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experience User as the lens Guiding principles for library innovation Kevin Rundblad UX & Social Technology Strategist UCLA Library
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Page 1: User Experience as the Lens

experienceUser

as the lensGuiding principles for library innovation

Kevin Rundblad UX & Social Technology StrategistUCLA Library

Page 2: User Experience as the Lens

What is User Experience?

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Page 3: User Experience as the Lens

User Experience (UX) isthe overall experience of aproduct or service.

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“Experience is the Product”

Peter MerholzAdaptive Path

http://www.slideshare.net/peterme/experience-is-the-product

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The experience is not the technology

mysql

Linux

phpjQuery

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Experience is about the context

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And the interaction points

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UX design is based onunderstanding user perspective

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Creating interaction points with high value

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How do we build high value interaction?

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The highest value goes to thoseinteractions that offer disruptiveexperiences

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Definition: a disruptiveinnovation is one that radicallyimpacts a market, or createsentirely new markets.

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WikipediaGoogleTwitteriPhone FacebookPandoraDropbox

Disruptive Examples

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WikipediaGoogleTwitteriPhone FacebookPandoraDropbox

Why Disruptive?

They changed our expectationsof an experience

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WikipediaGoogleTwitteriPhone FacebookPandoraDropbox

And altered our perception.

Why Disruptive?

Page 16: User Experience as the Lens

WikipediaGoogleTwitteriPhone FacebookPandoraDropbox

We do not experience web interactions the same as we did in 2000, 2005, etc…

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WikipediaGoogleTwitteriPhone FacebookPandoraDropbox

We have changed.Our users have changed.

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Experiencesare not static events

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We change everydaydue to shifting context

Do you get your news the same way as 5 years ago? Mine comes from Twitter.

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Disruptive experiencesreframe our expectations

Have you attempted to ‘pinch’ your laptop screen to zoom in?

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And in turn, disrupt our habits

I can’t seem to stop watching every episode of Mythbusters on Netflix Streaming.

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UX innovation is about disrupting the expected, in favor of anunexpected, dissimilar andfresh experience.

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“Many significant innovations got theirstart as unexpected discoveries orimpractical ideas”

Luke WilliamsFrog Design &NYU Professor of Innovation

Disrupt: Think the Unthinkable to Spark Innovation. Pg 91, Pearson Education, 2011

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Innovation is an obsession with creating new value

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The obsession with newvalue begins with the user

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Know the userKnow the contextCreate simple interactions

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This means working backwardfrom the end (user)conceptualizing newfunctionalities and interactions.

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It is about creating a lensthrough which we see a new interaction.

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Innovation from withinthe user culture

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Everything starts withKnow the user

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“If you truly want to understand customers' wants and needs, you need to remove the distance between you and them.”

http://www.quora.com/When-creating-products-how-do-you-know-what-users-want/answer/Jorge-Barba?srid=z3u

Jorge BarbaDigital Strategist, Blu Maya

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How do we “remove the distance” from the user?

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Work with themWork like them

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We need to become learners

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HierarchicalTime-driven 9-5Committees, MeetingsWork at desk

Flowing, person to personWork anytime/anywhereIndependent/casual meetupsWork on Laptop

http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/Graphics:

Which is the student?

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HierarchicalTime-driven 9-5Committees, MeetingsWork at desk

Flowing, person to personWork anytime/anywhereIndependent/casual meetupsWork on Laptop

Being “effective” is only rule = Grade

http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/Graphics:

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HierarchicalTime-driven 9-5Committees, MeetingsWork at desk

Students

Flowing, person to personWork anytime/anywhereIndependent/casual meetupsWork on Laptop

Being “effective” is only rule = Grade

http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/Graphics:

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Can we create experiences for

http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/Graphics:

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With thisstructure

http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/Graphics:

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goes all the way back to how we work.UX

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“...if you get the culture right then most of the other stuff

will happen naturally out of it.”

Tony HsiehCEO Zappos

http://bigthink.com/ideas/20671

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Simul8 Group UCLA Library

Example:

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To get in touch with our userswe created a design/developmentgroup with 5-7 students.

Structure mimics the nature ofa small startup company.

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Meet 3-5 hours a week.Design projects on whiteboardRest of time work independentlyGive them space Enjoy work

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User research is then implicit

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Their needs are naturally divulgedin course of group work.

Focus groups won’t get to this level.There is no “user oracle”

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Know the userWork like the userDefine user context & problemsProspective app ideasSketch wireframesDefine interactionsDid you solve a problem?

Yes No Take a walk, rethink

Wireframe and mockup designDecide on technologiesFast prototypeTest with some users

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Simul8 Group Examples

Stash It! (mobile & web hybrid, save for later app)

Icon1 (digital camera, ocr, text extraction service)

Icon2 (Worldcat API + Icon social framework)

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UX – Creating a Lens:

Perceptual experience changes over timeHigh value experiences are disruptiveKnow & learn from usersDesign from outside-inGet the culture right, and everything follows

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“Create the conditions under which people can flourish”

Sir Ken RobinsonBring on the Learning Revolution!TED Conference, Feb 2010

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Questions

Contact

http://about.me/rundblad

http://twitter.com/rundblad

[email protected]

Kevin RundbladUX & Social Technology StrategistCo-Founder, Simul8 GroupUCLA Library