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Using Augmented Reality
for Teaching Physics
Somsak Techakosita, Assoc. Prof. Dr. Prachaynun Nilsookb aKasetsart University Laboratory School Center for Educational Research and Development
bFaculty of Technical Education King Mongkut’s University of Technology North Bangkok.
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http://light.ifmo.ru/en/public_lectures/
Physics gives us powerful tools to help us to express our creativity, to see the world in
new ways and then to change it. (Cornell University, 2011)
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There is a significant gap between the learning obtained by students and what teachers
expect. (Zuza and Guisasola,2014)
http://www.queensu.ca/gazette/taxonomy/term/10?page=2
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http://web.mit.edu/8.02t/www/802TEAL3D/visualizations/faraday/SolenoidUp/SolenoidUp.htm
Students experience difficulties in learning physics because they must fully understand concepts and principles of the physical world that are sometimes impossible to see.
(Dori et. al.,2003)
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http://www.globalspec.com/FeaturedProducts/Detail/CSTComputerSimulationT
echnology/UserFriendly_Design_Environment_for_EM_Simulation/253746/0
Computer simulations may be used as an alternative instructional tool, in order to help students confront their cognitive constraints and develop functional understanding of physics. (Jimoyiannis and Komis, 2001)
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Virtual Reality
(Ronald T. Azuma, 1997)
http://www.neatorama.com/2007/05/28/the-holodeck-is-here-cave-virtual-reality/
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Augmented Reality: AR
(Ronald T. Azuma, 1997)
http://sukunya055.files.wordpress.com/2013/09/ar-04.jpg
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(a) engage, stimulate, and motivate students to explore class materials
from different angles
(b) help teach subjects where students could not feasibly gain real-world
first-hand experience (e.g. astronomy and geography)
(c) enhance collaboration between students and instructors and among
students
(d) foster student creativity and imagination
(e) help students take control of their learning at their own pace and
on their own path
(f) create an authentic learning environment suitable to various
learning styles
The potential of Augmented Reality for Education:
Yuen, Yaoyuneyong and Johnson (2011)
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Research Objectives
To study the outcome of using learning and
teaching materials based on AR on the topic of
Electromagnetism.
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Research Methodology
The developed prototype of learning and
teaching materials based on Augmented Reality
on the topic of Electromagnetism is Marker
based AR.
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Research Methodology
The 15 participants consisted of 4 lecturers of
the Department of Science Education, Faculty of
Education and 11 senior high school teachers
who teach Physics.
The researcher describes the process of
Augmented Reality and introduces prototype to
the participants. Then, the participants tried
using the prototype.
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Research Methodology
The participants assessed the prototype of learning
and teaching materials based on Augmented Reality
on the topic of Electromagnetism with the developed
assessment form of Sumadio and Rambli (2010);
Kerawalla, Luckin, Seljeflot and Woolard (2006).
The outcomes of implementing the prototype of
learning and teaching materials based on
Augmented Reality on the topic of Electromagnetism
were analyzed by mean ( ) and standard deviation
(SD), which is based on five-point Likert rating
scale.
X
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Research Result
The experience in using Augmented Reality of the participants.
9 participants
6 participants
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Research Result Issues SD Propriety
1. Simplicity to use 4.20 0.75 high
2. Convenience to use anywhere 4.07 0.68 high
3 Convenience to use anytime 3.93 0.68 high
4. Propriety for learning and teaching 4.60 0.49 highest
5. Taking shorter time to understand 4.27 0.68 highest
6. Understanding better about studies 4.40 0.49 highest
7. Encouraging to learn and learn more 4.60 0.49 highest
8. Being able to show scientific principles correctly. 4.67 0.60 highest
9. Having flexibility that can be applied in any context.
4.33 0.79 highest
10. Users can interact with a prototype. 4.40 0.95 highest
11. Being able to use for learning and teaching 4.33 0.70 highest
X
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Discussion Kerawalla, Luckin, Seljeflot and Woolard (2006) mentioned
four design requirements that need to be considered if AR
is to be successfully adopted into classroom practice.
(a) Flexible content that teachers can adapt to the needs
of their children,
(b) guided exploration so learning opportunities can be
maximised,
(c) in a limited time,
(d) attention to the needs of institutional and curricular
requirements.
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Discussion
• Scientificity: The content of AR based experiment must obey
the scientific principles, reflect the scientific facts, and AR
applications must take into account the nature and constraints
of the institutional context into which it is to be introduced;
• Flexibility: The content of AR based experiment must be
flexible so that teachers can adapt it to the needs of different
curriculum and individual students;
• Interactivity: It should be possible to control the
process of AR based experiment and to add or remove
elements, so that the result of experiment will be different
according to different operation.
Pengcheng, Mingquan and Xuesong (2011) suggested that
successful learning and teaching materials based on AR as
follows:
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Discussion
• Scientificity: The content of AR based experiment must obey
the scientific principles, reflect the scientific facts, and AR
applications must take into account the nature and constraints
of the institutional context into which it is to be introduced;
• Flexibility: The content of AR based experiment must be
flexible so that teachers can adapt it to the needs of different
curriculum and individual students;
• Interactivity: It should be possible to control the
process of AR based experiment and to add or remove
elements, so that the result of experiment will be different
according to different operation.
Pengcheng, Mingquan and Xuesong (2011) suggested that
successful learning and teaching materials based on AR as
follows: