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Using Games to Train Myoelectric Prosthesis Control
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Using Games to Train Myoelectric Prosthesis Control

Jan 07, 2017

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Page 1: Using Games to Train Myoelectric Prosthesis Control

Using Games to Train Myoelectric Prosthesis Control

Page 2: Using Games to Train Myoelectric Prosthesis Control

Fares Kayali Game Researcher and Designer Positive Impact Games Lab Vienna University of Technology [email protected] http://piglab.org

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Cosima Prahm Researcher CD-Laboratory for Bionic Reconstruction Medical University of Vienna [email protected]

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Myo Gesture Control Armband

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Arm Prosthesis (Ottobock)

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SuperTuxKart Videogame

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Tatla, S. K., Shirzad, N., Lohse, N., Virji-Babul, N., Hoens, A., Holsti, L., Li, L., Miller, K., Lam M., Van der Loos, H., 2015. Therapists’ perceptions of social media and video game technologies in upper limb rehabilitation. JMIR serious games, 3(1).

Armiger, R. S. & Vogelstein, R. J., 2008. Air-Guitar Hero: A real-time video game interface for training and evaluation of dexterous upper-extremity neuroprosthetic control algorithms. Biomedical Circuits and Systems Conference, BioCAS, pp. 121-124.

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Sample 6 upper limb amputees 11 able bodied participants

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SuperTuxKart Step Mania 5 Pospos

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subjectspatients

Endurance improvement in electrode separation and muscle endurance

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Precision improvement fine muscle control

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Conclusion Most upper limb amputees use a 2-channel myoelectric prosthesis control. This study has shown that this control can be effectively trained by employing a videogame based rehabilitation protocol.

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@faresK [email protected] http://piglab.org

Thank you!