User Experience for fun and profit... Uzi Shmilovici Co-CEO
Aug 17, 2014
User Experience for fun and profit...
Uzi ShmiloviciCo-CEO
What are they doing in my presentation?
Design the interface first.
1
Get to know your users.
2
Craft a User Experience Strategy.
3
Share
Organize
The best place to share your photos with your friends and family.
The best place to organize your photos.
Balance context and consistency.
4
This disease might kill your product
Beware of the dreadful “Featuritis”
5
Taken from http://headrush.typepad.com/creating_passionate_users/
Use the idea of “Gradual Engagement”.
6
Take from an ALA article by Luke Wroblewski
Read your product.
7
We know about just one place in the world that matches what you've typed: Tel Aviv-Yafo, Israel.
“The details are not the details. They make the design.”
8
Charles Eames
Take from Garrett Dimon’s presentation - improving interface design
Aim for an aesthetically simple design.
9
Let’s talk about:
Jango’s User Experience
Keep
Experience NOW!
Use of “Gradual Engagement”
A lot of hints and tips for the users
The player is always there.The music stays while I navigate through pages.
Great Sound!
Improve
Confusion of contexts.Play ≠ Edit ≠ New Station.Let me feel it.
Poor attention to details
Design of the player is not clear, not aesthetic and confusing.
Confusing texts.No love was put into them.
Why do I need them?
Netcraft’s Experience score:
07/10
Yes we can!
Thanks!www.netcraft.co.ilwww.netcraft.co.il/[email protected]