

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Simplicity

“Simplicity is a function of your scarcest resource at that moment.”

- BJ Fogg

TimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine

Factors of ability

Differ by person and context

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What move first?

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triggers

ability

mot

ivat

ion

Move ability before motivation

Source: Dr. BJ Fogg, Stanford University

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Focus on ability and triggers before motivation

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Focus on ability and triggers before motivation

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Which has fewer calories?

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Motivated people know healthier option

Source: (Chernov et al. 2011; Chandon & Wansink 2007)

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2010

Source: Behavioral Risk Factor Surveillance System, Centers for Disease Control

America the obese

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Twitter homepage

2009

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2010

Twitter homepage

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2012

Twitter homepage

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The evolution of Twitter2009 2010

2012

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triggers = interface design

ability = product

Behaviors to actions with cross-functional teams

mot

ivat

ion

= m

arke

ting

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Your turn• Take out your behavior from yesterday or pick a new one.

• Rate your ability to do your behavior. (1 is not at all able, 10 is very able, easy)

• Rate how motivated you are to do your behavior. (1 is not at all, 10 is very)

• How could you make your behavior easier (considering your scarcest resource to increase ability)? and / or increase motivation?

• Brainstorm with the person next to you for 5 min each.

• Write this down and be prepared to share.

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Source: Dr. BJ Fogg, Stanford University

Motivators of BehaviorSeek:

PleasureHopeAcceptance

Avoid:PainFear

Rejection

SensationAnticipation

Social Cohesion

Factors of abilityTimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine

Page 114: Using Neuroscience to Influence Human Behavior

Bi· as/ˈbīəs/

Noun, Def: 1. A tendency or inclination; a prejudice

2. A lever to increase motivation or ability

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A well-studied bias

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Classical biases

• Rational

• Can articulate, “I’d buy it if it were cheaper.”

• Predictable (for the most part)

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Cognitive Biases

• Rational or irrational

• Unable to articulate

• Predictable

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Scarcity

Source: Worchel, Lee, and Adewole (1975)

• People value cookies more in a nearly empty jar than in a full jar.

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Value attribution

Source: Plassmann, O’Doherty. Shiv, and Rangel, 2008

• Wine actually tastes better if you believe it’s more expensive

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Remember this?

Source: (Chernov et al. 2011; Chandon & Wansink 2007)

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The halo effect

Source: (Chernov et al. 2011; Chandon & Wansink 2007)

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Which car owner?

• Are involved in more collisions.

• Receive 65% more traffic tickets.

• Drives 25% more miles than other drivers.

• Are a more costly risk to insure than other vehicles.

Source: Data from insurance analytics company Quality Planning, reported in “Mitchell Industry Trends Report” 2010

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Moral licensing

• We tend to reward ourselves with the freedom to be “bad” when we’re acting “good.”

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Anchoring• We tend to rely too heavily on just one trait

of a decision.

• We overvalue things on sale

5 for $34 3 for $29.50

Unit cost = $7.38Unit cost = $6.80so, 6 for $44.25

Jockey only!

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• 8 car wash, get one free

• 8 blank squares vs. 10 squares with 2 free punches

• 82% higher completion rate

Completion

• Motivation increases the closer get to a goal

• “Endowed progress effect”

Source: Nunes and Drèze, The Endowed Progress Effect: How Artificial Advancement Increases Effort, 2006

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Sequencing

• Tendency to complete complex behavior if parsed into smaller steps

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Many more...

• Social proof, framing, reciprocity, relevance, status quo, loss aversion, familiarity bias, regret aversion, peak-end effect, money proxy, authority bias ...

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Your turn

• Pick 2-3 “Mental Notes” cards.

• How could you make use of cognitive biases to increase your behavior?

• Brainstorm with the person next to you for 5 min each.

• Write this down and be prepared to share.

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Take a breakand a survey

www.OpinionTo.us

Playlist: “Aeroplane”, “Cocaine”, “Your love is my Drug”, “Satisfaction”

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Variable rewards

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The brain and rewards

Source: Olds and Milner, 1945

Watch

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What triggers the reward system?

• Stimulation of brain’s reward system activates new behaviors

• “Awakening the elephant” is possible through probes or drugs

• What stimulates the brain naturally?

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Dopamine triggers

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Were Olds and Milner stimulating pleasure?

(not exactly)

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“I like pleasure spiked with pain, it’s my aeroplane”

- The Red Hot Chili Peppers

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Ann’s story

• Sufferers from Parkinson’s

• Treatment includes dopamine boosters

• Becomes a compulsive gambler

• Why?

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The promise of reward• Dopamine system activated by anticipation of

reward

• And dampened when reward achieved

Source: Knutson et al 2001

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To supercharge the “stress of desire”... add variability.

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We crave predictability

• Variable rewards drive us nuts

• Compulsion to make sense of cause and effect

• Dopamine system drives the search

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Curious by nature

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“I can’t get no satisfaction”- The Rolling Stones

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The search for rewards

the Hunt

the Tribe

the Self

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Search for Social Rewards

theTribe

- Acceptance- Sex- Power

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Rewards of the tribe

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Rewards of the tribe

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Search for Resources

theHunt

- Food- Money- Information

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Rewards of the hunt: search for resources

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Rewards of the hunt: search for information

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Dare you not to scroll

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Rewards of the hunt: search for resources

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Search for Sensation

theSelf

- Mastery- Consistency- Competency- Purpose

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Rewards of the self:Search for competency and mastery

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Rewards of the self: Search for control

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Fish bowl technique• Addiction Recovery Study (Petry 2006)

• Patients earned opportunity to draw a ticket out of a bowl every time they passed a drug test.

• Half of the tickets said “Keep up the good work.” The rest won the patient a nominal prize worth $1 to $20 but one ticket was worth $100 prize.

• 83% of fish bowl patients stayed in treatment for full 12 weeks (vs 20% of standard-care patients).

• 80% of fish bowl patients passed all their drug tests (vs. 40% of standard-care patients).

• Fish bowl group less likely to relapse.

• Technique worked better than paying patients for passing drug tests.

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Rewards Decay• As rewards become predictable, they

become less novel

Finite Variability Infinite Variability

- Single-player games- Consumption of media- Finishing a race

- Multi-player games- Creation of content- Communities- Running for pleasure or competition

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Who gets hooked?• Pathological gamblers and non-pathological

placed in MRI. See images of win, lose, and “near-miss.”

• Pathological gamblers experienced more “excitement” from seeing win.

• Gamblers brain saw near-miss as near-win.

• Non-pathological experienced near-miss as near-loss.

• Unknown if gambler’s brain is different at birth or if caused by repeated exposure.

Source: Habib, 2010

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Variable reward levers

• Type (Tribe, Hunt, Self)

• Frequency

• Amplitude

Keep ‘em guessing

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Your turn

• How could you make use of variable rewards to create your behavior?

• How can you add an element of mystery, the unknown, or surprise?

• The search for rewards of the tribe (social), hunt (resources), self (mastery, control)

• Brainstorm with the person next to you for 5 min each and prepare to share.

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Investments

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Investment

• Where user does a bit of “work.”

• “Pays” with something of value: time, money, social capital, effort, emotional commitment, personal data ...

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Investment is about future rewards that

makes the next action more likely.

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T A

RI

Facebook, friend, email ...

Scroll

Information(Hunt)Follow

Twitter (consumer)

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T A

RI

App icon, mention, messageRe-Tweet or Tweet

Social feedback(Tribe)

Create new contentConnect with others: @ reply, DM ...

Boredom, curiosity, Lonesome

Twitter (creator)

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Labor is love

The IKEA effectSource: Dan Ariely, Upside of Irrationality

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People value their labor

• Value own work almost as much as an expert’s.

• Even if other’s don’t.

Source: Ariely, Mochon and Norton, 2012

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Source: Langer, 1975

• People who pick lottery numbers more likely to play.

• Assign greater odds.

Labor increases motivation

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Value labor done for us

Source: Buell and Norton, 2011

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Others’ labor increases value too

• Search took same time.

• People “seeing” the work perceived more value.

Source: Buell and Norton, 2011

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As we invest, we endow and tend to

overvalue.

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The endowment effect• When chimps given juice bar

and peanut butter, 50/50 preference split.

• When given PB first, 80% chose to keep rather than exchange.

• The “endowed” item was preferred

• Only worked for food

Source: Brosnan et al 2007

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Humans endow things• Endowed mugs vs pens worth twice as much

(Kahneman, Knetsch & Thaler,1990)

• Endowed final four tickets worth 14 times more (Carmon and Ariely, 2000)

• Employees worked harder to maintain a provisional bonus than a potential yet-to-be-awarded prize (Hossain and List, 2010)

• Universal behavior across different populations and with different goods (Hoffman and Spitzer,1993) including children (Harbaugh et al, 2001)

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Why do we endow?

• Improved bargaining position in bilateral trades. If I act like I love it, maybe you will too. (Huck, Kirchsteiger & Oechssler 2005)

• Loss aversion. Loosing feels twice as bad as the joy of gaining. (Kahneman and Tversky,1984)

• Need for consistency causes cognitive dissonance leads to rationalization.

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Jesse Schell, Professor of game design, Carnegie Mellon University

Rationalization and commitment

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The preference cycleInvestment:

“Should I ‘spend’ on this?”

Rationalization:“Only an idiot would

have ‘spent’ on something not good.”

Confirmation:“Since I spent on it

before, and I am not an idiot, it must be good.”

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Little investments, big results

Group 1: 17% accepted

Group 2: 76% accepted

Source: Freedman & Fraser, 1966

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Adaptive preference formation

• Changing preferences to be more compatible with the situation.

• We acquire preferences to serve our need to be consistent.

• Relieve pain of cognitive dissonance.

Source: Jon Esler, 1983

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Acquiring taste

• Think of the first time you tried spicy food or alcohol.

• Acquiring taste follows similar patterns of rationalization to avoid cognitive dissonance.

• Change ourselves as we change our preferences.

• “I’m a ____ drinker.”

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Motivating through identity

• Registered voters completed survey the day before or the morning of the election.

• “How important is it to you to be a voter in the upcoming election?” (Noun)

• “How important is it to you to vote in the upcoming election?” (Verb)

• Tracked who actually voted.

• How we see ourselves (the nouns) shape what we do.

Source: Bryan, Walton, Rogers, and Dweck, 2011

“the largest experimental effects ever observed on objectively

measured voter turnout.”

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In summary:• We over value the results of our labor

(endowment effect)

• But need to rationalize this irrational value (cognitive dissonance)

• One way to do this is to change our taste (adaptive preference formation)

• And behave in line with how we see ourselves (identity shaping)

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Your turn

• How could you use small investments and commitments to make the behavior more likely to occur?

• Brainstorm with the person next to you for 5 min each.

• Write this down and be prepared to share.

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Desire Engines create routines

- External triggers- Low

preference

- Internal triggers- High

preference

Low engagement

High engagement

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T A

RI

Icon on phoneOpen unread messages

Write back

Procrastinate, anxiety, thoughts of others....

Tribe, hunt and self

Email

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Spectator sportsT A

VRI

Watch

Outcome (Self)Fandom - belonging (Tribe)Capturing the win (Hunt)

Boredom, anxiety ...

Everywhere

Identify self as fanBuy stuffAttend events

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With more cyclesIncrease motivation

and difficulty of action

Greater loyalty, increased price inelasticity, greater

satisfaction

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Using neuroscience to influence human behavior

• Preferences to behaviors.

• Behaviors to routines.

• Routines to habits.

• Habits become who we are.

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What are you going to do with this?

• When is it right to “give people what they want?”

• When are people really in control?

• When is it ok to manipulate?

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Use this for good

and take a survey www.OpinionTo.us