Using mobile technology to change Using mobile technology to change the world for kids with asthma the world for kids with asthma Team Dragon Pierre Elias Nithin Rajan The Abramson Center for the Future of Health
Oct 29, 2014
Using mobile technology to change Using mobile technology to change the world for kids with asthmathe world for kids with asthma
Team Dragon
Pierre EliasNithin Rajan
The Abramson Center for the Future of Health
Challenge – Pediatric asthmaChallenge – Pediatric asthma
Asthma is a serious global problemCost
Prevalence
Trauma
Technology to Improve Asthma Management
Treatment and its weaknessTreatment and its weakness
Analyze change in lung function using devices
Record daily in an asthma log
Intervene early to prevent emergency
One problem…
Kids donKids don’’t like that!t like that!
Only 50% adherence rate to standard care
Our approachOur approach
PLAY
EnjoyableConvenient
Valuable
Emerging mobile technologyEmerging mobile technology
Windows Phone 7 XNA – easy to develop cell phone games
Current spirometers Expensive - $500-1000 Proprietary
Our spirometer Inexpensive - $50-100 Portable Open-source
AzmoAzmo the Dragonthe Dragon
Cell phone game with Rice spirometer as input device
Side-scrolling 2D role playing game Tilt and tap to defeat minor buildings and their defenders Use spirometer to defeat main castle with fire breath
Game records spirometer readings and alerts player to decline in lung volume
Promote Lung Assessment in Youth
Diagnostic strategy - CARDiagnostic strategy - CAR
Calibrate – Create a baseline measurement of healthy lung volume and hatch Azmo
Assess – Check your lung volume and help Azmo conquer a new world
Review – See a history of your lung volume and Azmo’s progress
Rewarding adherence in Rewarding adherence in AzmoAzmo
Goal: Have player use spirometer daily
Beyond awareness to clinical connectivity
Reward player with special loot/abilities for consistent use of spirometer
Proven strategies from existing games
Future directions for Future directions for AzmoAzmo
Use geo-location to incorporate current environmental factors into game
Build player community via social networking
Commercialize a finished product
AcknowledgementsAcknowledgements National Science Foundation
Game Design – J. WarrenComputer Science, Rice University
Medical Team − Dr. C. Dacso, N. RajanAbramson Center for the Future of HealthThe Methodist Hospital Research Institute
Spirometer – A. Sabharwal, S. Gupta ECE, Rice University