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User Experience for fun and profit... Uzi Shmilovici Co-CEO
39

User Experience for fun and profit

Aug 17, 2014

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Economy & Finance

Uzi Sh

Tips for a better user experience in web products - a talk I gave in the TIIC event at the IDC in Hertzlia.
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Page 1: User Experience for fun and profit

User Experience for fun and profit...

Uzi ShmiloviciCo-CEO

Page 2: User Experience for fun and profit

What are they doing in my presentation?

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Design the interface first.

1

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Get to know your users.

2

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Craft a User Experience Strategy.

3

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Share

Organize

The best place to share your photos with your friends and family.

The best place to organize your photos.

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Balance context and consistency.

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This disease might kill your product

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Beware of the dreadful “Featuritis”

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Taken from http://headrush.typepad.com/creating_passionate_users/

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Use the idea of “Gradual Engagement”.

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Take from an ALA article by Luke Wroblewski

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Read your product.

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We know about just one place in the world that matches what you've typed: Tel Aviv-Yafo, Israel.

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“The details are not the details. They make the design.”

8

Charles Eames

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Take from Garrett Dimon’s presentation - improving interface design

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Aim for an aesthetically simple design.

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Let’s talk about:

Jango’s User Experience

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Keep

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Experience NOW!

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Use of “Gradual Engagement”

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A lot of hints and tips for the users

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The player is always there.The music stays while I navigate through pages.

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Great Sound!

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Improve

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Confusion of contexts.Play ≠ Edit ≠ New Station.Let me feel it.

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Poor attention to details

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Design of the player is not clear, not aesthetic and confusing.

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Confusing texts.No love was put into them.

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Why do I need them?

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Netcraft’s Experience score:

07/10

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Yes we can!